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author | Tor Andersson <tor@ccxvii.net> | 2022-11-11 15:24:58 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-05-24 21:06:17 +0200 |
commit | f0f71a5397235ea285c1331a642a8ad9305ab7df (patch) | |
tree | 21f672d003828f18e52f16c125eea68cffdcde3d /info/rules.html | |
parent | b286753a9438e25b20364b567f34680dbe86ead4 (diff) | |
download | red-flag-over-paris-f0f71a5397235ea285c1331a642a8ad9305ab7df.tar.gz |
Add rulebook.
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diff --git a/info/rules.html b/info/rules.html new file mode 100644 index 0000000..37df082 --- /dev/null +++ b/info/rules.html @@ -0,0 +1,1027 @@ +<!DOCTYPE html> +<html> +<head> +<title>Red Flag Over Paris - Rules of Play</title> +<style> +body{background-color:slategray;font-family:Times,Times New Roman,serif} +div{position:relative;background-color:white;margin:1em auto;box-shadow:1px 1px 8px -2px black} +p{position:absolute;white-space:pre;margin:0} +p{font-size:11pt} +</style> +</head> +<body> +<div id="page1" style="background-image:url('rules1.jpg');width:630.0pt;height:877.5pt"> +<p style="top:605.0pt;left:176.3pt;line-height:20.0pt"><b><span style="font-size:20.0pt">TABLE OF CONTENTS</span></b></p> +<p style="top:553.9pt;left:127.6pt;line-height:45.0pt"><span style="font-size:45.0pt">RULES OF PLAY</span></p> +<p style="top:827.9pt;left:94.8pt"><span style="font-size:12.5pt">GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 • www.GMTGames.com</span></p> +<p style="top:644.3pt;left:56.3pt"><a href="#page2"><span style="font-size:12.5pt">Introduction</a></span></p> +<p style="top:660.3pt;left:56.3pt"><a href="#page2"><span style="font-size:12.5pt">Components</a></span></p> +<p style="top:676.3pt;left:56.3pt"><a href="#page3"><span style="font-size:12.5pt">Cards</a></span></p> +<p style="top:692.3pt;left:56.3pt"><a href="#page3"><span style="font-size:12.5pt">Pieces</a></span></p> +<p style="top:708.3pt;left:56.3pt"><a href="#page3"><span style="font-size:12.5pt">Game Board</a></span></p> +<p style="top:724.3pt;left:56.3pt"><a href="#page4"><span style="font-size:12.5pt">Presence and Control</a></span></p> +<p style="top:740.3pt;left:56.3pt"><a href="#page4"><span style="font-size:12.5pt">Setup</a></span></p> +<p style="top:756.3pt;left:56.3pt"><a href="#page5"><span style="font-size:12.5pt">Overview</a></span></p> +<p style="top:772.3pt;left:56.3pt"><a href="#page5"><span style="font-size:12.5pt">Sequence of Play</a></span></p> +<p style="top:788.3pt;left:56.3pt"><a href="#page5"><span style="font-size:12.5pt">Initiative Phase</a></span></p> +<p style="top:645.9pt;left:326.3pt"><a href="#page5"><span style="font-size:12.5pt">Playing Strategy Cards</a></span></p> +<p style="top:661.9pt;left:326.3pt"><a href="#page6"><span style="font-size:12.5pt">Crisis Track & Cube Pools</a></span></p> +<p style="top:677.9pt;left:326.3pt"><a href="#page7"><span style="font-size:12.5pt">Player Momentum Track</a></span></p> +<p style="top:693.9pt;left:326.3pt"><a href="#page7"><span style="font-size:12.5pt">Pivotal Space Bonus Actions &</a></span></p> +<p style="top:709.9pt;left:351.3pt"><a href="#page7"><span style="font-size:12.5pt">Crisis Dimension Scoring</a></span></p> +<p style="top:725.9pt;left:326.3pt"><a href="#page7"><span style="font-size:12.5pt">Objective Card Scoring</a></span></p> +<p style="top:741.9pt;left:326.3pt"><a href="#page8"><span style="font-size:12.5pt">Final Crisis</a></span></p> +<p style="top:757.9pt;left:326.3pt"><a href="#page8"><span style="font-size:12.5pt">Victory</a></span></p> +<p style="top:773.9pt;left:326.3pt"><a href="#page8"><span style="font-size:12.5pt">Solo Opponent Rules</a></span></p> +<p style="top:789.9pt;left:326.3pt"><a href="#page11"><span style="font-size:12.5pt">Glossary</a></span></p> +</div> +<div id="page2" style="background-image:url('rules2.jpg');width:630.0pt;height:877.5pt"> +<p style="top:31.3pt;left:56.2pt"><span style="font-size:12.5pt">2</span></p> +<p style="top:830.9pt;left:261.5pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</span></i></p> +<p style="top:256.6pt;left:71.1pt"><i><span>A barricade erected by national guard troops, </span></i></p> +<p style="top:270.9pt;left:140.6pt"><i><span> 18 March 1871.</span></i></p> +<p style="top:301.9pt;left:56.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Introduction</span></b></p> +<p style="top:328.4pt;left:56.2pt"><i><span>Red Flag Over Paris</span></i><span> is a 2-player strategy card-driven </span></p> +<p style="top:342.6pt;left:56.2pt"><span>game, pitting the French government in Versailles </span></p> +<p style="top:356.9pt;left:56.2pt"><span>against the Paris Commune in up to three rounds of </span></p> +<p style="top:371.1pt;left:56.2pt"><span>political and military maneuvering, culminating in a </span></p> +<p style="top:385.4pt;left:56.2pt"><span>Final Crisis representing the “Bloody Week” in May </span></p> +<p style="top:399.6pt;left:56.2pt"><span>of 1871. </span></p> +<p style="top:420.1pt;left:56.2pt"><b><span>Versailles ~</span></b><span> This player represents the government in </span></p> +<p style="top:434.4pt;left:56.2pt"><span>Versailles trying to find a diplomatic end to the 1870 </span></p> +<p style="top:448.6pt;left:56.2pt"><span>war against Prussia and take back military control of </span></p> +<p style="top:462.9pt;left:56.2pt"><span>Paris. Versailles is represented by blue components.</span></p> +<p style="top:483.4pt;left:56.2pt"><b><span>Commune ~ </span></b><span>This player represents the people of </span></p> +<p style="top:497.6pt;left:56.2pt"><span>Paris, rising up against the bourgeoisie and the “ca-</span></p> +<p style="top:511.9pt;left:56.2pt"><span>pitulard” government of Versailles. The Commune is </span></p> +<p style="top:526.1pt;left:56.2pt"><span>represented by red components.</span></p> +<p style="top:546.6pt;left:56.2pt"><span>Players use cards to place cubes representing political </span></p> +<p style="top:560.9pt;left:56.2pt"><span>influence or military presence on the map in order </span></p> +<p style="top:575.1pt;left:56.2pt"><span>to take control of map spaces. Political and Military </span></p> +<p style="top:589.4pt;left:56.2pt"><span>Victory Points (VP) are gained during each round and </span></p> +<p style="top:603.6pt;left:56.2pt"><span>at the end of the Final Crisis based on control of vari-</span></p> +<p style="top:617.9pt;left:56.2pt"><span>ous map spaces. The player who fulfills their victory </span></p> +<p style="top:632.1pt;left:56.2pt"><span>conditions wins the game—Versailles attempts to take </span></p> +<p style="top:646.4pt;left:56.2pt"><span>back control of Paris while the Commune attempts to </span></p> +<p style="top:660.6pt;left:56.2pt"><span>expand their political influence over France.</span></p> +<p style="top:681.1pt;left:56.2pt"><span>The rules in this booklet include all rules needed to </span></p> +<p style="top:695.4pt;left:56.2pt"><span>play with two players or solitaire. The solitaire rules </span></p> +<p style="top:709.6pt;left:56.2pt"><span>assume familiarity with the 2-player rules.</span></p> +<p style="top:97.2pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Components</span></b></p> +<p style="top:133.4pt;left:336.2pt"><span>● </span></p> +<p style="top:133.4pt;left:379.4pt"><span> </span></p> +<p style="top:133.4pt;left:402.5pt"><span>18 blue Influence cubes</span></p> +<p style="top:166.7pt;left:336.3pt"><span>● </span></p> +<p style="top:166.7pt;left:391.8pt"><span> 2 blue Fortification discs</span></p> +<p style="top:199.1pt;left:336.2pt"><span>● </span></p> +<p style="top:199.1pt;left:391.8pt"><span> </span><sup><span>1 blue Prussian Collaboration </span></sup></p> +<p style="top:212.1pt;left:402.5pt"><span>cylinder</span></p> +<p style="top:237.3pt;left:336.2pt"><span>● </span></p> +<p style="top:237.2pt;left:379.4pt"><span> </span></p> +<p style="top:237.2pt;left:402.5pt"><span>18 red Influence cubes</span></p> +<p style="top:269.2pt;left:336.3pt"><span>● </span></p> +<p style="top:269.2pt;left:391.8pt"><span> 2 red Barricade discs</span></p> +<p style="top:301.6pt;left:336.2pt"><span>● </span></p> +<p style="top:301.6pt;left:391.8pt"><span> </span><sup><span>1 red Revolutionary Momentum </span></sup></p> +<p style="top:314.6pt;left:402.5pt"><span>cylinder</span></p> +<p style="top:353.4pt;left:336.2pt"><span>● </span></p> +<p style="top:353.4pt;left:379.3pt"><span> </span></p> +<p style="top:352.2pt;left:402.5pt"><span>1 black round marker pawn</span></p> +<p style="top:390.8pt;left:336.2pt"><span>● </span></p> +<p style="top:390.8pt;left:391.8pt"><span> 1 orange Political VP cylinder</span></p> +<p style="top:428.2pt;left:336.2pt"><span>● </span></p> +<p style="top:428.2pt;left:391.8pt"><span> 1 purple Military VP cylinder </span></p> +<p style="top:452.5pt;left:336.2pt"><span>● </span></p> +<p style="top:452.5pt;left:357.5pt"><span>1 mounted board</span></p> +<p style="top:473.0pt;left:336.2pt"><span>● </span></p> +<p style="top:473.0pt;left:357.5pt"><span>1 6-sided die</span></p> +<p style="top:492.2pt;left:336.2pt"><span>● </span></p> +<p style="top:492.2pt;left:357.5pt"><span>1 Rules of Play (this manual)</span></p> +<p style="top:511.5pt;left:336.2pt"><span>● </span></p> +<p style="top:511.5pt;left:357.5pt"><span>1 Playbook</span></p> +<p style="top:530.7pt;left:336.2pt"><span>● </span></p> +<p style="top:530.7pt;left:357.5pt"><span>1 deck of 54 cards (39 Strategy, 12 </span></p> +<p style="top:545.0pt;left:357.5pt"><span>Objective, 2 Final Crisis, 1 Initiative)</span></p> +<p style="top:564.2pt;left:336.2pt"><span>● </span></p> +<p style="top:564.2pt;left:357.5pt"><span>2 double-sided Player and Solo Opponent </span></p> +<p style="top:578.5pt;left:357.5pt"><span>Aid Cards</span></p> +<p style="top:764.4pt;left:65.3pt"><b><i><span>Rules Manual Cover:</span></i></b><i><span> A barricade at the corner </span></i></p> +<p style="top:778.6pt;left:62.1pt"><i><span>of Boulevard Voltaire and Richard Lenoir [street] </span></i></p> +<p style="top:792.9pt;left:94.6pt"><i><span>during the Paris Commune of 1871.</span></i></p> +<p style="top:716.9pt;left:342.0pt"><b><span>Box</span></b><i><span> </span></i><b><span>Cover art:</span></b><span> Georges Jules Victor Clairin. </span></p> +<p style="top:731.1pt;left:338.9pt"><i><span>Fire in the Tuileries, May 1871. </span></i><span>Oil on canvas, </span></p> +<p style="top:745.4pt;left:391.9pt"><span>48 x 79 cm. RF1981-31. </span></p> +<p style="top:759.6pt;left:382.2pt"><span>Photo: Hervé Lewandowski.</span></p> +<p style="top:780.1pt;left:339.2pt"><span>Musee d’Orsay, Paris, France. Photo Credit: © </span></p> +<p style="top:794.4pt;left:356.9pt"><span>RMN-Grand Palais / Art Resource, NY</span></p> +</div> +<div id="page3" style="background-image:url('rules3.jpg');width:630.0pt;height:877.5pt"> +<p style="top:31.3pt;left:567.5pt"><span style="font-size:12.5pt">3</span></p> +<p style="top:830.9pt;left:261.7pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</span></i></p> +<p style="top:66.4pt;left:56.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Cards</span></b></p> +<p style="top:95.0pt;left:60.1pt;line-height:11.2pt"><span style="font-size:10pt">Operations </span></p> +<p style="top:107.5pt;left:81.4pt;line-height:11.2pt"><span style="font-size:10pt">Points</span></p> +<p style="top:95.0pt;left:271.2pt;line-height:11.2pt"><span style="font-size:10pt">Card #</span></p> +<p style="top:132.8pt;left:271.2pt;line-height:11.2pt"><span style="font-size:10pt">Image</span></p> +<p style="top:182.3pt;left:271.2pt;line-height:11.2pt"><span style="font-size:10pt">Event </span></p> +<p style="top:194.8pt;left:271.2pt;line-height:11.2pt"><span style="font-size:10pt">Text</span></p> +<p style="top:162.5pt;left:88.7pt;line-height:11.2pt"><span style="font-size:10pt">Title</span></p> +<p style="top:235.4pt;left:57.7pt;line-height:11.2pt"><span style="font-size:10pt">Flavor Text</span></p> +<p style="top:259.8pt;left:56.2pt"><b><span>Strategy Cards ~</span></b><span> A deck of cards, each listing Opera-</span></p> +<p style="top:274.0pt;left:56.2pt"><span>tions Points, a title with a color background (blue, red, </span></p> +<p style="top:288.3pt;left:56.2pt"><span>or gray), event text, and flavor text. A Strategy Card </span></p> +<p style="top:302.5pt;left:56.2pt"><span>can be played for its event, for operations, to use a </span></p> +<p style="top:316.8pt;left:56.2pt"><span>discarded event, or to advance Player Momentum. A </span></p> +<p style="top:331.0pt;left:56.2pt"><span>Strategy Card can only be played for its event if the </span></p> +<p style="top:345.3pt;left:56.2pt"><span>event’s colored background matches that player’s </span></p> +<p style="top:359.5pt;left:56.2pt"><span>color (Red: Commune, Blue: Versailles) or is neutral </span></p> +<p style="top:373.8pt;left:56.2pt"><span>(Gray).</span></p> +<p style="top:397.6pt;left:258.0pt;line-height:11.2pt"><span style="font-size:10pt">Card #</span></p> +<p style="top:431.7pt;left:258.0pt;line-height:11.2pt"><span style="font-size:10pt">Image</span></p> +<p style="top:482.4pt;left:258.0pt;line-height:11.2pt"><span style="font-size:10pt">Objective </span></p> +<p style="top:494.9pt;left:258.0pt;line-height:11.2pt"><span style="font-size:10pt">Space</span></p> +<p style="top:462.6pt;left:88.0pt;line-height:11.2pt"><span style="font-size:10pt">Title</span></p> +<p style="top:524.3pt;left:60.2pt;line-height:11.2pt"><span style="font-size:10pt">Event Text</span></p> +<p style="top:558.6pt;left:56.2pt"><b><span>Objective Cards ~</span></b><span> A deck of cards, each listing a </span></p> +<p style="top:572.9pt;left:56.2pt"><span>specific location on the map and an event. Objective </span></p> +<p style="top:587.1pt;left:56.2pt"><span>Cards are revealed at the end of each round for Victory </span></p> +<p style="top:601.4pt;left:56.2pt"><span>Points and possibly for their event. Each space on the </span></p> +<p style="top:615.6pt;left:56.2pt"><span>map has an associated Objective Card.</span></p> +<p style="top:636.1pt;left:163.4pt"><b><span>Final Crisis Cards ~</span></b><span> Each </span></p> +<p style="top:650.4pt;left:163.1pt"><span>player has a Final Crisis Card </span></p> +<p style="top:664.6pt;left:163.1pt"><span>which is placed face-up in </span></p> +<p style="top:678.9pt;left:163.1pt"><span>front of them. This card may </span></p> +<p style="top:693.1pt;left:163.1pt"><span>be played for its Operations </span></p> +<p style="top:707.4pt;left:163.1pt"><span>Points during a game round </span><i><span>or</span></i><span> </span></p> +<p style="top:721.6pt;left:163.1pt"><span>for its event during the Final </span></p> +<p style="top:735.9pt;left:163.1pt"><span>Crisis. </span></p> +<p style="top:66.8pt;left:433.1pt"><b><span>Initiative Card ~</span></b><span> The current </span></p> +<p style="top:81.0pt;left:433.1pt"><span>Initiative Player is tracked </span></p> +<p style="top:95.3pt;left:433.1pt"><span>with the Initiative Card.</span></p> +<p style="top:217.0pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Pieces</span></b></p> +<p style="top:243.5pt;left:383.1pt"><b><span>Influence Cubes ~ </span></b><span>Used to indicate Po-</span></p> +<p style="top:257.8pt;left:383.1pt"><span>litical or Military influence in a space. </span></p> +<p style="top:272.0pt;left:326.3pt"><span>Most of these cubes begin play on the Crisis Track. </span></p> +<p style="top:286.2pt;left:326.3pt"><span>Once removed from the Crisis Track, they cycle be-</span></p> +<p style="top:300.5pt;left:326.3pt"><span>tween map spaces and the player’s cube pool. There </span></p> +<p style="top:314.7pt;left:326.3pt"><span>may never be more than 4 of each player’s influence </span></p> +<p style="top:329.0pt;left:326.3pt"><span>cubes in a space.</span></p> +<p style="top:349.7pt;left:407.4pt"><b><span>Fortification and Barricade Discs </span></b></p> +<p style="top:364.0pt;left:407.4pt"><b><span>~</span></b><span> Defensive assets in Military </span></p> +<p style="top:378.2pt;left:326.2pt"><span>spaces, brought into play via events. They contribute </span></p> +<p style="top:392.5pt;left:326.2pt"><span>to Control of and Presence in a space but not to the </span></p> +<p style="top:406.7pt;left:326.2pt"><span>influence cube limit. A space can only contain one </span></p> +<p style="top:421.0pt;left:326.2pt"><span>Fortification or Barricade. If an event allows the </span></p> +<p style="top:435.2pt;left:326.2pt"><span>player to place a Fortification or Barricade and both </span></p> +<p style="top:449.5pt;left:326.2pt"><span>are in play, the player may move one that is already </span></p> +<p style="top:463.7pt;left:326.2pt"><span>on the map.</span></p> +<p style="top:494.7pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Game Board</span></b></p> +<p style="top:521.2pt;left:326.2pt"><b><span>Map Spaces ~</span></b><span> Spaces on the board are grouped by </span></p> +<p style="top:535.5pt;left:326.2pt"><span>a color/icon combination, labeled with an individual </span></p> +<p style="top:549.7pt;left:326.2pt"><span>name, and divided into Political and Military spaces. </span></p> +<p style="top:564.0pt;left:326.2pt"><span>Each space can hold up to 4 of each player’s cubes. </span></p> +<p style="top:584.5pt;left:326.2pt"><span>● </span><b><span>Political:</span></b></p> +<p style="top:604.4pt;left:326.2pt"><span> </span></p> +<p style="top:604.4pt;left:341.2pt"><span> </span></p> +<p style="top:604.4pt;left:367.2pt"><span>Green/Square </span></p> +<p style="top:604.4pt;left:476.9pt"><span> </span></p> +<p style="top:604.4pt;left:501.3pt"><span>Institutional</span></p> +<p style="top:627.6pt;left:326.3pt"><span> </span></p> +<p style="top:627.6pt;left:341.3pt"><span> </span></p> +<p style="top:627.6pt;left:354.5pt"><span>Orange/Triangle </span></p> +<p style="top:627.6pt;left:479.9pt"><span> </span></p> +<p style="top:627.6pt;left:501.3pt"><span>Public Opinion</span></p> +<p style="top:648.1pt;left:326.3pt"><span>● </span><b><span>Military:</span></b></p> +<p style="top:671.4pt;left:326.3pt"><span> </span></p> +<p style="top:671.4pt;left:341.3pt"><span> </span></p> +<p style="top:671.4pt;left:354.0pt"><span>Purple/Diamond </span></p> +<p style="top:671.4pt;left:478.7pt"><span> </span></p> +<p style="top:671.4pt;left:501.3pt"><span>Paris</span></p> +<p style="top:695.1pt;left:326.3pt"><span> </span></p> +<p style="top:695.1pt;left:341.3pt"><span> </span></p> +<p style="top:695.1pt;left:379.9pt"><span>Teal/Circle </span></p> +<p style="top:695.1pt;left:476.9pt"><span> </span></p> +<p style="top:695.1pt;left:501.3pt"><span>Forts</span></p> +<p style="top:714.3pt;left:326.3pt"><span>Each set of three same-color/icon map spaces is a </span><b><span>Cri-</span></b></p> +<p style="top:728.6pt;left:326.3pt"><b><span>sis Dimension. </span></b><span>During scoring at the end of a round </span></p> +<p style="top:742.8pt;left:326.3pt"><span>and at the conclusion of the Final Crisis, a player gains </span></p> +<p style="top:757.1pt;left:326.3pt"><span>1 Political or Military VP for each Crisis Dimension </span></p> +<p style="top:771.3pt;left:326.3pt"><span>where they control all three spaces.</span></p> +</div> +<div id="page4" style="background-image:url('rules4.jpg');width:630.0pt;height:877.5pt"> +<p style="top:31.3pt;left:56.2pt"><span style="font-size:12.5pt">4</span></p> +<p style="top:830.9pt;left:261.5pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</span></i></p> +<p style="top:66.2pt;left:56.2pt"><b><span>Adjacent</span></b><span> spaces are connected by arrows or double </span></p> +<p style="top:80.5pt;left:56.2pt"><span>lines; the direction of the arrow indicates adjacency </span></p> +<p style="top:94.7pt;left:56.2pt"><span>(e.g., </span><i><span>National Assembly</span></i><span> is adjacent to </span><i><span>Royalists</span></i><span> but </span></p> +<p style="top:109.0pt;left:56.2pt"><span>not the other way around). Spaces connected by a </span></p> +<p style="top:123.2pt;left:56.2pt"><span>double line are adjacent to each other.</span></p> +<p style="top:145.8pt;left:61.9pt"><b><span>Play Note:</span></b><span> Pieces cannot be placed into Versailles </span></p> +<p style="top:160.1pt;left:61.9pt"><span>HQ and Prussian Occupied Territory. These spaces </span></p> +<p style="top:174.3pt;left:61.9pt"><span>function only as adjacent controlled spaces for the </span></p> +<p style="top:188.6pt;left:61.9pt"><span>Versailles player.</span></p> +<p style="top:213.7pt;left:153.1pt"><b><span>Pivotal Space ~</span></b><span> The star-shaped </span></p> +<p style="top:228.0pt;left:153.1pt"><span>space of a Crisis Dimension with </span></p> +<p style="top:242.2pt;left:153.1pt"><span>a triple border around the space </span></p> +<p style="top:256.5pt;left:153.1pt"><span>(</span><i><span>National Assembly</span></i><span>, </span><i><span>Press</span></i><span>, </span><i><span>Butte </span></i></p> +<p style="top:270.7pt;left:153.1pt"><i><span>Montmartre</span></i><span>, and </span><i><span>Mont-Valéri-</span></i></p> +<p style="top:285.0pt;left:153.1pt"><i><span>en</span></i><span>). Control of a Pivotal Space </span></p> +<p style="top:299.2pt;left:153.1pt"><span>gives the player a bonus action </span></p> +<p style="top:313.5pt;left:56.2pt"><span>at the end of each round before determining Control </span></p> +<p style="top:327.7pt;left:56.2pt"><span>of that Crisis Dimension.</span></p> +<p style="top:439.5pt;left:56.2pt"><b><span>Crisis Track ~ </span></b><span>The two tracks at the top of the game </span></p> +<p style="top:453.7pt;left:56.2pt"><span>map, one for each player. Most influence cubes begin </span></p> +<p style="top:468.0pt;left:56.2pt"><span>play on the Crisis Track as available or bonus cubes. </span></p> +<p style="top:482.2pt;left:56.2pt"><span>Each track is composed of four zones (Starting, Esca-</span></p> +<p style="top:496.5pt;left:56.2pt"><span>lation, Tension, and Final Crisis). When the first cube </span></p> +<p style="top:510.7pt;left:56.2pt"><span>is removed from a zone, that zone is </span><i><span>breached</span></i><span>. When </span></p> +<p style="top:525.0pt;left:56.2pt"><span>a zone is breached, all bonus cubes from that area are </span></p> +<p style="top:539.2pt;left:56.2pt"><span>moved to a player’s cube pool at the end of that card </span></p> +<p style="top:553.5pt;left:56.2pt"><span>play or Pivotal Space bonus action.</span></p> +<p style="top:606.5pt;left:56.2pt"><b><span>Victory Point Track ~ </span></b><span>VPs are tracked using an </span></p> +<p style="top:620.7pt;left:56.2pt"><span>orange Political VP marker and a purple Military VP </span></p> +<p style="top:635.0pt;left:56.2pt"><span>marker. Both factions fight for Political and Military </span></p> +<p style="top:649.2pt;left:56.2pt"><span>VPs, meaning only one side can have a positive </span></p> +<p style="top:663.5pt;left:56.2pt"><span>Victory Point value at a time (e.g., 1 Military VP for </span></p> +<p style="top:677.7pt;left:56.2pt"><span>Versailles is –1 Military VP for the Commune). </span><i><span>Each </span></i></p> +<p style="top:692.0pt;left:56.2pt"><i><span>Victory Point type cannot exceed 5 VPs.</span></i></p> +<p style="top:66.2pt;left:326.2pt"><b><span>Player Momentum Tracks ~</span></b><span> There are two Player </span></p> +<p style="top:80.5pt;left:326.2pt"><span>Momentum Tracks below the Victory Point track:</span></p> +<p style="top:98.5pt;left:326.2pt"><span>● </span><b><span>Prussian Collaboration ~</span></b><span> A track showing the </span></p> +<p style="top:112.7pt;left:341.2pt"><span>level of support Versailles receives from the </span></p> +<p style="top:127.0pt;left:341.2pt"><span>Prussian invader.</span></p> +<p style="top:145.0pt;left:326.2pt"><span>● </span><b><span>Revolutionary Momentum ~</span></b><span> A track showing the </span></p> +<p style="top:159.2pt;left:341.2pt"><span>level of radicalization of the Parisian population.</span></p> +<p style="top:179.7pt;left:326.2pt"><b><span>Cube Pool ~</span></b><span> Influence cubes that are not on the map </span></p> +<p style="top:194.0pt;left:326.2pt"><span>or Crisis Track are placed in their respective faction’s </span></p> +<p style="top:208.2pt;left:326.2pt"><span>cube pool. Versailles’s cube pool is always present </span></p> +<p style="top:222.5pt;left:326.2pt"><span>and never full, and can be found to the left of the </span></p> +<p style="top:236.7pt;left:326.2pt"><span>Prussian Collaboration Track.. Conversely, the Com-</span></p> +<p style="top:251.0pt;left:326.2pt"><span>mune has no cube pool at the start of the game and </span></p> +<p style="top:265.2pt;left:326.2pt"><span>must advance Revolutionary Momentum in order to </span></p> +<p style="top:279.5pt;left:326.2pt"><span>access the cube pool spaces found below this track. </span></p> +<p style="top:293.7pt;left:326.2pt"><span>If a Commune cube cannot be placed in a cube pool </span></p> +<p style="top:308.0pt;left:326.2pt"><span>space, it is removed from play.</span></p> +<p style="top:328.5pt;left:326.2pt"><b><span>Round Track ~</span></b><span> Track the current game round on this </span></p> +<p style="top:342.7pt;left:326.2pt"><span>track with the included pawn.</span></p> +<p style="top:371.1pt;left:333.8pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Presence and Control</span></b></p> +<p style="top:397.7pt;left:333.8pt;line-height:11.8pt"><span style="font-size:11.8pt">A player has </span><b><span style="font-size:11.8pt">Presence</span></b><span style="font-size:11.8pt"> (or </span><b><span style="font-size:11.8pt">is</span></b><span style="font-size:11.8pt"> </span><b><span style="font-size:11.8pt">present</span></b><span style="font-size:11.8pt">) in a space </span></p> +<p style="top:411.9pt;left:333.8pt;line-height:11.8pt"><span style="font-size:11.8pt">if they have one or more pieces there. Pieces are </span></p> +<p style="top:426.2pt;left:333.8pt;line-height:11.8pt"><span style="font-size:11.8pt">cubes and Fortification/Barricade discs.</span></p> +<p style="top:445.6pt;left:385.6pt"><b><span>The Commune</span></b><span> is always present in </span></p> +<p style="top:459.8pt;left:385.8pt"><i><span>Père Lachaise</span></i><span> and </span><i><span>Social Movements.</span></i></p> +<p style="top:481.8pt;left:372.4pt"><b><span>Versailles</span></b><span> is always present in </span><i><span>Royal-</span></i></p> +<p style="top:496.0pt;left:372.6pt"><i><span>ists</span></i><span>—even without cubes there. </span></p> +<p style="top:512.8pt;left:372.6pt"><span>A player </span><b><span>Controls a space</span></b><span> if they have </span></p> +<p style="top:527.0pt;left:333.8pt"><span>more pieces in it than their opponent. Versailles </span></p> +<p style="top:541.3pt;left:333.8pt"><span>always controls </span><i><span>Versailles HQ</span></i><span> and controls </span></p> +<p style="top:555.5pt;left:333.8pt"><i><span>Prussian Occupied Territory</span></i><span> when Prussian Col-</span></p> +<p style="top:569.8pt;left:333.8pt"><span>laboration is at “3.” </span></p> +<p style="top:587.8pt;left:333.8pt"><span>A player </span><b><span>Controls a Crisis Dimension</span></b><span> if they </span></p> +<p style="top:602.0pt;left:333.8pt"><span>control all three of its spaces. </span></p> +<p style="top:623.5pt;left:338.8pt;line-height:11.2pt"><b><span style="font-size:10pt;color:#ed1c24">Important!</span></b><span style="font-size:10pt"> Presence and Control is assessed </span><i><span style="font-size:10pt">once</span></i><span style="font-size:10pt"> </span></p> +<p style="top:637.2pt;left:338.8pt;line-height:11.2pt"><i><span style="font-size:10pt">before</span></i><span style="font-size:10pt"> conducting all </span><b><span style="font-size:10pt">Remove</span></b><span style="font-size:10pt"> operations, </span><i><span style="font-size:10pt">and</span></i><span style="font-size:10pt"> </span><i><span style="font-size:10pt">once </span></i></p> +<p style="top:651.0pt;left:338.7pt;line-height:11.2pt"><i><span style="font-size:10pt">before</span></i><span style="font-size:10pt"> conducting all </span><b><span style="font-size:10pt">Place</span></b><span style="font-size:10pt"> operations. </span></p> +<p style="top:707.5pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Setup</span></b></p> +<p style="top:734.0pt;left:326.2pt"><span>Place the black round marker on the “1” space of the </span></p> +<p style="top:748.2pt;left:326.2pt"><span>round track. Place both VP cylinders on the “0” space </span></p> +<p style="top:762.5pt;left:326.2pt"><span>of the Victory Point track. Place the blue and red cylin-</span></p> +<p style="top:776.7pt;left:326.2pt"><span>ders on the “0” space of the Player Momentum Track.</span></p> +</div> +<div id="page5" style="background-image:url('rules5.jpg');width:630.0pt;height:877.5pt"> +<p style="top:31.3pt;left:567.5pt"><span style="font-size:12.5pt">5</span></p> +<p style="top:830.9pt;left:261.7pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</span></i></p> +<p style="top:66.2pt;left:56.2pt"><span>Place six blue cubes on the Versailles side of the Cri-</span></p> +<p style="top:80.5pt;left:56.2pt"><span>sis Track and nine red cubes on the Commune side, </span></p> +<p style="top:94.7pt;left:56.2pt"><span>as well as four blue cubes and six red cubes in their </span></p> +<p style="top:109.0pt;left:56.2pt"><span>respective bonus cube areas above the Crisis Track. </span></p> +<p style="top:123.2pt;left:56.2pt"><span>Place six blue cubes in their spaces below the Prussian </span></p> +<p style="top:137.5pt;left:56.2pt"><span>Collaboration track. Finally, place one blue cube in </span></p> +<p style="top:151.7pt;left:56.2pt"><span>the </span><i><span>Royalists</span></i><span> space, one blue and one red cube in the </span></p> +<p style="top:166.0pt;left:56.2pt"><i><span>Press</span></i><span> space, one red cube in the </span><i><span>Social Movements </span></i></p> +<p style="top:180.2pt;left:56.2pt"><span>space, and one red cube in </span><i><span>Père Lachaise</span></i><span>. An image </span></p> +<p style="top:194.5pt;left:56.3pt"><span>of the starting setup for the board can be found on </span></p> +<p style="top:208.7pt;left:56.3pt"><span>page two of the Playbook.</span></p> +<p style="top:229.2pt;left:56.3pt"><span>Set the Fortifications and Barricades off the board </span></p> +<p style="top:243.5pt;left:56.3pt"><span>near the map. Place both Final Crisis cards face up in </span></p> +<p style="top:257.7pt;left:56.3pt"><span>front of each player. Shuffle the Strategy and Objec</span><span>-</span></p> +<p style="top:272.0pt;left:56.3pt"><span>tive decks separately and place them near the board. </span></p> +<p style="top:286.2pt;left:56.3pt"><span>Place the Initiative Card above the board with the </span></p> +<p style="top:300.5pt;left:56.3pt"><span>Commune side face up.</span></p> +<p style="top:331.5pt;left:56.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Overview</span></b></p> +<p style="top:358.0pt;left:56.2pt"><span>At the beginning of each round, deal four Strategy </span></p> +<p style="top:372.2pt;left:56.2pt"><span>Cards and two Objective Cards to each player. Both </span></p> +<p style="top:386.5pt;left:56.2pt"><span>players secretly choose one of their Objective Cards </span></p> +<p style="top:400.7pt;left:56.2pt"><span>to keep and remove the other from the game without </span></p> +<p style="top:415.0pt;left:56.2pt"><span>revealing it. Then conduct the Initiative Phase.</span></p> +<p style="top:435.5pt;left:56.2pt"><span>Starting with the Initiative Player, alternate playing </span></p> +<p style="top:449.7pt;left:56.2pt"><span>Strategy Cards until both players have played three </span></p> +<p style="top:464.0pt;left:56.2pt"><span>times. Set aside each player’s remaining Strategy Card </span></p> +<p style="top:478.2pt;left:56.2pt"><span>face down for the Final Crisis.</span></p> +<p style="top:498.7pt;left:56.2pt"><span>Perform Pivotal Space bonus actions, followed by </span></p> +<p style="top:513.0pt;left:56.2pt"><span>Crisis Dimension scoring, both in the order decided </span></p> +<p style="top:527.2pt;left:56.2pt"><span>by the Initiative Player. Then Objective Cards are </span></p> +<p style="top:541.5pt;left:56.2pt"><span>revealed simultaneously and scored. Finally, check </span></p> +<p style="top:555.7pt;left:56.2pt"><span>if the conditions have been met for Final Crisis and, </span></p> +<p style="top:570.0pt;left:56.2pt"><span>if not, continue with the next round.</span></p> +<p style="top:601.0pt;left:56.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Sequence of Play</span></b></p> +<p style="top:627.5pt;left:56.2pt"><b><span>1.</span></b><span> Deal 4 Strategy Cards and 2 Objective Cards to </span></p> +<p style="top:641.7pt;left:71.2pt"><span>each player.</span></p> +<p style="top:659.7pt;left:56.2pt"><b><span>2.</span></b><span> Each player secretly chooses one Objective Card </span></p> +<p style="top:674.0pt;left:71.2pt"><span>to keep as this round’s objective and removes the </span></p> +<p style="top:688.2pt;left:71.2pt"><span>other from the game, face down.</span></p> +<p style="top:706.2pt;left:56.2pt"><b><span>3.</span></b><span> Conduct the Initiative Phase to determine the </span></p> +<p style="top:720.5pt;left:71.2pt"><span>Initiative Player. </span></p> +<p style="top:738.5pt;left:56.2pt"><b><span>4.</span></b><span> Alternate playing Strategy Cards until each player </span></p> +<p style="top:752.7pt;left:71.2pt"><span>has played three times. </span></p> +<p style="top:66.0pt;left:326.2pt"><b><span>5.</span></b><span> Each player sets aside their remaining Strategy </span></p> +<p style="top:80.3pt;left:341.2pt"><span>Card for use during the Final Crisis.</span></p> +<p style="top:98.3pt;left:326.2pt"><b><span>6.</span></b><span> Perform Pivotal Space bonus actions.</span></p> +<p style="top:116.3pt;left:326.2pt"><b><span>7.</span></b><span> Score Crisis Dimensions.</span></p> +<p style="top:134.3pt;left:326.2pt"><b><span>8.</span></b><span> Reveal and score Objective Cards.</span></p> +<p style="top:152.3pt;left:326.2pt"><b><span>9.</span></b><span> Check for Final Crisis or end of third round.</span></p> +<p style="top:180.8pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Initiative Phase</span></b></p> +<p style="top:207.3pt;left:326.2pt"><b><span>Initiative Phase ~</span></b><span> The Initiative Phase occurs just </span></p> +<p style="top:221.5pt;left:326.2pt"><span>before Strategy Card play in each of the three rounds </span></p> +<p style="top:235.8pt;left:326.2pt"><span>and Final Crisis. There are two steps during the Ini-</span></p> +<p style="top:250.0pt;left:326.2pt"><span>tiative Phase:</span></p> +<p style="top:268.0pt;left:326.2pt"><b><span>1.</span></b><span> </span><b><span>Calculate the initiative level of each player.</span></b><span> A </span></p> +<p style="top:282.3pt;left:341.2pt"><span>player’s initiative level is equal to their Political </span></p> +<p style="top:296.5pt;left:341.2pt"><span>VPs minus their Player Momentum. </span></p> +<p style="top:352.7pt;left:326.2pt"><span> </span></p> +<p style="top:316.5pt;left:346.9pt"><b><span>Note:</span></b><span> Initiative level can be negative, and often </span></p> +<p style="top:330.8pt;left:346.9pt"><span>is, because 1 Political VP for one player is –1 </span></p> +<p style="top:345.0pt;left:346.9pt"><span>Political VP for the other player.</span></p> +<p style="top:374.4pt;left:326.2pt"><b><span>2.</span></b><span> </span><b><span>Decide Player Order. </span></b><span>The player with the higher </span></p> +<p style="top:388.7pt;left:341.2pt"><span>initiative level (Commune wins ties) decides </span></p> +<p style="top:402.9pt;left:341.2pt"><span>whether to play first or second in the round. Flip </span></p> +<p style="top:417.2pt;left:341.2pt"><span>the Initiative Card with the first player’s faction </span></p> +<p style="top:431.4pt;left:341.2pt"><span>face up; that player becomes the Initiative Player.</span></p> +<p style="top:451.9pt;left:326.2pt"><b><span>Initiative Player ~</span></b><span> The player whose faction is face </span></p> +<p style="top:466.2pt;left:326.2pt"><span>up on the Initiative Card is the Initiative Player. The </span></p> +<p style="top:480.4pt;left:326.2pt"><span>Initiative Player plays the first Strategy Card each </span></p> +<p style="top:494.7pt;left:326.2pt"><span>round and will decide the order in which Pivotal </span></p> +<p style="top:508.9pt;left:326.2pt"><span>Space bonus actions, Crisis Dimension scoring, and </span></p> +<p style="top:523.2pt;left:326.2pt"><span>Objective Card scoring will be resolved at the end </span></p> +<p style="top:537.4pt;left:326.2pt"><span>of the round.</span></p> +<p style="top:568.4pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Playing Strategy Cards</span></b></p> +<p style="top:594.9pt;left:326.2pt"><span>When played during a normal round, each Strategy </span></p> +<p style="top:609.2pt;left:326.2pt"><span>Card can be used in one of four different ways: for its </span></p> +<p style="top:623.4pt;left:326.2pt"><span>event, for operations, to use a discarded event, or to </span></p> +<p style="top:637.7pt;left:326.2pt"><span>advance Player Momentum. After playing 3 Strategy </span></p> +<p style="top:651.9pt;left:326.2pt"><span>Cards, set aside the remaining Strategy Card (face </span></p> +<p style="top:666.2pt;left:326.2pt"><span>down) for use during the Final Crisis. When played </span></p> +<p style="top:680.4pt;left:326.2pt"><span>during the Final Crisis, a Strategy Card is used only </span></p> +<p style="top:694.7pt;left:326.2pt"><span>for its event.</span></p> +<p style="top:715.2pt;left:326.2pt"><b><span>Event ~ </span></b><span>A player may use an event if the background </span></p> +<p style="top:729.4pt;left:326.2pt"><span>color of the event matches that player’s color (Red: </span></p> +<p style="top:743.7pt;left:326.2pt"><span>Commune, Blue: Versailles) or is neutral (Gray). If a </span></p> +<p style="top:757.9pt;left:326.2pt"><span>card is played for its event, implement the event text </span></p> +</div> +<div id="page6" style="background-image:url('rules6.jpg');width:630.0pt;height:877.5pt"> +<p style="top:31.3pt;left:56.2pt"><span style="font-size:12.5pt">6</span></p> +<p style="top:830.9pt;left:261.5pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</span></i></p> +<p style="top:66.2pt;left:56.2pt"><span>exactly as written. Some events can only be played if </span></p> +<p style="top:80.5pt;left:56.2pt"><span>their conditions are satisfied (e.g., “If…” or “must”). </span></p> +<p style="top:94.7pt;left:56.2pt"><span>If an event grants Operations Points, spend these </span></p> +<p style="top:109.0pt;left:56.2pt"><span>as described in “Operations” below. After a card is </span></p> +<p style="top:123.2pt;left:56.2pt"><span>played for its event, place it on top of the discard pile. </span></p> +<p style="top:145.8pt;left:61.9pt"><b><span>Note:</span></b><span> Anything that says “up to” a certain number </span></p> +<p style="top:160.1pt;left:61.9pt"><span>of cubes includes zero cubes.</span></p> +<p style="top:166.5pt;left:303.8pt"><b><span style="font-size:12.5pt"> </span></b></p> +<p style="top:183.7pt;left:56.2pt"><b><span>Operations ~</span></b><span> A player may spend the Operations </span></p> +<p style="top:198.0pt;left:56.2pt"><span>Points from a card in hand to Remove or Place cubes. </span></p> +<p style="top:212.2pt;left:56.2pt"><span>After a card is played for operations, place it on top </span></p> +<p style="top:226.5pt;left:56.2pt"><span>of the discard pile.</span></p> +<p style="top:244.5pt;left:56.2pt"><span>● Operations are conducted in spaces where the </span></p> +<p style="top:258.7pt;left:71.2pt"><span>player is present, or spaces adjacent to spaces the </span></p> +<p style="top:273.0pt;left:71.2pt"><span>player controls. </span></p> +<p style="top:291.0pt;left:56.2pt"><span>● When conducting both operations, always Remove </span></p> +<p style="top:305.2pt;left:71.2pt"><span>first, then Place. </span></p> +<p style="top:323.2pt;left:56.2pt"><span>● On a player’s turn, all operations are restricted to </span></p> +<p style="top:337.5pt;left:71.2pt"><span>either Political </span><i><span>or</span></i><span> Military spaces (whichever the </span></p> +<p style="top:351.7pt;left:71.2pt"><span>player chooses). </span></p> +<p style="top:373.1pt;left:63.1pt"><b><span style=";color:#ed1c24">Important!</span></b><span> Determine Control and Presence once </span></p> +<p style="top:387.3pt;left:63.1pt"><span>before any Remove operations and again before </span></p> +<p style="top:401.6pt;left:63.1pt"><span>any Place operations (e.g. no “daisy-chaining”).</span></p> +<p style="top:426.0pt;left:56.2pt"><b><span>Remove:</span></b><span> Attempt to remove opponent’s pieces. </span></p> +<p style="top:440.2pt;left:56.2pt"><span>Fortifications and Barricades may only be removed </span></p> +<p style="top:454.5pt;left:56.2pt"><span>once there are no opposing cubes remaining in a </span></p> +<p style="top:468.7pt;left:56.2pt"><span>targeted space.</span></p> +<p style="top:486.7pt;left:56.2pt"><span>● </span><b><span>Political ~</span></b><span> All attempts succeed. Spend an </span></p> +<p style="top:501.0pt;left:71.2pt"><span>Operations Point for each cube removed.</span></p> +<p style="top:517.7pt;left:56.2pt"><span>● </span><b><span>Military ~</span></b><span> Spend 1 Operations Point per attempt </span></p> +<p style="top:532.0pt;left:71.2pt"><span>(or 2 per attempt if the space has an opponent’s </span></p> +<p style="top:546.2pt;left:71.2pt"><span>Fortification/Barricade).</span></p> +<p style="top:563.0pt;left:70.0pt"><span>○ Assess military strength (from 0):</span></p> +<p style="top:579.8pt;left:70.0pt"><span> </span></p> +<p style="top:579.8pt;left:85.0pt"><span>+1 per adjacent spaces controlled</span></p> +<p style="top:596.5pt;left:70.0pt"><span> </span></p> +<p style="top:596.5pt;left:85.0pt"><span>+1 for Presence in target space</span></p> +<p style="top:613.3pt;left:70.0pt"><span> </span></p> +<p style="top:613.3pt;left:85.0pt"><span>+1 for Control of target space</span></p> +<p style="top:630.0pt;left:70.0pt"><span> </span></p> +<p style="top:630.0pt;left:85.0pt"><span>+1 (maximum) by spending an extra Operations </span></p> +<p style="top:644.3pt;left:85.0pt"><span>Point</span></p> +<p style="top:662.3pt;left:70.0pt"><span>○ If military strength is 3+, the attempt succeeds.</span></p> +<p style="top:680.3pt;left:70.0pt"><span>○ Otherwise, draw a Strategy Card. If military </span></p> +<p style="top:694.5pt;left:85.0pt"><span>strength ≥ the Operations Points of that card, </span></p> +<p style="top:708.8pt;left:85.0pt"><span>the attempt succeeds. Remove the drawn card </span></p> +<p style="top:723.0pt;left:85.0pt"><span>from the game (put it back in the box).</span></p> +<p style="top:741.0pt;left:70.0pt"><span>○ Remove a cube upon success.</span></p> +<p style="top:71.9pt;left:331.9pt"><b><i><span>Design Note:</span></i></b><i><span> The lack of motivation for Versailles </span></i></p> +<p style="top:86.1pt;left:331.9pt"><i><span>troops and the lack of organization by the Commune </span></i></p> +<p style="top:100.4pt;left:331.9pt"><i><span>meant both factions were ineffective in combat. </span></i></p> +<p style="top:114.6pt;left:331.9pt"><i><span>This is why Military cube removal is not automatic.</span></i></p> +<p style="top:137.3pt;left:326.2pt"><b><span>Place:</span></b><span> Using the remaining Operations Points, spend </span></p> +<p style="top:151.5pt;left:326.2pt"><span>1 Operations Point (or 2 if the space has an opponent’s </span></p> +<p style="top:165.8pt;left:326.2pt"><span>Fortification/Barricade) per cube placed. One may </span></p> +<p style="top:180.0pt;left:326.2pt"><span>never place the opponent’s cubes.</span></p> +<p style="top:199.3pt;left:326.2pt"><b><span>Use a discarded event ~ </span></b><span>A player may use the event </span></p> +<p style="top:213.5pt;left:326.2pt"><span>on top of the discard pile previously played this round </span></p> +<p style="top:227.8pt;left:326.2pt"><span>by their opponent (if it is of the acting player’s faction) </span></p> +<p style="top:242.0pt;left:326.2pt"><span>by discarding a card with equal or more Operations </span></p> +<p style="top:256.3pt;left:326.2pt"><span>Points. The event occurs immediately, and then the </span></p> +<p style="top:270.5pt;left:326.2pt"><span>discarded card is placed on top of the discard pile.</span></p> +<p style="top:289.8pt;left:326.2pt"><b><span>Advance Player Momentum ~</span></b><span> A player may play a </span></p> +<p style="top:304.0pt;left:326.2pt"><span>card to advance their Player Momentum. The played </span></p> +<p style="top:318.3pt;left:326.2pt"><span>card is removed from the game.</span></p> +<p style="top:338.7pt;left:326.2pt"><b><span>Play Final Crisis Card ~ </span></b><span>During normal rounds, a </span></p> +<p style="top:353.0pt;left:326.2pt"><span>player may discard a card to use their Final Crisis Card </span></p> +<p style="top:367.2pt;left:326.2pt"><span>for operations. The Final Crisis Card is then removed </span></p> +<p style="top:381.5pt;left:326.2pt"><span>from the game. Otherwise, the Final Crisis Card’s </span></p> +<p style="top:395.7pt;left:326.2pt"><span>event is available for use during the Final Crisis.</span></p> +<p style="top:426.8pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Crisis Track & Cube Pools</span></b></p> +<p style="top:453.2pt;left:326.2pt"><span>When adding cubes to the map, a player must first </span></p> +<p style="top:467.5pt;left:326.2pt"><span>use any cubes in their cube pool. If their cube pool </span></p> +<p style="top:481.8pt;left:326.2pt"><span>is empty, the player may use cubes from their Crisis </span></p> +<p style="top:496.0pt;left:326.2pt"><span>Track, removing cubes one at a time from the middle </span></p> +<p style="top:510.2pt;left:326.2pt"><span>of the board outward. </span></p> +<p style="top:532.9pt;left:331.9pt"><b><span>Note:</span></b><span> If no cubes are available, the player may not </span></p> +<p style="top:547.1pt;left:331.9pt"><span>relocate cubes on the map.</span></p> +<p style="top:570.8pt;left:326.2pt"><span>As cubes are removed from the Crisis Track, zones </span></p> +<p style="top:585.0pt;left:326.2pt"><span>(Starting, Escalation, Tension, and Final Crisis) will </span></p> +<p style="top:599.3pt;left:326.2pt"><span>become breached when a cube is first removed from </span></p> +<p style="top:613.5pt;left:326.2pt"><span>them. At the end of a card play or Pivotal Space bo-</span></p> +<p style="top:627.8pt;left:326.2pt"><span>nus action (including Objective Cards) during which </span></p> +<p style="top:642.0pt;left:326.2pt"><span>a zone is breached, the owning player must take the </span></p> +<p style="top:656.3pt;left:326.2pt"><span>bonus cubes from that zone and place them in their </span></p> +<p style="top:670.5pt;left:326.2pt"><span>cube pool (or remove them from play if there is no </span></p> +<p style="top:684.8pt;left:326.2pt"><span>room in the Commune pool). The player who first </span></p> +<p style="top:699.0pt;left:326.2pt"><span>breaches their Final Crisis zone loses 1 Political VP </span></p> +<p style="top:713.3pt;left:326.2pt"><span>and places the two bonus cubes in their pool. The </span></p> +<p style="top:727.5pt;left:326.2pt"><span>second player to breach their Final Crisis zone has </span></p> +<p style="top:741.8pt;left:326.2pt"><span>no penalty but gains no bonus cubes (remove these </span></p> +<p style="top:756.0pt;left:326.2pt"><span>bonus cubes from play). </span></p> +<p style="top:778.6pt;left:331.9pt"><b><span>Note:</span></b><span> The effects of breaching the Final Crisis zone </span></p> +<p style="top:792.9pt;left:331.9pt"><span>still apply if breached during Final Crisis.</span></p> +</div> +<div id="page7" style="background-image:url('rules7.jpg');width:630.0pt;height:877.5pt"> +<p style="top:31.3pt;left:567.5pt"><span style="font-size:12.5pt">7</span></p> +<p style="top:830.9pt;left:261.7pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</span></i></p> +<p style="top:66.2pt;left:56.2pt"><span>Cubes are also placed in their respective cube pools </span></p> +<p style="top:80.5pt;left:56.2pt"><span>when they are removed from map spaces by either </span></p> +<p style="top:94.7pt;left:56.2pt"><span>player. Versailles’ cube pool is always present and </span></p> +<p style="top:109.0pt;left:56.2pt"><span>never full. Conversely, the Commune has no cube pool </span></p> +<p style="top:123.2pt;left:56.2pt"><span>at the start of the game and must advance Revolution-</span></p> +<p style="top:137.5pt;left:56.2pt"><span>ary Momentum in order to earn cube pool spaces (two </span></p> +<p style="top:151.7pt;left:56.2pt"><span>below the “1” space of the track, and one each below </span></p> +<p style="top:166.0pt;left:56.2pt"><span>the “2” and “3” spaces). </span><i><span>If a Commune cube cannot be </span></i></p> +<p style="top:180.2pt;left:56.2pt"><i><span>placed in a cube pool space, it is removed from play.</span></i></p> +<p style="top:211.2pt;left:56.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Player Momentum Tracks</span></b></p> +<p style="top:237.7pt;left:56.2pt"><span>Player Momentum can be advanced either by remov-</span></p> +<p style="top:252.0pt;left:56.2pt"><span>ing a Strategy Card from the game (put it back in the </span></p> +<p style="top:266.2pt;left:56.2pt"><span>box) on a player’s turn or through events. The two </span></p> +<p style="top:280.5pt;left:56.2pt"><span>Player Momentum Tracks provide different benefits </span></p> +<p style="top:294.7pt;left:56.2pt"><span>to each player:</span></p> +<p style="top:312.7pt;left:56.2pt"><span>● </span><b><span>Prussian Collaboration ~</span></b><span> Advancing on this </span></p> +<p style="top:327.0pt;left:71.2pt"><span>track permanently gives the Versailles player </span></p> +<p style="top:341.2pt;left:71.2pt"><span>the bonus cubes below, which are immediately </span></p> +<p style="top:355.5pt;left:71.2pt"><span>placed into the Versailles cube pool. When </span></p> +<p style="top:369.7pt;left:71.2pt"><span>Prussian Collaboration is at “3,” Versailles controls </span></p> +<p style="top:384.0pt;left:71.2pt"><i><span>Prussian Occupied Territory</span></i><span>.</span></p> +<p style="top:402.0pt;left:56.2pt"><span>● </span><b><span>Revolutionary Momentum ~</span></b><span> Advancing on </span></p> +<p style="top:416.2pt;left:71.2pt"><span>this track temporarily gives the Commune player </span></p> +<p style="top:430.5pt;left:71.2pt"><span>the cube pool spaces below. If Revolutionary </span></p> +<p style="top:444.7pt;left:71.2pt"><span>Momentum is decreased, any cube pool spaces </span></p> +<p style="top:459.0pt;left:71.2pt"><span>below the previous spot are no longer available, </span></p> +<p style="top:473.2pt;left:71.2pt"><span>and any cubes in those spaces are removed from </span></p> +<p style="top:487.5pt;left:71.2pt"><span>play.</span></p> +<p style="top:505.5pt;left:56.2pt"><span>Each time a player advances their Player Momentum </span></p> +<p style="top:519.7pt;left:56.2pt"><span>to the “2” and “3” spots on the track, the opponent is </span></p> +<p style="top:534.0pt;left:56.2pt"><span>immediately given the opportunity to place one cube </span></p> +<p style="top:548.2pt;left:56.2pt"><span>in any space in either the Public Opinion or Institu-</span></p> +<p style="top:562.5pt;left:56.2pt"><span>tional Crisis Dimensions (as directed by the track).</span></p> +<p style="top:585.1pt;left:61.9pt"><b><i><span>Design Note:</span></i></b><i><span> This is to show the opposition of </span></i></p> +<p style="top:599.4pt;left:61.9pt"><i><span>the French population to collaboration with the </span></i></p> +<p style="top:613.6pt;left:61.9pt"><i><span>invader and how the political institution (more </span></i></p> +<p style="top:627.9pt;left:61.9pt"><i><span>conservative) was increasingly worried by the </span></i></p> +<p style="top:642.1pt;left:61.9pt"><i><span>Commune’s radicalization.</span></i></p> +<p style="top:668.0pt;left:56.2pt"><span>If a player’s Momentum is on the “3” spot on the </span></p> +<p style="top:682.2pt;left:56.2pt"><span>track at the end of the game, they will receive an extra </span></p> +<p style="top:696.5pt;left:56.2pt"><span>Political VP or Military VP (as directed by the track).</span></p> +<p style="top:73.1pt;left:333.1pt"><b><span style=";color:#ed1c24">Important!</span></b><span> Strategy Cards and Objectives Cards </span></p> +<p style="top:87.4pt;left:333.1pt"><span>are sometimes removed from the game instead of </span></p> +<p style="top:101.6pt;left:333.1pt"><span>being discarded. When instructed to remove a card </span></p> +<p style="top:115.9pt;left:333.1pt"><span>from the game, place it back into the game box. </span></p> +<p style="top:130.1pt;left:333.1pt"><span>Commune cubes may instead be removed from </span></p> +<p style="top:144.4pt;left:333.1pt"><span>play if the Commune cube pool is full. Place these </span></p> +<p style="top:158.6pt;left:333.1pt"><span>cubes to one side, as they may be returned to play </span></p> +<p style="top:172.9pt;left:333.1pt"><span>by a future event.</span></p> +<p style="top:212.7pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Pivotal Space Bonus Actions & </span></b></p> +<p style="top:232.2pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Crisis Dimension Scoring</span></b></p> +<p style="top:258.8pt;left:326.2pt"><span>After each player has played three Strategy Cards </span></p> +<p style="top:273.0pt;left:326.2pt"><span>for the round and placed their remaining card aside </span></p> +<p style="top:287.2pt;left:326.2pt"><span>for the Final Crisis round, check for Control of each </span></p> +<p style="top:301.5pt;left:326.2pt"><span>Pivotal Space. The Initiative Player decides in which </span></p> +<p style="top:315.7pt;left:326.2pt"><span>order Pivotal Space bonus actions will be performed </span></p> +<p style="top:330.0pt;left:326.2pt"><span>for each controlled Pivotal Space. Within spaces of </span></p> +<p style="top:344.2pt;left:326.2pt"><span>that Crisis Dimension, the controlling player may do </span></p> +<p style="top:358.5pt;left:326.2pt"><span>one of the following:</span></p> +<p style="top:376.5pt;left:326.2pt"><span>● </span><b><span>De-escalate ~</span></b><span> Remove up to 2 of their cubes or </span></p> +<p style="top:390.8pt;left:341.2pt"><span>remove 1 of their cubes and 1 opponent’s cube.</span></p> +<p style="top:408.8pt;left:326.2pt"><span>● </span><b><span>Spread Influence ~</span></b><span> Move up to 2 of their cubes </span></p> +<p style="top:423.0pt;left:341.2pt"><span>between any of the spaces in that Crisis Dimension.</span></p> +<p style="top:441.0pt;left:326.2pt"><span>● </span><b><span>Turncoat ~</span></b><span> Remove an opponent’s cube from a </span></p> +<p style="top:455.3pt;left:341.2pt"><span>space and place one of theirs in the same space.</span></p> +<p style="top:473.3pt;left:326.2pt"><span>After performing all Pivotal Space bonus actions, </span></p> +<p style="top:487.5pt;left:326.2pt"><span>players gain 1 Political VP for controlling a Political </span></p> +<p style="top:501.8pt;left:326.2pt"><span>Crisis Dimension and 1 Military VP for controlling a </span></p> +<p style="top:516.0pt;left:326.2pt"><span>Military Crisis Dimension—in the order decided by </span></p> +<p style="top:530.3pt;left:326.2pt"><span>the Initiative Player.</span></p> +<p style="top:561.2pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Objective Card Scoring</span></b></p> +<p style="top:587.8pt;left:326.2pt"><span>After scoring Crisis Dimensions, both players reveal </span></p> +<p style="top:602.0pt;left:326.2pt"><span>their Objective Cards. The player controlling the </span></p> +<p style="top:616.2pt;left:326.2pt"><span>space on either Objective Card gains a VP (Political </span></p> +<p style="top:630.5pt;left:326.2pt"><span>VP for a Political space or Military VP for a Military </span></p> +<p style="top:644.7pt;left:326.2pt"><span>space)—in the order decided by the Initiative Player. </span></p> +<p style="top:665.2pt;left:326.2pt"><span>Then—in the order decided by the Initiative Player—</span></p> +<p style="top:679.5pt;left:326.2pt"><span>players who controlled their own objective may first </span></p> +<p style="top:693.7pt;left:326.2pt"><span>perform the event on their Objective Card and then </span></p> +<p style="top:708.0pt;left:326.2pt"><span>set it aside in their fulfilled Objective Cards pile </span></p> +<p style="top:722.2pt;left:326.2pt"><span>(each player maintains their own fulfilled Objective </span></p> +<p style="top:736.5pt;left:326.2pt"><span>Cards pile). If a player did not control their own </span></p> +<p style="top:750.7pt;left:326.2pt"><span>objective, that Objective Card is now removed from </span></p> +<p style="top:765.0pt;left:326.2pt"><span>the game (even if the other player did control it and </span></p> +<p style="top:779.2pt;left:326.2pt"><span>scored a VP).</span></p> +</div> +<div id="page8" style="background-image:url('rules8.jpg');width:630.0pt;height:877.5pt"> +<p style="top:31.3pt;left:56.2pt"><span style="font-size:12.5pt">8</span></p> +<p style="top:830.9pt;left:261.5pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</span></i></p> +<p style="top:66.4pt;left:56.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Final Crisis</span></b></p> +<p style="top:92.9pt;left:56.2pt"><span>At the end of any round where both Final Crisis zones </span></p> +<p style="top:107.1pt;left:56.2pt"><span>are breached, or after completing three rounds, players </span></p> +<p style="top:121.4pt;left:56.2pt"><span>immediately proceed to the Final Crisis round.</span></p> +<p style="top:141.9pt;left:56.2pt"><span>First, players gather the cards they set aside for Final </span></p> +<p style="top:156.1pt;left:56.2pt"><span>Crisis and their Final Crisis Card (if it is still in play), </span></p> +<p style="top:170.4pt;left:56.2pt"><span>and discard to a hand size equal to the number of </span></p> +<p style="top:184.6pt;left:56.2pt"><span>rounds they played so far (e.g., 3 rounds = 3 cards).</span></p> +<p style="top:205.1pt;left:56.2pt"><span>Conduct the Initiative Phase as usual, and then alter-</span></p> +<p style="top:219.4pt;left:56.2pt"><span>nate playing Strategy Cards only for their events until </span></p> +<p style="top:233.6pt;left:56.2pt"><span>all cards are played. If a player plays an opponent’s </span></p> +<p style="top:247.9pt;left:56.2pt"><span>event during Final Crisis, the opponent decides if and </span></p> +<p style="top:262.1pt;left:56.2pt"><span>how the event is applied.</span></p> +<p style="top:282.6pt;left:56.2pt"><span>Finally, both players perform Pivotal Space bonus </span></p> +<p style="top:296.9pt;left:56.2pt"><span>actions and Crisis Dimension scoring in the order </span></p> +<p style="top:311.1pt;left:56.2pt"><span>decided by the Initiative Player. Any player whose </span></p> +<p style="top:325.4pt;left:56.2pt"><span>Player Momentum is at “3” now gains an extra VP </span></p> +<p style="top:339.6pt;left:56.2pt"><span>of the type indicated on their Player Momentum track </span></p> +<p style="top:353.9pt;left:56.2pt"><span>(Military for Versailles, Political for Commune).</span></p> +<p style="top:384.9pt;left:56.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Victory</span></b></p> +<p style="top:411.4pt;left:56.2pt"><span>To win at the end of the Final Crisis:</span></p> +<p style="top:429.4pt;left:56.2pt"><span>● The Versailles player needs more Military VPs (0 </span></p> +<p style="top:443.6pt;left:71.2pt"><span>or more) than the Commune player has Political </span></p> +<p style="top:457.9pt;left:71.2pt"><span>VPs.</span></p> +<p style="top:475.9pt;left:56.2pt"><span>● The Commune player needs more Political VPs </span></p> +<p style="top:490.1pt;left:71.2pt"><span>(0 or more) than the Versailles player has Military </span></p> +<p style="top:504.4pt;left:71.2pt"><span>VPs.</span></p> +<p style="top:522.4pt;left:56.2pt"><span>If neither of the previous conditions have been ful-</span></p> +<p style="top:536.7pt;left:56.2pt"><span>filled, the game is a tie. Proceed to the </span><i><span>Tiebreaker</span></i><span>.</span></p> +<p style="top:557.1pt;left:56.2pt"><b><span>Tiebreaker:</span></b><span> If no player fulfills their victory condi</span><span>-</span></p> +<p style="top:571.4pt;left:56.2pt"><span>tion, the player who fulfills the most of the following </span></p> +<p style="top:585.6pt;left:56.2pt"><span>wins the game: </span></p> +<p style="top:603.7pt;left:56.2pt"><span>● Most combined Victory Points</span></p> +<p style="top:621.7pt;left:56.2pt"><span>● Most objectives fulfilled</span></p> +<p style="top:639.7pt;left:56.2pt"><span>● Most Pivotal Spaces controlled at the end of the </span></p> +<p style="top:653.9pt;left:71.2pt"><span>game</span></p> +<p style="top:671.9pt;left:56.2pt"><span>● Final Initiative Player</span></p> +<p style="top:689.9pt;left:56.2pt"><span>If no player fulfills more conditions than their op</span><span>-</span></p> +<p style="top:704.2pt;left:56.2pt"><span>ponent, the Commune player wins.</span></p> +<p style="top:223.5pt;left:344.1pt"><i><span>A battery of guns atop the Montmartre Hills, </span></i></p> +<p style="top:237.8pt;left:391.0pt"><i><span>overlooking Paris, 1871.</span></i></p> +<p style="top:268.8pt;left:326.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Solo Opponent Rules</span></b></p> +<p style="top:295.2pt;left:326.2pt"><i><span>Red Flag Over Paris</span></i><span> can be played by a single Player </span></p> +<p style="top:309.5pt;left:326.2pt"><span>with the game controlling the faction not controlled </span></p> +<p style="top:323.7pt;left:326.2pt"><span>by the Player. This Solo Opponent is governed by </span></p> +<p style="top:338.0pt;left:326.2pt"><span>the Solo Sequence of Play and the included Solo </span></p> +<p style="top:352.2pt;left:326.2pt"><span>Opponent Aid. Unless specifically noted in this sec</span><span>-</span></p> +<p style="top:366.5pt;left:326.2pt"><span>tion, the Solo Opponent follows all the rules of the </span></p> +<p style="top:380.7pt;left:326.2pt"><span>2-player game. It is recommended that you become </span></p> +<p style="top:395.0pt;left:326.2pt"><span>familiar with the 2-player game before playing with </span></p> +<p style="top:409.2pt;left:326.2pt"><span>these rules.</span></p> +<p style="top:437.7pt;left:333.8pt;line-height:13.8pt"><b><span style="font-size:13.8pt">Definitions</span></b></p> +<p style="top:457.1pt;left:333.8pt;line-height:11.6pt"><b><span style="font-size:11.6pt">Available cubes</span></b><span style="font-size:11.6pt"> - A cube is Available if it is in the </span></p> +<p style="top:471.0pt;left:333.8pt;line-height:11.6pt"><span style="font-size:11.6pt">Solo Opponent’s cube pool or on the Crisis Track </span></p> +<p style="top:485.0pt;left:333.8pt;line-height:11.6pt"><span style="font-size:11.6pt">but not in the Final Crisis zone or bonus cube </span></p> +<p style="top:498.9pt;left:333.8pt;line-height:11.6pt"><span style="font-size:11.6pt">spaces. In round 3 or the Final Crisis, once either </span></p> +<p style="top:512.9pt;left:333.8pt;line-height:11.6pt"><span style="font-size:11.6pt">the Player or Solo Opponent breaches the Final </span></p> +<p style="top:526.8pt;left:333.8pt;line-height:11.6pt"><span style="font-size:11.6pt">Crisis zone, treat cubes in the Solo Opponent’s </span></p> +<p style="top:540.8pt;left:333.8pt;line-height:11.6pt"><span style="font-size:11.6pt">Final Crisis zone as Available.</span></p> +<p style="top:558.5pt;left:333.8pt;line-height:11.6pt"><b><span style="font-size:11.6pt">Friendly</span></b><span style="font-size:11.6pt"> - A Strategy Card belonging to that fac-</span></p> +<p style="top:572.4pt;left:333.8pt;line-height:11.6pt"><span style="font-size:11.6pt">tion only (does not include Neutral Cards).</span></p> +<p style="top:590.1pt;left:333.8pt;line-height:11.6pt"><b><span style="font-size:11.6pt">Isolated cubes</span></b><span style="font-size:11.6pt"> - A cube is Isolated if it is not </span></p> +<p style="top:604.1pt;left:333.8pt;line-height:11.6pt"><span style="font-size:11.6pt">adjacent to any spaces controlled by that faction. </span></p> +<p style="top:618.0pt;left:333.8pt;line-height:11.6pt"><span style="font-size:11.6pt">Versailles cubes in the </span><i><span style="font-size:11.6pt">Royalists</span></i><span style="font-size:11.6pt">, </span><i><span style="font-size:11.6pt">Mont-Valérien</span></i><span style="font-size:11.6pt">, </span></p> +<p style="top:632.0pt;left:333.8pt;line-height:11.6pt"><span style="font-size:11.6pt">and </span><i><span style="font-size:11.6pt">Fort d’Issy</span></i><span style="font-size:11.6pt"> spaces, and Commune cubes in </span></p> +<p style="top:645.9pt;left:333.8pt;line-height:11.6pt"><span style="font-size:11.6pt">the </span><i><span style="font-size:11.6pt">Social Movements</span></i><span style="font-size:11.6pt"> and </span><i><span style="font-size:11.6pt">Père Lachaise</span></i><span style="font-size:11.6pt"> spaces </span></p> +<p style="top:659.9pt;left:333.8pt;line-height:11.6pt"><span style="font-size:11.6pt">can never be Isolated.</span></p> +<p style="top:677.6pt;left:333.8pt;line-height:11.6pt"><b><span style="font-size:11.6pt">Spaces with Room</span></b><span style="font-size:11.6pt"> - A space has room for the </span></p> +<p style="top:691.5pt;left:333.8pt;line-height:11.6pt"><span style="font-size:11.6pt">Solo Opponent’s cubes until it has one more of the </span></p> +<p style="top:705.5pt;left:333.8pt;line-height:11.6pt"><span style="font-size:11.6pt">Solo Opponent’s cubes than the Player’s cubes, or </span></p> +<p style="top:719.4pt;left:333.8pt;line-height:11.6pt"><span style="font-size:11.6pt">two more in a Pivotal Space. A space with 4 Solo </span></p> +<p style="top:733.4pt;left:333.8pt;line-height:11.6pt"><span style="font-size:11.6pt">Opponent cubes never has Room.</span></p> +</div> +<div id="page9" style="background-image:url('rules9.jpg');width:630.0pt;height:877.5pt"> +<p style="top:31.3pt;left:567.5pt"><span style="font-size:12.5pt">9</span></p> +<p style="top:830.9pt;left:261.7pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</span></i></p> +<p style="top:66.6pt;left:56.2pt;line-height:13.8pt"><b><span style="font-size:13.8pt">Overview</span></b></p> +<p style="top:86.3pt;left:56.2pt;line-height:11.6pt"><span style="font-size:11.6pt">The Solo Opponent never holds a hand of cards or keeps </span></p> +<p style="top:100.5pt;left:56.2pt;line-height:11.6pt"><span style="font-size:11.6pt">cards for the Final Crisis. Instead, the Solo Opponent </span></p> +<p style="top:114.8pt;left:56.2pt;line-height:11.6pt"><span style="font-size:11.6pt">makes all decisions according to the Solo Sequence of </span></p> +<p style="top:129.0pt;left:56.2pt;line-height:11.6pt"><span style="font-size:11.6pt">Play and Solo Opponent Aid. During the Solo Oppo-</span></p> +<p style="top:143.3pt;left:56.2pt;line-height:11.6pt"><span style="font-size:11.6pt">nent’s turn, reveal an event card and follow the instruc-</span></p> +<p style="top:157.5pt;left:56.2pt;line-height:11.6pt"><span style="font-size:11.6pt">tions in the Solo Sequence of Play to determine whether </span></p> +<p style="top:171.8pt;left:56.2pt;line-height:11.6pt"><span style="font-size:11.6pt">the Solo Opponent uses the revealed event, the event on </span></p> +<p style="top:186.0pt;left:56.2pt;line-height:11.6pt"><span style="font-size:11.6pt">the top card of the Discard Pile, or performs operations. </span></p> +<p style="top:200.3pt;left:56.2pt;line-height:11.6pt"><span style="font-size:11.6pt">The Solo Opponent uses tables printed on the Solo Op-</span></p> +<p style="top:214.5pt;left:56.2pt;line-height:11.6pt"><span style="font-size:11.6pt">ponent Aid to decide which operation to perform and </span></p> +<p style="top:228.8pt;left:56.2pt;line-height:11.6pt"><span style="font-size:11.6pt">where to resolve events and operations. Some steps of </span></p> +<p style="top:243.0pt;left:56.2pt;line-height:11.6pt"><span style="font-size:11.6pt">the Solo Sequence of Play break the 2-player rules and </span></p> +<p style="top:257.3pt;left:56.2pt;line-height:11.6pt"><span style="font-size:11.6pt">should be followed literally. Player turns follow the </span></p> +<p style="top:271.5pt;left:56.2pt;line-height:11.6pt"><span style="font-size:11.6pt">regular sequence of play, as in a 2-player game.</span></p> +<p style="top:293.6pt;left:56.2pt;line-height:13.8pt"><b><span style="font-size:13.8pt">Setup</span></b></p> +<p style="top:313.1pt;left:56.2pt"><span>Setup is the same as that for the 2-player game, but </span></p> +<p style="top:327.3pt;left:56.2pt"><span>remove the cards with the following numbers from </span></p> +<p style="top:341.6pt;left:56.2pt"><span>play: 1, 12, 13, 22, 29, 30 - they are not used in the </span></p> +<p style="top:355.8pt;left:56.2pt"><span>Solo game. Find the Solo Opponent Aid for the faction </span></p> +<p style="top:370.1pt;left:56.2pt"><span>controlled by the Solo Opponent and place it beside </span></p> +<p style="top:384.3pt;left:56.2pt"><span>the board for easy reference.</span></p> +<p style="top:406.6pt;left:56.2pt;line-height:13.8pt"><b><span style="font-size:13.8pt">Solo Sequence of Play</span></b></p> +<p style="top:426.1pt;left:56.2pt"><span>Follow the Solo Sequence of Play literally. Several </span></p> +<p style="top:440.3pt;left:56.2pt"><span>steps are modified from the 2-player Sequence of Play. </span></p> +<p style="top:458.3pt;left:56.2pt"><b><span>1. Draw 4 Strategy Cards.</span></b><span> Do not deal any cards </span></p> +<p style="top:472.6pt;left:71.2pt"><span>to the Solo Opponent.</span></p> +<p style="top:489.3pt;left:56.2pt"><b><span>2. Draw 2 Objective Cards.</span></b><span> If both Objective Cards </span></p> +<p style="top:503.6pt;left:71.2pt"><span>are in the same Crisis Dimension, return them to </span></p> +<p style="top:517.8pt;left:71.2pt"><span>the Objective deck, shuffle, and repeat. Select one </span></p> +<p style="top:532.1pt;left:71.2pt"><span>to use as your Objective Card and the other to use </span></p> +<p style="top:546.3pt;left:71.2pt"><span>as the Solo Opponent’s Objective Card. </span></p> +<p style="top:563.1pt;left:56.2pt"><b><span>3. Conduct the Initiative Phase. </span></b><span>If the Solo </span></p> +<p style="top:577.3pt;left:71.2pt"><span>Opponent has the higher initiative level, it will </span></p> +<p style="top:591.6pt;left:71.2pt"><span>choose to play second.</span></p> +<p style="top:608.3pt;left:56.3pt"><b><span>4. Alternate playing Strategy Cards</span></b><span> until each </span></p> +<p style="top:622.6pt;left:71.2pt"><span>faction has played three times. On the Solo </span></p> +<p style="top:636.8pt;left:71.2pt"><span>Opponent’s turn carry out a, b, and c:</span></p> +<p style="top:653.6pt;left:70.0pt"><b><span>a. Momentum Increase Check:</span></b></p> +<p style="top:670.3pt;left:82.5pt"><span>i. If the Solo Opponent is Versailles, and fewer </span></p> +<p style="top:684.6pt;left:97.5pt"><span>than 3 cubes are Available, increase Prussian </span></p> +<p style="top:698.8pt;left:97.5pt"><span>Collaboration.</span></p> +<p style="top:715.6pt;left:82.5pt"><span>ii. If the Solo Opponent is Commune and fewer </span></p> +<p style="top:729.9pt;left:97.5pt"><span>than 2 empty spaces are in its cube pool, </span></p> +<p style="top:744.1pt;left:97.5pt"><span>increase Revolutionary Momentum.</span></p> +<p style="top:760.9pt;left:70.0pt"><b><span>b. Reveal the top card</span></b><span> of the Strategy Deck:</span></p> +<p style="top:777.6pt;left:70.0pt"><span> </span></p> +<p style="top:777.6pt;left:85.0pt"><span>If it is a Friendly card, use the event if it would </span></p> +<p style="top:791.9pt;left:85.0pt"><span>have an effect. Otherwise, use the previously </span></p> +<p style="top:66.2pt;left:355.0pt"><span>discarded event if it is Friendly and has equal </span></p> +<p style="top:80.5pt;left:355.0pt"><span>or fewer Operations Points than the revealed </span></p> +<p style="top:94.7pt;left:355.0pt"><span>card. If any zone was breached, move the bonus </span></p> +<p style="top:109.0pt;left:355.0pt"><span>cubes to the Solo Opponent’s cube pool before </span></p> +<p style="top:123.2pt;left:355.0pt"><span>continuing.</span></p> +<p style="top:140.0pt;left:340.0pt"><b><span>c. Perform operations:</span></b></p> +<p style="top:156.7pt;left:352.5pt"><span>i. If any event was used, perform 1 additional </span></p> +<p style="top:171.0pt;left:367.5pt"><span>Operations Point, independent of any </span></p> +<p style="top:185.2pt;left:367.5pt"><span>operations from the used event. </span></p> +<p style="top:202.0pt;left:352.5pt"><span>ii. Otherwise perform operations using </span></p> +<p style="top:216.3pt;left:367.5pt"><span>Operations Points value on the revealed card.</span></p> +<p style="top:233.0pt;left:340.0pt"><span>Then, discard the revealed Strategy Card.</span></p> +<p style="top:249.8pt;left:326.2pt"><b><span>5. Set aside your remaining Strategy Card</span></b><span> for the </span></p> +<p style="top:264.0pt;left:341.2pt"><span>Final Crisis. The Solo Opponent does not set aside </span></p> +<p style="top:278.3pt;left:341.2pt"><span>a Strategy Card for the Final Crisis.</span></p> +<p style="top:295.0pt;left:326.2pt"><b><span>6. Perform Pivotal Space bonus actions</span></b><span> (see </span></p> +<p style="top:309.3pt;left:341.2pt"><span>“Pivotal Space Bonus Actions” below).</span></p> +<p style="top:326.0pt;left:326.2pt"><b><span>7. Score VP for Crisis Dimensions.</span></b><span> If the Solo </span></p> +<p style="top:340.3pt;left:341.2pt"><span>Opponent has Initiative, score Player VP first.</span></p> +<p style="top:357.0pt;left:326.2pt"><b><span>8. Score Objective Cards.</span></b><span> The Solo Opponent </span></p> +<p style="top:371.3pt;left:341.2pt"><span>scores VP for controlling the space on either </span></p> +<p style="top:385.5pt;left:341.2pt"><span>Objective Card, </span><i><span>but the Player may only score a </span></i></p> +<p style="top:399.8pt;left:341.2pt"><i><span>VP for their card, never the Solo Opponent’s card.</span></i><span> </span></p> +<p style="top:414.0pt;left:341.2pt"><span>If the Solo Opponent is the Initiative Player, it will </span></p> +<p style="top:428.3pt;left:341.2pt"><span>resolve the effect of its Objective Card, if it was </span></p> +<p style="top:442.5pt;left:341.2pt"><span>scored, after the Player’s Objective Card.</span></p> +<p style="top:459.3pt;left:326.2pt"><b><span>9. Check for Final Crisis.</span></b></p> +<p style="top:481.5pt;left:326.2pt;line-height:13.8pt"><b><span style="font-size:13.8pt">Placing and Removing Cubes</span></b></p> +<p style="top:501.0pt;left:326.2pt"><span>When using Operations Points, the Solo Opponent </span></p> +<p style="top:515.2pt;left:326.2pt"><span>must determine if it will remove any Player cubes. </span></p> +<p style="top:529.5pt;left:326.2pt"><span>The Solo Opponent will only remove cubes if there </span></p> +<p style="top:543.7pt;left:326.2pt"><span>are cubes it can legally remove, and if instructed to </span></p> +<p style="top:558.0pt;left:326.2pt"><span>do so by the </span><i><span>Select where to place or remove</span></i><span> table on </span></p> +<p style="top:572.2pt;left:326.2pt"><span>the Solo Player Aid. </span></p> +<p style="top:592.7pt;left:326.2pt"><span>Starting at the top of the table, check each condition; </span></p> +<p style="top:607.0pt;left:326.2pt"><span>if the condition is met, follow the instruction for that </span></p> +<p style="top:621.2pt;left:326.2pt"><span>condition. If the condition is not met, continue to </span></p> +<p style="top:635.5pt;left:326.2pt"><span>the next condition. If instructed to Remove, the Solo </span></p> +<p style="top:649.7pt;left:326.2pt"><span>Opponent will remove (or attempt to remove, if in a </span></p> +<p style="top:664.0pt;left:326.2pt"><span>Military space) a single Player cube, then consult the </span></p> +<p style="top:678.2pt;left:326.2pt"><i><span>Select where to place or remove</span></i><span> table again. </span></p> +<p style="top:698.7pt;left:326.2pt"><span>Once instructed to Place, or once there are no more </span></p> +<p style="top:713.0pt;left:326.2pt"><span>Player cubes that the Solo Opponent can legally </span></p> +<p style="top:727.2pt;left:326.2pt"><span>remove, the Solo Opponent will spend all remaining </span></p> +<p style="top:741.5pt;left:326.2pt"><span>Operations Points on influence placement. The Solo </span></p> +<p style="top:755.7pt;left:326.2pt"><span>Opponent attempts Military removal normally, add-</span></p> +<p style="top:770.0pt;left:326.2pt"><span>ing an additional Operations Point when its Military </span></p> +<p style="top:784.2pt;left:326.2pt"><span>Value is 1.</span></p> +</div> +<div id="page10" style="background-image:url('rules10.jpg');width:630.0pt;height:877.5pt"> +<p style="top:31.3pt;left:56.2pt"><span style="font-size:12.5pt">10</span></p> +<p style="top:830.9pt;left:261.5pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</span></i></p> +<p style="top:66.6pt;left:56.2pt;line-height:13.8pt"><b><span style="font-size:13.8pt">Selecting Spaces</span></b></p> +<p style="top:88.2pt;left:61.9pt"><b><span>Note:</span></b><span> Space selection is covered in detail in the </span></p> +<p style="top:102.4pt;left:61.9pt"><span>Solo Example of Play found in the Playbook.</span></p> +<p style="top:126.1pt;left:56.2pt"><span>Whenever placing, replacing, or removing cubes </span></p> +<p style="top:140.3pt;left:56.2pt"><span>(whether by Operation, Pivotal Space bonus actions, </span></p> +<p style="top:154.6pt;left:56.2pt"><span>event, or Player Momentum increase), the Solo Op-</span></p> +<p style="top:168.8pt;left:56.2pt"><span>ponent selects spaces in which to act one at a time </span></p> +<p style="top:183.1pt;left:56.2pt"><span>using the corresponding Space Selection table on </span></p> +<p style="top:197.3pt;left:56.2pt"><span>the Solo Opponent Aid. Once a space is selected, the </span></p> +<p style="top:211.6pt;left:56.2pt"><span>Solo Opponent will place or remove a single cube </span></p> +<p style="top:225.8pt;left:56.2pt"><span>from that space.</span></p> +<p style="top:246.3pt;left:56.2pt"><span>To select a space, determine all legal spaces for the </span></p> +<p style="top:260.6pt;left:56.2pt"><span>action. Starting at the top of the corresponding Space </span></p> +<p style="top:274.8pt;left:56.2pt"><span>Selection table, eliminate all spaces that do not meet </span></p> +<p style="top:289.1pt;left:56.2pt"><span>the condition in each row, in order, until only one </span></p> +<p style="top:303.3pt;left:56.2pt"><span>space remains. If applying a condition would elimi-</span></p> +<p style="top:317.6pt;left:56.2pt"><span>nate all spaces, skip that condition. If multiple spaces </span></p> +<p style="top:331.8pt;left:56.2pt"><span>remain after applying all rows in the table, roll a die </span></p> +<p style="top:346.1pt;left:56.2pt"><span>to select from the remaining spaces. If the action is </span></p> +<p style="top:360.3pt;left:56.2pt"><span>not complete, select another space by determining a </span></p> +<p style="top:374.6pt;left:56.2pt"><span>new set of legal spaces and starting again at the top </span></p> +<p style="top:388.8pt;left:56.2pt"><span>of the Space Selection table.</span></p> +<p style="top:412.7pt;left:63.1pt"><b><span style=";color:#ed1c24">Important!</span></b><span> The Space Selection table cannot tell </span></p> +<p style="top:426.9pt;left:63.1pt"><span>you which spaces are legal choices for the Opera-</span></p> +<p style="top:441.2pt;left:63.1pt"><span>tion or event being performed. For example, you </span></p> +<p style="top:455.4pt;left:63.1pt"><span>must still limit the Solo Opponent to operations </span></p> +<p style="top:469.7pt;left:63.1pt"><span>only in Military or Political spaces.</span></p> +<p style="top:496.1pt;left:56.2pt;line-height:13.8pt"><b><span style="font-size:13.8pt">Performing Events</span></b></p> +<p style="top:515.6pt;left:56.2pt"><span>The Solo Opponent will always perform a used </span></p> +<p style="top:529.8pt;left:56.2pt"><span>event as completely as possible, within the following </span></p> +<p style="top:544.1pt;left:56.2pt"><span>guidelines:</span></p> +<p style="top:562.1pt;left:56.2pt"><span>● Use the “Select where to Place or Replace cubes” </span></p> +<p style="top:576.3pt;left:71.2pt"><span>table for events that place or replace cubes and the </span></p> +<p style="top:590.6pt;left:71.2pt"><span>“Select where to Remove cubes” table for events </span></p> +<p style="top:604.8pt;left:71.2pt"><span>that remove cubes.</span></p> +<p style="top:621.6pt;left:56.2pt"><span>● Events that would have no effect are not used. If </span></p> +<p style="top:635.8pt;left:71.2pt"><span>an event that raises the player’s Player Momentum </span></p> +<p style="top:650.1pt;left:71.2pt"><span>has no other effect, it is not used.</span></p> +<p style="top:666.8pt;left:56.2pt"><span>● Never place cubes in a space without Room. </span></p> +<p style="top:681.1pt;left:71.2pt"><span>Barricades/Fortifications may be placed in spaces </span></p> +<p style="top:695.3pt;left:71.2pt"><span>without Room.</span></p> +<p style="top:712.1pt;left:56.2pt"><span>● Never place cubes that are not Available.</span></p> +<p style="top:728.8pt;left:56.2pt"><span>● If multiple exclusive options are on a card, perform </span></p> +<p style="top:743.1pt;left:71.2pt"><span>the first option that would have an effect, within </span></p> +<p style="top:757.3pt;left:71.2pt"><span>these guidelines.</span></p> +<p style="top:66.6pt;left:326.2pt;line-height:13.8pt"><b><span style="font-size:13.8pt">Pivotal Space Bonus Actions</span></b></p> +<p style="top:86.1pt;left:326.2pt"><span>If the Solo Opponent is the Initiative Player it will </span></p> +<p style="top:100.3pt;left:326.2pt"><span>choose to conduct its bonus actions after the Player </span></p> +<p style="top:114.6pt;left:326.2pt"><span>does. The Player determines all other ordering. The </span></p> +<p style="top:128.8pt;left:326.2pt"><span>Solo Opponent conducts one bonus action in each </span></p> +<p style="top:143.1pt;left:326.2pt"><span>eligible Crisis Dimension. Perform the first action in </span></p> +<p style="top:157.3pt;left:326.2pt"><span>this list which applies:</span></p> +<p style="top:176.6pt;left:326.2pt"><span>a. </span><b><span>Spread</span></b><span> (using Place Table) to add Solo Opponent </span></p> +<p style="top:190.8pt;left:341.2pt"><span>Control to 2 spaces without removing Solo </span></p> +<p style="top:205.1pt;left:341.2pt"><span>Opponent Control of any space.</span></p> +<p style="top:221.8pt;left:326.2pt"><span>b. </span><b><span>Turncoat</span></b><span> (using Replace Table) to add Solo </span></p> +<p style="top:236.1pt;left:341.2pt"><span>Opponent Control in 1 space if the Solo Opponent </span></p> +<p style="top:250.3pt;left:341.2pt"><span>has any Available cubes. </span></p> +<p style="top:267.1pt;left:326.2pt"><span>c. </span><b><span>Spread</span></b><span> (using Place Table) to add Solo Opponent </span></p> +<p style="top:281.3pt;left:341.2pt"><span>Control in 1 space without removing Solo </span></p> +<p style="top:295.6pt;left:341.2pt"><span>Opponent Control.</span></p> +<p style="top:312.3pt;left:326.2pt"><span>d. </span><b><span>De-escalate:</span></b></p> +<p style="top:329.1pt;left:340.0pt"><span>i. Remove 1 Solo Opponent cube from a space </span></p> +<p style="top:343.3pt;left:355.0pt"><span>with 2 more Solo Opponent cubes than Player </span></p> +<p style="top:357.6pt;left:355.0pt"><span>cubes (3 more if Pivotal Space). Break ties by </span></p> +<p style="top:371.8pt;left:355.0pt"><span>rolling a die.</span></p> +<p style="top:389.8pt;left:340.0pt"><span>ii. Then, if a Solo Opponent cube was removed </span></p> +<p style="top:404.1pt;left:355.0pt"><span>in the previous step, remove a Player cube to </span></p> +<p style="top:418.3pt;left:355.0pt"><span>add Solo Opponent Control of a space using the </span></p> +<p style="top:432.6pt;left:355.0pt"><span>Remove Table. If not possible, remove a Player </span></p> +<p style="top:446.8pt;left:355.0pt"><span>cube from a space with 1 more Player cube than </span></p> +<p style="top:461.1pt;left:355.0pt"><span>Solo Opponent cube, or from the space with the </span></p> +<p style="top:475.3pt;left:355.0pt"><span>least Player cubes. If no eligible Player cube, </span></p> +<p style="top:489.6pt;left:355.0pt"><span>skip this removal.</span></p> +<p style="top:507.6pt;left:326.2pt"><span>e. </span><b><span>Turncoat</span></b><span> (using Replace Table) to remove Player </span></p> +<p style="top:521.8pt;left:341.2pt"><span>Control if any Available cubes.</span></p> +<p style="top:539.8pt;left:326.2pt"><span>f. Do nothing.</span></p> +<p style="top:562.1pt;left:326.2pt;line-height:13.8pt"><b><span style="font-size:13.8pt">Final Crisis</span></b></p> +<p style="top:581.6pt;left:326.2pt"><span>Resolve the Final Crisis normally, but when the Solo </span></p> +<p style="top:595.8pt;left:326.2pt"><span>Opponent would play a card, reveal cards from the </span></p> +<p style="top:610.1pt;left:326.2pt"><span>Strategy Card deck until a Solo Opponent’s card is </span></p> +<p style="top:624.3pt;left:326.2pt"><span>revealed. Use that event. If the event would have no </span></p> +<p style="top:638.6pt;left:326.2pt"><span>effect, or would only increase the player’s Player </span></p> +<p style="top:652.8pt;left:326.2pt"><span>Momentum, discard it and continue drawing. In the </span></p> +<p style="top:667.1pt;left:326.2pt"><span>rare case that the Strategy Deck is exhausted, shuffle </span></p> +<p style="top:681.3pt;left:326.2pt"><span>all the discarded and removed Strategy Cards together </span></p> +<p style="top:695.6pt;left:326.2pt"><span>to form a new draw pile and continue drawing. The </span></p> +<p style="top:709.8pt;left:326.2pt"><span>Solo Opponent does not conduct a bonus Operations </span></p> +<p style="top:724.1pt;left:326.2pt"><span>Point after resolving events during the Final Crisis.</span></p> +<p style="top:744.6pt;left:326.2pt"><span>For the Solo Opponent’s last Final Crisis card play, it </span></p> +<p style="top:758.8pt;left:326.2pt"><span>will use its Final Crisis card. Then, if acting second, </span></p> +<p style="top:773.1pt;left:326.2pt"><span>the Player may play their last card. Perform final </span></p> +<p style="top:787.3pt;left:326.2pt"><span>Pivotal Space bonus actions and Crisis Dimension </span></p> +</div> +<div id="page11" style="background-image:url('rules11.jpg');width:630.0pt;height:877.5pt"> +<p style="top:31.3pt;left:561.7pt"><span style="font-size:12.5pt">11</span></p> +<p style="top:830.9pt;left:261.7pt;line-height:10.0pt"><i><span style="font-size:10.0pt">© 2021 GMT Games, LLC</span></i></p> +<p style="top:66.2pt;left:56.2pt"><span>scoring, including scoring for Player Momentum, per </span></p> +<p style="top:80.5pt;left:56.2pt"><span>the Sequence of Play. </span></p> +<p style="top:102.7pt;left:56.2pt;line-height:13.8pt"><b><span style="font-size:13.8pt">Game End</span></b></p> +<p style="top:122.2pt;left:56.2pt"><span>Determine victory as in the 2-player game, but the </span></p> +<p style="top:136.5pt;left:56.2pt"><span>Solo Opponent always wins if the game would go to </span></p> +<p style="top:150.7pt;left:56.2pt"><span>the tiebreaker.</span></p> +<p style="top:328.7pt;left:57.3pt"><i><span>A barricade on Place Blanche during Bloody Week, </span></i></p> +<p style="top:343.0pt;left:73.0pt"><i><span>whose defenders included Louise Michel and </span></i></p> +<p style="top:358.0pt;left:133.0pt"><i><span>a unit of 30 women.</span></i></p> +<p style="top:389.0pt;left:56.2pt;line-height:16.2pt"><b><span style="font-size:16.2pt">Glossary</span></b></p> +<p style="top:415.5pt;left:56.2pt"><b><span>Adjacent ~</span></b><span> A space connected to another space by </span></p> +<p style="top:429.7pt;left:56.2pt"><span>an arrow or double lines is considered adjacent. The </span></p> +<p style="top:444.0pt;left:56.2pt"><span>direction of the arrow indicates adjacency (e.g., </span><i><span>Na-</span></i></p> +<p style="top:458.2pt;left:56.2pt"><i><span>tional Assembly </span></i><span>is adjacent to </span><i><span>Royalists</span></i><span> but not the </span></p> +<p style="top:472.5pt;left:56.2pt"><span>other way around).</span></p> +<p style="top:493.0pt;left:56.2pt"><b><span>Breach ~</span></b><span> When the first influence cube in a Crisis </span></p> +<p style="top:507.2pt;left:56.2pt"><span>Track zone is removed. When a zone is breached, all </span></p> +<p style="top:521.5pt;left:56.2pt"><span>bonus cubes from that area are moved to a player’s </span></p> +<p style="top:535.7pt;left:56.2pt"><span>cube pool at the end of that card play.</span></p> +<p style="top:556.2pt;left:56.2pt"><b><span>Commune ~</span></b><span> This player represents the people of </span></p> +<p style="top:570.5pt;left:56.2pt"><span>Paris, rising up against the bourgeoisie and the “ca-</span></p> +<p style="top:584.7pt;left:56.2pt"><span>pitulard” government of Versailles. The Commune is </span></p> +<p style="top:599.0pt;left:56.2pt"><span>represented by red components.</span></p> +<p style="top:619.5pt;left:56.2pt"><b><span>Control ~ </span></b><span>Control is assessed once before conducting </span></p> +<p style="top:633.7pt;left:56.2pt"><span>all Remove operations and once before conducting all </span></p> +<p style="top:648.0pt;left:56.2pt"><span>Place operations. </span></p> +<p style="top:666.0pt;left:56.2pt"><span>● </span><b><span>Space ~</span></b><span> A player controls a space if they have </span></p> +<p style="top:680.2pt;left:71.2pt"><span>more pieces (cubes, Fortifications/Barricades) in </span></p> +<p style="top:694.5pt;left:71.2pt"><span>it than their opponent. </span></p> +<p style="top:712.5pt;left:56.2pt"><span>● </span><b><span>Crisis Dimension ~</span></b><span> A player controls a Crisis </span></p> +<p style="top:726.7pt;left:71.2pt"><span>Dimension if they control all three of its spaces. </span></p> +<p style="top:746.8pt;left:61.9pt"><b><span>Note:</span></b><span> Versailles HQ is always controlled by </span></p> +<p style="top:761.1pt;left:61.9pt"><span>Versailles, and Prussian Occupied Territory is </span></p> +<p style="top:775.3pt;left:61.9pt"><span>controlled by Versailles when Prussian Collabora-</span></p> +<p style="top:789.6pt;left:61.9pt"><span>tion is at “3.”</span></p> +<p style="top:66.0pt;left:326.2pt"><b><span>Crisis Dimension ~</span></b><span> A set of three same-color/icon </span></p> +<p style="top:80.3pt;left:326.2pt"><span>map spaces. During scoring at the end of a round and </span></p> +<p style="top:94.5pt;left:326.2pt"><span>at the conclusion of the Final Crisis, a player gains </span></p> +<p style="top:108.8pt;left:326.2pt"><span>1 Political or Military VP for each Crisis Dimension </span></p> +<p style="top:123.0pt;left:326.2pt"><span>where they control all three spaces.</span></p> +<p style="top:143.5pt;left:326.2pt"><b><span>Crisis Track ~ </span></b><span>Two tracks at the top of the game map, </span></p> +<p style="top:157.8pt;left:326.2pt"><span>one for each player. Most influence cubes begin play </span></p> +<p style="top:172.0pt;left:326.2pt"><span>on the Crisis Track as available or bonus cubes. Each </span></p> +<p style="top:186.3pt;left:326.2pt"><span>track is composed of four zones (Starting, Escalation, </span></p> +<p style="top:200.5pt;left:326.2pt"><span>Tension, and Final Crisis).</span></p> +<p style="top:221.0pt;left:326.2pt"><b><span>Cube Pool ~</span></b><span> Cubes that are not on the map or Crisis </span></p> +<p style="top:235.3pt;left:326.2pt"><span>Track are placed in their respective faction’s cube </span></p> +<p style="top:249.5pt;left:326.2pt"><span>pool. Versailles’s cube pool is always present and </span></p> +<p style="top:263.8pt;left:326.2pt"><span>never full. Conversely, the Commune has no cube pool </span></p> +<p style="top:278.0pt;left:326.2pt"><span>at the start of the game and must advance Revolution-</span></p> +<p style="top:292.3pt;left:326.2pt"><span>ary Momentum in order to earn cube pool spaces. </span><i><span>If </span></i></p> +<p style="top:306.5pt;left:326.2pt"><i><span>a Commune cube cannot be placed in a cube pool </span></i></p> +<p style="top:320.8pt;left:326.2pt"><i><span>space, it is removed from play.</span></i></p> +<p style="top:341.3pt;left:326.2pt"><b><span>Fortifications and Barricades ~</span></b><span> Pieces, deployed </span></p> +<p style="top:355.5pt;left:326.2pt"><span>by events, that serve as defensive assets in Military </span></p> +<p style="top:369.8pt;left:326.2pt"><span>spaces. They contribute to Control of and Presence </span></p> +<p style="top:384.0pt;left:326.2pt"><span>in a space but not to the influence cube limit. A space </span></p> +<p style="top:398.3pt;left:326.2pt"><span>can only contain one Fortification or one Barricade. </span></p> +<p style="top:412.5pt;left:326.2pt"><span>If an event allows the player to place a Fortification </span></p> +<p style="top:426.8pt;left:326.2pt"><span>or Barricade and both of their Fortifications or Bar</span><span>-</span></p> +<p style="top:441.0pt;left:326.2pt"><span>ricades are in play, the player may move one that is </span></p> +<p style="top:455.3pt;left:326.2pt"><span>already on the map.</span></p> +<p style="top:475.8pt;left:326.2pt"><b><span>Influence Cubes ~</span></b><span> Colored wooden pieces used to </span></p> +<p style="top:490.0pt;left:326.2pt"><span>indicate Political or Military influence in a space. </span></p> +<p style="top:504.3pt;left:326.2pt"><span>Most of these cubes begin play on the Crisis Track. </span></p> +<p style="top:518.5pt;left:326.2pt"><span>Once removed from the Crisis Track, they cycle be-</span></p> +<p style="top:532.8pt;left:326.2pt"><span>tween map spaces and the player’s cube pool. There </span></p> +<p style="top:547.0pt;left:326.2pt"><span>may never be more than 4 of each player’s influence </span></p> +<p style="top:561.3pt;left:326.2pt"><span>cubes in a space.</span></p> +<p style="top:581.8pt;left:326.2pt"><b><span>Initiative Phase ~</span></b><span> The Initiative Phase occurs just </span></p> +<p style="top:596.0pt;left:326.2pt"><span>before Strategy Card play in each of the three rounds </span></p> +<p style="top:610.3pt;left:326.2pt"><span>and Final Crisis. There are two steps during the Ini-</span></p> +<p style="top:624.5pt;left:326.2pt"><span>tiative Phase:</span></p> +<p style="top:642.5pt;left:326.2pt"><b><span>1. Calculate the initiative level of each player.</span></b><span> A </span></p> +<p style="top:656.8pt;left:341.2pt"><span>player’s initiative level is equal to their Political </span></p> +<p style="top:671.0pt;left:341.2pt"><span>VPs minus their Player Momentum. Note: </span></p> +<p style="top:685.3pt;left:341.2pt"><span>Initiative level can be negative, and often is, </span></p> +<p style="top:699.5pt;left:341.2pt"><span>because 1 Political VP for one player is –1 Political </span></p> +<p style="top:713.8pt;left:341.2pt"><span>VP for the other player.</span></p> +<p style="top:731.8pt;left:326.2pt"><b><span>2.</span></b><span> </span><b><span>Decide Player Order. </span></b><span>The player with the higher </span></p> +<p style="top:746.0pt;left:341.2pt"><span>initiative level (Commune wins ties) decides </span></p> +<p style="top:760.3pt;left:341.2pt"><span>whether to play first or second in the round. Flip </span></p> +<p style="top:774.5pt;left:341.2pt"><span>the Initiative Card with the first player’s faction </span></p> +<p style="top:788.8pt;left:341.2pt"><span>face up; that player becomes the Initiative Player.</span></p> +</div> +<div id="page12" style="background-image:url('rules12.jpg');width:630.0pt;height:877.5pt"> +<p style="top:31.3pt;left:56.2pt"><span style="font-size:12.5pt">12</span></p> +<p style="top:783.2pt;left:240.2pt;line-height:13.8pt"><span style="font-size:13.8pt">© 2021 GMT Games, LLC</span></p> +<p style="top:800.2pt;left:230.4pt"><span>P.O. Box 1308, Hanford, CA 93232 </span></p> +<p style="top:814.5pt;left:259.6pt"><span>www.GMTGames.com</span></p> +<p style="top:66.2pt;left:56.3pt"><b><span>Initiative Player ~</span></b><span> The player whose faction is face </span></p> +<p style="top:80.5pt;left:56.3pt"><span>up on the Initiative Card is the Initiative Player. The </span></p> +<p style="top:94.7pt;left:56.3pt"><span>Initiative Player plays the first Strategy Card each </span></p> +<p style="top:109.0pt;left:56.3pt"><span>round and will decide the order in which Pivotal </span></p> +<p style="top:123.2pt;left:56.3pt"><span>Space bonus actions, Crisis Dimension scoring, and </span></p> +<p style="top:137.5pt;left:56.3pt"><span>Objective Card scoring will be resolved at the end </span></p> +<p style="top:151.7pt;left:56.3pt"><span>of the round.</span></p> +<p style="top:172.2pt;left:56.3pt"><b><span>Map Spaces ~</span></b><span> Spaces on the board are coded by a </span></p> +<p style="top:186.5pt;left:56.3pt"><span>color/icon combination, labeled with an individual </span></p> +<p style="top:200.7pt;left:56.3pt"><span>name, and divided into Political and Military spaces. </span></p> +<p style="top:215.0pt;left:56.3pt"><span>Each space can hold up to 4 of each player’s cubes.</span></p> +<p style="top:235.5pt;left:56.3pt"><span>● </span><b><span>Political:</span></b></p> +<p style="top:255.4pt;left:56.3pt"><span> </span></p> +<p style="top:255.4pt;left:71.3pt"><span> </span></p> +<p style="top:255.4pt;left:97.2pt"><span>Green/Square </span></p> +<p style="top:255.4pt;left:206.9pt"><span> </span></p> +<p style="top:255.4pt;left:231.3pt"><span>Institutional</span></p> +<p style="top:278.6pt;left:56.3pt"><span> </span></p> +<p style="top:278.6pt;left:71.3pt"><span> </span></p> +<p style="top:278.6pt;left:84.5pt"><span>Orange/Triangle </span></p> +<p style="top:278.6pt;left:209.9pt"><span> </span></p> +<p style="top:278.6pt;left:231.3pt"><span>Public Opinion</span></p> +<p style="top:299.1pt;left:56.3pt"><span>● </span><b><span>Military:</span></b></p> +<p style="top:322.3pt;left:56.3pt"><span> </span></p> +<p style="top:322.3pt;left:71.3pt"><span> </span></p> +<p style="top:322.3pt;left:84.0pt"><span>Purple/Diamond </span></p> +<p style="top:322.3pt;left:208.7pt"><span> </span></p> +<p style="top:322.3pt;left:231.3pt"><span>Paris</span></p> +<p style="top:346.0pt;left:56.3pt"><span> </span></p> +<p style="top:346.0pt;left:71.3pt"><span> </span></p> +<p style="top:346.0pt;left:109.9pt"><span>Teal/Circle </span></p> +<p style="top:346.0pt;left:206.9pt"><span> </span></p> +<p style="top:346.0pt;left:231.3pt"><span>Forts</span></p> +<p style="top:367.4pt;left:61.9pt"><b><span>Note:</span></b><span> No pieces can be placed in the</span><i><span> Versailles HQ </span></i></p> +<p style="top:381.7pt;left:61.9pt"><span>and</span><i><span> Prussian Occupied Territory</span></i><span> spaces. These </span></p> +<p style="top:395.9pt;left:61.9pt"><span>spaces function only as adjacent controlled spaces </span></p> +<p style="top:410.2pt;left:61.9pt"><span>for the Versailles player.</span></p> +<p style="top:435.3pt;left:56.2pt"><b><span>Objective Cards ~</span></b><span> A deck of cards, each listing a </span></p> +<p style="top:449.5pt;left:56.2pt"><span>specific location on the map and an event. Objec</span><span>-</span></p> +<p style="top:463.8pt;left:56.2pt"><span>tive Cards are revealed at the end of each round for </span></p> +<p style="top:478.0pt;left:56.2pt"><span>Victory Points and, under certain conditions, for </span></p> +<p style="top:492.3pt;left:56.2pt"><span>their event. Each space on the map has an associated </span></p> +<p style="top:506.5pt;left:56.2pt"><span>Objective Card.</span></p> +<p style="top:527.0pt;left:56.2pt"><b><span>Operations Points ~</span></b><span> The number at the top-left of </span></p> +<p style="top:541.3pt;left:56.2pt"><span>each Strategy Card which is used to conduct op-</span></p> +<p style="top:555.5pt;left:56.2pt"><span>erations. Operations Points are also referenced when </span></p> +<p style="top:569.8pt;left:56.2pt"><span>playing the card to use a discarded event.</span></p> +<p style="top:590.3pt;left:56.2pt"><b><span>Pivotal Space ~</span></b><span> The star-shaped space of a Crisis </span></p> +<p style="top:604.5pt;left:56.2pt"><span>Dimension with a triple border around the space </span></p> +<p style="top:618.8pt;left:56.2pt"><span>(</span><i><span>National Assembly</span></i><span>, </span><i><span>Press</span></i><span>, </span><i><span>Butte Montmartre</span></i><span>, and </span></p> +<p style="top:633.0pt;left:56.2pt"><i><span>Mont-Valérien</span></i><span>). Control of a Pivotal Space gives the </span></p> +<p style="top:66.2pt;left:326.2pt"><span>player a bonus action at the end of each round before </span></p> +<p style="top:80.5pt;left:326.2pt"><span>determining Control of that Crisis Dimension.</span></p> +<p style="top:101.0pt;left:326.2pt"><b><span>Player Momentum ~</span></b><span> A term used to represent the </span></p> +<p style="top:115.2pt;left:326.2pt"><span>growing strength of each faction. There are two Player </span></p> +<p style="top:129.5pt;left:326.2pt"><span>Momentum tracks below the Victory Point track:</span></p> +<p style="top:147.5pt;left:326.2pt"><span>● </span><b><span>Prussian Collaboration ~</span></b><span> A track showing the </span></p> +<p style="top:161.7pt;left:341.2pt"><span>level of support Versailles receives from the </span></p> +<p style="top:176.0pt;left:341.2pt"><span>Prussian invader.</span></p> +<p style="top:194.0pt;left:326.2pt"><span>● </span><b><span>Revolutionary Momentum ~</span></b><span> A track showing the </span></p> +<p style="top:208.2pt;left:341.2pt"><span>level of radicalization of the Parisian population.</span></p> +<p style="top:226.2pt;left:326.2pt"><b><span>Presence ~</span></b><span> A player has Presence (or is present) in a </span></p> +<p style="top:240.5pt;left:326.2pt"><span>space if they have one or more pieces (cubes, Forti-</span></p> +<p style="top:254.7pt;left:326.2pt"><span>fications/Barricades) there. Presence is assessed once </span></p> +<p style="top:269.0pt;left:326.2pt"><span>before conducting all Remove operations and again </span></p> +<p style="top:283.2pt;left:326.2pt"><span>before conducting all Place operations. </span></p> +<p style="top:305.9pt;left:331.9pt"><b><span>Note:</span></b><span> The Commune is always present in </span><i><span>Père </span></i></p> +<p style="top:320.1pt;left:331.9pt"><i><span>Lachaise</span></i><span> and </span><i><span>Social Movements</span></i><span>, and Versailles is </span></p> +<p style="top:334.4pt;left:331.9pt"><span>always present in </span><i><span>Royalists</span></i><span>—even without cubes </span></p> +<p style="top:348.6pt;left:331.9pt"><span>there. </span></p> +<p style="top:373.7pt;left:326.2pt"><b><span>Strategy Cards ~ </span></b><span>A deck of cards, each listing Opera-</span></p> +<p style="top:388.0pt;left:326.2pt"><span>tions Points, a title with a color background (blue, red, </span></p> +<p style="top:402.2pt;left:326.2pt"><span>or gray), event text, and flavor text. A Strategy Card </span></p> +<p style="top:416.5pt;left:326.2pt"><span>can be played for its event, for operations, to use a </span></p> +<p style="top:430.7pt;left:326.2pt"><span>discarded event, or to advance Player Momentum. A </span></p> +<p style="top:445.0pt;left:326.2pt"><span>Strategy Card can only be played for its event if the </span></p> +<p style="top:459.2pt;left:326.2pt"><span>event’s colored background matches that player’s </span></p> +<p style="top:473.5pt;left:326.2pt"><span>color (Red: Commune, Blue: Versailles) or is neutral </span></p> +<p style="top:487.7pt;left:326.2pt"><span>(Gray).</span></p> +<p style="top:508.2pt;left:326.2pt"><b><span>Versailles ~</span></b><span> This player represents the French govern-</span></p> +<p style="top:522.5pt;left:326.2pt"><span>ment in Versailles trying to find a diplomatic end to </span></p> +<p style="top:536.7pt;left:326.2pt"><span>the 1870 war and take back military control of Paris. </span></p> +<p style="top:551.0pt;left:326.2pt"><span>Versailles is represented by blue components.</span></p> +<p style="top:571.5pt;left:326.2pt"><b><span>Victory Point (VP) Track ~ </span></b><span>VPs are scored using an </span></p> +<p style="top:585.7pt;left:326.2pt"><span>orange Political VP marker and a purple Military VP </span></p> +<p style="top:600.0pt;left:326.2pt"><span>marker. Both factions fight for Political and Military </span></p> +<p style="top:614.2pt;left:326.2pt"><span>VPs, meaning only one side can have a positive </span></p> +<p style="top:628.5pt;left:326.2pt"><span>Victory Point total at a time (e.g., 1 Military VP for </span></p> +<p style="top:642.7pt;left:326.2pt"><span>Versailles is –1 Military VP for the Commune). </span><i><span>Each </span></i></p> +<p style="top:657.0pt;left:326.2pt"><i><span>Victory Point type cannot exceed 5 VPs.</span></i></p> +</div> +</body> +</html> |