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author | Tor Andersson <tor@ccxvii.net> | 2023-05-12 00:55:11 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-05-24 21:06:18 +0200 |
commit | 2d2777e1fb52392ec3c955e23363fa59cbbffdd3 (patch) | |
tree | 9a8b1c612dee736546b5a60ea39956ad3ce83afd | |
parent | 66d8da2a08abe69bfd7bee111aa0f1f95d28d692 (diff) | |
download | red-flag-over-paris-2d2777e1fb52392ec3c955e23363fa59cbbffdd3.tar.gz |
Logging. Colonel de Lochner.
-rw-r--r-- | events.txt | 9 | ||||
-rw-r--r-- | rules.js | 92 |
2 files changed, 42 insertions, 59 deletions
@@ -96,14 +96,9 @@ CARD 13 - Général Ernest de Cissey ops 4 FORT_D_ISSY CARD 14 - Colonel de Lochner + # see https://boardgamegeek.com/thread/2820690/article/39550904#39550904 if (is_versailles_control(MONT_VALERIEN)) - prompt "Use 3 OP in Mont-Valérien or Butte Montmartre." - switch ["mont_valerien","butte_montmartre"] - case "mont_valerien" - ops 3 MONT_VALERIEN - case "butte_montmartre" - ops 3 BUTTE_MONTMARTRE - endswitch + ops 3 BUTTE_MONTMARTRE else ops 3 MONT_VALERIEN endif @@ -349,18 +349,24 @@ function recycle_card(c) { } function add_political_vp(side, amount) { - if (side === COMMUNE) + if (side === COMMUNE) { + logi("Commune +" + amount + " Political VP.") game.political_vp += amount - else + } else { + logi("Versailles +" + amount + " Political VP.") game.political_vp -= amount + } game.political_vp = Math.min(5, Math.max(-5, game.political_vp)) } function add_military_vp(side, amount) { - if (side === COMMUNE) + if (side === COMMUNE) { + logi("Commune +" + amount + " Military VP.") game.military_vp += amount - else + } else { + logi("Versailles +" + amount + " Military VP.") game.military_vp -= amount + } game.military_vp = Math.min(5, Math.max(-5, game.military_vp)) } @@ -977,12 +983,12 @@ states.initiative_phase = { view.actions.versailles = 1 }, commune() { - log("Initiative: Commune") + log("Initiative: Commune.") game.initiative = COMMUNE end_initiative_phase() }, versailles() { - log("Initiative: Versailles") + log("Initiative: Versailles.") game.initiative = VERSAILLES end_initiative_phase() }, @@ -1071,7 +1077,6 @@ states.strategy_phase = { } else if (c === game.discard) { game.state = "play_discard" } else { - log(`Played C${c}.`) game.state = "play_card" } }, @@ -1103,19 +1108,19 @@ states.play_card = { }, event() { push_undo() - log("Event.") + log(`Played C${game.what} for Event.`) discard_card(game.what) goto_play_event(game.what) }, political() { push_undo() - log(card_ops[game.what] + " OP.") + log(`Played C${game.what} for ${card_ops[game.what]} OP.`) discard_card(game.what) goto_operations(card_ops[game.what], POLITICAL) }, military() { push_undo() - log(card_ops[game.what] + " OP.") + log(`Played C${game.what} for ${card_ops[game.what]} OP.`) discard_card(game.what) goto_operations(card_ops[game.what], MILITARY) }, @@ -1126,10 +1131,10 @@ states.play_card = { else discard_card(game.what) if (game.active === COMMUNE) { - log("Increased Revolutionary Momentum.") + log(`Played C${game.what} for Revolutionary Momentum.`) advance_revolutionary_momentum(1) } else { - log("Increased Prussian Momentum.") + log(`Played C${game.what} for Prussian Collaboration.`) advance_prussian_collaboration(1) } }, @@ -1296,7 +1301,6 @@ function assess_crisis_breach(side, i, crisis_track, bonus_cubes, start_count, e if (enemy_final_crisis) { if (count_cubes(enemy_final_crisis) === 2) { for_each_cube(bonus_cubes, remove_piece) - log("-1 Political VP") add_political_vp(side, -1) } else { for_each_cube(bonus_cubes, remove_piece_from_play) @@ -1536,7 +1540,7 @@ function goto_operations_done() { states.operations_done = { prompt() { if (game.vm) - event_prompt("No OP left to spend in " + space_list_name(game.spaces) + ".") + event_prompt("Finished Operations in " + space_list_name(game.spaces) + ".") else view.prompt = "Operations: All done." view.actions.done = 1 @@ -1740,25 +1744,22 @@ states.turncoat = { // === CRISIS DIMENSION SCORING === function score_control(s, name, cf, vf, arg) { + log(name + ":") if (is_political_space(s)) { if (cf(arg)) { - log(name + ": Commune") add_political_vp(COMMUNE, 1) } else if (vf(arg)) { - log(name + ": Versailles") add_political_vp(VERSAILLES, 1) } else { - log(name + ": Nobody") + logi("Nobody") } } else { if (cf(arg)) { - log(name + ": Commune") add_military_vp(COMMUNE, 1) } else if (vf(arg)) { - log(name + ": Versailles") add_military_vp(VERSAILLES, 1) } else { - log(name + ": Nobody") + logi("Nobody") } } } @@ -1833,10 +1834,12 @@ states.objective_card_scoring = { function goto_objective_card_events() { if (!is_commune_control(commune_objective_space())) { + log_br() log("Removed C" + commune_objective_card()) game.red_objective = 0 } if (!is_versailles_control(versailles_objective_space())) { + log_br() log("Removed C" + versailles_objective_card()) game.blue_objective = 0 } @@ -1873,16 +1876,16 @@ states.objective_card_events = { game.red_objective = 0 game.red_fulfilled += 1 game.active = COMMUNE - log_h2(COMMUNE) - log("Played C" + c + ".") + log_br() + log("Commune Played C" + c + ".") goto_play_event(c) } if (c === versailles_objective_card()) { game.blue_objective = 0 game.blue_fulfilled += 1 game.active = VERSAILLES - log_h2(VERSAILLES) - log("Played C" + c + ".") + log_br() + log("Versailles Played C" + c + ".") goto_play_event(c) } }, @@ -2006,10 +2009,15 @@ states.final_crisis_opponent_event = { function goto_final_victory() { update_presence_and_control() - if (game.red_momentum === 3) + if (game.red_momentum === 3) { + log("Revolutionary Momentum:") add_political_vp(COMMUNE, 1) - if (game.blue_momentum === 3) - add_political_vp(VERSAILLES, 1) + } + + if (game.blue_momentum === 3) { + log("Prussian Collaboration:") + add_military_vp(VERSAILLES, 1) + } if (versailles_military_vp() > commune_military_vp()) return goto_game_over(VERSAILLES, "Versailles won!") @@ -2334,14 +2342,8 @@ function vm_move_up_to() { states.vm_switch = { prompt() { event_prompt() - for (let choice of vm_operand(1)) { - if (choice === "mont_valerien") - gen_action_space(MONT_VALERIEN) - else if (choice === "butte_montmartre") - gen_action_space(BUTTE_MONTMARTRE) - else - view.actions[choice] = 1 - } + for (let choice of vm_operand(1)) + view.actions[choice] = 1 }, place() { push_undo() @@ -2388,14 +2390,6 @@ states.vm_switch = { game.vm.choice = "paris" vm_next() }, - space(s) { - push_undo() - if (s === MONT_VALERIEN) - game.vm.choice = "mont_valerien" - if (s === BUTTE_MONTMARTRE) - game.vm.choice = "butte_montmartre" - vm_next() - }, } states.vm_increase_revolutionary_momentum = { @@ -2405,7 +2399,7 @@ states.vm_increase_revolutionary_momentum = { }, red_momentum() { push_undo() - log("Increased Revolutionary Momentum.") + log("Revolutionary Momentum.") advance_revolutionary_momentum(1) }, } @@ -2417,7 +2411,7 @@ states.vm_increase_prussian_collaboration = { }, blue_momentum() { push_undo() - log("Increased Prussian Collaboration.") + log("Prussian Collaboration.") advance_prussian_collaboration(1) }, } @@ -2905,7 +2899,7 @@ exports.setup = function (seed, scenario, options) { log_h1("Red Flag Over Paris") if (scenario === "Censorship") { - log_h2("Censorship") + log("Censorship Phase Variant.") game.censorship = 1 } @@ -3341,13 +3335,7 @@ CODE[13] = [ // Général Ernest de Cissey CODE[14] = [ // Colonel de Lochner [ vm_if, ()=>(is_versailles_control(MONT_VALERIEN)) ], - [ vm_prompt, "Use 3 OP in Mont-Valérien or Butte Montmartre." ], - [ vm_switch, ["mont_valerien","butte_montmartre"] ], - [ vm_case, "mont_valerien" ], - [ vm_ops, 3, MONT_VALERIEN ], - [ vm_case, "butte_montmartre" ], [ vm_ops, 3, BUTTE_MONTMARTRE ], - [ vm_endswitch ], [ vm_else ], [ vm_ops, 3, MONT_VALERIEN ], [ vm_endif ], |