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-rw-r--r--rules.ts22
1 files changed, 8 insertions, 14 deletions
diff --git a/rules.ts b/rules.ts
index 4eeb8db..113551f 100644
--- a/rules.ts
+++ b/rules.ts
@@ -3095,7 +3095,6 @@ function eligible_vassal(vassal: Vassal) {
}
function goto_levy_muster_vassal() {
- game.where = NOWHERE
let influence_cost = 0
if (game.active === YORK && is_event_in_play(EVENT_LANCASTER_BUCKINGHAMS_PLOT))
influence_cost += 2
@@ -4645,7 +4644,6 @@ function march_with_group_2() {
function end_march() {
// Disbanded in battle!
if (!is_lord_on_map(game.command)) {
- game.where = NOWHERE
delete game.march
spend_all_actions()
resume_command()
@@ -4978,7 +4976,6 @@ states.blocked_ford = {
},
card(c) {
play_held_event(c)
- game.where = get_lord_locale(game.command)
goto_battle()
},
pass() {
@@ -4992,7 +4989,6 @@ function goto_choose_exile() {
let here = get_lord_locale(game.command)
if (has_enemy_lord(here)) {
spend_all_actions() // end command upon any approach
- game.where = here
game.state = "choose_exile"
set_active_enemy()
} else {
@@ -5303,7 +5299,7 @@ function goto_battle() {
log_h3(`Battle at %${here}`)
game.battle = {
- where: game.where,
+ where: here,
round: 1,
step: 0,
attacker: game.active,
@@ -5874,7 +5870,6 @@ states.for_trust_not_him = {
inactive: "For trust not him \u2014 Select Lord",
prompt() {
let done = true
- game.where = NOWHERE
view.prompt = "Select a friendly lord"
for (let lord of all_lancaster_lords) {
if (is_lancaster_lord(lord) && get_lord_locale(lord) === game.battle.where) {
@@ -7288,7 +7283,7 @@ function goto_play_talbot_to_the_rescue() {
// === DEATH CHECK EVENT: WARDEN OF THE MARCHES ===
function can_play_warden_of_the_marches() {
- // TOOD : Maybe a bug with blocked ford/exile ?
+ // TODO : Maybe a bug with blocked ford/exile ?
let can_play = false
for (let loc of all_locales) {
if (is_friendly_locale(loc) && is_north(loc) && loc !== game.battle.where) {
@@ -7299,7 +7294,7 @@ function can_play_warden_of_the_marches() {
return false
}
// if blocked ford then flee
- if (is_north(game.where))
+ if (is_north(game.where)) // XXX BLOCKED FORD?
return true
// if battle
if (is_north(game.battle.where))
@@ -7370,7 +7365,6 @@ function end_warden_of_the_marches() {
function goto_battle_aftermath() {
set_active(game.battle.attacker)
- game.where = NOWHERE
// Routed Vassals get disbanded
for (let lord of all_lords) {
@@ -7389,7 +7383,6 @@ function goto_battle_aftermath() {
// Recovery
spend_all_actions()
- game.where = NOWHERE
delete game.battle
game.flags.bloody = 0
end_march()
@@ -7539,7 +7532,6 @@ states.feed_lord_shared = {
function end_feed() {
pop_state()
- game.where = NOWHERE
// TODO: clean up transitions for End Command -> Feed and Disembark -> Feed
if (game.state !== "disembark")
goto_remove_markers()
@@ -9721,7 +9713,9 @@ states.naval_blockade = {
use_port_supply(game.where, get_port_supply_amount(game.where))
}
if (game.what === "sail") {
- do_sail(game.where)
+ let to = game.where
+ game.where = NOWHERE
+ do_sail(to)
}
}
else {
@@ -10198,7 +10192,6 @@ function goto_warwicks_propaganda() {
if (can_play) {
game.state = "warwicks_propaganda"
game.event_propaganda = []
- game.where = NOWHERE
game.count = 0
} else {
end_immediate_event()
@@ -10713,8 +10706,8 @@ states.tax_collectors = {
states.tax_collectors_lord = {
inactive: "Tax Collectors",
prompt() {
- view.prompt = "Tax: Select the location to tax for double."
if (game.where === NOWHERE) {
+ view.prompt = "Tax: Select the location to tax for double."
for (let loc of search_tax([], get_lord_locale(game.who), game.who))
gen_action_locale(loc)
} else {
@@ -10752,6 +10745,7 @@ states.tax_collectors_lord = {
}
function end_tax_collectors_lord() {
+ game.where = NOWHERE
game.who = NOBODY
game.state = "tax_collectors"
}