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-rw-r--r--rules.ts48
1 files changed, 30 insertions, 18 deletions
diff --git a/rules.ts b/rules.ts
index b13b336..54ffaeb 100644
--- a/rules.ts
+++ b/rules.ts
@@ -494,6 +494,14 @@ function is_lieutenant(lord: Lord) {
}
}
+function get_lord_seat(lord: Lord): Locale {
+ return data.lords[lord].seat
+}
+
+function get_vassal_seat(v: Vassal): Locale {
+ return data.vassals[v].seat
+}
+
// from !node tools/gendata.js
function is_seaport(x: Locale) { return x === 1 || (x >= 5 && x <= 6) || (x >= 14 && x <= 15) || x === 17 || (x >= 19 && x <= 22) || x === 24 || x === 26 || x === 35 || x === 37 || x === 51 || (x >= 56 && x <= 57) }
function is_port_1(x: Locale) { return x === 1 || x === 35 || x === 37 || (x >= 56 && x <= 57) }
@@ -2826,15 +2834,18 @@ function can_lord_muster(lord: Lord) {
function has_locale_to_muster(lord: Lord) {
// Can muster at own seat without enemy lord.
- if (!has_enemy_lord(data.lords[lord].seat))
- if (is_move_allowed(lord, data.lords[lord].seat))
+ let seat = get_lord_seat(lord)
+ if (!has_enemy_lord(seat))
+ if (is_move_allowed(lord, seat))
return true
// Else, can muster at any friendly seat (of a friendly lord who is also in play)
- for (let other of all_friendly_lords())
- if (is_lord_in_play(other) && is_friendly_locale(data.lords[other].seat))
- if (is_move_allowed(lord, data.lords[other].seat))
+ for (let other of all_friendly_lords()) {
+ let other_seat = get_lord_seat(other)
+ if (is_lord_in_play(other) && is_friendly_locale(other_seat))
+ if (is_move_allowed(lord, other_seat))
return true
+ }
// Tough luck!
return false
@@ -3083,7 +3094,7 @@ function do_levy_ship() {
function chamberlains_eligible_levy(loc: Locale) {
if (lord_has_capability(game.command, AOW_LANCASTER_CHAMBERLAINS)) {
for (let vassal of all_vassals)
- if (is_vassal_mustered_with(vassal, game.command) && loc === data.vassals[vassal].seat)
+ if (is_vassal_mustered_with(vassal, game.command) && loc === get_vassal_seat(vassal))
return true
}
return false
@@ -3161,7 +3172,7 @@ states.levy_lord_at_seat = {
prompt() {
view.prompt = `Levy Lord: Choose a stronghold for ${lord_name[game.who]}.`
let found = false
- let seat = data.lords[game.who].seat
+ let seat = get_lord_seat(game.who)
if (!has_enemy_lord(seat) && is_move_allowed(game.who, seat)) {
gen_action_locale(seat)
found = true
@@ -3169,9 +3180,10 @@ states.levy_lord_at_seat = {
if (!found) {
for (let lord of all_friendly_lords()) {
- if ((is_lord_on_map(lord) || is_lord_on_calendar(lord)) && is_friendly_locale(data.lords[lord].seat)) {
- if (is_move_allowed(game.who, data.lords[lord].seat))
- gen_action_locale(data.lords[lord].seat)
+ let seat = get_lord_seat(lord)
+ if ((is_lord_on_map(lord) || is_lord_on_calendar(lord)) && is_friendly_locale(seat)) {
+ if (is_move_allowed(game.who, seat))
+ gen_action_locale(seat)
}
}
}
@@ -3206,12 +3218,12 @@ function can_levy_vassal(vassal: Vassal) {
return false
}
if (
- !is_friendly_locale(data.vassals[vassal].seat) &&
+ !is_friendly_locale(get_vassal_seat(vassal)) &&
(game.command !== LORD_HENRY_TUDOR || !is_event_in_play(EVENT_LANCASTER_MARGARET_BEAUFORT))
) {
return false
}
- if (!is_friendly_locale(data.vassals[vassal].seat))
+ if (!is_friendly_locale(get_vassal_seat(vassal)))
return false
if (
game.active === LANCASTER &&
@@ -3799,7 +3811,7 @@ function command_has_harbingers() {
function chamberlains_eligible_supply(source: Locale) {
if (lord_has_capability(game.command, AOW_LANCASTER_CHAMBERLAINS)) {
for (let vassal of all_vassals)
- if (is_vassal_mustered_with(vassal, game.command) && source === data.vassals[vassal].seat)
+ if (is_vassal_mustered_with(vassal, game.command) && source === get_vassal_seat(vassal))
return true
}
return false
@@ -3808,7 +3820,7 @@ function chamberlains_eligible_supply(source: Locale) {
function quartermasters_eligible_supply(source: Locale) {
if (lord_has_capability(game.command, AOW_LANCASTER_QUARTERMASTERS)) {
for (let vassal of all_vassals)
- if (is_vassal_mustered_with(vassal, game.command) && source === data.vassals[vassal].seat)
+ if (is_vassal_mustered_with(vassal, game.command) && source === get_vassal_seat(vassal))
return true
}
return false
@@ -4260,13 +4272,13 @@ function can_tax_at(here: Locale, lord: Lord) {
return true
// Own seat
- if (here === data.lords[lord].seat)
+ if (here === get_lord_seat(lord))
return true
// vassal seats
for (let vassal of all_vassals)
if (is_vassal_mustered_with(vassal, lord))
- if (here === data.vassals[vassal].seat)
+ if (here === get_vassal_seat(vassal))
return true
}
return false
@@ -4367,7 +4379,7 @@ states.tax = {
locale(loc) {
game.where = loc
// TODO: naval blockade if only reachable by sea
- if (loc === data.lords[game.command].seat) {
+ if (loc === get_lord_seat(game.command)) {
do_tax(game.command, game.where, 1)
end_tax()
}
@@ -11453,7 +11465,7 @@ states.tax_collectors_lord = {
locale(loc) {
game.where = loc
// TODO: naval blockade if only reachable by sea
- if (loc === data.lords[game.who].seat) {
+ if (loc === get_lord_seat(game.who)) {
do_tax(game.who, game.where, 2)
end_tax_collectors_lord()
}