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-rw-r--r--rules.ts61
1 files changed, 26 insertions, 35 deletions
diff --git a/rules.ts b/rules.ts
index 263e25c..a9e127c 100644
--- a/rules.ts
+++ b/rules.ts
@@ -4262,45 +4262,42 @@ states.tax = {
inactive: "Tax",
prompt() {
if (game.where === NOWHERE) {
- view.prompt = "Tax: Select the location to tax."
+ view.prompt = "Tax: Select a Stronghold to Tax."
for (let loc of search_tax([], get_lord_locale(game.command), game.command))
gen_action_locale(loc)
} else {
- view.prompt = `Tax: Attempting to tax ${data.locales[game.where].name}. `
+ view.prompt = `Tax: Attempt to Tax ${data.locales[game.where].name}. `
prompt_influence_check()
}
},
locale(loc) {
game.where = loc
+ // TODO: naval blockade if only reachable by sea
if (loc === data.lords[game.command].seat) {
- // Auto succeed without influence check at Lords seat.
- deplete_locale(game.where)
-
- log(`Taxed automatically successful at %${game.where}.`)
- add_lord_assets(game.command, COIN, get_tax_amount(game.where, game.command))
+ do_tax(game.command, game.where, 1)
end_tax()
}
-
- // TODO: naval blockade
},
spend1: add_influence_check_modifier_1,
spend3: add_influence_check_modifier_2,
check() {
let results = do_influence_check()
- logi(`Tax : ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`)
-
- if (results.success) {
- deplete_locale(game.where)
-
- log(`Taxed %${game.where}.`)
- add_lord_assets(game.command, COIN, get_tax_amount(game.where, game.command))
- } else {
- log(`Tax of %${game.where} failed.`)
- }
+ end_influence_check()
+ if (results.success)
+ do_tax(game.command, game.where, 1)
+ else
+ log(`Tax %${game.where} failed.`)
end_tax()
},
}
+function do_tax(where, who, mul) {
+ let amount = get_tax_amount(where, who) * mul
+ log(`Tax %${where} for ${mul} Coin.`)
+ add_lord_assets(who, COIN, amount)
+ deplete_locale(where)
+}
+
// === 4.6.4 ACTION: PARLEY ===
function can_parley_at(loc: Locale) {
@@ -10649,40 +10646,34 @@ states.tax_collectors_lord = {
inactive: "Tax Collectors",
prompt() {
if (game.where === NOWHERE) {
- view.prompt = "Tax: Select the location to tax for double."
+ view.prompt = "Tax Collectors: Select a Stronghold to Tax."
for (let loc of search_tax([], get_lord_locale(game.who), game.who))
gen_action_locale(loc)
} else {
- view.prompt = `Tax: Attempting to tax ${data.locales[game.where].name}. `
+ view.prompt = `Tax Collectors: Attempt to Tax ${data.locales[game.where].name}. `
prompt_influence_check()
}
},
locale(loc) {
game.where = loc
+ // TODO: naval blockade if only reachable by sea
if (loc === data.lords[game.who].seat) {
- // Auto succeed without influence check at Lords seat.
- deplete_locale(game.where)
-
- log(`Taxed %${game.where}.`)
- add_lord_assets(game.who, COIN, get_tax_amount(game.where, game.who) * 2)
+ do_tax(game.where, game.who, 2)
end_tax_collectors_lord()
}
- // TODO: naval blockade
},
spend1: add_influence_check_modifier_1,
spend3: add_influence_check_modifier_2,
check() {
let results = do_influence_check()
- logi(`Tax : ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`)
+ logi(`Tax: ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`)
+ end_influence_check()
- if (results.success) {
- deplete_locale(game.where)
- log(`Taxed %${game.where}.`)
- add_lord_assets(game.who, COIN, get_tax_amount(game.where, game.who) * 2)
- } else {
- log(`Tax of %${game.where} failed.`)
+ if (results.success)
+ do_tax(game.where, game.who, 2)
+ else
+ log(`Tax %${game.where} failed.`)
- }
end_tax_collectors_lord()
},
}