diff options
Diffstat (limited to 'rules.ts')
-rw-r--r-- | rules.ts | 138 |
1 files changed, 74 insertions, 64 deletions
@@ -7100,7 +7100,6 @@ function end_death_or_disband() { } function prompt_held_event_at_death_check() { - // both attacker and defender events if (game.active === LANCASTER) { if (can_play_escape_ship()) gen_action_card_if_held(EVENT_LANCASTER_ESCAPE_SHIP) @@ -7202,12 +7201,12 @@ function can_escape_at(here: Locale) { return true if (game.active === LANCASTER && has_favourl_marker(here) && is_seaport(here)) return true - if (search_escape_route(here)) + if (search_escape_ship(here)) return true return false } -function search_escape_route(start: Locale) { +function search_escape_ship(start: Locale) { search_seen.fill(0) search_seen[start] = 1 let queue = [start] @@ -7241,20 +7240,21 @@ states.escape_ship = { inactive: `Escape ship`, prompt() { view.prompt = "Escape Ship: Your lords go to Exile." + for (let lord of game.battle.fled) + gen_action_lord(lord) + for (let lord of game.battle.routed) + gen_action_lord(lord) view.actions.done = 1 }, + lord(lord) { + push_undo() + log(`${lord_name[lord]} went to exile.`) + exile_lord(lord) + set_delete(game.battle.fled, lord) + set_delete(game.battle.routed, lord) + }, done() { push_undo() - for (let lord of game.battle.fled) { - log(`${lord_name[lord]} went to exile.`) - exile_lord(lord) - set_delete(game.battle.fled, lord) - } - for (let lord of game.battle.routed) { - log(`${lord_name[lord]} went to exile.`) - exile_lord(lord) - set_delete(game.battle.routed, lord) - } game.state = "death_check" }, } @@ -7262,82 +7262,93 @@ states.escape_ship = { // === DEATH CHECK EVENT: TALBOT TO THE RESCUE === function can_play_talbot_to_the_rescue() { + // TODO: has any friendly routed lords return true } function goto_play_talbot_to_the_rescue() { - throw "TODO" + game.state = "talbot_to_the_rescue" +} + +states.talbot_to_the_rescue = { + inactive: "Talbot to the Rescue", + prompt() { + view.prompt = "Talbot to the Rescue: Disband any Routed Lancastrians instead of rolling for Death." + for (let lord of game.battle.routed) + gen_action_lord(lord) + view.actions.done = 1 + }, + lord(lord) { + push_undo() + log(`${lord_name[lord]} disbanded.`) + disband_lord(lord) + set_delete(game.battle.routed, lord) + }, + done() { + push_undo() + game.state = "death_check" + }, } // === DEATH CHECK EVENT: WARDEN OF THE MARCHES === function can_play_warden_of_the_marches() { - // TODO : Maybe a bug with blocked ford/exile ? - let can_play = false - for (let loc of all_locales) { - if (is_friendly_locale(loc) && is_north(loc) && loc !== game.battle.where) { - can_play = true - } - } - if (!can_play) { - return false + // TODO: has any friendly routed lords + // TODO: blocked ford? + if (is_north(game.battle.where)) { + for (let loc of all_locales) + if (is_north(loc) && loc !== game.battle.where && is_friendly_locale(loc)) + return true } - // if blocked ford then flee - if (is_north(game.where)) // XXX BLOCKED FORD? - return true - // if battle - if (is_north(game.battle.where)) - return true return false } function goto_play_warden_of_the_marches() { - push_undo() game.state = "warden_of_the_marches" + game.where = NOWHERE } states.warden_of_the_marches = { inactive: "Warden of the Marches", prompt() { - let done = true - view.prompt = "Warden of the Marches: Select a friendly locale in the North to move routed lords there" - for (let loc of all_locales) { - if (is_friendly_locale(loc) && is_north(loc) && loc !== game.battle.where) { - done = false - gen_action_locale(loc) - } - } - if (done) { + if (game.where === NOWHERE) { + view.prompt = "Warden of the Marches: Move any Routed Lancastrians to a Friendly Stronghold in the North." + for (let loc of all_locales) + if (is_north(loc) && loc !== game.battle.where && is_friendly_locale(loc)) + gen_action_locale(loc) + } else { + for (let lord of game.battle.routed) + gen_action_lord(lord) view.actions.done = 1 } }, locale(loc) { push_undo() - for (let lord of all_lancaster_lords) { - if (get_lord_locale(lord) === game.battle.where) { - set_lord_locale(lord, loc) - if (!lord_has_unrouted_troops(lord)) { - disband_lord(lord, false) - } - else { - set_lord_forces(lord, RETINUE, 1) - } - for (let x of all_force_types) { - set_lord_forces(lord, x, 0) - if (get_lord_routed_forces(lord, x) > 0) { - set_lord_routed_forces(lord, x, 0) - } - } - for_each_vassal_with_lord(lord, v => { - if (set_has(game.battle.routed_vassals, v)) { - array_remove(game.battle.routed_vassals, v) - disband_vassal(v) - } - }) + game.where = loc + }, + lord(lord) { + push_undo() + logi(`Moved lord to ${data.locales[game.where].name}`) + + // TODO: move this stuff to somewhere common? + set_lord_locale(lord, game.where) + if (!lord_has_unrouted_troops(lord)) { + disband_lord(lord, false) + } else { + set_lord_forces(lord, RETINUE, 1) + } + for (let x of all_force_types) { + set_lord_forces(lord, x, 0) + if (get_lord_routed_forces(lord, x) > 0) { + set_lord_routed_forces(lord, x, 0) } } - logi(`Moved to ${data.locales[loc].name}`) - end_warden_of_the_marches() + for_each_vassal_with_lord(lord, v => { + if (set_has(game.battle.routed_vassals, v)) { + array_remove(game.battle.routed_vassals, v) + disband_vassal(v) + } + }) }, done() { end_warden_of_the_marches() @@ -7345,8 +7356,7 @@ states.warden_of_the_marches = { } function end_warden_of_the_marches() { - game.flags.warden_of_the_marches = 1 - game.who = NOBODY + game.where = NOWHERE game.state = "death_check" } |