diff options
Diffstat (limited to 'rules.ts')
-rw-r--r-- | rules.ts | 204 |
1 files changed, 117 insertions, 87 deletions
@@ -2639,6 +2639,17 @@ function disband_lord(lord: Lord, permanently = false) { }) } +function exile_lord(lord: Lord) { + log("Exiled L" + lord) + disband_lord(lord, false) + if (lord_has_capability(lord, AOW_YORK_ENGLAND_IS_MY_HOME)) { + logcap(AOW_YORK_ENGLAND_IS_MY_HOME) + set_lord_calendar(lord, current_turn() + 1) + } else { + set_lord_in_exile(lord) + } +} + // === 3.3.1 MUSTER EXILES === function goto_muster_exiles() { @@ -4080,7 +4091,7 @@ function do_sail(to: Locale) { if (is_seaport(to) && has_enemy_lord(to)) goto_confirm_approach_sail() else - resume_command() + end_sail() } function fail_sail() { @@ -4088,7 +4099,7 @@ function fail_sail() { spend_action(1) else spend_all_actions() - resume_command() + end_sail() } function goto_confirm_approach_sail() { @@ -4105,10 +4116,20 @@ states.confirm_approach_sail = { view.actions.approach = 1 }, approach() { - goto_choose_exile_from_sail() + goto_choose_exile() }, } +function end_sail() { + // Disbanded in battle! + if (!is_lord_on_map(game.command)) { + clear_flag(FLAG_MARCH_TO_PORT) + clear_flag(FLAG_SAIL_TO_PORT) + spend_all_actions() + } + resume_command() +} + // === 4.6.2 ACTION: FORAGE === function can_action_forage() { @@ -4722,19 +4743,21 @@ function march_with_group_2() { log(`Marched to %${to}${format_group_move()}.`) - for (let lord of game.group) { + for (let lord of game.group) set_lord_locale(lord, to) - // Note: We flag the lords moved and levy burgundians after king's parley and parliament's truce have resolved. - // See end_kings_parley. - } + + // Note: We flag the lords moved and levy burgundians after king's parley and parliament's truce have resolved. + // See end_kings_parley + // See end_parliaments_truce goto_march_confirm() } function end_march() { + delete game.march + // Disbanded in battle! if (!is_lord_on_map(game.command)) { - delete game.march clear_flag(FLAG_MARCH_TO_PORT) clear_flag(FLAG_SAIL_TO_PORT) spend_all_actions() @@ -4742,14 +4765,6 @@ function end_march() { return } - let here = get_lord_locale(game.command) - if (is_seaport(here)) - set_flag(FLAG_MARCH_TO_PORT) - else - clear_flag(FLAG_MARCH_TO_PORT) - clear_flag(FLAG_SAIL_TO_PORT) - - delete game.march resume_command() } @@ -5073,6 +5088,14 @@ function end_parliaments_truce() { levy_burgundians(lord) } + // And set marching flags here too. + let here = get_lord_locale(game.command) + if (is_seaport(here)) + set_flag(FLAG_MARCH_TO_PORT) + else + clear_flag(FLAG_MARCH_TO_PORT) + clear_flag(FLAG_SAIL_TO_PORT) + goto_blocked_ford() } @@ -5126,37 +5149,10 @@ function goto_choose_exile() { game.state = "choose_exile" set_active_enemy() } else { - end_march() - } -} - -function goto_choose_exile_from_sail() { - spend_all_actions() // end command upon any approach - game.state = "choose_exile_from_sail" - set_active_enemy() -} - -function end_choose_exile() { - if (has_friendly_lord(get_lord_locale(game.command))) { - // still some lords not exiled to fight. - set_active_enemy() - goto_battle() - } else { - // no one left, goto finish marching. - set_active_enemy() - end_march() - } -} - -function end_choose_exile_from_sail() { - if (has_friendly_lord(get_lord_locale(game.command))) { - // still some lords not exiled to fight. - set_active_enemy() - goto_battle() - } else { - // no one left, goto finish sailing. - set_active_enemy() - resume_command() + if (game.march) + end_march() + else + end_sail() } } @@ -5171,46 +5167,24 @@ states.choose_exile = { }, lord(lord) { push_undo() - // TODO: give up assets as if spoils? - exile_lord(lord) - }, - done() { - end_choose_exile() - }, -} - -states.choose_exile_from_sail = { - inactive: "Exiles", - prompt() { - view.prompt = "Select Lords to go into Exile." - for_each_friendly_lord_in_locale(get_lord_locale(game.command), lord => { - gen_action_lord(lord) - }) - view.actions.done = 1 - }, - lord(lord) { - push_undo() - // TODO: give up assets as if spoils? + add_spoils(PROV, get_lord_assets(lord, PROV)) + add_spoils(CART, get_lord_assets(lord, CART)) exile_lord(lord) }, done() { - end_choose_exile_from_sail() + set_active_enemy() + goto_exile_spoils() }, } -function exile_lord(lord: Lord) { - if (lord_has_capability(lord, AOW_YORK_ENGLAND_IS_MY_HOME)) { - disband_lord(lord, false) - set_lord_calendar(lord, current_turn() + 1) - } else { - set_lord_in_exile(lord) - disband_lord(lord, false) - } -} - // === 4.3.5 APPROACH - SPOILS AFTER CHOOSING EXILE === -// TODO: spoils after choosing exile +function log_spoils() { + if (game.spoils[PROV] > 0) + logi(game.spoils[PROV] + " Provender") + if (game.spoils[CART] > 0) + logi(game.spoils[CART] + " Cart") +} function has_any_spoils() { return game.spoils && game.spoils[PROV] + game.spoils[COIN] + game.spoils[CART] + game.spoils[SHIP] > 0 @@ -5254,6 +5228,65 @@ function take_spoils(type: Asset) { game.who = NOBODY } +function goto_exile_spoils() { + if (has_any_spoils()) { + log_h4("Spoils") + log_spoils() + game.state = "exile_spoils" + game.who = find_lone_friendly_lord_at(get_lord_locale(game.command)) + } else { + end_exile_spoils() + } +} + +function end_exile_spoils() { + game.who = NOBODY + delete game.spoils + if (has_enemy_lord(get_lord_locale(game.command))) { + // still some lords not exiled to fight. + goto_battle() + } else { + // no one left, goto finish marching. + if (game.march) + end_march() + else + end_sail() + } +} + +states.exile_spoils = { + inactive: "Spoils", + prompt() { + if (has_any_spoils()) { + view.prompt = "Spoils: Divide " + list_spoils() + "." + let here = get_lord_locale(game.command) + for (let lord of all_friendly_lords()) + if (get_lord_locale(lord) === here) + prompt_select_lord(lord) + if (game.who !== NOBODY) + prompt_spoils() + } else { + view.prompt = "Spoils: All done." + view.actions.end_spoils = 1 + } + }, + lord: action_select_lord, + + take_prov() { + push_undo_without_who() + take_spoils(PROV) + }, + + take_cart() { + push_undo_without_who() + take_spoils(CART) + }, + + end_spoils() { + end_exile_spoils() + }, +} + // === 4.4 BATTLE === /* @@ -7308,13 +7341,6 @@ states.battle_losses = { // === 4.4.3 ENDING THE BATTLE: SPOILS === -function log_spoils() { - if (game.spoils[PROV] > 0) - logi(game.spoils[PROV] + " Provender") - if (game.spoils[CART] > 0) - logi(game.spoils[CART] + " Cart") -} - function calculate_spoils() { let n_prov = 0 let n_cart = 0 @@ -7742,7 +7768,11 @@ function goto_battle_aftermath() { // Recovery spend_all_actions() delete game.battle - end_march() + + if (game.march) + end_march() + else + end_sail() } // === 4.7 FEED === |