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-rw-r--r--rules.ts34
1 files changed, 1 insertions, 33 deletions
diff --git a/rules.ts b/rules.ts
index 7260da1..2dfb703 100644
--- a/rules.ts
+++ b/rules.ts
@@ -11,8 +11,6 @@
// TODO check all game.count uses
// TODO check all game.who uses
-// TODO: game.battle.routed to also include lords in game.battle.fled
-
/*
TODO
NAVAL BLOCKADE - Tax and Tax Collectors
@@ -6266,6 +6264,7 @@ states.flee_battle = {
lord(lord) {
push_undo()
log(`${lord_name[lord]} Fled the battle of %${game.battle.where}.`)
+ set_add(game.battle.routed, lord)
set_add(game.battle.fled, lord)
remove_lord_from_battle(lord)
},
@@ -7025,9 +7024,6 @@ function end_battle() {
}
function has_defeated_lords() {
- for (let lord of game.battle.fled)
- if (is_friendly_lord(lord))
- return true
for (let lord of game.battle.routed)
if (is_friendly_lord(lord))
return true
@@ -7041,9 +7037,6 @@ function goto_battle_influence() {
set_active_loser()
let influence = 0
- for (let lord of game.battle.fled)
- if (is_friendly_lord(lord))
- influence += data.lords[lord].influence + count_vassals_with_lord(lord)
for (let lord of game.battle.routed)
if (is_friendly_lord(lord))
influence += data.lords[lord].influence + count_vassals_with_lord(lord)
@@ -7159,13 +7152,6 @@ function calculate_spoils() {
if (has_favour_in_locale(game.battle.loser, game.battle.where))
return
- for (let lord of game.battle.fled) {
- if (is_enemy_lord(lord)) {
- n_prov += get_lord_assets(lord, PROV)
- n_cart += get_lord_assets(lord, CART)
- }
- }
-
for (let lord of game.battle.routed) {
if (is_enemy_lord(lord)) {
n_prov += get_lord_assets(lord, PROV)
@@ -7319,12 +7305,6 @@ states.death_check = {
prompt_held_event_at_death_check()
let done = true
- for (let lord of game.battle.fled) {
- if (is_friendly_lord(lord)) {
- gen_action_lord(lord)
- done = false
- }
- }
for (let lord of game.battle.routed) {
if (is_friendly_lord(lord)) {
gen_action_lord(lord)
@@ -7371,20 +7351,12 @@ states.bloody_thou_art = {
view.prompt = "Bloody thou art: All Routed Lancastrian Lords Die."
let done = true
- for (let lord of game.battle.fled) {
- if (is_friendly_lord(lord)) {
- gen_action_lord(lord)
- done = false
- }
- }
for (let lord of game.battle.routed) {
if (is_friendly_lord(lord)) {
gen_action_lord(lord)
done = false
}
}
-
-
if (done)
view.actions.done = 1
},
@@ -7448,8 +7420,6 @@ states.escape_ship = {
inactive: `Escape ship`,
prompt() {
view.prompt = "Escape Ship: Your lords go to Exile."
- for (let lord of game.battle.fled)
- gen_action_lord(lord)
for (let lord of game.battle.routed)
gen_action_lord(lord)
view.actions.done = 1
@@ -7482,8 +7452,6 @@ states.talbot_to_the_rescue = {
inactive: "Talbot to the Rescue",
prompt() {
view.prompt = "Talbot to the Rescue: Disband any Routed Lancastrians instead of rolling for Death."
- for (let lord of game.battle.fled)
- gen_action_lord(lord)
for (let lord of game.battle.routed)
gen_action_lord(lord)
view.actions.done = 1