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-rw-r--r--rules.ts79
1 files changed, 33 insertions, 46 deletions
diff --git a/rules.ts b/rules.ts
index 9ff5bc7..f06fe80 100644
--- a/rules.ts
+++ b/rules.ts
@@ -255,7 +255,6 @@ interface State {
end_discard?(): void,
end_feed?(): void,
end_muster?(): void,
- end_pay?(): void,
end_spoils?(): void,
roll?(): void,
@@ -1629,12 +1628,6 @@ function disband_vassal(vassal: Vassal) {
}
}
-function pay_vassal(vassal: Vassal) {
- reduce_influence(1)
- log("Pay V" + vassal + ".")
- set_vassal_lord_and_service(vassal, get_vassal_lord(vassal), current_turn() + 1)
-}
-
function rout_vassal(_lord: Lord, vassal: Vassal) {
set_add(game.battle.routed_vassals, vassal)
}
@@ -2197,10 +2190,7 @@ function discard_card_event(c: Card) {
}
function goto_levy_arts_of_war_first() {
- if (game.active === YORK)
- log_h2_active("Arts of War - York")
- else
- log_h2_active("Arts of War - Lancaster")
+ log_h2_active("Arts of War - " + game.active)
game.state = "levy_arts_of_war_first"
game.arts_of_war = draw_two_cards()
}
@@ -2258,10 +2248,7 @@ function end_levy_arts_of_war_first() {
// === 3.1 LEVY: ARTS OF WAR ===
function goto_levy_arts_of_war() {
- if (game.active === YORK)
- log_h2_active("Arts of War - York")
- else
- log_h2_active("Arts of War - Lancaster")
+ log_h2_active("Arts of War - " + game.active)
game.arts_of_war = draw_two_cards()
resume_levy_arts_of_war()
}
@@ -2331,13 +2318,24 @@ function end_levy_arts_of_war() {
set_active_enemy()
if (game.active === P2)
goto_levy_arts_of_war()
- else {
- log_h2_common("Pay")
- goto_pay_troops()
- }
+ else
+ goto_pay()
+}
+
+// === 3.2 LEVY: PAY TROOPS ===
+
+function goto_pay() {
+ log_h2_active("Pay - " + game.active)
+ goto_pay_troops()
}
-// === 3.2 LEVY: PAY ===
+function end_pay() {
+ set_active_enemy()
+ if (game.active === P2)
+ goto_pay()
+ else
+ goto_muster_exiles()
+}
function reset_unpaid_lords(here: Locale) {
for (let lord of all_friendly_lords()) {
@@ -2419,7 +2417,7 @@ states.pay_troops = {
// All done!
if (done) {
view.prompt = "Pay Troops: All done."
- view.actions.end_pay = 1
+ view.actions.done = 1
}
},
coin(lord) {
@@ -2441,7 +2439,7 @@ states.pay_troops = {
game.state = "pay_troops_disband"
}
},
- end_pay() {
+ done() {
end_pay_troops()
},
}
@@ -2502,11 +2500,7 @@ states.pay_troops_disband = {
function end_pay_troops() {
game.who = NOBODY
- set_active_enemy()
- if (game.active === P2) {
- goto_pay_troops()
- } else
- goto_pay_lords()
+ goto_pay_lords()
}
// === 3.2.1 PILLAGE ===
@@ -2560,6 +2554,7 @@ function goto_pay_lords() {
}
if (has_friendly_lord_who_must_pay_troops()) {
+ log_h3("Pay Lords:")
game.count = 0
game.who = NOBODY
game.state = "pay_lords"
@@ -2569,12 +2564,7 @@ function goto_pay_lords() {
}
function end_pay_lords() {
- set_active_enemy()
-
- if (game.active === P2)
- goto_pay_lords()
- else
- goto_pay_vassals()
+ goto_pay_vassals()
}
function count_pay_lord_influence_cost() {
@@ -2651,6 +2641,7 @@ function goto_pay_vassals() {
is_vassal_mustered_with_friendly_lord(v) &&
get_vassal_service(v) === current_turn()
) {
+ log_h3("Pay Vassals:")
game.state = "pay_vassals"
game.vassal = NOVASSAL
return
@@ -2661,13 +2652,7 @@ function goto_pay_vassals() {
}
function end_pay_vassals() {
- set_active_enemy()
-
- if (game.active === P1) {
- goto_muster_exiles()
- } else {
- goto_pay_vassals()
- }
+ end_pay()
}
function count_pay_vassals_influence_cost() {
@@ -2678,6 +2663,12 @@ function count_pay_vassals_influence_cost() {
return n
}
+function pay_vassal(vassal: Vassal) {
+ reduce_influence(1)
+ log("Pay V" + vassal + ".")
+ set_vassal_lord_and_service(vassal, get_vassal_lord(vassal), current_turn() + 1)
+}
+
states.pay_vassals = {
inactive: "Pay Vassals",
prompt() {
@@ -2969,10 +2960,7 @@ function goto_muster() {
if (game.active === YORK)
game.levy_flags.loyalty_and_trust = 1
- if (game.active === YORK)
- log_h2_active("Muster - York")
- else
- log_h2_active("Muster - Lancaster")
+ log_h2_active("Muster - " + game.active)
game.state = "muster"
}
@@ -10719,12 +10707,11 @@ states.we_done_deeds_of_charity = {
prov(lord) {
push_undo()
increase_york_influence(1)
+ logcap(AOW_YORK_WE_DONE_DEEDS_OF_CHARITY)
add_lord_assets(lord, PROV, -1)
game.count--
},
done() {
- logi(`${AOW_YORK_WE_DONE_DEEDS_OF_CHARITY}`)
- log("York paid " + game.count + " provender to add " + game.count + " Influence Points")
game.count = 0
// TODO: who should disembark first?