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-rw-r--r--rules.ts199
1 files changed, 91 insertions, 108 deletions
diff --git a/rules.ts b/rules.ts
index 4335f4d..510c586 100644
--- a/rules.ts
+++ b/rules.ts
@@ -7,14 +7,6 @@
report in better place
AOW_YORK_FINAL_CHARGE
- streamline pay
- pay troops -> lords -> vassals -> done
-
- manual french war loans
-
- Review all undo steps.
- Review all states for needless pauses.
- Review all states for adding extra pauses to prevent loss of control.
Review all who = NOBODY etc resets
*/
@@ -246,6 +238,7 @@ interface State {
end_command?(): void,
end_feed?(): void,
end_muster?(): void,
+ end_pay?(): void,
end_spoils?(): void,
roll?(): void,
@@ -2415,11 +2408,20 @@ function goto_pay_troops() {
}
set_lord_unfed(lord, n)
}
+ resume_pay_troops()
+}
+
+function resume_pay_troops() {
+ game.who = NOBODY
game.state = "pay_troops"
+ for (let lord of all_friendly_lords())
+ if (is_lord_unfed(lord))
+ return
+ goto_pay_lords()
}
states.pay_troops = {
- inactive: "Pay Troops",
+ inactive: "Pay",
prompt() {
view.prompt = "Pay Troops."
let done = true
@@ -2471,13 +2473,14 @@ states.pay_troops = {
// All done!
if (done) {
- view.prompt = "Pay Troops: All done."
- view.actions.done = 1
+ throw "IMPOSSIBLE"
}
},
coin(lord) {
+ push_undo()
add_lord_assets(lord, COIN, -1)
pay_lord(lord)
+ resume_pay_troops()
},
lord(lord) {
push_undo()
@@ -2492,14 +2495,10 @@ states.pay_troops = {
game.state = "pay_troops_disband"
}
},
- done() {
- push_undo()
- end_pay_troops()
- },
}
states.pay_troops_shared = {
- inactive: "Pay Troops",
+ inactive: "Pay",
prompt() {
view.prompt = `Pay Troops: Pay ${lord_name[game.who]}'s troops with shared coin.`
let loc = get_lord_locale(game.who)
@@ -2519,14 +2518,12 @@ states.pay_troops_shared = {
}
function resume_pay_troops_shared() {
- if (!is_lord_unfed(game.who) || !can_pay_from_shared(game.who, 1)) {
- game.who = NOBODY
- game.state = "pay_troops"
- }
+ if (!is_lord_unfed(game.who) || !can_pay_from_shared(game.who, 1))
+ resume_pay_troops()
}
states.pay_troops_pillage = {
- inactive: "Pay Troops",
+ inactive: "Pay",
prompt() {
let here = get_lord_locale(game.who)
view.prompt = `Pay Troops: Pillage ${locale_name[here]} with ${lord_name[game.who]}.`
@@ -2534,29 +2531,22 @@ states.pay_troops_pillage = {
},
pillage() {
do_pillage(game.who)
- game.who = NOBODY
- game.state = "pay_troops"
+ resume_pay_troops()
},
}
states.pay_troops_disband = {
- inactive: "Pay Troops",
+ inactive: "Pay",
prompt() {
view.prompt = `Pay Troops: Disband ${lord_name[game.who]}.`
view.actions.disband = 1
},
disband() {
do_pillage_disband(game.who)
- game.who = NOBODY
- game.state = "pay_troops"
+ resume_pay_troops()
},
}
-function end_pay_troops() {
- game.who = NOBODY
- goto_pay_lords()
-}
-
// === 3.2.1 PILLAGE ===
function can_pillage(loc: Locale) {
@@ -2592,7 +2582,7 @@ function do_pillage_disband(lord: Lord) {
// === 3.2.2 PAY LORDS ===
-function has_friendly_lord_who_must_pay_lords() {
+function has_unpaid_lords() {
for (let lord of all_friendly_lords())
if (is_lord_unfed(lord))
return true
@@ -2603,24 +2593,26 @@ function goto_pay_lords() {
log_br()
for (let lord of all_friendly_lords()) {
- if (is_lord_on_map(lord))
+ if (is_lord_on_map(lord)) {
if (lord_has_capability(lord, AOW_LANCASTER_PERCYS_POWER) && is_lord_in_north(lord))
continue
set_lord_unfed(lord, 1)
+ }
}
- if (has_friendly_lord_who_must_pay_lords()) {
+ if (has_unpaid_lords()) {
log_h3("Pay Lords")
- game.count = 0
game.who = NOBODY
game.state = "pay_lords"
} else {
- end_pay_lords()
+ goto_pay_vassals()
}
}
-function end_pay_lords() {
- goto_pay_vassals()
+function resume_pay_lords() {
+ game.who = NOBODY
+ if (!has_unpaid_lords())
+ goto_pay_vassals()
}
function count_pay_lord_influence_cost() {
@@ -2632,25 +2624,16 @@ function count_pay_lord_influence_cost() {
}
states.pay_lords = {
- inactive: "Pay Lords",
+ inactive: "Pay",
prompt() {
if (game.who === NOBODY) {
let total = count_pay_lord_influence_cost()
- let done = true
- for (let lord of all_friendly_lords()) {
- if (is_lord_on_map(lord) && is_lord_unfed(lord)) {
+ view.prompt = `Pay Lords: Pay influence or disband your lords. Pay ${total} for all lords.`
+ for (let lord of all_friendly_lords())
+ if (is_lord_on_map(lord) && is_lord_unfed(lord))
gen_action_lord(lord)
- done = false
- }
- }
- if (done) {
- view.prompt = "Pay Lords: All done."
- view.actions.done = 1
- } else {
- view.prompt = `Pay Lords: Pay influence or disband your lords. Pay ${total} for all lords.`
- view.actions.pay_all = 1
- }
+ view.actions.pay_all = 1
} else {
let total = is_exile_box(get_lord_locale(game.who)) ? 2 : 1
view.prompt = `Pay Lords: Pay ${total} influence or disband ${lord_name[game.who]}.`
@@ -2664,13 +2647,13 @@ states.pay_lords = {
},
disband() {
disband_lord(game.who)
- game.who = NOBODY
+ resume_pay_lords()
},
pay() {
reduce_influence(is_exile_box(get_lord_locale(game.who)) ? 2 : 1)
log("Pay L" + game.who + ".")
set_lord_moved(game.who, 0)
- game.who = NOBODY
+ resume_pay_lords()
},
pay_all() {
push_undo()
@@ -2681,43 +2664,45 @@ states.pay_lords = {
set_lord_moved(lord, 0)
}
}
- },
- done() {
- push_undo()
- end_pay_lords()
+ goto_pay_vassals()
},
}
// === 3.2.3 PAY VASSALS ===
-function goto_pay_vassals() {
- log_br()
+function has_unpaid_vassals() {
+ let result = false
+ for_each_unpaid_vassal(_ => {
+ result = true
+ })
+ return result
+}
+function for_each_unpaid_vassal(f) {
for (let v of all_vassals) {
let lord = get_vassal_lord(v)
if (is_friendly_lord(lord) && get_vassal_service(v) === current_turn()) {
if (lord_has_capability(lord, AOW_LANCASTER_PERCYS_POWER) && is_lord_in_north(lord))
continue
- log_h3("Pay Vassals")
- game.state = "pay_vassals"
- game.vassal = NOVASSAL
- return
+ f(v)
}
}
-
- end_pay_vassals()
}
-function end_pay_vassals() {
- end_pay()
+function goto_pay_vassals() {
+ if (has_unpaid_vassals()) {
+ log_h3("Pay Vassals")
+ game.state = "pay_vassals"
+ game.vassal = NOVASSAL
+ } else {
+ goto_pay_done()
+ }
}
-function count_pay_vassals_influence_cost() {
- let n = 0
- for (let v of all_vassals)
- if (is_vassal_mustered_with_friendly_lord(v) && get_vassal_service(v) === current_turn())
- ++n
- return n
+function resume_pay_vassals() {
+ game.vassal = NOVASSAL
+ if (!has_unpaid_vassals())
+ goto_pay_done()
}
function pay_vassal(vassal: Vassal) {
@@ -2727,28 +2712,16 @@ function pay_vassal(vassal: Vassal) {
}
states.pay_vassals = {
- inactive: "Pay Vassals",
+ inactive: "Pay",
prompt() {
- let done = true
if (game.vassal === NOVASSAL) {
- for (let v of all_vassals) {
- let lord = get_vassal_lord(v)
- if (is_friendly_lord(lord) && get_vassal_service(v) === current_turn()) {
- if (lord_has_capability(lord, AOW_LANCASTER_PERCYS_POWER) && is_lord_in_north(lord))
- continue
- gen_action_vassal(v)
- done = false
- }
- }
-
- if (done) {
- view.prompt = "Pay Vassals: All done."
- view.actions.done = 1
- } else {
- let total = count_pay_vassals_influence_cost()
- view.prompt = `Pay Vassals: Pay influence or disband your vassals in the current turn's calendar box. Pay ${total} for all vassals.`
- view.actions.pay_all = 1
- }
+ let total = 0
+ for_each_unpaid_vassal(v => {
+ gen_action_vassal(v)
+ total += 1
+ })
+ view.prompt = `Pay Vassals: Pay influence or disband your vassals in the current turn's calendar box. Pay ${total} for all vassals.`
+ view.actions.pay_all = 1
} else {
view.prompt = `Pay Vassals: Pay 1 influence or disband ${vassal_name[game.vassal]}.`
view.vassal = game.vassal
@@ -2762,22 +2735,35 @@ states.pay_vassals = {
},
pay() {
pay_vassal(game.vassal)
- game.vassal = NOVASSAL
+ resume_pay_vassals()
+ },
+ disband() {
+ disband_vassal(game.vassal)
+ resume_pay_vassals()
},
pay_all() {
push_undo()
- for (let v of all_vassals) {
- if (is_vassal_mustered_with_friendly_lord(v) && get_vassal_service(v) === current_turn()) {
- pay_vassal(v)
- }
- }
+ for_each_unpaid_vassal(v => {
+ pay_vassal(v)
+ })
+ goto_pay_done()
},
- disband() {
- disband_vassal(game.vassal)
- game.vassal = NOVASSAL
+}
+
+// === 3.2.X PAY DONE ===
+
+function goto_pay_done() {
+ game.state = "pay_done"
+}
+
+states.pay_done = {
+ inactive: "Pay",
+ prompt() {
+ view.prompt = "Pay: All done."
+ view.actions.end_pay = 1
},
- done() {
- end_pay_vassals()
+ end_pay() {
+ end_pay()
},
}
@@ -3079,7 +3065,6 @@ states.muster = {
lord(lord) {
push_undo()
- log_br()
log_h3(`L${lord} at S${get_lord_locale(lord)}`)
game.state = "muster_lord"
@@ -5898,8 +5883,6 @@ states.exile_spoils = {
*/
-const attack_positions = [ A1, A2, A3 ]
-const defend_positions = [ D1, D2, D3 ]
const battle_strike_positions = [ D1, D2, D3, A1, A2, A3 ]
function log_lord_cap_ii(lord: Lord, c: Card) {