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-rw-r--r--rules.ts20
1 files changed, 9 insertions, 11 deletions
diff --git a/rules.ts b/rules.ts
index fb522c3..9f07ba2 100644
--- a/rules.ts
+++ b/rules.ts
@@ -7325,6 +7325,15 @@ function rout_unit(lord: Lord, type: Force, v: Vassal = NOVASSAL) {
add_lord_forces(lord, type, -1)
add_lord_routed_forces(lord, type, 1)
}
+
+ // Swift Maneuver event
+ if (is_swift_maneuver_in_play() && type === RETINUE) {
+ set_active_enemy()
+ game.state = "swift_maneuver"
+ return
+ }
+
+ finish_action_assign_hits(lord)
}
function assign_hit_roll(what, prot, extra) {
@@ -7416,15 +7425,6 @@ function action_assign_hits(lord: Lord, type: Force, v=NOVASSAL) {
game.vassal = v
} else {
rout_unit(lord, type, v)
-
- // Swift Maneuver event
- if (is_swift_maneuver_in_play() && type === RETINUE) {
- set_active_enemy()
- game.state = "swift_maneuver"
- return
- }
-
- finish_action_assign_hits(lord)
}
} else {
finish_action_assign_hits(lord)
@@ -7458,7 +7458,6 @@ states.spend_valour = {
},
pass() {
rout_unit(game.who, game.battle.force, game.vassal)
- finish_action_assign_hits(game.who)
},
valour(_) {
let protection = get_modified_protection(game.who, game.battle.force)
@@ -7467,7 +7466,6 @@ states.spend_valour = {
log(`Reroll:`)
if (assign_hit_roll(get_force_name(game.who, game.battle.force, game.vassal), protection, "")) {
rout_unit(game.who, game.battle.force, game.vassal)
- finish_action_assign_hits(game.who)
} else {
finish_action_assign_hits(game.who)
}