diff options
Diffstat (limited to 'rules.ts')
-rw-r--r-- | rules.ts | 64 |
1 files changed, 33 insertions, 31 deletions
@@ -405,7 +405,9 @@ function make_list(first, last) { return list } -const lord_name = data.lords.map(lord => lord.name) +const lord_name = data.lords.map(lord => lord.short_name) +const locale_name = data.locales.map(locale => locale.name) +const vassal_name = data.vassals.map(vassal => vassal.name) const lord_count = data.lords.length const vassal_count = data.vassals.length @@ -1417,7 +1419,7 @@ function get_force_name(lord: Lord, n: Force, x: Vassal = NOVASSAL) { if (n === RETINUE) return `${lord_name[lord]}'s Retinue` if (n === VASSAL) - return `Vassal ${data.vassals[x].name}` + return `Vassal ${vassal_name[x]}` return FORCE_TYPE_NAME[n] } @@ -2400,7 +2402,7 @@ states.pillage = { states.pillage_locale = { inactive: "Pillage", prompt() { - view.prompt = `Pillage: Choose Lord to Pillage ${data.locales[game.where].name}.` + view.prompt = `Pillage: Choose Lord to Pillage ${locale_name[game.where]}.` for (let x of all_friendly_lords()) { if (get_lord_locale(x) === game.where && is_lord_unfed(x)) { @@ -3167,7 +3169,7 @@ function can_levy_vassal(vassal: Vassal) { states.levy_vassal = { inactive: "Levy Vassal", prompt() { - view.prompt = `Levy Vassal ${data.vassals[game.vassal].name}. ` + view.prompt = `Levy Vassal ${vassal_name[game.vassal]}. ` let cost = get_levy_vassal_influence_cost() if (is_automatic_levy_vassal_success(game.command)) prompt_influence_check_success(cost) @@ -4259,7 +4261,7 @@ states.tax = { for (let loc of search_tax([], get_lord_locale(game.command), game.command)) gen_action_locale(loc) } else { - view.prompt = `Tax: Attempt to Tax ${data.locales[game.where].name}. ` + view.prompt = `Tax: Attempt to Tax ${locale_name[game.where]}. ` prompt_influence_check(game.command) } }, @@ -4480,7 +4482,7 @@ states.parley = { gen_action_locale(game.parley[i] as Locale) } else { let lord = game.command - view.prompt = "Parley at " + data.locales[game.where].name + "." + view.prompt = "Parley at " + locale_name[game.where] + "." if (is_automatic_parley_success(lord)) prompt_influence_check_success(get_parley_influence_cost()) else @@ -5160,7 +5162,7 @@ function take_spoils(type: Asset) { const battle_strike_positions = [ D1, D2, D3, A1, A2, A3 ] const battle_steps = [ - { name: "Archery", hits: count_archery_hits }, + { name: "Missiles", hits: count_archery_hits }, { name: "Melee", hits: count_melee_hits }, ] @@ -5241,7 +5243,7 @@ function count_lord_hits(lord: Lord) { } function format_strike_step() { - return battle_steps[game.battle.step].name + return battle_steps[game.battle.step] } function format_hits() { @@ -5747,7 +5749,7 @@ states.ravine = { }, lord(lord) { game.battle.ravine = lord - logi(`${data.lords[lord].name} ignored for Engage and Strike Round 1`) + logi(`${lord_name[lord]} ignored for Engage and Strike Round 1`) logevent(EVENT_LANCASTER_RAVINE) resume_battle_events() }, @@ -5866,7 +5868,7 @@ states.caltrops = { push_undo() game.battle.caltrops = lord resume_battle_events() - logi(`2 Hits added to ${data.lords[lord].name} each Melee round`) + logi(`2 Hits added to ${lord_name[lord]} each Melee round`) logevent(EVENT_YORK_CALTROPS) }, } @@ -5951,11 +5953,11 @@ states.suspicion_3 = { let other = game.other if (roll_influence_check(game.who, bonus)) { - log(`${data.lords[other].name} disbanded`) + log(`${lord_name[other]} disbanded`) remove_lord_from_battle(other) disband_lord(other) } else { - log(`${data.lords[other].name} stays`) + log(`${lord_name[other]} stays`) } game.who = NOBODY @@ -6027,7 +6029,7 @@ function goto_influence_check_for_trust_not_him() { states.for_trust_not_him_bribe = { inactive: `Influence check`, prompt() { - view.prompt = `Influence check : Success bribes ${data.vassals[game.vassal].name} ` + view.prompt = `Influence check : Success bribes ${vassal_name[game.vassal]} ` if (is_automatic_levy_vassal_success(game.who)) prompt_influence_check_success() else @@ -6165,9 +6167,9 @@ states.culverins_and_falconets = { if (is_event_in_play(EVENT_YORK_PATRICK_DE_LA_MOTE) && game.active === YORK) { logcap(EVENT_YORK_PATRICK_DE_LA_MOTE) die2 = roll_die() - logi(`${data.lords[lord].name} Artillery does ${die1} + ${die2} hits`) + logi(`${lord_name[lord]} Artillery does ${die1} + ${die2} hits`) } else { - logi(`${data.lords[lord].name} Artillery does ${die1} hits`) + logi(`${lord_name[lord]} Artillery does ${die1} hits`) } if (is_attacker()) @@ -7524,7 +7526,7 @@ states.warden_of_the_marches = { set_delete(game.battle.fled, lord) set_delete(game.battle.routed, lord) - logi(`Moved lord to ${data.locales[game.where].name}`) + logi(`Moved lord to ${locale_name[game.where]}`) // TODO: move this stuff to somewhere common? set_lord_locale(lord, game.where) @@ -8010,14 +8012,14 @@ function tides_calc() { for (let y of all_york_lords) { if (is_lord_on_map(y)) { domy += data.lords[y].influence - log(`Gain Lords Influence : Yorkists gain ${data.lords[y].influence} for ${data.lords[y].name}`) + log(`Gain Lords Influence : Yorkists gain ${lord_name[y].influence} for ${lord_name[y]}`) } } for (let l of all_lancaster_lords) { if (is_lord_on_map(l)) { doml += data.lords[l].influence - log(`Gain Lords Influence : Lancastrians gain ${data.lords[l].influence} for ${data.lords[l].name}`) + log(`Gain Lords Influence : Lancastrians gain ${lord_name[l].influence} for ${lord_name[l]}`) } } } @@ -10121,7 +10123,7 @@ function goto_lancaster_event_henrys_proclamation() { for (let vassal of all_vassals) { if (is_vassal_mustered_with_york_lord(vassal)) { set_vassal_lord_and_service(vassal, get_vassal_lord(vassal), current_turn()) - logi(`Vassal ${data.vassals[vassal].name} moved to current turn`) + logi(`Vassal ${vassal_name[vassal]} moved to current turn`) } } @@ -10350,7 +10352,7 @@ states.welsh_rebellion_remove_troops = { } } else { - view.prompt = `Remove ${game.count} Troops from ${data.lords[game.who].name}.` + view.prompt = `Remove ${game.count} Troops from ${lord_name[game.who]}.` if (get_lord_forces(game.who, BURGUNDIANS) > 0) gen_action_burgundians(game.who) if (get_lord_forces(game.who, MERCENARIES) > 0) @@ -10423,7 +10425,7 @@ states.welsh_rebellion_remove_favour = { locale(loc) { push_undo() remove_york_favour(loc) - logi(`Removed favour at ${data.locales[loc].name}`) + logi(`Removed favour at ${locale_name[loc]}`) game.count++ }, done() { @@ -10475,7 +10477,7 @@ states.aragne_1 = { vassal(v) { push_undo() set_add(game.event_aragne, v) - logi(`Vassal ${data.vassals[v].name} selected`) + logi(`Vassal ${vassal_name[v]} selected`) }, done() { push_undo() @@ -10513,7 +10515,7 @@ states.aragne_2 = { states.aragne_3 = { inactive: "L'Universelle Aragne", prompt() { - view.prompt = `L'Universelle Aragne: ${data.vassals[game.vassal].name}.` + view.prompt = `L'Universelle Aragne: ${vassal_name[game.vassal]}.` let lord = get_vassal_lord(game.vassal) prompt_influence_check(lord, 0, vassal_influence(game.vassal)) }, @@ -10588,7 +10590,7 @@ function goto_lancaster_event_french_war_loans() { if (is_lord_on_map(lord) && !is_lord_on_calendar(lord)) { add_lord_assets(lord, PROV, 1) add_lord_assets(lord, COIN, 1) - logi(`1 Coin and 1 Provender added to ${data.lords[lord].name}`) + logi(`1 Coin and 1 Provender added to ${lord_name[lord]}`) } } end_immediate_event() @@ -10627,7 +10629,7 @@ states.robins_rebellion = { locale(loc) { push_undo() shift_favour_toward(loc) - logi(`Placed/Removed favour at ${data.locales[loc].name}`) + logi(`Placed/Removed favour at ${locale_name[loc]}`) game.count++ }, done() { @@ -10675,7 +10677,7 @@ states.tudor_banners = { push_undo() remove_york_favour(loc) add_lancaster_favour(loc) - logi(`Placed Lancastrian favour at ${data.locales[loc].name}`) + logi(`Placed Lancastrian favour at ${locale_name[loc]}`) }, done() { end_immediate_event() @@ -10725,7 +10727,7 @@ states.tax_collectors_lord = { for (let loc of search_tax([], get_lord_locale(game.who), game.who)) gen_action_locale(loc) } else { - view.prompt = `Tax Collectors: Attempt to Tax ${data.locales[game.where].name}. ` + view.prompt = `Tax Collectors: Attempt to Tax ${locale_name[game.where]}. ` prompt_influence_check(game.who) } }, @@ -10779,7 +10781,7 @@ states.london_for_york = { locale(loc) { push_undo() add_york_favour(LONDON_FOR_YORK) - logi(`Second marker placed at ${data.locales[loc].name}`) + logi(`Second marker placed at ${locale_name[loc]}`) logi(`Immune to Lancastrian parley unless aided by event`) end_immediate_event() }, @@ -10823,7 +10825,7 @@ states.she_wolf = { if (current_turn() < 16) set_vassal_lord_and_service(v, get_vassal_lord(v), get_vassal_service(v) + 1) set_add(game.event_she_wolf, v) - logi(`Vassal ${data.vassals[v].name} shifted one calendar box`) + logi(`Vassal ${vassal_name[v]} shifted one calendar box`) }, done() { delete game.event_she_wolf @@ -10862,7 +10864,7 @@ function goto_york_event_charles_the_bold() { if (is_lord_on_map(lord) && !is_lord_on_calendar(lord)) { add_lord_assets(lord, PROV, 1) add_lord_assets(lord, COIN, 1) - logi(`1 Coin and 1 Provender added to ${data.lords[lord].name}`) + logi(`1 Coin and 1 Provender added to ${lord_name[lord]}`) } } end_immediate_event() @@ -11323,7 +11325,7 @@ states.sun_in_splendour = { muster_lord(LORD_EDWARD_IV, loc) // TODO: remove_lord_from_exile(LORD_EDWARD_IV) ? // TODO: muster to exile box ? - logi(`Mustered Edward IV at ${data.locales[loc].name}`) + logi(`Mustered Edward IV at ${locale_name[loc]}`) game.state = "muster" }, |