diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 27 |
1 files changed, 18 insertions, 9 deletions
@@ -4097,10 +4097,10 @@ function get_supply_from_source(source){ prov += 1 if (source === LOC_LONDON || source === LOC_CALAIS) { - prov += 3 + prov += 2 return prov } else if (is_city(source)) { - prov += 2 + prov += 1 return prov } prov +=1 @@ -6718,6 +6718,10 @@ function goto_game_end() { } function do_grow() { + log("Grow:") + logi("Changing all Depleted locales to Normal.") + logi("Changing all Exhausted locales to Depleted.") + for (let x = first_locale; x <= last_locale; x++) { refresh_locale(x) } @@ -6725,6 +6729,9 @@ function do_grow() { } function do_waste() { + log("Waste:") + logi("Removing half of all lords provinder, carts, and ships.") + logi("Resetting Lords Coin and Troops to initial values.") for (let x = first_lord; x <= last_lord; x++) { if (is_lord_on_map(x)){ do_lord_waste(x) @@ -6861,13 +6868,13 @@ states.reset = { inactive: "Reset", prompt() { view.prompt = "Reset: You may discard any held Arts of War cards desired." - if (game.active === P1) { - for (let c = first_p1_card; c <= last_p1_card; ++c) + if (game.active === YORK) { + for (let c = first_york_card; c <= last_york_card; ++c) if (can_discard_card(c)) gen_action_card(c) } - if (game.active === P2) { - for (let c = first_p2_card; c <= last_p2_card; ++c) + if (game.active === LANCASTER) { + for (let c = first_lancaster_card; c <= last_lancaster_card; ++c) if (can_discard_card(c)) gen_action_card(c) } @@ -7111,9 +7118,9 @@ function tides_calc(){ } } - for (let l = first_lancaster_lord; y <= last_lancaster_lord; y++) { + for (let l = first_lancaster_lord; l <= last_lancaster_lord; l++) { if (is_lord_on_map(l)) { - domy += data.lords[l].influence + doml += data.lords[l].influence } } @@ -7186,6 +7193,8 @@ function do_disembark() { let roll = roll_die() let success = roll >= 5 + log(`Disembark: (>4) ${success ? HIT[roll] : MISS[roll]}`) + return success } @@ -7259,7 +7268,7 @@ function shipwreck(lord) { disband_lord(lord, true) - if (game.active === LANCASTRIANS) + if (game.active === LANCASTER) game.ip -= influence else game.ip += influence |