diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 37 |
1 files changed, 19 insertions, 18 deletions
@@ -342,15 +342,15 @@ const VASSAL_FAUCONBERG = find_vassal('Fauconberg') const VASSAL_NORFOLK = find_vassal('Norfolk') const VASSAL_OXFORD = find_vassal('Oxford') const VASSAL_SHREWSBURY = find_vassal('Shrewsbury') -const VASSAL_STANLEY1 = find_vassal('Stanley1') +const VASSAL_STANLEY = find_vassal('Stanley') const VASSAL_SUFFOLK = find_vassal('Suffolk') -const VASSAL_WESTMORLD = find_vassal('Westmorld') +const VASSAL_WESTMORLAND = find_vassal('Westmoreland') const VASSAL_WORCESTER = find_vassal('Worcester') const VASSAL_CLIFFORD = find_vassal('Clifford') const VASSAL_EDWARD = find_vassal('Edward') const VASSAL_HASTINGS = find_vassal('Hastings') const VASSAL_MONTAGU = find_vassal('Montagu') -const VASSAL_STANLEY2 = find_vassal('Stanley2') +const VASSAL_THOMAS_STANLEY = find_vassal('Thomas Stanley') const VASSAL_TROLLOPE = find_vassal('Trollope') const AOW_LANCASTER_CULVERINS_AND_FALCONETS = [ L1, L2 ] // TODO @@ -502,8 +502,8 @@ const EVENT_YORK_PATRICK_DE_LA_MOTE = Y37 // TODO // Check all push/clear_undo -const VASSAL_UNAVAILABLE = -1 -const VASSAL_READY = -2 +const VASSAL_UNAVAILABLE = 201 +const VASSAL_READY = 200 //const VASSAL_MUSTERED = -3 const NOBODY = -1 @@ -1103,23 +1103,23 @@ function setup_vassals(excludes = []) { for (let x = first_vassal; x < last_vassal; x++) { if (!excludes.includes(x) && data.vassals[x].capability === undefined) { set_vassal_ready(x) - set_vassal_on_map(data.vassals[x].seat[0]) + set_vassal_on_map(x, data.vassals[x].seat[0]) } } } function set_vassal_on_map(vassal, loc) { - game.pieces.vassal[vassal] = pack8_set(game.pieces.vassal[vassal], 1, loc) + game.pieces.vassals[vassal] = pack8_set(game.pieces.vassals[vassal], 1, loc) } function get_vassal_locale(vassal) { - return pack8_get(game.pieces.vassal[vassal], 1) + return pack8_get(game.pieces.vassals[vassal], 1) } function get_vassals_with_lord(lord) { let results = [] for (let x = first_vassal; x < last_vassal; x++) { - if (pack8_get(game.pieces.vassal[x], 0) === lord) { + if (pack8_get(game.pieces.vassals[x], 0) === lord) { results.push(x) } } @@ -1128,19 +1128,19 @@ function get_vassals_with_lord(lord) { } function set_vassal_ready(vassal) { - game.pieces.vassal[vassal] = pack8_set(game.pieces.vassals[vassal], 0, VASSAL_READY) + game.pieces.vassals[vassal] = pack8_set(game.pieces.vassals[vassal], 0, VASSAL_READY) } function set_vassal_on_calendar(vassal, turn) { - game.pieces.vassal[vassal] = pack8_set(game.pieces.vassal[vassal], 1, turn + CALENDAR) + game.pieces.vassals[vassal] = pack8_set(game.pieces.vassals[vassal], 1, turn + CALENDAR) } function set_vassal_with_lord(vassal, lord) { - game.pieces.vassal[vassal] = pack8_set(game.pieces.vassal[vassal], 0, lord) + game.pieces.vassals[vassal] = pack8_set(game.pieces.vassals[vassal], 0, lord) } function set_vassal_unavailable(vassal) { - game.pieces.vassal[vassal] = pack8_set(game.pieces.vassals[vassal], 0, VASSAL_UNAVAILABLE) + game.pieces.vassals[vassal] = pack8_set(game.pieces.vassals[vassal], 0, VASSAL_UNAVAILABLE) } function muster_vassal(vassal, lord) { @@ -1167,7 +1167,7 @@ function get_ready_vassals() { let results = [] for (let x = first_vassal; x < last_vassal; x++) { - if (is_vassal_ready(x) && favor.includes(x)) { + if (is_vassal_ready(x) && favor.includes(data.vassals[x].seat[0])) { results.push(x) } } @@ -1184,7 +1184,7 @@ function is_vassal_ready(vassal) { } function is_vassal_mustered(vassal) { - return pack8_get(game.pieces.vassals[vassal]) >= 0 + return pack8_get(game.pieces.vassals[vassal]) < VASSAL_READY } function is_york_lord(lord) { @@ -5882,6 +5882,7 @@ function end_pay_lords() { states.pay_lords = { inactive: "Pay Lords", prompt() { + view.prompt = "Pay Lords in Influence or Disband them." prompt_held_event() let done = true @@ -5909,7 +5910,7 @@ states.pay_lords = { game.who = NOBODY }, pay() { - reduce_influence(is_exile_box(get_lord_locale(game.who)) ? 2 : 1) + reduce_influence(is_exile(get_lord_locale(game.who)) ? 2 : 1) set_lord_moved(game.who, 0) game.who = NOBODY }, @@ -6654,12 +6655,12 @@ function pack4_set(word, n, x) { } function pack8_get(word, n) { - n = n << 4 + n = n << 3 return (word >>> n) & 255 } function pack8_set(word, n, x) { - n = n << 4 + n = n << 3 return (word & ~(255 << n)) | (x << n) } |