diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 57 |
1 files changed, 38 insertions, 19 deletions
@@ -1119,6 +1119,11 @@ function is_friendly_locale(loc) { return true // TESTING PURPOSES NEED TO CHANGE TO FALSE } +function can_add_troops(lordwho, locale) { + // TODO condition not exhausted + return true +} + function can_add_transport(who, what) { return get_lord_assets(who, what) < 100 } @@ -1997,11 +2002,13 @@ states.levy_muster_lord = { // Add Transport if (is_seaport(get_lord_locale(game.who)) && get_lord_assets(game.who, SHIP) < 2) view.actions.take_ship = 1 - if (can_add_transport(game.who, CART)) view.actions.take_cart = 1 + if (can_add_troops(game.who, get_lord_locale(game.who))) + view.actions.levy_troops = 1 + // Add Capability if (can_add_lord_capability(game.who)) view.actions.capability = 1 @@ -2042,6 +2049,35 @@ states.levy_muster_lord = { add_lord_assets(game.who, CART, 2) resume_levy_muster_lord() }, + levy_troops() { + push_undo() + let info = data.lords[game.who] + if (is_calais(get_lord_locale(game.who))) { + add_lord_forces(game.who, MEN_AT_ARMS, info.forces.men_at_arms | 2) + add_lord_forces(game.who, LONGBOWMEN, info.forces.longbowmen | 1) + } + else if (is_london(get_lord_locale(game.who))){ + add_lord_forces(game.who, MEN_AT_ARMS, info.forces.men_at_arms | 1) + add_lord_forces(game.who, LONGBOWMEN, info.forces.longbowmen | 1) + add_lord_forces(game.who, MILITIA, info.forces.militia | 1) + } + else if (is_harlech(get_lord_locale(game.who))) { + add_lord_forces(game.who, MEN_AT_ARMS, info.forces.men_at_arms | 1) + add_lord_forces(game.who, LONGBOWMEN, info.forces.longbowmen | 2) + } + else if (is_city(get_lord_locale(game.who))){ + add_lord_forces(game.who, LONGBOWMEN, info.forces.longbowmen | 1) + add_lord_forces(game.who, MILITIA, info.forces.militia | 1) + } + else if (is_town(get_lord_locale(game.who))){ + add_lord_forces(game.who, MILITIA, info.forces.militia | 2) + } + else { + add_lord_forces(game.who, MEN_AT_ARMS, info.forces.men_at_arms | 1) + add_lord_forces(game.who, MILITIA, info.forces.militia | 1) + } + resume_levy_muster_lord() + }, capability() { push_undo() @@ -2189,7 +2225,7 @@ function can_muster_capability() { } return false } - +states.muster_troops states.muster_capability = { inactive: "Muster", prompt() { @@ -2217,23 +2253,6 @@ states.muster_capability = { }, } -states.muster_capability_discard = { - inactive: "Muster", - prompt() { - view.prompt = `Muster: Remove a Capability from ${lord_name[game.who]}.` - gen_action_card(get_lord_capability(game.who, 0)) - gen_action_card(get_lord_capability(game.who, 1)) - }, - card(c) { - push_undo() - discard_lord_capability(game.who, c) - add_lord_capability(game.who, game.what) - game.what = NOTHING - pop_state() - resume_levy_muster_lord() - }, -} - // === LEVY: CALL TO ARMS === function goto_levy_discard_events() { |