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-rw-r--r--rules.js28
1 files changed, 16 insertions, 12 deletions
diff --git a/rules.js b/rules.js
index 580469b..dafbc3c 100644
--- a/rules.js
+++ b/rules.js
@@ -1881,7 +1881,8 @@ exports.setup = function (seed, scenario, options) {
first_march_highway: 0,
free_levy: 0,
burgundians:0,
- charity:0
+ charity:0,
+ bloody:0
},
command: NOBODY,
@@ -5420,11 +5421,7 @@ function remove_battle_capability_troops() {
if (lord_has_capability(lord, AOW_YORK_KINGDOM_UNITED) && (data.locales[here].region === "North" || data.locales[here].region === "South" || data.locales[here].region === "Wales")) {
add_lord_forces(lord, MILITIA, -3)
}
- if (is_lord_on_map(lord) &&
- !is_lord_on_calendar(lord) &&
- lord_has_capability(lord, AOW_LANCASTER_PHILIBERT_DE_CHANDEE) &&
- (((is_friendly_locale(data.locales[here])) && data.port_2.includes(here)) ||
- is_adjacent_friendly_port_english_channel(here))) {
+ if (is_lord_on_map(lord) && lord_has_capability(lord, AOW_LANCASTER_PHILIBERT_DE_CHANDEE)) {
add_lord_forces(lord, MEN_AT_ARMS, -2)
}
}
@@ -6870,19 +6867,26 @@ states.battle_spoils = {
function goto_death_or_disband() {
remove_battle_capability_troops()
- if (has_defeated_lords())
+ if (has_defeated_lords()) {
+ if (game.battle.loser === LANCASTER && lord_has_capability(LORD_RICHARD_III, AOW_YORK_BLOODY_THOU_ART) && get_lord_locale(LORD_RICHARD_III) === game.battle.where) {
+ game.flags.bloody = 1
+ }
game.state = "death_or_disband"
+ }
else
end_death_or_disband()
}
function end_death_or_disband() {
+
set_active_enemy()
- if (has_defeated_lords())
- goto_death_or_disband()
- else
+ if (has_defeated_lords()) {
+ goto_death_or_disband()
+ }
+ else {
goto_battle_aftermath()
+ }
}
states.death_or_disband = {
@@ -6912,9 +6916,8 @@ states.death_or_disband = {
let threshold = 2
let modifier = 0
-
// === CAPABILITY : BLOODY THOU ART, BLOODY WILL BE THE END === //
- if (game.battle.loser === LANCASTER && is_lancaster_lord(lord) && lord_has_capability(LORD_RICHARD_III, AOW_YORK_BLOODY_THOU_ART) && get_lord_locale(LORD_RICHARD_III) === here) {
+ if (is_lancaster_lord(lord) && game.flags.bloody === 1) {
log('BLOODY THOU ART, BLOODY WILL BE THE END')
disband_lord(lord, true)
set_delete(game.battle.fled, lord)
@@ -6964,6 +6967,7 @@ function goto_battle_aftermath() {
spend_all_actions()
game.battle = 0
+ game.flags.bloody = 0
march_with_group_3()
}