diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 28 |
1 files changed, 16 insertions, 12 deletions
@@ -1881,7 +1881,8 @@ exports.setup = function (seed, scenario, options) { first_march_highway: 0, free_levy: 0, burgundians:0, - charity:0 + charity:0, + bloody:0 }, command: NOBODY, @@ -5420,11 +5421,7 @@ function remove_battle_capability_troops() { if (lord_has_capability(lord, AOW_YORK_KINGDOM_UNITED) && (data.locales[here].region === "North" || data.locales[here].region === "South" || data.locales[here].region === "Wales")) { add_lord_forces(lord, MILITIA, -3) } - if (is_lord_on_map(lord) && - !is_lord_on_calendar(lord) && - lord_has_capability(lord, AOW_LANCASTER_PHILIBERT_DE_CHANDEE) && - (((is_friendly_locale(data.locales[here])) && data.port_2.includes(here)) || - is_adjacent_friendly_port_english_channel(here))) { + if (is_lord_on_map(lord) && lord_has_capability(lord, AOW_LANCASTER_PHILIBERT_DE_CHANDEE)) { add_lord_forces(lord, MEN_AT_ARMS, -2) } } @@ -6870,19 +6867,26 @@ states.battle_spoils = { function goto_death_or_disband() { remove_battle_capability_troops() - if (has_defeated_lords()) + if (has_defeated_lords()) { + if (game.battle.loser === LANCASTER && lord_has_capability(LORD_RICHARD_III, AOW_YORK_BLOODY_THOU_ART) && get_lord_locale(LORD_RICHARD_III) === game.battle.where) { + game.flags.bloody = 1 + } game.state = "death_or_disband" + } else end_death_or_disband() } function end_death_or_disband() { + set_active_enemy() - if (has_defeated_lords()) - goto_death_or_disband() - else + if (has_defeated_lords()) { + goto_death_or_disband() + } + else { goto_battle_aftermath() + } } states.death_or_disband = { @@ -6912,9 +6916,8 @@ states.death_or_disband = { let threshold = 2 let modifier = 0 - // === CAPABILITY : BLOODY THOU ART, BLOODY WILL BE THE END === // - if (game.battle.loser === LANCASTER && is_lancaster_lord(lord) && lord_has_capability(LORD_RICHARD_III, AOW_YORK_BLOODY_THOU_ART) && get_lord_locale(LORD_RICHARD_III) === here) { + if (is_lancaster_lord(lord) && game.flags.bloody === 1) { log('BLOODY THOU ART, BLOODY WILL BE THE END') disband_lord(lord, true) set_delete(game.battle.fled, lord) @@ -6964,6 +6967,7 @@ function goto_battle_aftermath() { spend_all_actions() game.battle = 0 + game.flags.bloody = 0 march_with_group_3() } |