diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 11 |
1 files changed, 6 insertions, 5 deletions
@@ -801,7 +801,7 @@ function lord_has_unrouted_units(lord) { return result } -function rout_vassal(lord, vassal) { +function rout_vassal(_lord, vassal) { set_add(game.battle.routed_vassals, vassal) } @@ -1410,7 +1410,7 @@ function is_friendly_locale(loc) { return false } -function can_add_troops(lordwho, locale) { +function can_add_troops(_lordwho, locale) { if (has_exhausted_marker(locale) || is_exile(locale)) return false else @@ -4030,6 +4030,7 @@ function play_held_event(c) { } } +// TODO: use or remove this function function end_held_event() { pop_state() game.what = NOTHING @@ -4315,7 +4316,7 @@ states.surprise_landing = { // 4.3.2 Marshals MAY take other lords if ( is_marshal(game.command) || - (lord_has_capability(game.command, AOW_YORK_CAPTAIN) && !other_marshal_or_lieutenant(game.command, here)) + (lord_has_capability(game.command, AOW_YORK_CAPTAIN) && !other_marshal_or_lieutenant(here)) ) { for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) if (lord !== game.command) @@ -5524,7 +5525,7 @@ function end_command() { } // Captain capability (lieutenant/marshall only if no other) -function other_marshal_or_lieutenant(lord, loc) { +function other_marshal_or_lieutenant(loc) { let here = loc let n = 0 for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) @@ -5557,7 +5558,7 @@ states.command = { // 4.3.2 Marshals MAY take other lords if ( is_marshal(game.command) || - (lord_has_capability(game.command, AOW_YORK_CAPTAIN) && !other_marshal_or_lieutenant(game.command, here)) + (lord_has_capability(game.command, AOW_YORK_CAPTAIN) && !other_marshal_or_lieutenant(here)) ) { for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) if (lord !== game.command) |