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-rw-r--r--rules.js56
1 files changed, 25 insertions, 31 deletions
diff --git a/rules.js b/rules.js
index 9bf483b..8a0738c 100644
--- a/rules.js
+++ b/rules.js
@@ -3677,28 +3677,33 @@ states.sail = {
game.where = to
}
else {
- log(`Sailed to %${to}${format_group_move()}.`)
+ do_sail(to)
+ }
+ },
+}
- for (let lord of game.group) {
- set_lord_locale(lord, to)
- set_lord_moved(lord, 1)
- levy_burgundians(lord)
- }
+function do_sail(to) {
+ log(`Sailed to %${to}${format_group_move()}.`)
- if (is_seamanship_in_play())
- spend_action(1)
- else
- spend_all_actions()
- // you can go to unbesieged enemy lord with norfolk capability
- if (has_unbesieged_enemy_lord(to))
- goto_confirm_approach_sail()
- else {
- game.flags.surprise_landing = 1
- resume_command()
- }
- }
- },
+ for (let lord of game.group) {
+ set_lord_locale(lord, to)
+ set_lord_moved(lord, 1)
+ levy_burgundians(lord)
+ }
+
+ if (is_seamanship_in_play())
+ spend_action(1)
+ else
+ spend_all_actions()
+
+ // you can go to unbesieged enemy lord with norfolk capability
+ if (has_unbesieged_enemy_lord(to))
+ goto_confirm_approach_sail()
+ else {
+ game.flags.surprise_landing = 1
+ resume_command()
+ }
}
function goto_confirm_approach_sail() {
@@ -9397,18 +9402,7 @@ states.naval_blockade = {
use_port_supply(game.where, get_port_supply_amount(game.where))
}
if (game.what === "sail") {
- log(`Sailed to %${game.where}${format_group_move()}.`)
- for (let lord of game.group) {
- set_lord_locale(lord, game.where)
- set_lord_moved(lord, 1)
- }
- if (is_seamanship_in_play())
- spend_action(1)
- else
- spend_all_actions()
-
- game.flags.surprise_landing = 1
- resume_command()
+ do_sail(game.where)
}
}
else {