diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 26 |
1 files changed, 9 insertions, 17 deletions
@@ -2494,19 +2494,6 @@ function end_command() { goto_feed() } -function this_lord_has_russian_druzhina() { - if (game.active === RUSSIANS) - if (lord_has_capability(game.command, AOW_RUSSIAN_DRUZHINA)) - return get_lord_forces(game.command, KNIGHTS) > 0 - return false -} - -function this_lord_has_house_of_suzdal() { - if (game.active === RUSSIANS) - if (lord_has_capability(game.command, AOW_RUSSIAN_HOUSE_OF_SUZDAL)) - return is_lord_on_map(LORD_ALEKSANDR) && is_lord_on_map(LORD_ANDREY) - return false -} states.command = { inactive: "Command", @@ -3174,11 +3161,17 @@ function can_action_forage() { return true } +function has_adjacent_enemy(loc) { + for (let next of data.locales[loc].adjacent) + if (has_unbesieged_enemy_lord(next)) + return true + return false +} + function goto_forage() { push_undo() let here = get_lord_locale(game.command) - for (let next of data.locales[here].adjacent) - if (has_enemy_lord(next)) { + if (has_adjacent_enemy(here)) { let die = roll_die() if (die <= 4) { add_lord_assets(game.command, PROV, 1) @@ -3190,10 +3183,9 @@ function goto_forage() { } } else { - log(`Foraged at %${here}`) add_lord_assets(game.command, PROV, 1) + log(`Foraged at %${here}`) deplete_locale(here) - } spend_action(1) resume_command() |