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-rw-r--r--rules.js22
1 files changed, 11 insertions, 11 deletions
diff --git a/rules.js b/rules.js
index ab5a930..ea2062c 100644
--- a/rules.js
+++ b/rules.js
@@ -418,7 +418,7 @@ const AOW_YORK_PERCYS_NORTH2 = Y37
const EVENT_LANCASTER_LEEWARD_BATTLE_LINE = L1
const EVENT_LANCASTER_FLANK_ATTACK = L2 // TODO
-// Hold event. Play during the intercept state EXCEPT when Y12 or L20 Parliament truce is active. Automatic success. Instant battle with playing side as attacker
+// Hold event. Play during the intercept state EXCEPT when Y12 or L20 Parliament truce is active. Automatic success. Instant battle with playing side as attacker
const EVENT_LANCASTER_ESCAPE_SHIP = L3
const EVENT_LANCASTER_BE_SENT_FOR = L4
const EVENT_LANCASTER_SUSPICION = L5
@@ -433,7 +433,7 @@ const EVENT_LANCASTER_BLOCKED_FORD = L11 // TODO
// he plays BLOCKED ford or not.
// but without the enemy knowing this.
// Then, the opponent may play PARLIAMENT'S TRUCE/KING'S PARLEY to cancel that approach
-// and consider BLOCKED FORD to not have been used.
+// and consider BLOCKED FORD to not have been used.
// Blocked ford basically force the player being approached to choose battle rather
// then exile.
// Be careful about interaction aswell with EVENT FLANK ATTACK
@@ -471,7 +471,7 @@ const EVENT_LANCASTER_THE_EARL_OF_RICHMOND = L37
const EVENT_YORK_LEEWARD_BATTLE_LINE = Y1
const EVENT_YORK_FLANK_ATTACK = Y2 // TODO
-// Hold event. Play during the intercept state EXCEPT when Y12 or L20 Parliament truce is active. Automatic success. Instant battle with playing side as attacker
+// Hold event. Play during the intercept state EXCEPT when Y12 or L20 Parliament truce is active. Automatic success. Instant battle with playing side as attacker
const EVENT_YORK_ESCAPE_SHIP = [Y3 , Y9]
const EVENT_YORK_JACK_CADE = Y4
const EVENT_YORK_SUSPICION = Y5
@@ -485,7 +485,7 @@ const EVENT_YORK_BLOCKED_FORD = Y11 // TODO
// he plays BLOCKED ford or not.
// but without the enemy knowing this.
// Then, the opponent may play PARLIAMENT'S TRUCE/KING'S PARLEY to cancel that approach
-// and consider BLOCKED FORD to not have been used.
+// and consider BLOCKED FORD to not have been used.
// Blocked ford basically force the player being approached to choose battle rather
// then exile.
// Be careful about interaction aswell with EVENT FLANK ATTACK
@@ -3161,7 +3161,7 @@ states.welsh_rebellion_remove_troops = {
view.prompt = `Remove 2 Troops from each enemy Lord in Wales.`
let done = true
if (game.who === NOBODY) {
- for (let lord = first_enemy_lord; lord <= last_enemy_lord; lord++) {
+ for (let lord = first_enemy_lord; lord <= last_enemy_lord; lord++) {
if (is_lord_on_map(lord) && is_lord_in_wales(lord) && get_lord_moved(lord)) {
gen_action_lord(lord)
done = false
@@ -5291,7 +5291,7 @@ function forbidden_levy_capabilities(c) {
return true
}
}
- // Forbids levy vassals, even through capabilities
+ // Forbids levy vassals, even through capabilities
if (is_event_in_play(EVENT_YORK_YORKISTS_BLOCK_PARLIAMENT)) {
if (c === AOW_LANCASTER_THOMAS_STANLEY
|| c === AOW_LANCASTER_EDWARD
@@ -5737,19 +5737,19 @@ function init_influence_check(lord) {
if (game.active === LANCASTER
&& is_event_in_play(EVENT_YORK_AN_HONEST_TALE_SPEEDS_BEST)
&& game.state === "parley"){
- game.check.push({ cost: 1, modifier: 0, source:"An Honest tale speeds best"})
+ game.check.push({ cost: 1, modifier: 0, source:"An Honest tale speeds best"})
}
if (game.active === LANCASTER
&& is_event_in_play(EVENT_LANCASTER_PARLIAMENT_VOTES)
&& game.flags.parliament_votes === 1
&& game.state === "parley") {
- game.check.push({ cost: -1, modifier: 0, source:"Parliament Votes"})
+ game.check.push({ cost: -1, modifier: 0, source:"Parliament Votes"})
}
if (game.active === YORK
&& is_event_in_play(EVENT_YORK_SUCCESSION)
&& game.flags.succession === 1
&& game.state === "parley") {
- game.check.push({ cost: -1, modifier: 0, source:"Succession"})
+ game.check.push({ cost: -1, modifier: 0, source:"Succession"})
}
}
@@ -6422,7 +6422,7 @@ function goto_intercept_march() {
}
function end_intercept_march() {
- // successfully intercepted by here. Make sure to clear out actions
+ // successfully intercepted by here. Make sure to clear out actions
spend_all_actions()
goto_intercept_exiles()
}
@@ -6533,7 +6533,7 @@ function end_exiles() {
} else {
// no one left, goto finish marching.
set_active_enemy()
- end_command()
+ march_with_group_3()
}
}