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-rw-r--r--play.js26
1 files changed, 17 insertions, 9 deletions
diff --git a/play.js b/play.js
index 2e47f89..d1b8c16 100644
--- a/play.js
+++ b/play.js
@@ -944,7 +944,7 @@ function add_vassal(parent, vassal, lord, routed) {
parent.appendChild(elt)
}
-function add_force(parent, type, lord, routed, first) {
+function add_force(parent, type, lord, routed, first, z) {
let elt
if (routed) {
if (first && is_action(routed_force_action_name[type], lord))
@@ -957,20 +957,23 @@ function add_force(parent, type, lord, routed, first) {
else
elt = get_cached_element("unit " + force_class_name[type], force_action_name[type], lord)
}
+ elt.style.zIndex = z
parent.appendChild(elt)
}
-function add_asset(parent, type, n, lord, first) {
+function add_asset(parent, type, n, lord, first, z) {
let elt
if (first && is_action(asset_action_name[type], lord))
elt = get_cached_element("action asset " + asset_action_name[type] + " x" + n, asset_action_name[type], lord)
else
elt = get_cached_element("asset " + asset_action_name[type] + " x" + n)
+ elt.style.zIndex = z
parent.appendChild(elt)
}
function update_forces(parent, a, b, forces, lord_ix, routed) {
parent.replaceChildren()
+ let z = 5
for (let i = a; i <= b; ++i) {
if (i === VASSAL) {
for_each_vassal_with_lord(lord_ix, v => {
@@ -985,38 +988,43 @@ function update_forces(parent, a, b, forces, lord_ix, routed) {
} else {
let n = map_get_pack4(forces, lord_ix, i, 0)
for (let k = 0; k < n; ++k) {
- add_force(parent, i, lord_ix, routed, k === n-1)
+ add_force(parent, i, lord_ix, routed, k === n-1, z++)
}
- if (i > 1)
+ if (i > 1) {
+ z = 5
parent.appendChild(get_cached_element("break"))
+ }
}
}
}
function update_assets(parent, assets, lord_ix) {
parent.replaceChildren()
+ let z = 5
for (let i = 0; i < asset_type_count; ++i) {
let n = map_get_pack4(assets, lord_ix, i, 0)
if (asset_type_x34[i]) {
while (n >= 4) {
n -= 4
- add_asset(parent, i, 4, lord_ix, n === 0)
+ add_asset(parent, i, 4, lord_ix, n === 0, z++)
}
while (n >= 3) {
n -= 3
- add_asset(parent, i, 3, lord_ix, n === 0)
+ add_asset(parent, i, 3, lord_ix, n === 0, z++)
}
}
while (n >= 2) {
n -= 2
- add_asset(parent, i, 2, lord_ix, n === 0)
+ add_asset(parent, i, 2, lord_ix, n === 0, z++)
}
while (n >= 1) {
n -= 1
- add_asset(parent, i, 1, lord_ix, n === 0)
+ add_asset(parent, i, 1, lord_ix, n === 0, z++)
}
- if (i < 2)
+ if (i < 2) {
+ z = 5
parent.appendChild(get_cached_element("break"))
+ }
}
}