diff options
Diffstat (limited to 'play.js')
-rw-r--r-- | play.js | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -511,7 +511,7 @@ const ui = { lord_events: [], lord_moved1: [], lord_moved2: [], - lord_feed_x2: [], + lord_feed: [], cards: [], calendar: [], @@ -583,7 +583,7 @@ function build_lord_mat(lord, ix, side, name) { ui.lord_events[ix] = build_div(mat, "events") ui.lord_moved1[ix] = build_div(mat, "marker square moved_fought one hide") ui.lord_moved2[ix] = build_div(mat, "marker square moved_fought two hide") - ui.lord_feed_x2[ix] = build_div(mat, "marker small feed_x2") + ui.lord_feed[ix] = build_div(mat, "marker small feed x2") ui.lord_mat[ix] = mat register_action(ui.lord_buttons[ix], "lord", ix) } @@ -970,7 +970,7 @@ function update_lord_mat(ix) { // update_vassals(ui.ready_vassals[ix], ui.mustered_vassals[ix], ix) update_forces(ui.forces[ix], view.pieces.forces[ix], ix, false) update_forces(ui.routed[ix], view.pieces.routed[ix], ix, true) - ui.lord_feed_x2[ix].classList.toggle("hide", count_lord_all_forces(ix) <= 6) + ui.lord_feed[ix].classList.toggle("hide", count_lord_all_forces(ix) <= 6) } else { ui.lord_mat[ix].classList.add("hidden") ui.assets[ix].replaceChildren() @@ -978,7 +978,7 @@ function update_lord_mat(ix) { ui.routed[ix].replaceChildren() ui.lord_moved1[ix].classList.add("hide") ui.lord_moved2[ix].classList.add("hide") - ui.lord_feed_x2[ix].classList.add("hide") + ui.lord_feed[ix].classList.add("hide") } let m = get_lord_moved(ix) ui.lord_moved1[ix].classList.toggle("hide", is_levy_phase() || (m !== 1 && m !== 2)) |