diff options
Diffstat (limited to 'info/rulebook.html')
-rw-r--r-- | info/rulebook.html | 2849 |
1 files changed, 2849 insertions, 0 deletions
diff --git a/info/rulebook.html b/info/rulebook.html new file mode 100644 index 0000000..2ea9a2e --- /dev/null +++ b/info/rulebook.html @@ -0,0 +1,2849 @@ +<!DOCTYPE html> +<html> +<head> +<meta name="viewport" content="width=1060"> +<title>Plantagenet - Rules</title> +<link rel="stylesheet" href="/fonts/fonts.css"> +<style> +@font-face{font-family:MorrisRoman;font-weight:bold;src:url("../fonts/MorrisRoman-Black.woff2")format(woff2)} +body{background-color:slategray} +div{position:relative;background-color:white;margin:1em auto;box-shadow:1px 1px 8px -2px black} +p{position:absolute;white-space:pre;margin:0} +p{font-family:Tinos,Times New Roman,Times,serif;font-size:12.5pt;line-height:1.0em} +.h1,.h2,.h3,.hr{font-family:MorrisRoman;font-weight:bold;line-height:1.0em;} +.h1{line-height:0.8em} +.h3{font-size:13.8pt;} +.hr{line-height:1.4em;} +</style> +</head> +<body> + +<div id="page1" style="background-image:url('rulebook/rulebook1.jpg');width:766.0pt;height:990.2pt"> +<p style="top:551.0pt;left:58.4pt"><b>Summary of Changes </b></p> +<p style="top:551.0pt;left:174.1pt"><b>.............................................................2</b></p> +<p style="top:570.7pt;left:58.4pt"><b>1. Introduction </b></p> +<p style="top:570.7pt;left:139.7pt"><b>........................................................................3 </b></p> +<p style="top:588.0pt;left:65.9pt">General Course of Play </p> +<p style="top:588.0pt;left:183.4pt">..........................................................3 </p> +<p style="top:605.2pt;left:65.9pt">Components </p> +<p style="top:605.2pt;left:130.3pt">...........................................................................3</p> +<p style="top:622.5pt;left:65.9pt">Game Board and Map </p> +<p style="top:622.5pt;left:177.2pt">............................................................3</p> +<p style="top:639.7pt;left:65.9pt">Influence ................................................................................5</p> +<p style="top:657.0pt;left:65.9pt">Lords and Vassals ..................................................................5</p> +<p style="top:674.2pt;left:65.9pt">Force ......................................................................................7</p> +<p style="top:691.5pt;left:65.9pt">Assets </p> +<p style="top:691.5pt;left:99.1pt">.....................................................................................7</p> +<p style="top:708.7pt;left:65.9pt">Other Markers </p> +<p style="top:708.7pt;left:139.7pt">........................................................................8</p> +<p style="top:726.0pt;left:65.9pt">Cards </p> +<p style="top:726.0pt;left:95.9pt">......................................................................................8</p> +<p style="top:745.7pt;left:58.4pt"><b>2. Setup and Calendar ...........................................................9</b></p> +<p style="top:763.0pt;left:65.9pt">Setup ......................................................................................9</p> +<p style="top:780.2pt;left:65.9pt">Calendar </p> +<p style="top:780.2pt;left:111.6pt">.................................................................................9</p> +<p style="top:800.0pt;left:58.4pt"><b>3. Levy ...................................................................................10</b></p> +<p style="top:817.2pt;left:65.9pt">Arts of War ..........................................................................10</p> +<p style="top:834.5pt;left:65.9pt">Pay .......................................................................................10</p> +<p style="top:851.7pt;left:65.9pt">Exiles and Vassals </p> +<p style="top:851.7pt;left:158.4pt">................................................................11</p> +<p style="top:869.0pt;left:65.9pt">Muster </p> +<p style="top:869.0pt;left:102.2pt">..................................................................................11</p> +<p style="top:551.0pt;left:393.7pt"><b>4. Campaign. </b></p> +<p style="top:551.0pt;left:465.6pt"><b>.........................................................................12</b></p> +<p style="top:568.2pt;left:401.2pt">Plan ......................................................................................13</p> +<p style="top:585.5pt;left:401.2pt">Command ............................................................................13</p> +<p style="top:602.7pt;left:401.2pt">March </p> +<p style="top:602.7pt;left:434.3pt">...................................................................................13</p> +<p style="top:620.0pt;left:401.2pt">Battle </p> +<p style="top:620.0pt;left:431.2pt">....................................................................................14</p> +<p style="top:637.2pt;left:401.2pt">Supply </p> +<p style="top:637.2pt;left:437.4pt">..................................................................................16</p> +<p style="top:654.5pt;left:401.2pt">Other Commands </p> +<p style="top:654.5pt;left:490.6pt">.................................................................17</p> +<p style="top:671.7pt;left:401.2pt">Feed .....................................................................................17</p> +<p style="top:689.0pt;left:401.2pt">End Campaign .....................................................................17</p> +<p style="top:708.7pt;left:393.7pt"><b>5. Victory </b></p> +<p style="top:708.7pt;left:446.8pt"><b>...............................................................................18</b></p> +<p style="top:726.0pt;left:401.2pt">Campaign Victory </p> +<p style="top:726.0pt;left:493.7pt">................................................................18</p> +<p style="top:743.2pt;left:401.2pt">Threshold Victory ................................................................18</p> +<p style="top:760.5pt;left:401.2pt">Scenario End Victory </p> +<p style="top:760.5pt;left:509.3pt">...........................................................18</p> +<p style="top:780.2pt;left:393.7pt"><b>6. Scenarios ...........................................................................19</b></p> +<p style="top:797.5pt;left:401.2pt">Respite and War </p> +<p style="top:797.5pt;left:484.3pt">...................................................................26</p> +<p style="top:814.7pt;left:401.2pt">Heirs and Succession </p> +<p style="top:814.7pt;left:509.3pt">...........................................................26</p> +<p style="top:832.0pt;left:401.2pt">The Wars </p> +<p style="top:832.0pt;left:449.9pt">..............................................................................27</p> +<p style="top:851.7pt;left:393.7pt"><b>Key Terms Index ..................................................................31</b></p> +<p style="top:871.5pt;left:393.7pt"><b>Action Requirements Summary .........................................32</b></p> +<p style="top:525.6pt;left:275.1pt;font-size:17.5pt"><b>TABLE OF CONTENTS</b></p> +<p style="top:460.2pt;left:216.9pt;font-size:60.0pt" class="h1">Rules of Play</p> +<p style="top:912.4pt;left:321.7pt">© 2023 GMT Games LLC</p> +<p style="top:928.7pt;left:321.7pt">P.O. Box 1308, Hanford, CA 93232 </p> +<p style="top:944.9pt;left:321.7pt">www.GMTGames.com</p> +<p style="top:46.9pt;left:207.9pt;font-size:25.0pt" class="h2"><span style="color:#ffffff">Levy & Campaign Series - Volume IV</span></p> +</div> + +<div id="page2" style="background-image:url('rulebook/rulebook2.jpg');width:766.0pt;height:990.2pt"> +<p style="top:945.7pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:69.8pt;font-size:13.8pt">2</p> +<p style="top:125.4pt;left:58.7pt;font-size:13.8pt"><b>Locales:</b> Stronghold types City, Town, Fortress, London, </p> +<p style="top:141.9pt;left:58.7pt;font-size:13.8pt">Calais, and Harlech have no size and add to victory via </p> +<p style="top:158.4pt;left:58.7pt;font-size:13.8pt">Tides of War (1.3.1, 4.8.1). Exile Boxes hold Lords in </p> +<p style="top:174.9pt;left:58.7pt;font-size:13.8pt">Exile (1.3.1, 3.3.1).</p> +<p style="top:197.7pt;left:58.7pt;font-size:13.8pt"><b>Seats:</b> Lords’ Seats use markers, removed upon Death. </p> +<p style="top:214.2pt;left:58.7pt;font-size:13.8pt">Vassals have Seats printed on the map (1.3.1, 3.4.2-.3, </p> +<p style="top:230.7pt;left:58.7pt;font-size:13.8pt">4.6.3).</p> +<p style="top:253.4pt;left:58.7pt;font-size:13.8pt"><b>Locale Markers:</b> Favour markers show allegiance. De-</p> +<p style="top:269.9pt;left:58.7pt;font-size:13.8pt">pleted/Exhausted replace Ravaged (1.3.1).</p> +<p style="top:292.7pt;left:58.7pt;font-size:13.8pt"><b>Ways:</b> Types are Highway, Road, and Path (1.3.1).</p> +<p style="top:315.4pt;left:58.7pt;font-size:13.8pt"><b>Turns:</b> Each Turn is 60 or 90 days, named by months not </p> +<p style="top:331.9pt;left:58.7pt;font-size:13.8pt">Seasons (1.3.2, 2.2.1).</p> +<p style="top:354.7pt;left:58.7pt;font-size:13.8pt"><b>Influence:</b> Sides accumulate Influence points that deter-</p> +<p style="top:371.2pt;left:58.7pt;font-size:13.8pt">mine victory and spend them to check success at various </p> +<p style="top:387.7pt;left:58.7pt;font-size:13.8pt">tasks (1.4, 3.2, 4.8.1, 5.0).</p> +<p style="top:410.5pt;left:58.7pt;font-size:13.8pt"><b>Lords:</b> Lord cards, not mats, show characteristics (1.5), </p> +<p style="top:427.0pt;left:58.7pt;font-size:13.8pt">including Valour and whether an Heir (4.4, 6.2). Lieuten-</p> +<p style="top:443.5pt;left:58.7pt;font-size:13.8pt">ants are like Marshals (1.5.1, 4.3.1). </p> +<p style="top:466.2pt;left:58.7pt;font-size:13.8pt"><b>Vassals: </b>Either side may Levy them by Favour of their </p> +<p style="top:482.7pt;left:58.7pt;font-size:13.8pt">Seat (1.5.4, 3.4.3). They require Pay and help Tax (3.2, </p> +<p style="top:499.2pt;left:58.7pt;font-size:13.8pt">4.6.3). Special Vassals Muster by card and merely pro-</p> +<p style="top:515.7pt;left:58.7pt;font-size:13.8pt">vide Forces for Battle (1.5.4, 1.9.1).</p> +<p style="top:538.5pt;left:58.7pt;font-size:13.8pt"><b>Forces and Assets:</b> Retinue and Vassal counters add to </p> +<p style="top:555.0pt;left:58.7pt;font-size:13.8pt">wood Troop pieces, with new types (1.6, Forces table). </p> +<p style="top:571.5pt;left:58.7pt;font-size:13.8pt">Assets are Carts, Ships, Provender, Coin (1.7). Troop </p> +<p style="top:588.0pt;left:58.7pt;font-size:13.8pt">pieces and Ship counters limit play. </p> +<p style="top:610.7pt;left:58.7pt;font-size:13.8pt"><b>Waste:</b> It periodically halves Transport and Provender </p> +<p style="top:627.2pt;left:58.7pt;font-size:13.8pt">and resets to starting Coin and Troops (4.8.5).</p> +<p style="top:650.0pt;left:58.7pt;font-size:13.8pt"><b>Arts of War:</b> There is no voluntary discard (3.1.4). Ca-</p> +<p style="top:666.5pt;left:58.7pt;font-size:13.8pt">pabilities always attach to a single Lord (3.4.6).</p> +<p style="top:689.2pt;left:58.7pt;font-size:13.8pt"><b>Pay, Pillage, Disband:</b> Pay Troops Coin and Lords Influ-</p> +<p style="top:705.7pt;left:58.7pt;font-size:13.8pt">ence each Turn or face Pillage or Disband (3.2). Pay Vas-</p> +<p style="top:722.2pt;left:58.7pt;font-size:13.8pt">sals Influence and Ready them for Muster per markers on </p> +<p style="top:738.7pt;left:58.7pt;font-size:13.8pt">the Calendar (3.3).</p> +<p style="top:761.5pt;left:58.7pt;font-size:13.8pt"><b>Parley:</b> Lords during Muster and Campaign can attempt </p> +<p style="top:778.0pt;left:58.7pt;font-size:13.8pt">to shift Locales’ Favour (3.4.1, 4.6.4).</p> +<p style="top:800.7pt;left:58.7pt;font-size:13.8pt"><b>Muster:</b> Levy of Lords and Vassals requires a check </p> +<p style="top:817.2pt;left:58.7pt;font-size:13.8pt">against an acting Lord’s Influence (3.4.2-.3). Seats work </p> +<p style="top:833.7pt;left:58.7pt;font-size:13.8pt">differently. Levy Troops per Stronghold (3.4.4). One </p> +<p style="top:850.2pt;left:58.7pt;font-size:13.8pt">Levy action obtains two Carts (3.4.5).</p> +<p style="top:125.5pt;left:393.7pt;font-size:13.8pt"><b>Call to Arms:</b> There is none. </p> +<p style="top:148.3pt;left:393.7pt;font-size:13.8pt"><b>March:</b> Ways affect March speed (4.3.3). Lords are nev-</p> +<p style="top:164.8pt;left:393.7pt;font-size:13.8pt">er Laden. Enemy Lords can Intercept Marching Lords </p> +<p style="top:181.3pt;left:393.7pt;font-size:13.8pt">(4.3.4). Approach ends a Command card; Lords Avoid </p> +<p style="top:197.8pt;left:393.7pt;font-size:13.8pt">Battle only by going into Exile (4.3.5).</p> +<p style="top:220.5pt;left:393.7pt;font-size:13.8pt"><b>Bypass:</b> There is none. </p> +<p style="top:243.3pt;left:393.7pt;font-size:13.8pt"><b>Battle Rounds:</b> Lords may Flee individually rather than </p> +<p style="top:259.8pt;left:393.7pt;font-size:13.8pt">Concede the Field. Opposing Lords group into Engage-</p> +<p style="top:276.3pt;left:393.7pt;font-size:13.8pt">ments, with Attacking and Defending Missiles, then Me-</p> +<p style="top:292.8pt;left:393.7pt;font-size:13.8pt">lee Striking simultaneously. Lords Rout if their Retinue </p> +<p style="top:309.3pt;left:393.7pt;font-size:13.8pt">counter or all their wood Troops do (4.4.2).</p> +<p style="top:332.0pt;left:393.7pt;font-size:13.8pt"><b>Protection: </b>There is no Evade (4.4.2).</p> +<p style="top:354.8pt;left:393.7pt;font-size:13.8pt"><b>Ending the Battle:</b> Winners receive Influence. There is </p> +<p style="top:371.3pt;left:393.7pt;font-size:13.8pt">no Retreat: Routed Lords either Die or Disband (4.4.3). </p> +<p style="top:394.0pt;left:393.7pt;font-size:13.8pt"><b>Death: </b>Lords Routed in Battle check for permanent re-</p> +<p style="top:410.5pt;left:393.7pt;font-size:13.8pt">moval (4.4.3).</p> +<p style="top:433.3pt;left:393.7pt;font-size:13.8pt"><b>Siege and Storm:</b> There are none; Strongholds change </p> +<p style="top:449.8pt;left:393.7pt;font-size:13.8pt">hands via Parley, Muster, Pillage (3.4.1, 3.4.2, 3.2, 4.6.4).</p> +<p style="top:472.6pt;left:393.7pt;font-size:13.8pt"><b>Supply: </b>Use just one Source. Transport need is different. </p> +<p style="top:489.1pt;left:393.7pt;font-size:13.8pt">Strongholds yield Provender by type (4.5).</p> +<p style="top:511.8pt;left:393.7pt;font-size:13.8pt"><b>Forage:</b> Locale Favour and adjacent Enemies affect suc-</p> +<p style="top:528.3pt;left:393.7pt;font-size:13.8pt">cess (4.6.2).</p> +<p style="top:551.1pt;left:393.7pt;font-size:13.8pt"><b>Ravage: </b>There is none, but Pillage, Troop Levy, Supply, </p> +<p style="top:567.6pt;left:393.7pt;font-size:13.8pt">Forage, and Tax can Deplete or Exhaust Locales (1.3.1, </p> +<p style="top:584.1pt;left:393.7pt;font-size:13.8pt">3.2, 3.4.4, 4.5, 4.6.2-.3).</p> +<p style="top:606.8pt;left:393.7pt;font-size:13.8pt"><b>Sail:</b> Sea boundaries limit Sail. Ship requirements are </p> +<p style="top:623.3pt;left:393.7pt;font-size:13.8pt">different (4.6.1).</p> +<p style="top:646.1pt;left:393.7pt;font-size:13.8pt"><b>Tax:</b> Uses only a single action. Lords can Tax their own </p> +<p style="top:662.6pt;left:393.7pt;font-size:13.8pt">and their Vassals’ Seats and Special Strongholds from a </p> +<p style="top:679.1pt;left:393.7pt;font-size:13.8pt">distance (4.6.3). </p> +<p style="top:701.8pt;left:393.7pt;font-size:13.8pt"><b>Feed: </b>Lords who fail to Feed Pillage (4.7). </p> +<p style="top:724.6pt;left:393.7pt;font-size:13.8pt"><b>End Campaign:</b> Steps add Tides of War for Influence </p> +<p style="top:741.1pt;left:393.7pt;font-size:13.8pt">and Disembark (4.8.1-.2). Grow and Waste are different </p> +<p style="top:757.6pt;left:393.7pt;font-size:13.8pt">(4.8.4-.5).</p> +<p style="top:780.3pt;left:393.7pt;font-size:13.8pt"><b>Victory:</b> Threshold and Scenario End Victory are by In-</p> +<p style="top:796.8pt;left:393.7pt;font-size:13.8pt">fluence points (4.8.3, 5.2-.3). Check Campaign victory </p> +<p style="top:813.3pt;left:393.7pt;font-size:13.8pt">near the end of each Campaign.</p> +<p style="top:84.7pt;left:127.4pt;font-size:25.0pt" class="h2"><span style="color:#ffffff"> Summary of Changes from Earlier Volumes </span><p> +</div> + +<div id="page3" style="background-image:url('rulebook/rulebook3.jpg');width:766.0pt;height:990.2pt"> +<p style="top:946.8pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:689.9pt;font-size:13.8pt">3</p> +<p style="top:81.6pt;left:48.7pt;font-size:21.9pt"><span style="color:#fff" class="h1">1.0 INTRODUCTION</span></p> +<p style="top:114.9pt;left:44.9pt"><i>Plantagenet</i> is a board wargame about the Wars of the Roses. It </p> +<p style="top:129.9pt;left:44.9pt">covers the main periods of military conflict between the Planta-</p> +<p style="top:144.9pt;left:44.9pt">genet dynasty’s royal houses of Lancaster and York. </p> +<p style="top:163.7pt;left:44.9pt"><i>Plantagenet</i> is the fourth volume in GMT Games’ Levy & Cam-</p> +<p style="top:178.7pt;left:44.9pt">paign Series that portrays medieval military operations. Players </p> +<p style="top:193.7pt;left:44.9pt">will gather and equip their armies and then send them to gain </p> +<p style="top:208.7pt;left:44.9pt">support and defeat enemy forces in battle. Alliances will provide </p> +<p style="top:223.7pt;left:44.9pt">lords and vassals to serve for limited periods, sustained in the field </p> +<p style="top:238.7pt;left:44.9pt">by supply, pay, and influence.</p> +<p style="top:257.4pt;left:44.9pt"><i>Plantagenet</i> offers several short scenarios, a main scenario for </p> +<p style="top:272.4pt;left:44.9pt">each of three historical crescendos of fighting, and a grand “Wars </p> +<p style="top:287.4pt;left:44.9pt">of the Roses” scenario linking them. An advanced rule adds op-</p> +<p style="top:302.4pt;left:44.9pt">tional screens that can hide armies’ strength for greater fog of war. </p> +<p style="top:317.4pt;left:44.9pt"><i>Plantagenet</i> has no solitaire system but is solitaire friendly with </p> +<p style="top:332.4pt;left:44.9pt">its standard rules.</p> +<p style="top:351.2pt;left:44.9pt">The final pages of this rulebook provide the scenarios, a key terms </p> +<p style="top:366.2pt;left:44.9pt">index, and an action requirements summary. A folding play aid </p> +<p style="top:381.2pt;left:44.9pt">summarizes key aspects of the game, and a separate aid sheet </p> +<p style="top:396.2pt;left:44.9pt">guides play of the Wars of the Roses grand scenario. A back-</p> +<p style="top:411.2pt;left:44.9pt">ground booklet contains a “quickstart” setup and examples of </p> +<p style="top:426.2pt;left:44.9pt">play for learning the game system, strategy notes, card lists and </p> +<p style="top:441.2pt;left:44.9pt">implementation tips, plus historical and other reference material.</p> +<p style="top:464.2pt;left:50.6pt">The page opposite lists rules changes from earlier <i>Levy & Cam-</i></p> +<p style="top:479.2pt;left:50.6pt"><i>paign Series</i> games. In addition, this icon <span style="color:#9e552b">▶</span> precedes such </p> +<p style="top:494.2pt;left:50.6pt">rules in this booklet that differ from Volume I, <i>Nevsky</i>.</p> +<p style="top:525.7pt;left:44.9pt;font-size:17.5pt" class="h2">1.1 General Course of Play</p> +<p style="top:550.9pt;left:44.9pt">In <i>Plantagenet</i>, players take one of two enemy sides, Yorkist </p> +<p style="top:565.9pt;left:44.9pt">(white) or Lancastrian (red, also representing the Tudors). By </p> +<p style="top:580.9pt;left:44.9pt">scenario, one side controls the King, the other side the Rebels </p> +<p style="top:595.9pt;left:44.9pt">(affecting player order, 2.2.4). The side ending with the most in-</p> +<p style="top:610.9pt;left:44.9pt">fluence wins. </p> +<p style="top:629.7pt;left:44.9pt">In turns covering from 60 to 90 days each, Yorkist and Lancas-</p> +<p style="top:644.7pt;left:44.9pt">trian players will levy lords and vassal forces, gather transport, </p> +<p style="top:659.7pt;left:44.9pt">and recruit specialists. Lords will start in their historical holdings, </p> +<p style="top:674.7pt;left:44.9pt">then roam England to gather support. They might go into exile to </p> +<p style="top:689.7pt;left:44.9pt">gather forces for a return to England.</p> +<p style="top:708.4pt;left:44.9pt">Each lord’s forces and assets are laid out on a mat. Players plan </p> +<p style="top:723.4pt;left:44.9pt">and command campaigns with their lords. Cylinders on the map </p> +<p style="top:738.4pt;left:44.9pt">show the lords’ movements, while markers on a calendar show </p> +<p style="top:753.4pt;left:44.9pt">which lords may join and how long vassals will serve.</p> +<p style="top:78.2pt;left:393.7pt;font-size:17.5pt" class="h2">1.2 Components</p> +<p style="top:103.4pt;left:393.7pt">A complete game of <i>Plantagenet</i> includes:</p> +<p style="top:122.2pt;left:393.7pt">• A mounted game board (1.3).</p> +<p style="top:139.7pt;left:393.7pt">• Twelve Lord mats (1.5.3).</p> +<p style="top:157.2pt;left:393.7pt">• One Battle mat (4.4.1).</p> +<p style="top:174.7pt;left:393.7pt">• <span style="color:#9e552b">▶</span> 128 Troop unit bars (35 steel [Men-at-Arms], 40 green </p> +<p style="top:189.7pt;left:403.7pt">[Longbowmen], 45 brown [Militia (billmen)], 6 black [Merce-</p> +<p style="top:204.7pt;left:403.7pt">naries], 2 burgundy [Handgunners]; 1.6).</p> +<p style="top:222.2pt;left:393.7pt">• Twenty-four Lord cylinders (12 white, 12 red)</p> +<p style="top:239.7pt;left:393.7pt">• A Lords sticker sheet (apply to cylinders).</p> +<p style="top:257.2pt;left:393.7pt">• Two sheets of markers and counters (1.3-1.8)</p> +<p style="top:274.7pt;left:393.7pt">• Six decks of playing cards (<span style="color:#9e552b">▶</span> 14 Yorkist and 14 Lancastrian </p> +<p style="top:289.7pt;left:403.7pt">Lord cards, 1.5.1; 37 Arts of War cards for each side, 1.9.1; and </p> +<p style="top:304.7pt;left:403.7pt">40 Yorkist and 37 Lancastrian Command cards, 1.9.2).</p> +<p style="top:322.2pt;left:393.7pt">• Two player aid foldouts (summarizing Sequence of Play, Com-</p> +<p style="top:337.2pt;left:403.7pt">mands, Forces and Strongholds, Battle, and other key rules).</p> +<p style="top:354.7pt;left:393.7pt">• <span style="color:#9e552b">▶</span> A Wars of the Roses scenario aid sheet (6.0-6.3).</p> +<p style="top:372.2pt;left:393.7pt">• Two screens (1.5.3).</p> +<p style="top:389.7pt;left:393.7pt">• Six 6-sided dice (three white, three red).</p> +<p style="top:407.2pt;left:393.7pt">• A background booklet (not needed for play).</p> +<p style="top:424.7pt;left:393.7pt">• This rules booklet.</p> +<p style="top:451.7pt;left:393.7pt;font-size:17.5pt" class="h2">1.3 Game Board and Map</p> +<p style="top:475.9pt;left:393.7pt"><span class="h3">1.3.1 Map.</span> The game board shows a map of England and envi-</p> +<p style="top:491.9pt;left:393.7pt">rons, circa 1459. It depicts Locales, Ways, a Calendar along the </p> +<p style="top:506.9pt;left:393.7pt">top, Exile boxes, and numerical track along the board edge.</p> +</div> + +<div id="page4" style="background-image:url('rulebook/rulebook4.jpg');width:766.0pt;height:990.2pt"> +<p style="top:945.7pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:69.8pt;font-size:13.8pt">4</p> +<p style="top:76.8pt;left:44.9pt"><b>LOCALES:</b> Locales are the spaces on the map that hold Lord </p> +<p style="top:91.8pt;left:44.9pt">cylinders and game markers. Locales include various types of </p> +<p style="top:106.8pt;left:44.9pt">Strongholds <span style="color:#9e552b">▶</span> as well as four Exile boxes outside of England. </p> +<p style="top:121.8pt;left:44.9pt">See the Strongholds table on the player aid foldout.</p> +<p style="top:139.3pt;left:44.9pt"><b>• </b><b><i>Strongholds:</i></b> City, Town, and Fortress Locales are Strongholds. </p> +<p style="top:154.3pt;left:54.9pt">They can hold Seats as marked or printed. They can enable </p> +<p style="top:169.3pt;left:54.9pt">Muster of Troops and provide Provender and Coin (3.4.4, 4.5, </p> +<p style="top:184.3pt;left:54.9pt">4.6.2, 4.6.3). Having the most Favour of each type of Strong-</p> +<p style="top:199.3pt;left:54.9pt">hold yields Influence (4.8.1). </p> +<p style="top:216.8pt;left:44.9pt"><b>• </b><b><i>Special Strongholds:</i></b> London, Calais, and Harlech are unique </p> +<p style="top:231.8pt;left:54.9pt">Strongholds that provide Troops, Assets, and Influence differ-</p> +<p style="top:246.8pt;left:54.9pt">ently (3.4.4, 4.5, 4.6.3, 4.8.1).</p> +<p style="top:264.3pt;left:44.9pt"><b>• </b><b><i>Exile Boxes:</i></b> Ireland, Scotland, Burgundy, and France are Lo-</p> +<p style="top:279.3pt;left:54.9pt">cales that hold Lords who Muster in Exile (below and 3.3.1). </p> +<p style="top:294.3pt;left:54.9pt">They are not Strongholds.</p> +<p style="top:314.3pt;left:44.9pt"><b><i>NOTE:</i></b><i> Calais is not in France.</i></p> +<p style="top:333.1pt;left:44.9pt"><b>EXILE BOXES: </b>Lords on the Calendar marked as Exiles Muster </p> +<p style="top:348.3pt;left:112.4pt">to an Exile box during Levy (3.3.1). Exiles boxes </p> +<p style="top:363.3pt;left:112.4pt">are Locales that differ from Strongholds as follows.</p> +<p style="top:413.3pt;left:44.9pt">• Lords may only occupy Exile boxes that circular scenario setup </p> +<p style="top:428.3pt;left:54.9pt">markers (6.0) show as permanently Friendly to their side. Parley </p> +<p style="top:443.3pt;left:54.9pt">cannot affect them (3.4.1). </p> +<p style="top:460.8pt;left:44.9pt">• A Lord in an Exile box who has to Pillage (3.2.1, 4.7) instead </p> +<p style="top:475.8pt;left:54.9pt">Disbands Unpaid or Unfed (3.2.1).</p> +<p style="top:493.3pt;left:44.9pt">• Lords can move out of but not into Exile boxes, as shown by ar-</p> +<p style="top:508.3pt;left:54.9pt">rows at each box. (They enter the boxes by Exile Muster, 3.3.1, </p> +<p style="top:523.3pt;left:54.9pt">or card effects.) They can Sail (4.6.1) from an Exile box as if </p> +<p style="top:538.3pt;left:54.9pt">from a Port on the Sea that the arrow shows (for Scotland, the </p> +<p style="top:553.3pt;left:54.9pt">North Sea). They can March (4.3) from Scotland (only) as if </p> +<p style="top:568.3pt;left:54.9pt">along a (one-way) Path to Carlisle or Bamburg, which are adja-</p> +<p style="top:583.3pt;left:54.9pt">cent to Scotland.</p> +<p style="top:600.8pt;left:44.9pt"><b>ON THE MAP:</b> The phrase “on the map” refers to Lords at Lo-</p> +<p style="top:615.8pt;left:44.9pt">cales—Strongholds and <span style="color:#9e552b">▶</span> Exile Boxes (not on the Calendar).</p> +<p style="top:634.5pt;left:44.9pt"><b>SEATS:</b> Strongholds can host Lord or <span style="color:#9e552b">▶</span> Vassal Seats. </p> +<p style="top:652.2pt;left:44.9pt;font-size:12.2pt"><b>• </b><b><i>Lord Seat:</i></b> Setup uses Seat markers to assign each Lord a </p> +<p style="top:667.2pt;left:208.2pt;font-size:12.2pt">Stronghold Seat (6.0). Seats aid </p> +<p style="top:682.2pt;left:208.2pt;font-size:12.2pt">Muster of a side’s Lords (3.4.2) </p> +<p style="top:697.2pt;left:208.2pt;font-size:12.2pt">and Taxing for Coin (4.6.3). Death </p> +<p style="top:712.2pt;left:208.2pt;font-size:12.2pt">or Shipwreck removes a Lord’s </p> +<p style="top:727.2pt;left:208.2pt;font-size:12.2pt">Seat from the map (4.4.3, 4.8.2).</p> +<p style="top:744.5pt;left:44.9pt"><b>• </b><b><i>Vassal Seat:</i></b> Each Vassal (1.5.4) has a Seat shown by that Vas-</p> +<p style="top:759.5pt;left:54.9pt">sal’s Coat of Arms printed on the map. A side can Levy a Vas-</p> +<p style="top:774.5pt;left:54.9pt">sal or Tax with one only if the Vassal’s Seat is Friendly (3.4.3, </p> +<p style="top:789.5pt;left:54.9pt">4.6.3).</p> +<p style="top:77.8pt;left:393.7pt"><span style="color:#9e552b">▶</span> <b>FAVOUR:</b> Strongholds are Neutral unless marked as Friendly </p> +<p style="top:92.8pt;left:494.9pt">to one side with a Favour marker in that </p> +<p style="top:107.8pt;left:494.9pt">side’s color (red rose for Lancastrian, white </p> +<p style="top:122.8pt;left:494.9pt">rose for Yorkist). A Locale Friendly to one </p> +<p style="top:137.8pt;left:494.9pt">side is Enemy to the other. Parley, Lord Mus-</p> +<p style="top:152.8pt;left:393.7pt">ter, and Events can place or remove Favour (3.4.1, 3.4.2, 3.1.3). </p> +<p style="top:167.8pt;left:393.7pt">Numerous actions, such as Muster, Supply, and Tax, require </p> +<p style="top:182.8pt;left:393.7pt">Friendly Locales (3.4.2-4, 4.5, 4.6.3). Favour also affects how </p> +<p style="top:197.8pt;left:393.7pt">much Influence sides will gain each turn, with bonuses for control </p> +<p style="top:212.8pt;left:393.7pt">of key Areas (4.8.1). <b><i>NOTE:</i></b><i> The Event card </i><i>London For York</i><i> </i></p> +<p style="top:227.8pt;left:393.7pt"><i>(1.9.1) can add a second Favour marker at London, the sole </i></p> +<p style="top:242.8pt;left:393.7pt"><i>meaning of which is to block change in Favour there except by </i></p> +<p style="top:257.8pt;left:393.7pt"><i>Event or Pillage.</i></p> +<p style="top:276.5pt;left:393.7pt">• <b><i>Net Stronghold Favour:</i></b> On the gameboard’s edge track, adjust </p> +<p style="top:291.5pt;left:403.7pt">separate markers for the sides’ net total Friendly Cities, Towns, </p> +<p style="top:306.5pt;left:403.7pt">and Fortresses, respectively. <b><i>NOTE:</i></b><i> These totals award Influ</i><i>-</i></p> +<p style="top:321.5pt;left:403.7pt"><i>ence points at the end of each Campaign (4.8.1). </i></p> +<p style="top:341.5pt;left:393.7pt"><b><i><span style="color:#626366">EXAMPLE:</span></i></b><i><span style="color:#626366"> Yorkists have Favour at three Cities, while Lancas</span></i><i><span style="color:#626366">-</span></i></p> +<p style="top:356.5pt;left:393.7pt"><i><span style="color:#626366">trians have Favour at five Cities; put the Cities marker on its red </span></i></p> +<p style="top:371.5pt;left:393.7pt"><i><span style="color:#626366">side in track box 2.</span></i></p> +<p style="top:395.8pt;left:399.3pt"><b><i>DESIGN NOTE:</i></b><i> Favour shows the leaning of local nobles </i></p> +<p style="top:410.8pt;left:399.3pt"><i>rather than absolute control. Such local sympathies aided the </i></p> +<p style="top:425.8pt;left:399.3pt"><i>gathering of resources but could change rapidly in the face of </i></p> +<p style="top:440.8pt;left:399.3pt"><i>political pressure.</i></p> +<p style="top:465.4pt;left:393.7pt;font-size:12.4pt"><span style="color:#9e552b">▶</span> <b>DEPLETED/EXHAUSTED: </b>Troop Levy and Supply, Forage, </p> +<p style="top:480.3pt;left:494.9pt">and Tax actions can mark Locales (including </p> +<p style="top:495.3pt;left:494.9pt">Exile Boxes) as Depleted or, if already De-</p> +<p style="top:510.3pt;left:494.9pt">pleted, Exhausted (3.4.4, 4.5, 4.6.2, 4.6.3). </p> +<p style="top:525.3pt;left:494.9pt">Pillage always Exhausts a Stronghold (3.2.1, </p> +<p style="top:540.3pt;left:393.7pt">4.7). Exhaustion bars further use of a Locale for those purposes. </p> +<p style="top:555.3pt;left:393.7pt">Depleted and Exhausted Locales periodically recover (4.8.4). </p> +<p style="top:579.6pt;left:399.3pt"><b><i>DESIGN NOTE:</i></b><i> Depletion and Exhaustion represent a locali-</i></p> +<p style="top:594.6pt;left:399.3pt"><i>ty’s reluctance to help either side during the war and its resent-</i></p> +<p style="top:609.6pt;left:399.3pt"><i>ment against anyone calling upon it to do so.</i></p> +<p style="top:634.0pt;left:393.7pt"><b>SEAS AND PORTS:</b> There are <span style="color:#9e552b">▶</span> three Sea zones marked on </p> +<p style="top:649.0pt;left:393.7pt">the map—Irish Sea, English Channel, and North Sea. Strongholds </p> +<p style="top:664.0pt;left:393.7pt">with an anchor are Ports. Seas and Ports affect Supply, Sail, and </p> +<p style="top:679.0pt;left:393.7pt"><span style="color:#9e552b">▶</span> tracing connections.</p> +<p style="top:697.8pt;left:393.7pt">• All Port Strongholds and Exile boxes on the same Sea are con-</p> +<p style="top:712.8pt;left:403.7pt">sidered at one Way distance for tracing Routes of adjacent Lo-</p> +<p style="top:727.8pt;left:403.7pt">cales (for Parley, Supply, and Tax) if the Lord taking the action </p> +<p style="top:742.8pt;left:403.7pt">has at least one Ship (1.7, 3.4.1, 4.5, 4.6.3).</p> +<p style="top:760.3pt;left:393.7pt">• Ships can use Ports to Supply Provender (4.5).</p> +<p style="top:777.8pt;left:393.7pt">• Sail requires Ports and/or Exile boxes and is more difficult be-</p> +<p style="top:792.8pt;left:403.7pt">tween Seas (4.6.1). </p> +<p style="top:812.8pt;left:393.7pt"><b><i>NOTE:</i></b><i> While Exile boxes act similarly to Ports as listed above, </i></p> +<p style="top:827.8pt;left:393.7pt"><i>they are not otherwise Ports.</i></p> +<p style="top:846.5pt;left:393.7pt"><span style="color:#9e552b">▶</span> <b>AREAS:</b> There are three Areas marked by colored lines—</p> +<p style="top:861.5pt;left:393.7pt">North, South, and Wales. A side Dominates an Area when it has </p> +<p style="top:876.5pt;left:393.7pt">Favour in all Strongholds of the Area (regardless of either side’s </p> +<p style="top:891.5pt;left:393.7pt">Lords there). Certain Events (1.9.1) can grant Dominance to cer-</p> +<p style="top:906.5pt;left:393.7pt">tain Lords in certain Areas. Dominance of Areas yields Influence </p> +<p style="top:921.5pt;left:393.7pt">each Campaign (4.8.1).</p> +</div> + +<div id="page5" style="background-image:url('rulebook/rulebook5.jpg');width:766.0pt;height:990.2pt"> +<p style="top:946.8pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:689.9pt;font-size:13.8pt">5</p> +<p style="top:76.8pt;left:44.9pt"><b>WAYS:</b> Three types of Ways—<span style="color:#9e552b">▶</span> gray Highways, brown Roads, </p> +<p style="top:91.8pt;left:44.9pt">and green Paths—link Strongholds as adjacent. A Way’s type af-</p> +<p style="top:106.8pt;left:44.9pt">fects March speed (4.3.3). The Scotland box is adjacent to Carlisle </p> +<p style="top:121.8pt;left:44.9pt">and Bamburg as if by Path (see EXILE BOXES, above). </p> +<p style="top:212.8pt;left:178.4pt;font-size:11.2pt"><i>Path, Highway, and Road Ways leading </i></p> +<p style="top:226.3pt;left:178.4pt;font-size:11.2pt"><i>south from the City of York</i></p> +<p style="top:260.3pt;left:44.9pt"><span class="h3">1.3.2 Calendar.</span> A Calendar on the board tracks time.</span> Cylin-</p> +<p style="top:276.3pt;left:44.9pt">ders placed on the Calendar indicate when Lords are Ready for </p> +<p style="top:291.3pt;left:44.9pt">Muster, and markers show when a Side <span style="color:#9e552b">▶</span> must spend Influence </p> +<p style="top:306.3pt;left:44.9pt">to keep Vassals from Disbanding (3.2.3). Reminders are printed </p> +<p style="top:321.3pt;left:44.9pt">underneath for <span style="color:#9e552b">▶</span> when to gain Influence, reset Lords’ Troops </p> +<p style="top:336.3pt;left:44.9pt">and Assets, and remove Depleted and Exhausted markers (4.8.1, </p> +<p style="top:351.3pt;left:44.9pt">4.8.4-.5).</p> +<p style="top:370.1pt;left:44.9pt"><b>TURNS:</b> Each box of the Calendar is a Turn of <span style="color:#9e552b">▶</span> 60 or 90 days </p> +<p style="top:385.1pt;left:44.9pt">(two or three months). The boxes show how many Command </p> +<p style="top:400.1pt;left:44.9pt">cards to use each Turn (representing seasonal effects on cam-</p> +<p style="top:415.1pt;left:44.9pt">paigning). </p> +<p style="top:441.8pt;left:44.9pt;font-size:17.5pt" class="h2"><span style="color:#9e552b">▶</span> 1.4 Influence</p> +<p style="top:466.1pt;left:44.9pt">Influence points in <i>Plantagenet</i> represent the relative political </p> +<p style="top:481.1pt;left:44.9pt">power of the Houses of York and Lancaster. Influence ratings </p> +<p style="top:496.1pt;left:44.9pt">(1.5.2) represent the individual clout of a Lord in England’s inter-</p> +<p style="top:511.1pt;left:44.9pt">nal struggle. The foldout aid sheet summarizes how sides spend, </p> +<p style="top:526.1pt;left:44.9pt">lose, or gain Influence points (1.4.1) and how to check against a </p> +<p style="top:541.1pt;left:44.9pt">Lord’s Influence rating (1.4.2).</p> +<p style="top:558.8pt;left:44.9pt"><span class="h3">1.4.1 Influence Points.</span> Sides track Influence points toward </p> +<p style="top:574.8pt;left:44.9pt">victory (5.1-5.3); spend them to check against Lords’ Influence </p> +<p style="top:589.8pt;left:44.9pt">ratings to Parley, Levy Lords or Vassals, and Tax (3.4.1-.3, 4.6.3); </p> +<p style="top:604.8pt;left:44.9pt">lose them when Lords face adversity such as lack of Pay or Feed </p> +<p style="top:619.8pt;left:44.9pt">(Pillage, 3.2.1, 4.7) or Exile (4.3.5); gain them by winning Battles </p> +<p style="top:634.8pt;left:44.9pt">(4.4.3); and also gain them for Favour and Mustered Lords in a </p> +<p style="top:649.8pt;left:44.9pt">Tides of War step at Turn’s end (4.8.1). Arts of War cards also can </p> +<p style="top:664.8pt;left:44.9pt">shift Influence (1.9.1).</p> +<p style="top:683.6pt;left:44.9pt"><b>TRACKING INFLUENCE:</b> Slide the Influence marker along </p> +<p style="top:698.6pt;left:44.9pt">the gameboard’s edge track as the sides gain or lose Influence. </p> +<p style="top:713.6pt;left:44.9pt">Flip the marker to red for Lancastrian or white for Yorkist to show </p> +<p style="top:728.6pt;left:44.9pt">the positive net Influence total for that side. The net total can nev-</p> +<p style="top:743.6pt;left:44.9pt">er exceed 45. </p> +<p style="top:762.3pt;left:44.9pt"><b><i><span style="color:#626366">EXAMPLE: </span></i></b><i><span style="color:#626366">The Influence Marker is at 3 showing Yorkists </span></i></p> +<p style="top:777.3pt;left:44.9pt"><i><span style="color:#626366">(white). Yorkists spend 4 Influence points for Favour. Slide the </span></i></p> +<p style="top:792.3pt;left:44.9pt"><i><span style="color:#626366">Influence marker to the 1 box and flip it to Lancastrians (red).</span></i></p> +<p style="top:813.6pt;left:44.9pt"><b><i>NOTE:</i></b><i> Influence tracking is a net value. When the marker shows </i></p> +<p style="top:828.6pt;left:44.9pt"><i>one sides’ color, the other side can still spend Influence points, </i></p> +<p style="top:843.6pt;left:44.9pt"><i>pushing the opponent’s Influence total higher.</i></p> +<p style="top:78.2pt;left:393.7pt"><span class="h3">1.4.2 Check Influence.</span> Many Parley, Levy, and Tax actions </p> +<p style="top:94.2pt;left:393.7pt">(3.4.1-.3, 4.6.3-.4) and several Arts of War cards (1.9.1) call for a </p> +<p style="top:109.2pt;left:393.7pt">Lord to check Influence.</p> +<p style="top:130.4pt;left:393.7pt"><b>PROCEDURE:</b></p> +<p style="top:146.7pt;left:393.7pt">• That Lord’s side spends one Influence point (1.4.1).</p> +<p style="top:164.2pt;left:393.7pt">• Before rolling, that side may spend an additional one or three </p> +<p style="top:179.2pt;left:403.7pt">Influence points (never two). If it spends one added point, add </p> +<p style="top:194.2pt;left:403.7pt">one (+1) to that Lord’s Influence rating for that check only; if it </p> +<p style="top:209.2pt;left:403.7pt">spends three points, add two (+2) to the rating.</p> +<p style="top:226.7pt;left:393.7pt">• If the target is a Vassal (usually, for Levy, 3.4.3), modify that </p> +<p style="top:241.7pt;left:403.7pt">Lord’s Influence rating by the Loyalty rating on that Vassal’s </p> +<p style="top:256.7pt;left:403.7pt">counter, if any (1.5.4). Add the Vassal’s rating to the Lord’s rat-</p> +<p style="top:271.7pt;left:403.7pt">ing if the Vassal rating numeral’s color on the Vassal matches </p> +<p style="top:286.7pt;left:403.7pt">the Levying side—red for Lancastrian, white for Yorkist—or </p> +<p style="top:301.7pt;left:403.7pt">subtract if the color opposes that of the Levying side.</p> +<p style="top:319.2pt;left:393.7pt">• If Parley (3.4.1), the side then must spend one additional In-</p> +<p style="top:334.2pt;left:403.7pt">fluence point for each Way (if any, including Port or Exile box </p> +<p style="top:349.2pt;left:403.7pt">to Port on the same Sea) between that Lord and the targeted </p> +<p style="top:364.2pt;left:403.7pt">Stronghold.</p> +<p style="top:381.7pt;left:393.7pt">• Roll a die. The check succeeds if the roll is equal to or less than </p> +<p style="top:396.7pt;left:403.7pt">that Lord’s modified Influence rating. <b><i>EXCEPTION:</i></b> A roll of </p> +<p style="top:411.7pt;left:403.7pt">“1” always succeeds, and a roll of “6” always fails.</p> +<p style="top:431.7pt;left:393.7pt"><b><i><span style="color:#626366">EXAMPLE:</span></i></b><i><span style="color:#626366"> A Yorkist Lord with Influence rating “3” attempts to </span></i></p> +<p style="top:446.7pt;left:393.7pt"><i><span style="color:#626366">Parley Favour at an adjacent Stronghold during Levy (3.4.1). The </span></i></p> +<p style="top:461.7pt;left:393.7pt"><i><span style="color:#626366">Yorkists opt to lower their Influence points by three total—one for </span></i></p> +<p style="top:476.7pt;left:393.7pt"><i><span style="color:#626366">the check, plus one for the intervening Way, plus one to modify the </span></i></p> +<p style="top:491.7pt;left:393.7pt"><i><span style="color:#626366">Lord’s rating to “4”. The roll is a “5”, so the Parley fails.</span></i></p> +<p style="top:516.0pt;left:399.3pt"><b><i>PLAY NOTE:</i></b><i> As an Influence check always fails on a roll of </i></p> +<p style="top:531.0pt;left:399.3pt"><i>“6”, there is no benefit to spending points to raise an Influence </i></p> +<p style="top:546.0pt;left:399.3pt"><i>rating beyond “5”.</i></p> +<p style="top:577.4pt;left:393.7pt;font-size:17.5pt" class="h2">1.5 Lords and Vassals</p> +<p style="top:602.7pt;left:393.7pt">Cylinders, <span style="color:#9e552b">▶</span> Lord cards, and 5”x5” mats track the status of Lords </p> +<p style="top:617.7pt;left:393.7pt">in <i>Plantagenet</i>. Vassals set up with <span style="color:#9e552b">▶</span> counters at certain Strong-</p> +<p style="top:632.7pt;left:393.7pt">holds and Muster to Lord mats and the Calendar to track their </p> +<p style="top:647.7pt;left:393.7pt">Service.</p> +<p style="top:665.4pt;left:393.7pt"><span class="h3">1.5.1 Lords.</span> Lords are the figures who lead military preparations </p> +<p style="top:681.4pt;left:393.7pt">and operations (Levy and Campaign).</p> +<p style="top:700.2pt;left:393.7pt"><b>CYLINDERS:</b> Each Lord has a wood cylinder to show that </p> +<p style="top:715.2pt;left:393.7pt">Lord’s location or readiness to Muster. Any reference to location </p> +<p style="top:730.2pt;left:393.7pt">of a Lord means where the cylinder is—at a Stronghold, in an </p> +<p style="top:745.2pt;left:393.7pt">Exile box, on the Calendar, or out of the game.</p> +<p style="top:763.9pt;left:393.7pt"><b>STICKERS:</b> Apply stickers onto the 24 cylinders, one stick-</p> +<p style="top:778.9pt;left:393.7pt">er each, red sticker on red, white on white. A cylinder’s sticker </p> +<p style="top:793.9pt;left:393.7pt">shows the Lord’s Livery Badge, Command rating, and—if Mar-</p> +<p style="top:808.9pt;left:393.7pt">shal or Lieutenant—a gold or silver ring.</p> +<p style="top:827.7pt;left:393.7pt"><b>BADGES:</b> Each Lord has a shield-shaped Livery Badge that </p> +<p style="top:842.7pt;left:393.7pt">identifies that Lord’s cylinder, Lord card, Seat marker, and card </p> +<p style="top:857.7pt;left:393.7pt">effects.</p> +</div> + +<div id="page6" style="background-image:url('rulebook/rulebook6.jpg');width:766.0pt;height:990.2pt"> +<p style="top:945.7pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:69.8pt;font-size:13.8pt">6</p> +<p style="top:77.8pt;left:44.9pt"><span style="color:#9e552b">▶</span> <b>LORD CARDS:</b> Lords have cards that show their Livery </p> +<p style="top:92.8pt;left:44.9pt">Badge, name and title, Seat location, whether a Marshal or Lieu-</p> +<p style="top:107.8pt;left:44.9pt">tenant (4.3.1), whether an Heir and what rank (6.2), ratings, and </p> +<p style="top:122.8pt;left:44.9pt">starting Forces and Assets. When a Lord sets up or Musters (6.0, </p> +<p style="top:137.8pt;left:44.9pt">3.4.2), put that Lord’s card on a blank Lord Mat (1.5.3). </p> +<p style="top:158.0pt;left:90.1pt;font-size:11.2pt"><i>Badge</i></p> +<p style="top:180.5pt;left:90.1pt;font-size:11.2pt"><i>Lord version</i></p> +<p style="top:203.0pt;left:90.1pt;font-size:11.2pt"><i>Heir rank</i></p> +<p style="top:225.5pt;left:90.1pt;font-size:11.2pt"><i>Seat marker location</i></p> +<p style="top:248.0pt;left:90.1pt;font-size:11.2pt"><i>Ratings</i></p> +<p style="top:270.5pt;left:90.1pt;font-size:11.2pt"><i>Starting Troops</i></p> +<p style="top:293.0pt;left:90.1pt;font-size:11.2pt"><i>Starting Assets</i></p> +<p style="top:320.2pt;left:212.2pt;font-size:11.2pt"><i>A Lancastrian Lord card</i></p> +<p style="top:343.8pt;left:44.9pt"><b><i>NOTE:</i></b><i> Some historical figures have multiple cards and/or cyl</i><i>-</i></p> +<p style="top:358.8pt;left:44.9pt"><i>inders, and some cylinders represent successors. Numbered Lord </i></p> +<p style="top:373.8pt;left:44.9pt"><i>card versions such as “Exeter (1)” and “Exeter (2)” appear by </i></p> +<p style="top:388.8pt;left:44.9pt"><i>scenario or by Succession in the full-length scenario (6.0-6.3). </i></p> +<p style="top:403.8pt;left:44.9pt"><i>Arts of War card text and Livery Badges referring to such Lords </i></p> +<p style="top:418.8pt;left:44.9pt"><i>(1.9.1, 3.4.2) apply to either. </i></p> +<p style="top:437.5pt;left:44.9pt"><b>COMMAND CARDS:</b> Each Lord has a set of Command cards </p> +<p style="top:452.5pt;left:44.9pt">that enables that Lord to take actions on Campaign (4.2).</p> +<p style="top:471.3pt;left:44.9pt"><span style="color:#9e552b">▶</span> <b>RETINUES:</b> Each Lord uses a single generic Retinue counter </p> +<p style="top:486.3pt;left:107.0pt">in Battle as part of that Lord’s Forces (1.6, 4.4).</p> +<p style="top:547.5pt;left:44.9pt"><b>MARSHAL, LIEUTENANT, HEIR:</b> Certain Lords, marked by </p> +<p style="top:562.5pt;left:44.9pt">a gold or silver ring on their cards and cylinders, can lead other </p> +<p style="top:577.5pt;left:44.9pt">Lords on March (4.3.1). <b><i>NOTE:</i></b><i> Lieutenants in this game, unlike </i></p> +<p style="top:592.5pt;left:44.9pt"><i>those in earlier games, closely resemble Marshals. </i>Also, some </p> +<p style="top:607.5pt;left:44.9pt">Lord cards say “Heir” with a number, as aspect used only in the </p> +<p style="top:622.5pt;left:44.9pt">full-length scenario (6.2).</p> +<p style="top:802.1pt;left:110.6pt;font-size:11.2pt"><i>Yorkist Marshal and Lieutenant Lord cards</i></p> +<p style="top:823.9pt;left:44.9pt"><b>DISBAND/REMOVAL:</b> Lords and Vassals can Disband (3.2.4). </p> +<p style="top:838.9pt;left:44.9pt"><span style="color:#9e552b">▶</span> Death or Shipwreck can remove Lords (4.4.3, 4.8.2). Return </p> +<p style="top:853.9pt;left:44.9pt">Disbanded or removed Lords’ Forces and Assets from their mats </p> +<p style="top:868.9pt;left:44.9pt">to pools and discard any Capability cards at the mat. </p> +<p style="top:887.7pt;left:44.9pt">• If Disbanded, return a Lord’s cylinder to the Calendar as in-</p> +<p style="top:902.7pt;left:54.9pt">structed in 3.2.4. </p> +<p style="top:76.8pt;left:393.7pt">• If Dead (4.4.3) or Shipwrecked (4.8.2), remove a Lord’s cylin-</p> +<p style="top:91.8pt;left:403.7pt">der from the game permanently. </p> +<p style="top:109.3pt;left:393.7pt">• Return a Disbanded Vassal to the Calendar as instructed in </p> +<p style="top:124.3pt;left:403.7pt">3.2.4.</p> +<p style="top:143.3pt;left:393.7pt"><span class="h3">1.5.2 Ratings.</span> Lord cards list four ratings:</p> +<p style="top:161.8pt;left:393.7pt">• <span style="color:#9e552b">▶</span> <b>Influence: </b>A die-roll range for Influence checks (1.4.2), </p> +<p style="top:176.8pt;left:403.7pt">shown as a scroll symbol with the upper number of that range </p> +<p style="top:191.8pt;left:403.7pt">(such as “4” for 1-4).</p> +<p style="top:209.3pt;left:393.7pt">• <b>Lordship: </b>The number of Levy actions that the Lord takes </p> +<p style="top:224.3pt;left:403.7pt">during Muster (3.4), a numeral in an oval symbol. </p> +<p style="top:241.8pt;left:393.7pt">• <b>Command: </b>The number of Command actions that the Lord </p> +<p style="top:256.8pt;left:403.7pt">can undertake each time that Lord’s Command card is revealed </p> +<p style="top:271.8pt;left:403.7pt">during Campaign (4.2.1), a numeral in a card symbol and on the </p> +<p style="top:286.8pt;left:403.7pt">Lord’s cylinder piece and Command cards.</p> +<p style="top:304.3pt;left:393.7pt">• <span style="color:#9e552b">▶</span> <b>Valour: </b>A die-roll range for that Lord’s ability to Intercept </p> +<p style="top:319.3pt;left:403.7pt">(4.3.4) and the number of rerolls that Lord can make during a </p> +<p style="top:334.3pt;left:403.7pt">Battle (4.4), shown as a numeral over a shield symbol.</p> +<p style="top:356.1pt;left:399.3pt"><b><i>DESIGN NOTE:</i></b><i> Influence shows a Lord’s political charisma, </i></p> +<p style="top:371.1pt;left:399.3pt"><i>Lordship wherewithal to mobilize for war, Command alacrity in </i></p> +<p style="top:386.1pt;left:399.3pt"><i>the field, and Valour tactical talent.</i></p> +<p style="top:410.8pt;left:393.7pt"><span class="h3">1.5.3 Lord Mats.</span> <span style="color:#9e552b">▶</span> Generic 5x5-inch mats hold Mustered </p> +<p style="top:426.8pt;left:393.7pt">Lords’ cards, Forces, and Assets.</p> +<p style="top:445.6pt;left:393.7pt"><b>MAT SECTIONS:</b> Mats have spaces for a Lord’s card (1.5.1), </p> +<p style="top:460.6pt;left:393.7pt">Forces (1.6), and Assets (1.7). </p> +<p style="top:479.3pt;left:393.7pt"><b>FORCES AND ASSETS:</b> Upon Setup or Muster of a Lord (6.0, </p> +<p style="top:494.3pt;left:393.7pt">3.4.2), put that Lord card, a Retinue counter, and the Troops and </p> +<p style="top:509.3pt;left:393.7pt">Assets listed on the card (1.6, 1.7) into the appropriate sections </p> +<p style="top:524.3pt;left:393.7pt">of a blank mat. As the Lord adds Troops, Vassals, or Assets, add </p> +<p style="top:539.3pt;left:393.7pt">them to the mat, <span style="color:#9e552b">▶</span> to a maximum of two Ships per mat (1.7.3, </p> +<p style="top:554.3pt;left:393.7pt">3.4.5). Forces Routed in Battle slide into a Routed section (4.4.2).</p> +<p style="top:603.1pt;left:393.7pt;font-size:11.2pt"><i>Forces area</i></p> +<p style="top:625.6pt;left:393.7pt;font-size:11.2pt"><i>Retinue</i></p> +<p style="top:648.1pt;left:393.7pt;font-size:11.2pt"><i>Vassal</i></p> +<p style="top:670.6pt;left:393.7pt;font-size:11.2pt"><i>Troops</i></p> +<p style="top:693.1pt;left:393.7pt;font-size:11.2pt"><i>Routed area</i></p> +<p style="top:715.6pt;left:393.7pt;font-size:11.2pt"><i>Assets</i></p> +<p style="top:738.1pt;left:393.7pt;font-size:11.2pt"><i>Lord card</i></p> +<p style="top:798.4pt;left:544.2pt;font-size:11.2pt"><i>A Mustered Lord’s mat</i></p> +<p style="top:817.7pt;left:393.7pt"><b>ARTS OF WAR CARDS AT MATS: </b>When Arts of War cards </p> +<p style="top:832.7pt;left:393.7pt">affect that Lord, tuck them partly under the mat—Events at the </p> +<p style="top:847.7pt;left:393.7pt">top edge and up to two Capabilities at the bottom edge (1.9.1, </p> +<p style="top:862.7pt;left:393.7pt">3.1.3, 3.4.6).</p> +<p style="top:881.4pt;left:393.7pt"><b>SHARING:</b> Lords may use and spend Assets (1.7) to help one </p> +<p style="top:896.4pt;left:393.7pt">another if at the same Locale. They never Share Retinues, Vassals, </p> +<p style="top:911.4pt;left:393.7pt">Troops, or Valour markers.</p> +</div> + +<div id="page7" style="background-image:url('rulebook/rulebook7.jpg');width:766.0pt;height:990.2pt"> +<p style="top:946.8pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:689.9pt;font-size:13.8pt">7</p> +<p style="top:76.6pt;left:44.9pt"><b><i><span style="color:#626366">EXAMPLE:</span></i></b><i><span style="color:#626366"> A Lord Shares his Carts with another Lord whose </span></i></p> +<p style="top:91.6pt;left:44.9pt"><i><span style="color:#626366">Provender exceeds Transport, so as to speed a group’s March </span></i></p> +<p style="top:106.6pt;left:44.9pt"><i><span style="color:#626366">(4.3). </span></i></p> +<p style="top:131.5pt;left:52.4pt"><b><span style="color:#b23427">Important:</span></b> Lords on the same side may Share but not transfer </p> +<p style="top:146.5pt;left:52.4pt">or trade anything among one another – not Vassals, Troops, </p> +<p style="top:161.5pt;left:52.4pt">Assets, or cards.</p> +<p style="top:187.8pt;left:44.9pt"><b>Hidden Mats Option:</b> For fog of war, players may agree to hide </p> +<p style="top:202.8pt;left:44.9pt">their Mustered Lords’ mats (and Capability cards, 3.4.6) behind </p> +<p style="top:217.8pt;left:44.9pt">screens (2.1.1) except when in Battle. Players declare hidden Vas-</p> +<p style="top:232.8pt;left:44.9pt">sals, Assets, cards, and Troops only as needed to verify actions on </p> +<p style="top:247.8pt;left:44.9pt">the board, such as enough Transport for a March (4.3). </p> +<p style="top:265.6pt;left:44.9pt"><span class="h3">1.5.4 Vassals.</span> <span style="color:#9e552b">▶</span> Vassals in <i>Plantagenet</i> may join either side. </p> +<p style="top:281.6pt;left:44.9pt">Vassals Muster to a Lord’s mat, fight as a unit with tht Lord’s </p> +<p style="top:296.6pt;left:44.9pt">Forces in Battle, and enable Tax from their Seat (3.4.3, 4.4, 4.6.3). </p> +<p style="top:311.6pt;left:44.9pt">Vassals stay with the Lord who Levies them until the Vassal Dis-</p> +<p style="top:326.6pt;left:44.9pt">bands or the Lord Disbands or Dies (3.2.3-.4, 4.4.3). </p> +<p style="top:345.3pt;left:44.9pt"><b>VASSAL COUNTERS:</b> <span style="color:#9e552b">▶</span> Each Vassal has two copies of a </p> +<p style="top:360.3pt;left:44.9pt">5/8th-inch square buff counter showing a family coat of arms, one </p> +<p style="top:375.3pt;left:44.9pt">or two ratings, and the Vassal’s Seat on the back. Per scenario, set </p> +<p style="top:390.3pt;left:44.9pt">up a Vassal’s two counters at the Vassal’s Seat on the map (also </p> +<p style="top:405.3pt;left:44.9pt">identified by coat of arms, 1.3.1, 6.0). When a Vassal Musters, put </p> +<p style="top:420.3pt;left:44.9pt">one counter on the Levying Lord’s mat as a Forces unit and the </p> +<p style="top:435.3pt;left:44.9pt">other on the Calendar per the Vassal’s Service (3.4.3). </p> +<p style="top:463.9pt;left:48.0pt;font-size:11.2pt"><i>Loyalty</i></p> +<p style="top:481.2pt;left:48.0pt;font-size:11.2pt"><i>Name</i></p> +<p style="top:463.9pt;left:335.1pt;font-size:11.2pt"><i>Service</i></p> +<p style="top:481.2pt;left:348.8pt;font-size:11.2pt"><i>Seat</i></p> +<p style="top:514.3pt;left:135.8pt;font-size:11.2pt"><i>A Vassal counter, front and back</i></p> +<p style="top:536.0pt;left:44.9pt"><b>RATINGS:</b> Vassal counters list one or two ratings—</p> +<p style="top:553.5pt;left:44.9pt">• <b>Loyalty:</b> Often, a red or white numeral on the left that affects </p> +<p style="top:568.5pt;left:54.9pt">Levy Influence checks by modifying the Levying Lord’s Influ-</p> +<p style="top:583.5pt;left:54.9pt">ence rating (1.4.2, 3.4.3).</p> +<p style="top:601.0pt;left:44.9pt">• <b>Service:</b> A numeral on the right affecting Muster and Pay or </p> +<p style="top:616.0pt;left:54.9pt">Disband (3.4.3, 3.2.3).</p> +<p style="top:637.3pt;left:44.9pt"><b>SPECIAL VASSALS:</b> <span style="color:#9e552b">▶</span> Hastings, Edward Prince of Wales, </p> +<p style="top:652.3pt;left:44.9pt">Montagu, Clifford, Stanley, and Trollope have single Vassal mark-</p> +<p style="top:667.3pt;left:44.9pt">ers with light blue or pink backgrounds and no ratings. Unlike </p> +<p style="top:682.3pt;left:44.9pt">other Vassals—</p> +<p style="top:699.8pt;left:44.9pt">• They Muster by Capability card (1.9.1) rather than by Levy </p> +<p style="top:714.8pt;left:54.9pt">Vassal action (3.4.3).</p> +<p style="top:732.3pt;left:44.9pt">• They have no Vassal Seat and thus do not set up on the map or </p> +<p style="top:747.3pt;left:54.9pt">aid Tax (4.6.3).</p> +<p style="top:764.8pt;left:44.9pt">• They do not put a marker on the Calendar and need not be Paid </p> +<p style="top:779.8pt;left:54.9pt">(3.2).</p> +<p style="top:797.3pt;left:44.9pt">• Whenever they Disband (as in Battle, 4.4.3), discard the Capa-</p> +<p style="top:812.3pt;left:54.9pt">bility card that placed them.</p> +<p style="top:892.8pt;left:107.0pt;font-size:11.2pt"><i>A Lancastrian Special Vassal, front and back</i></p> +<p style="top:82.4pt;left:399.3pt"><b><i>DESIGN NOTE:</i></b><i> The “Vassals” here were all lords in their </i></p> +<p style="top:97.4pt;left:399.3pt"><i>own right, some richer and more powerful than Lords in the </i></p> +<p style="top:112.4pt;left:399.3pt"><i>game. “Lords” represent the nobles most active in the War. </i></p> +<p style="top:127.4pt;left:399.3pt"><i>“Vassals” represent noble families who fought but did not lead </i></p> +<p style="top:142.4pt;left:399.3pt"><i>the main armies.</i></p> +<p style="top:173.9pt;left:393.7pt;font-size:17.5pt" class="h2">1.6 Forces</p> +<p style="top:199.1pt;left:393.7pt"><i>Plantagenet</i> represents a Lord’s with</p> +<p style="top:214.1pt;left:393.7pt">Forces <span style="color:#9e552b">▶</span> Retinue and Vassal counters </p> +<p style="top:229.1pt;left:393.7pt">plus wooden Troop pieces, each of </p> +<p style="top:244.1pt;left:393.7pt">which is a unit. See the Forces foldout </p> +<p style="top:259.1pt;left:393.7pt">page for a listing of their types, count-</p> +<p style="top:274.1pt;left:393.7pt">ers or pieces, and characteristics. Keep </p> +<p style="top:289.1pt;left:393.7pt">spare Troop pieces in a pool such as a </p> +<p style="top:304.1pt;left:393.7pt">bowl (2.1.1). </p> +<p style="top:321.6pt;left:393.7pt">• <span style="color:#9e552b">▶</span> Troop pieces in the game limit </p> +<p style="top:336.6pt;left:403.7pt">play—Muster no Troop units beyond </p> +<p style="top:351.6pt;left:403.7pt">those in the pool (3.4.4), including </p> +<p style="top:366.6pt;left:403.7pt">via Arts of War cards (1.9.1).</p> +<p style="top:384.1pt;left:393.7pt">• A Mustered Lord without any Troops (wooden pieces, not just </p> +<p style="top:399.1pt;left:403.7pt">Retinue and Vassal counters) outside Battle immediately Dis-</p> +<p style="top:414.1pt;left:403.7pt">bands (3.2.4).</p> +<p style="top:435.9pt;left:399.3pt"><b><i>DESIGN NOTE:</i></b><i> Each Troop unit represents around 500 infan</i><i>-</i></p> +<p style="top:450.9pt;left:399.3pt"><i>try, each Retinue and Vassal unit 200-250 armed and typically </i></p> +<p style="top:465.9pt;left:399.3pt"><i>mounted men.</i></p> +<p style="top:497.4pt;left:393.7pt;font-size:17.5pt" class="h2">1.7 Assets</p> +<p style="top:522.6pt;left:393.7pt">Various items that Lords obtain and use—Transport (Carts and </p> +<p style="top:537.6pt;left:393.7pt">Ships), Provender (food and other supplies), and Coin (money)—</p> +<p style="top:552.6pt;left:393.7pt">are shown by 5/8th-inch counters placed on Lords’ mats.</p> +<p style="top:635.3pt;left:393.7pt"><b><i>NOTE:</i></b><i> Lords use Transport to acquire and move Provender (4.3, </i></p> +<p style="top:650.3pt;left:393.7pt"><i>4.5) and Ships to Sail (4.6.1); Lords themselves otherwise can </i></p> +<p style="top:665.3pt;left:393.7pt"><i>move without Transport and do not need Transport to move Coin.</i></p> +<p style="top:683.0pt;left:393.7pt"><span class="h3">1.7.1 Accounting.</span> Lords may add and expend each type of As-</p> +<p style="top:699.0pt;left:393.7pt">set as if money, making change as needed. Plain markers repre-</p> +<p style="top:714.0pt;left:393.7pt">sent one such Asset each; “x2”, “x3”, and “x4” markers represent </p> +<p style="top:729.0pt;left:393.7pt">those amounts. </p> +<p style="top:746.8pt;left:393.7pt"><span class="h3">1.7.2 Greed.</span> Lords may discard (rather than use) Assets only </p> +<p style="top:762.8pt;left:393.7pt">as needed to help them move (4.3, 4.6.1) or as rules or card text </p> +<p style="top:777.8pt;left:393.7pt">require.</p> +<p style="top:796.5pt;left:393.7pt"><span style="color:#9e552b">▶</span> 1.7.3 English Ships. No more than nine Lords may have </p> +<p style="top:811.5pt;left:393.7pt">Ships. No Lord may have more than two Ships.</p> +<p style="top:830.3pt;left:393.7pt"><b><i>NOTE:</i></b><i> In effect, Ship counters limit play, while other Assets do </i></p> +<p style="top:845.3pt;left:393.7pt"><i>not. If other Asset counters run out, stack unused markers below </i></p> +<p style="top:860.3pt;left:393.7pt"><i>them as duplicates.</i></p> +</div> + +<div id="page8" style="background-image:url('rulebook/rulebook8.jpg');width:766.0pt;height:990.2pt"> +<p style="top:945.7pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:69.8pt;font-size:13.8pt">8</p> +<p style="top:78.2pt;left:44.9pt;font-size:17.5pt" class="h2">1.8 Other Markers</p> +<p style="top:103.4pt;left:44.9pt">Variously shaped game counters include—</p> +<p style="top:190.2pt;left:44.9pt">Round markers to track time (2.2.2, 6.0) and <span style="color:#9e552b">▶</span> Exile box align-</p> +<p style="top:205.2pt;left:44.9pt">ment (1.3.1, 6.0). </p> +<p style="top:224.0pt;left:44.9pt">Several 5/8th-inch square markers: </p> +<p style="top:364.3pt;left:44.9pt">• <span style="color:#9e552b">▶</span> Influence, Stronghold, and Victory Check markers for the </p> +<p style="top:379.3pt;left:54.9pt">edge track (1.4, 4.8.1, 4.8.3, 6.0).</p> +<p style="top:396.8pt;left:44.9pt">• Moved-Fought/Source and Battle Locale markers (4.3, 4.4, </p> +<p style="top:411.8pt;left:54.9pt">4.5.1, 4.6.1, 4.6.3, 4.7). </p> +<p style="top:484.3pt;left:44.9pt">Smaller ½-inch square markers include: </p> +<p style="top:503.0pt;left:44.9pt">• <span style="color:#9e552b">▶</span> Yorkist/Lancastrian Favour for Strongholds Friendly to a </p> +<p style="top:518.0pt;left:54.9pt">side (1.3.1, 3.4.1, 4.6.4).</p> +<p style="top:535.5pt;left:44.9pt">• <span style="color:#9e552b">▶</span> Depleted/Exhausted for Strongholds and Exile boxes (1.3.1, </p> +<p style="top:550.5pt;left:54.9pt">3.4.4, 4.5, 4.6.2, 4.6.3).</p> +<p style="top:568.0pt;left:44.9pt">• <span style="color:#9e552b">▶</span> Exile markers for Lord cylinders on the Calendar (4.3.5, </p> +<p style="top:583.0pt;left:54.9pt">3.3.1).</p> +<p style="top:600.5pt;left:44.9pt">• <span style="color:#9e552b">▶</span> Valour and Hits for Battle (4.4.1-.2).</p> +<p style="top:618.0pt;left:44.9pt">• Feed x2/x3 reminder markers (4.7).</p> +<p style="top:635.5pt;left:44.9pt">• Numbered markers to help log actions, rounds, altered ratings, </p> +<p style="top:650.5pt;left:54.9pt">and such. </p> +<p style="top:78.2pt;left:393.7pt;font-size:17.5pt" class="h2">1.9 Cards</p> +<p style="top:103.4pt;left:393.7pt">In addition to Lord cards (1.5.1), each side has two types of cards: </p> +<p style="top:118.4pt;left:393.7pt">Arts of War cards with Events and Capabilities, and Command </p> +<p style="top:133.4pt;left:393.7pt">cards for Campaign actions. Players may not inspect one anoth-</p> +<p style="top:148.4pt;left:393.7pt">er’s decks.</p> +<p style="top:166.2pt;left:393.7pt"><span class="h3">1.9.1 Arts of War.</span> Each side has its own deck of Arts of War </p> +<p style="top:182.2pt;left:393.7pt">cards. Each Arts of War card has an upper Event section and lower </p> +<p style="top:197.2pt;left:393.7pt">Capability section. Only one of the two sections is in effect at a </p> +<p style="top:212.2pt;left:393.7pt">time. </p> +<p style="top:230.9pt;left:393.7pt"><b><i>NOTE:</i></b><i> Italicized card text beneath a title provides historical fla</i><i>-</i></p> +<p style="top:245.9pt;left:393.7pt"><i>vor (no effect on play).</i></p> +<p style="top:264.7pt;left:393.7pt"><span style="color:#9e552b">▶</span> <b>SCENARIO: </b>The number of roses at the center of an Arts of </p> +<p style="top:279.7pt;left:393.7pt">War card indicates which numbered scenarios use the card (2.1.2, </p> +<p style="top:294.7pt;left:393.7pt">6.0)—I, II, III, or no rose for all scenarios.</p> +<p style="top:326.7pt;left:411.1pt;font-size:11.2pt"><i>Event </i></p> +<p style="top:340.2pt;left:411.1pt;font-size:11.2pt"><i>(fleeting,</i><i> </i></p> +<p style="top:353.7pt;left:411.1pt;font-size:11.2pt"><i>3.1.3)</i></p> +<p style="top:382.2pt;left:411.1pt;font-size:11.2pt"><i>(Scenario: </i></p> +<p style="top:395.7pt;left:411.1pt;font-size:11.2pt"><i> 0-3 roses)</i></p> +<p style="top:424.2pt;left:411.1pt;font-size:11.2pt"><i>Capability </i></p> +<p style="top:437.7pt;left:411.1pt;font-size:11.2pt"><i>(lasting, </i></p> +<p style="top:451.2pt;left:411.1pt;font-size:11.2pt"><i>3.4.6)</i></p> +<p style="top:472.4pt;left:515.8pt;font-size:11.2pt"><i>Yorkist</i></p> +<p style="top:487.5pt;left:550.3pt;font-size:11.2pt"><i>Arts of War cards</i></p> +<p style="top:472.4pt;left:621.1pt;font-size:11.2pt"><i>Lancastrian</i></p> +<p style="top:506.0pt;left:393.7pt"><b>EVENTS:</b> The upper Event section provides players immediate </p> +<p style="top:521.0pt;left:393.7pt">and/or temporary benefits or opportunities. Players draw two Arts </p> +<p style="top:536.0pt;left:393.7pt">of War cards for their Events at the outset of each Levy after the </p> +<p style="top:551.0pt;left:393.7pt">first (3.1). <b><i>NOTE:</i></b><i> For the use of Events, see 3.1.3.</i></p> +<p style="top:569.8pt;left:393.7pt"><b>CAPABILITIES:</b> The lower Capability section provides lon-</p> +<p style="top:584.8pt;left:393.7pt">ger-lasting benefits, either drawn randomly during initial Levy </p> +<p style="top:599.8pt;left:393.7pt">(3.1) or selected (3.4.6). Livery Badges at the left show which </p> +<p style="top:614.8pt;left:393.7pt">Lords may Levy and use the Capability, ignoring which numbered </p> +<p style="top:629.8pt;left:393.7pt">version of a Lord, (1) or (2).</p> +<p style="top:653.2pt;left:401.2pt"><span style="color:#9e552b">▶</span> <b><span style="color:#b23427">Important:</span></b> Players may not voluntarily discard Capabili-</p> +<p style="top:668.2pt;left:401.2pt">ties. They remain at Lords’ mats except as card text instructs, </p> +<p style="top:683.2pt;left:401.2pt">when that Lord leaves the map (such as by Disband), or when </p> +<p style="top:698.2pt;left:401.2pt">a Special Vassal named on them Disbands (3.4.6, 3.2.4, 4.3.5, </p> +<p style="top:713.2pt;left:401.2pt">4.4.3).</p> +<p style="top:741.6pt;left:399.3pt"><b><i>PLAY NOTE:</i></b><i> Since Events and Capabilities share cards, one </i></p> +<p style="top:756.6pt;left:399.3pt"><i>when in play blocks the other (3.1.3, 3.4.6).</i></p> +<p style="top:762.3pt;left:719.9pt"><i> </i></p> +<p style="top:781.0pt;left:393.7pt"><b>CARD USE:</b> When a card contradicts rules, card text takes pre-</p> +<p style="top:796.0pt;left:393.7pt">cedence. The player of an Event or owner of a Capability decides </p> +<p style="top:811.0pt;left:393.7pt">how to implement card text within what is specified. If an Event </p> +<p style="top:826.0pt;left:393.7pt">contradicts a Capability, the Event governs. </p> +<p style="top:843.8pt;left:393.7pt"><span class="h3">1.9.2 Command Cards.</span> Each side’s Command deck has three </p> +<p style="top:859.8pt;left:393.7pt">action cards per Lord and four Pass cards. Players build their </p> +<p style="top:874.8pt;left:393.7pt">Campaign Plan each Turn (4.1) by stacking Command cards of </p> +<p style="top:889.8pt;left:393.7pt">their Mustered Lords. They add Pass cards as needed to fill out a </p> +<p style="top:904.8pt;left:393.7pt">Plan when too few Lords are Mustered. </p> +<p style="top:906.9pt;left:133.0pt;font-size:11.2pt"><i>A scene from the battle of Towton</i></p> +</div> + +<div id="page9" style="background-image:url('rulebook/rulebook9.jpg');width:766.0pt;height:990.2pt"> +<p style="top:946.8pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:689.9pt;font-size:13.8pt">9</p> +<p style="top:81.6pt;left:48.7pt;font-size:21.9pt"><span style="color:#fff" class="h1">2.0 SETUP AND CALENDAR</span></p> +<p style="top:121.9pt;left:44.9pt;font-size:17.5pt" class="h2">2.1 Setup</p> +<p style="top:146.2pt;left:44.9pt"><span class="h3">2.1.1 Lay Out.</span> Seat players and set the game board between </p> +<p style="top:162.2pt;left:44.9pt">them. You will want enough table space around the board for </p> +<p style="top:177.2pt;left:44.9pt">mats, cards, and pools. See the 2-player layouts shown here and </p> +<p style="top:192.2pt;left:44.9pt">for solitaire play in the Background Book.</p> +<p style="top:210.9pt;left:44.9pt"><b>POOLS:</b> We suggest a nearby pool each for wooden Troops, As-</p> +<p style="top:225.9pt;left:44.9pt">set markers, and remaining markers (1.6-1.8). </p> +<p style="top:244.7pt;left:44.9pt"><b>DECKS:</b> Select and separate playing cards into four decks—one </p> +<p style="top:259.7pt;left:44.9pt">Arts of War deck and one Command deck per side (1.9). </p> +<p style="top:278.4pt;left:44.9pt"><b>OTHER ITEMS:</b> Each player takes a foldout aid. If using the </p> +<p style="top:293.4pt;left:44.9pt">Hidden Mats option (1.5.3), each player gets a screen. Keep this </p> +<p style="top:308.4pt;left:44.9pt">rules booklet, other reference sheets, and the Background Book </p> +<p style="top:323.4pt;left:44.9pt">handy. </p> +<p style="top:341.2pt;left:44.9pt"><span class="h3">2.1.2 Scenarios.</span> Choose a scenario (6.0). Agree on whether </p> +<p style="top:357.2pt;left:44.9pt">to use Hidden Mats screens (1.5.3). Prepare Arts of War decks </p> +<p style="top:372.2pt;left:44.9pt">by setting aside cards not used in this scenario (1.9.1). Set up the </p> +<p style="top:387.2pt;left:44.9pt">situation and begin play with the first Levy (3.0).</p> +<p style="top:405.9pt;left:44.9pt"><b><i>NOTE: </i></b><i>If playing for the first time, consider setting up the “quick</i><i>-</i></p> +<p style="top:420.9pt;left:44.9pt"><i>start” found in the Background Book.</i></p> +<p style="top:446.7pt;left:44.9pt;font-size:17.5pt" class="h2">2.2 Calendar</p> +<p style="top:471.9pt;left:44.9pt">The Calendar (1.3.2) tracks time, Lord Readiness <span style="color:#9e552b">▶</span> including for </p> +<p style="top:486.9pt;left:44.9pt">Exile (3.4.2, 3.3.1), and Vassal Service (3.4.3).</p> +<p style="top:504.7pt;left:44.9pt"><span class="h3">2.2.1 Turns.</span> Each Scenario covers one or more 60-Day or 90-</p> +<p style="top:520.7pt;left:44.9pt">Day Turns (1.3.2). Each Turn has a Levy sequence, then a Cam-</p> +<p style="top:535.7pt;left:44.9pt">paign sequence. Conduct each Levy and Campaign as detailed </p> +<p style="top:550.7pt;left:44.9pt">in rules sections 3 and 4, respectively, and summarized on the </p> +<p style="top:565.7pt;left:44.9pt">Sequence of Play foldout page.</p> +<p style="top:583.4pt;left:44.9pt"><span class="h3">2.2.2 Marking Time.</span> The round Levy/Campaign marker </p> +<p style="top:599.4pt;left:112.4pt">tracks the progress of 60-Day or 90-Day Turns and </p> +<p style="top:614.4pt;left:112.4pt">Levy and Campaigns within each. Mark that it is </p> +<p style="top:629.4pt;left:112.4pt">Levy or Campaign by placing the marker with that </p> +<p style="top:644.4pt;left:112.4pt">side up in the Levy/Campaign circle of the current </p> +<p style="top:659.4pt;left:112.4pt">Turn box on the Calendar.</p> +<p style="top:677.2pt;left:44.9pt"><span class="h3">2.2.3 Marking Readiness and Service.</span> Place and shift </p> +<p style="top:693.2pt;left:44.9pt">Lord cylinders and Vassal markers in the Calendar’s boxes as de-</p> +<p style="top:708.2pt;left:44.9pt">scribed in various rules or on Event cards (1.9.1). All instructions </p> +<p style="top:723.2pt;left:44.9pt">to shift right or left mean that number of Turn boxes. If a direction </p> +<p style="top:738.2pt;left:44.9pt">is not specified, the executing player chooses. </p> +<p style="top:756.9pt;left:44.9pt"><b><i><span style="color:#626366">EXAMPLE:</span></i></b><i><span style="color:#626366"> “Shift 1 right” from box 10 means to box 11, “1 left” </span></i></p> +<p style="top:771.9pt;left:44.9pt"><i><span style="color:#626366">from 11 means to 10.</span></i></p> +<p style="top:793.2pt;left:44.9pt"><b>CALENDAR’S END:</b> When a Lord cylinder or Vassal marker is </p> +<p style="top:808.2pt;left:44.9pt">to appear or shift below (left of) box 1 or beyond (right of) box 15, </p> +<p style="top:823.2pt;left:44.9pt">set it just off the Calendar on that side and ignore further shifts in </p> +<p style="top:838.2pt;left:44.9pt">that direction. The first shift back toward the Calendar places the </p> +<p style="top:853.2pt;left:44.9pt">marker into box 1 or box 15, respectively. <b><i>NOTE:</i></b><i> This practice </i></p> +<p style="top:868.2pt;left:44.9pt"><i>reduces “end-of-time” anomalies.</i></p> +<p style="top:91.2pt;left:443.1pt">Sample layout with square or round table and </p> +<p style="top:106.2pt;left:477.8pt">no Hidden Mats Option (1.5.3).</p> +<p style="top:891.8pt;left:439.6pt">Sample layout with wide but shallow table and </p> +<p style="top:906.8pt;left:470.5pt">using Hidden Mats Option (1.5.3).</p> +<p style="top:465.8pt;left:471.1pt;font-size:12.4pt"><span style="color:#1d1917">Unused Mats and Service markers</span></p> +<p style="top:132.6pt;left:471.1pt;font-size:12.4pt"><span style="color:#1d1917">Unused Mats and Service markers</span></p> +<p style="top:518.8pt;left:495.8pt;font-size:12.4pt"><span style="color:#1d1917">Troops and Assets pools</span></p> +<p style="top:185.6pt;left:499.9pt;font-size:12.4pt"><span style="color:#1d1917">Troops and Assets pools</span></p> +<p style="top:775.8pt;left:521.1pt;font-size:12.4pt"><span style="color:#1d1917">other markers</span></p> +<p style="top:334.0pt;left:521.1pt;font-size:12.4pt"><span style="color:#1d1917">other markers</span></p> + +<p style="top:381.5pt;left:495.1pt;font-size:13.8pt"><i>Battle Array with mats</i></p> +<p style="top:844.7pt;left:453.5pt;font-size:13.8pt"><i>(or use Battle mat with cylinders here)</i></p> + +<p style="top:828.1pt;left:495.1pt;font-size:13.8pt"><i>Battle Array with mats</i></p> +<p style="top:398.1pt;left:453.5pt;font-size:13.8pt"><i>(or use Battle mat with cylinders here)</i></p> + +<p style="top:542.7pt;left:616.1pt;font-size:12.4pt"><span style="color:#1d1917">decks</span></p> +<p style="top:210.1pt;left:609.8pt;font-size:12.4pt"><span style="color:#1d1917">decks</span></p> +<p style="top:542.7pt;left:467.3pt;font-size:12.4pt"><span style="color:#1d1917">decks</span></p> +<p style="top:209.4pt;left:476.3pt;font-size:12.4pt"><span style="color:#1d1917">decks</span></p> +<p style="top:159.4pt;left:455.4pt;font-size:12.1pt"><b><i><span style="color:#1d1917">Muster</span></i></b></p> +<p style="top:158.5pt;left:625.1pt;font-size:12.1pt"><b><i><span style="color:#1d1917">Muster</span></i></b></p> + +<p style="top:623.6pt;left:546.0pt;font-size:12.4pt;transform-origin:12px 6px;transform:rotate(-90deg)"><span style="color:#1d1917">Screens</span></p> +<p style="top:281.7pt;left:687.0pt;transform-origin:12px 6px;transform:rotate(-90deg)"><b><i>Player</i></b></p> +<p style="top:248.3pt;left:410.2pt;transform-origin:12px 6px;transform:rotate(90deg)"><b><i>Player</i></b></p> +<p style="top:676.7pt;left:687.0pt;transform-origin:12px 6px;transform:rotate(-90deg)"><b><i>Player</i></b></p> +<p style="top:643.3pt;left:410.2pt;transform-origin:12px 6px;transform:rotate(90deg)"><b><i>Player</i></b></p> + +</div> + +<div id="page10" style="background-image:url('rulebook/rulebook10.jpg');width:766.0pt;height:990.2pt"> +<p style="top:945.7pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:66.3pt;font-size:13.8pt">10</p> +<p style="top:82.4pt;left:50.6pt"><b><i>DESIGN NOTE:</i></b><i> Periods when lords fought in the Wars of </i></p> +<p style="top:97.4pt;left:50.6pt"><i>the Roses varied enormously, as political negotiations brought </i></p> +<p style="top:112.4pt;left:50.6pt"><i>them into the field.</i></p> +<p style="top:135.9pt;left:44.9pt"><span class="h3">2.2.4 Player Order.</span> <span style="color:#9e552b">▶</span> By scenario setup, one side is the </p> +<p style="top:151.9pt;left:44.9pt">King’s side, the other side is Rebel. Unless noted otherwise, the </p> +<p style="top:166.9pt;left:44.9pt">Rebels go first and the King’s side second in each step of Levy </p> +<p style="top:181.9pt;left:44.9pt">and Campaign. </p> +<p style="top:200.6pt;left:44.9pt"><b><i><span style="color:#626366">EXAMPLE:</span></i></b><i><span style="color:#626366"> If Yorkists are Rebel, they Pay Troops before Lan</span></i><i><span style="color:#626366">-</span></i></p> +<p style="top:215.6pt;left:44.9pt"><i><span style="color:#626366">castrians do (3.2).</span></i></p> +<p style="top:239.4pt;left:44.9pt"><b><i>EXCEPTIONS— </i></b></p> +<p style="top:255.6pt;left:44.9pt">• Play of Command cards alternates, one Rebel card, then one </p> +<p style="top:270.6pt;left:54.9pt">King’s side card, then another Rebel card, and so on (4.2).</p> +<p style="top:288.1pt;left:44.9pt">• The order of many steps in Battle will depend on who is Active, </p> +<p style="top:303.1pt;left:54.9pt">Attacking, has Missile Troops, and so on (4.4).</p> +<p style="top:340.6pt;left:48.7pt;font-size:21.9pt"><span style="color:#fff" class="h1">3.0 LEVY</span></p> +<p style="top:373.9pt;left:44.9pt">At the outset of each Turn, players prepare for the campaign to </p> +<p style="top:388.9pt;left:44.9pt">follow by adding to their armies. See the Sequence of Play foldout </p> +<p style="top:403.9pt;left:44.9pt">page.</p> +<p style="top:429.6pt;left:44.9pt;font-size:17.5pt" class="h2">3.1 Arts of War</p> +<p style="top:454.9pt;left:44.9pt">Each side first draws two random Arts of War cards as Capabili-</p> +<p style="top:469.9pt;left:44.9pt">ties or Events as follows.</p> +<p style="top:487.6pt;left:44.9pt"><span class="h3">3.1.1 Shuffle.</span> Collect and shuffle all unused Lancastrian Arts of </p> +<p style="top:503.6pt;left:44.9pt">War cards into an Event draw deck; do the same for Yorkists. Held </p> +<p style="top:518.6pt;left:44.9pt">Events (3.1.3) and Capability cards in play (3.4.6) are not includ-</p> +<p style="top:533.6pt;left:44.9pt">ed in the draw deck.</p> +<p style="top:551.4pt;left:44.9pt"><span class="h3">3.1.2 Draw Capabilities.</span> If it is the Levy for the scenario’s </p> +<p style="top:567.4pt;left:44.9pt">first Turn, the Rebel side then the King’s side each randomly </p> +<p style="top:582.4pt;left:44.9pt">draws two Arts of War cards from the player’s own deck and de-</p> +<p style="top:597.4pt;left:44.9pt">ploys them as Capabilities (lower half of the card, 1.9.1) at their </p> +<p style="top:612.4pt;left:44.9pt">Lord mats (1.5.3).</p> +<p style="top:629.9pt;left:44.9pt">• Discard any card that a side cannot assign to a Mustered Lord </p> +<p style="top:644.9pt;left:54.9pt">(3.4.6).</p> +<p style="top:663.9pt;left:44.9pt"><span class="h3">3.1.3 Draw Events.</span> If it is the second or any later Levy, the </p> +<p style="top:679.9pt;left:44.9pt">Rebel side then the King’s side each draws and implements in </p> +<p style="top:694.9pt;left:44.9pt">the order drawn two cards’ Events (the upper half of each card, </p> +<p style="top:709.9pt;left:44.9pt">1.9.1). Except as specified below, reveal Events immediately and </p> +<p style="top:724.9pt;left:44.9pt">return the cards to the deck. Bold-italic card text specifies certain </p> +<p style="top:739.9pt;left:44.9pt">Event types:</p> +<p style="top:757.4pt;left:44.9pt">• Players keep all drawn <b><i>“Hold”</i></b> Events hidden for later use. </p> +<p style="top:772.4pt;left:54.9pt">When played on a specific Lord, tuck the card under the top </p> +<p style="top:787.4pt;left:54.9pt">edge of that Lord’s mat, so that the Event text shows. </p> +<p style="top:804.9pt;left:44.9pt">• <b><i>“This Levy”</i></b> and <b><i>“This Campaign”</i></b> Events are in effect until </p> +<p style="top:819.9pt;left:54.9pt">the end of the current Levy or Campaign, respectively. Do <i>not</i> </p> +<p style="top:834.9pt;left:54.9pt">return them to their deck until then. <b><i>NOTE:</i></b><i> The Capability on </i></p> +<p style="top:849.9pt;left:54.9pt"><i>the bottom half of such a card will not be available for selection </i></p> +<p style="top:864.9pt;left:54.9pt"><i>this Levy.</i> </p> +<p style="top:76.8pt;left:393.7pt"><b><i>NOTE:</i></b><i> A side’s Events can affect the opposing side. The side </i></p> +<p style="top:91.8pt;left:393.7pt"><i>playing an Event card makes any decisions allowed unless other-</i></p> +<p style="top:106.8pt;left:393.7pt"><i>wise specified. It is possible for an Event text to have no effect on </i></p> +<p style="top:121.8pt;left:393.7pt"><i>the current situation of the game.</i></p> +<p style="top:139.6pt;left:393.7pt"><span class="h3">3.1.4 Greed.</span> Players may not discard (as opposed to use) cards </p> +<p style="top:155.6pt;left:393.7pt">unless permitted by a rule. </p> +<p style="top:174.3pt;left:393.7pt"><b><i><span style="color:#626366">EXAMPLE:</span></i></b><i><span style="color:#626366"> Hold Events only return to their deck once used per </span></i></p> +<p style="top:189.3pt;left:393.7pt"><i><span style="color:#626366">card text or discarded at Campaign’s end (4.8.6).</span></i></p> +<p style="top:221.6pt;left:393.7pt"><span style="color:#9e552b">▶</span> 3.2 Pay</p> +<p style="top:242.8pt;left:393.7pt">After drawing cards, <i>unless</i> it is the Levy for the scenario’s first </p> +<p style="top:257.8pt;left:393.7pt">Turn, Rebels’ then the King’s sides Pay Coin for their Mustered </p> +<p style="top:272.8pt;left:393.7pt">Troops and Influence points for their Lords and Vassals. Failure to </p> +<p style="top:287.8pt;left:393.7pt">Pay fully results in Pillage and/or possible Disband.</p> +<p style="top:310.2pt;left:401.2pt"><b><span style="color:#b23427">Important:</span></b> On the first Turn, skip to Exiles (3.3).</p> +<p style="top:336.8pt;left:393.7pt"><span class="h3">3.2.1 Pay Troops.</span> First, in an order chosen by the owner, each </p> +<p style="top:352.8pt;left:455.7pt">Mustered Lord <i>must</i> Pay that Lord’s Troops. Pay one </p> +<p style="top:367.8pt;left:455.7pt">Coin from that Lord’s mat per six Troops on it, round-</p> +<p style="top:382.8pt;left:455.7pt">ed up. Lords may not withhold Coin, even if able to </p> +<p style="top:397.8pt;left:455.7pt">Pay only partially, nor may they Pay Coin beyond </p> +<p style="top:412.8pt;left:393.7pt">that required (1.7.2). Lords of the same side in the same Locale </p> +<p style="top:427.8pt;left:393.7pt">must Share Coin as needed (1.5.3).<b> </b><b><i>NOTE: </i></b><i>Do not count Retinues </i></p> +<p style="top:442.8pt;left:393.7pt"><i>or Vassals. As helpful, put “Feed x2” or “Feed x3” markers on </i></p> +<p style="top:457.8pt;left:393.7pt"><i>mats as a cue to both Pay and Feed (4.7) amounts.</i></p> +<p style="top:476.6pt;left:393.7pt"><b>SHARING:</b> Lords must Pay their own Troops first, using Coin </p> +<p style="top:491.6pt;left:393.7pt">from their own mats. Then, Lords <i>must</i> expend Coin to Pay the </p> +<p style="top:506.6pt;left:393.7pt">Troops of their side’s other Lords in the same Locale who have </p> +<p style="top:521.6pt;left:393.7pt">expended all of their Coin but did not have enough to Pay their </p> +<p style="top:536.6pt;left:393.7pt">Troops (1.5.3). Players may not withhold Coin; they must use all </p> +<p style="top:551.6pt;left:393.7pt">Coin as able to make Pay, even partially.</p> +<p style="top:570.3pt;left:393.7pt"><b>GREED:</b> Pay may not remove Coin beyond this requirement </p> +<p style="top:585.3pt;left:393.7pt">(1.7.2). </p> +<p style="top:604.1pt;left:393.7pt"><b>PILLAGE:</b> Then, Lords whose Troops received less Coin than </p> +<p style="top:619.1pt;left:393.7pt">required (including requiring two or three Coin but with access </p> +<p style="top:634.1pt;left:393.7pt">to fewer) must immediately Pillage their location if it is an Un-</p> +<p style="top:649.1pt;left:393.7pt">exhausted Stronghold or suffer Unpaid/Unfed Disband if at an </p> +<p style="top:664.1pt;left:393.7pt">Exhausted Stronghold or in an Exile box. <b><i>NOTE:</i></b><i> The foldout Se-</i></p> +<p style="top:679.1pt;left:393.7pt"><i>quence of Play page includes a Pillage summary box. The Back-</i></p> +<p style="top:694.1pt;left:393.7pt"><i>ground Book has an example beginning page 14.</i></p> +<p style="top:712.8pt;left:393.7pt">• When an Unexhausted Stronghold has several Unpaid Lords or </p> +<p style="top:727.8pt;left:403.7pt">Unfed Lords (4.7), the owner chooses one and only one Lord to </p> +<p style="top:742.8pt;left:403.7pt">Pillage it.</p> +<p style="top:764.1pt;left:393.7pt"><b>PROCEDURE: </b>Wherever a Lord Pillages—</p> +<p style="top:781.6pt;left:393.7pt">• Add Coin <i>and</i> Provender to the Pillaging Lord’s mat per the </p> +<p style="top:796.6pt;left:403.7pt">foldout’s Strongholds table.</p> +<p style="top:814.1pt;left:393.7pt">• Reduce the Pillaging side’s Influence points by <i>double</i> the total </p> +<p style="top:829.1pt;left:403.7pt">number of Assets added.</p> +<p style="top:846.6pt;left:393.7pt">• Mark the Stronghold Exhausted (even if not yet Depleted). </p> +<p style="top:864.1pt;left:393.7pt">• Mark the Stronghold with Enemy Favour (if not so already). </p> +<p style="top:881.6pt;left:393.7pt">• Shift each Stronghold that is adjacent by Way (not by Sea) one </p> +<p style="top:896.6pt;left:403.7pt">level toward Enemy Favour—Friendly to Neutral or Neutral to </p> +<p style="top:911.6pt;left:403.7pt">Enemy. </p> +</div> + +<div id="page11" style="background-image:url('rulebook/rulebook11.jpg');width:766.0pt;height:990.2pt"> +<p style="top:946.8pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:686.7pt;font-size:13.8pt">11</p> +<p style="top:76.8pt;left:44.9pt">• After Pillaging, Pay Unpaid Lords’ Troops (regardless of any </p> +<p style="top:91.8pt;left:54.9pt">Coin used earlier). Share as needed. If Coin is again insufficient </p> +<p style="top:106.8pt;left:54.9pt">for any Lords’ Troops, Disband those Lords as Unpaid/Unfed.</p> +<p style="top:126.8pt;left:44.9pt"><b>UNPAID/UNFED DISBAND.</b> Lords who fail to fully Pay or </p> +<p style="top:141.8pt;left:44.9pt">Feed (4.7) their Troops, either because they could not Pillage or </p> +<p style="top:156.8pt;left:44.9pt">still had too little Coin or Provender, <i>must</i> Disband (3.2.4). As a </p> +<p style="top:171.8pt;left:44.9pt">penalty, their side loses Influence points equal to the sum of all </p> +<p style="top:186.8pt;left:44.9pt">their Unpaid or Unfed Lords’ Influence ratings plus one for each </p> +<p style="top:201.8pt;left:44.9pt">of their (Disbanding) Vassals (in addition to any Influence penalty </p> +<p style="top:216.8pt;left:44.9pt">for Pillaging, above). <b><i>NOTE:</i></b><i> Shipwreck incurs the same penalty </i></p> +<p style="top:231.8pt;left:44.9pt"><i>as Unpaid Disband but permanently removes the Lord (4.8.2). </i></p> +<p style="top:250.6pt;left:44.9pt"><b><i><span style="color:#626366">EXAMPLE:</span></i></b><i><span style="color:#626366"> After Yorkists Pillage, their Lords Salisbury and </span></i></p> +<p style="top:265.6pt;left:44.9pt"><i><span style="color:#626366">Rutland, each with one Vassal, still have too little Coin to ful</span></i><i><span style="color:#626366">-</span></i></p> +<p style="top:280.6pt;left:44.9pt"><i><span style="color:#626366">ly pay one Coin per six of their Troop pieces, rounded up. Both </span></i></p> +<p style="top:295.6pt;left:44.9pt"><i><span style="color:#626366">Lords now Disband to the Calendar Unpaid. The Yorkists lose </span></i></p> +<p style="top:310.6pt;left:44.9pt"><i><span style="color:#626366">seven Influence points on the edge track—five for the sum of the </span></i></p> +<p style="top:325.6pt;left:44.9pt"><i><span style="color:#626366">two Lords’ Influence ratings plus two for the Vassals they had on </span></i></p> +<p style="top:340.6pt;left:44.9pt"><i><span style="color:#626366">their mats.</span></i></p> +<p style="top:360.8pt;left:44.9pt"><span class="h3">3.2.2 Pay Lords.</span> Next, Rebel then King’s side players <i>may</i> </p> +<p style="top:376.8pt;left:44.9pt">Disband (3.2.4) any of their Lords on the map. Sides then <i>must</i> </p> +<p style="top:391.8pt;left:44.9pt">pay one Influence point for each Lord that they have at Strong-</p> +<p style="top:406.8pt;left:44.9pt">holds plus two Influence points per Lord in Exile boxes (nothing </p> +<p style="top:421.8pt;left:44.9pt">for Lords on the Calendar).</p> +<p style="top:439.6pt;left:44.9pt"><span class="h3">3.2.3 Pay Vassals.</span> Finally, Rebel then King’s side players </p> +<p style="top:455.6pt;left:44.9pt"><i>may</i> pay one Influence point for each Mustered Vassal on that </p> +<p style="top:470.6pt;left:44.9pt">side that has a faceup counter in the current Turn’s Calendar box </p> +<p style="top:485.6pt;left:44.9pt">(3.4.3). If Paid, shift that Vassal marker by one box right. If not </p> +<p style="top:500.6pt;left:44.9pt">Paid, Disband that Vassal (3.2.4).</p> +<p style="top:518.3pt;left:44.9pt"><span class="h3">3.2.4 Disband.</span> To Disband a Lord, Disband all that Lord’s </p> +<p style="top:534.3pt;left:44.9pt">Vassals as below, return all Troops and Assets from that mat to </p> +<p style="top:549.3pt;left:44.9pt">their pools, and set aside that Lord card, Retinue, and mat. Place </p> +<p style="top:564.3pt;left:44.9pt">the Disbanding Lord’s cylinder from the map onto the Calendar, </p> +<p style="top:579.3pt;left:44.9pt">a number of boxes right of the current Turn equal to six minus the </p> +<p style="top:594.3pt;left:44.9pt">Influence rating as printed on the Lord’s card.</p> +<p style="top:613.1pt;left:44.9pt"><b>EXILES:</b> When a Lord Disbands from an Exile box or when </p> +<p style="top:628.1pt;left:44.9pt">choosing Exile upon Enemy Approach (4.3.5), put an Exile mark-</p> +<p style="top:643.1pt;left:44.9pt">er on that Lord’s cylinder on the Calendar.</p> +<p style="top:661.8pt;left:44.9pt"><b>DISBAND VASSAL:</b> To Disband a Vassal, take that Vassal </p> +<p style="top:676.8pt;left:44.9pt">counter from the Lord mat and place it on its matching counter on </p> +<p style="top:691.8pt;left:44.9pt">the Calendar, flip both over to their back side (naming the Seat), </p> +<p style="top:706.8pt;left:44.9pt">and shift them a number of boxes right of the current Turn equal </p> +<p style="top:721.8pt;left:44.9pt">to six minus the Vassal’s Service rating.</p> +<p style="top:740.6pt;left:44.9pt"><b><i>NOTE: </i></b><i>A facedown Disbanded Vassal will return to its Seat when </i></p> +<p style="top:755.6pt;left:44.9pt"><i>the Turn reaches its Calendar box (3.3.2).</i></p> +<p style="top:785.3pt;left:44.9pt"><span style="color:#9e552b">▶</span> 3.3 Exiles and Vassals</p> +<p style="top:806.6pt;left:44.9pt">Sides after Pay and any Pillage or Disband may Muster Exiled </p> +<p style="top:821.6pt;left:44.9pt">Lords and make Ready Vassals who Disbanded earlier.</p> +<p style="top:839.3pt;left:44.9pt"><span class="h3">3.3.1 Muster Exiles.</span> Each side may now Muster (3.4.2) any </p> +<p style="top:855.3pt;left:44.9pt">of its Lord cylinders in the current or any earlier Calendar box </p> +<p style="top:870.3pt;left:44.9pt">that are marked Exile (4.3.5) into a scenario-specified Exile box </p> +<p style="top:885.3pt;left:44.9pt">(6.0). They do so without Influence check or cost. Set up their </p> +<p style="top:900.3pt;left:44.9pt">mats (1.5.3). </p> +<p style="top:919.1pt;left:44.9pt"><b><i>NOTE:</i></b><i> They may take part in the Muster segment that follows.</i></p> +<p style="top:78.2pt;left:393.7pt"><span class="h3">3.3.2 Ready Vassals.</span> Return any Disbanded Vassals (face-</p> +<p style="top:94.2pt;left:393.7pt">down counter pairs, 3.2.4) from the current Turn box to their </p> +<p style="top:109.2pt;left:393.7pt">Seat on the map, face up (regardless of markers or Lords at that </p> +<p style="top:124.2pt;left:393.7pt">Stronghold).</p> +<p style="top:149.9pt;left:393.7pt;font-size:17.5pt" class="h2">3.4 Muster</p> +<p style="top:175.2pt;left:393.7pt">Next, on-map Rebel then King’s Lords may take actions up to </p> +<p style="top:190.2pt;left:393.7pt">their Lordship rating (1.5.2) to Levy other Lords, Vassals, Troops, </p> +<p style="top:205.2pt;left:393.7pt">Transport, or Capabilities, or to <span style="color:#9e552b">▶</span> Parley for Favour at Strong-</p> +<p style="top:220.2pt;left:393.7pt">holds. Each Levy action spends one point of a Lord’s Lordship </p> +<p style="top:235.2pt;left:393.7pt">rating. Complete each Lord’s actions before the next Lord, in any </p> +<p style="top:250.2pt;left:393.7pt">order desired. </p> +<p style="top:268.9pt;left:393.7pt"><b>REQUIREMENTS:</b> Lords must begin this Muster segment at a </p> +<p style="top:283.9pt;left:393.7pt">Locale—Stronghold or Exile box—to use Lordship. <span style="color:#9e552b">▶</span> While at </p> +<p style="top:298.9pt;left:393.7pt">an Enemy or Neutral Stronghold, they may choose only Parley </p> +<p style="top:313.9pt;left:393.7pt">attempts on their current location (3.4.1). <span style="color:#9e552b">▶</span> Lords in Exile boxes </p> +<p style="top:328.9pt;left:393.7pt">may not Levy Troops (3.4.4).</p> +<p style="top:347.7pt;left:393.7pt"><b><i>NOTE:</i></b><i> Exile boxes are Friendly Locales to Lords there (1.3.1), </i></p> +<p style="top:362.7pt;left:393.7pt"><i>so allow Levy actions except Levy Troops.</i></p> +<p style="top:385.1pt;left:401.2pt"><b><span style="color:#b23427">Important:</span></b> Lords brought onto the map during this Muster </p> +<p style="top:400.1pt;left:401.2pt">segment (3.4.2) may not take Levy actions themselves. Lords </p> +<p style="top:415.1pt;left:401.2pt">in Enemy or Neutral Strongholds may use remaining Lordship </p> +<p style="top:430.1pt;left:401.2pt">normally if Parley (3.4.1) has rendered their current location </p> +<p style="top:445.1pt;left:401.2pt">Friendly.</p> +<p style="top:471.4pt;left:393.7pt"><span style="color:#9e552b">▶</span> 3.4.1. Parley. A Lord may use a Levy action (one point of </p> +<p style="top:486.4pt;left:393.7pt">Lordship) to attempt to remove Enemy Favour or gain Friendly </p> +<p style="top:501.4pt;left:393.7pt">Favour at that Lord’s Stronghold location or another Stronghold </p> +<p style="top:516.4pt;left:393.7pt">that is connected to that Lord by a Route—an uninterrupted chain </p> +<p style="top:531.4pt;left:393.7pt">of adjacent Locales, including the Lord’s Locale and the Parley </p> +<p style="top:546.4pt;left:393.7pt">target Stronghold, that is free of any Enemy Lords and, except for </p> +<p style="top:561.4pt;left:393.7pt">the target Stronghold, Friendly.</p> +<p style="top:580.2pt;left:393.7pt">• If the Lord has at least one Ship, the Route may include an Exile </p> +<p style="top:595.2pt;left:403.7pt">box holding that Lord and any Ports on the same Sea as if adja-</p> +<p style="top:610.2pt;left:403.7pt">cent by a single Way (for Influence check cost, 1.4.2). </p> +<p style="top:627.7pt;left:393.7pt">• Parley when a Lord’s current location is not yet Friendly may </p> +<p style="top:642.7pt;left:403.7pt">target that Stronghold only.</p> +<p style="top:662.7pt;left:393.7pt"><b>PROCEDURE:</b> The player declares which Stronghold is to </p> +<p style="top:677.7pt;left:393.7pt">change Favour. The acting Lord checks Influence (1.4.2), includ-</p> +<p style="top:692.7pt;left:393.7pt">ing added cost for the distance (in Ways) to the targeted Strong-</p> +<p style="top:707.7pt;left:393.7pt">hold. Success adjusts the Stronghold to Friendly if it was Neu-</p> +<p style="top:722.7pt;left:393.7pt">tral or Neutral if it was Enemy (as applicable, adjust Stronghold </p> +<p style="top:737.7pt;left:393.7pt">markers on the edge track); failure has no effect. A Lord may </p> +<p style="top:752.7pt;left:393.7pt">attempt repeated Parley for the same Stronghold, using a Levy </p> +<p style="top:767.7pt;left:393.7pt">action (within Lordship) and spending Influence for each.</p> +<p style="top:788.2pt;left:399.3pt"><b><i>PLAY NOTE:</i></b><i> Lords also can Parley as Command actions on </i></p> +<p style="top:803.2pt;left:399.3pt"><i>Campaign (4.6.4).</i></p> +<p style="top:826.7pt;left:393.7pt"><span class="h3">3.4.2 Levy Lord.</span> A Lord at a Friendly Locale (including from </p> +<p style="top:842.7pt;left:393.7pt">an Exile box) may use a Levy action to attempt to Levy another </p> +<p style="top:857.7pt;left:393.7pt">Lord who is Ready—his cylinder is on the Calendar in the current </p> +<p style="top:872.7pt;left:393.7pt">or a lower Turn box—to Muster onto the map.</p> +<p style="top:891.4pt;left:393.7pt">• <span style="color:#9e552b">▶</span> In addition, either the Seat of the Lord to be Mustered must </p> +<p style="top:906.4pt;left:403.7pt">be free of Enemy Lords, or that side must have at least one Seat </p> +<p style="top:921.4pt;left:403.7pt">of <i>any</i> of its Lords <i>both</i> free of Enemy Lords and Friendly.</p> +</div> + +<div id="page12" style="background-image:url('rulebook/rulebook12.jpg');width:766.0pt;height:990.2pt"> +<p style="top:945.7pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:66.3pt;font-size:13.8pt">12</p> +<p style="top:76.6pt;left:44.9pt"><b>PROCEDURE:</b> <span style="color:#9e552b">▶</span> The Levying Lord checks Influence (1.4.2, no </p> +<p style="top:91.6pt;left:44.9pt">cost for Ways). Success Musters the Ready Lord onto the map as </p> +<p style="top:106.6pt;left:44.9pt">detailed below; failure has no effect. The Levying Lord may use </p> +<p style="top:121.6pt;left:44.9pt">more Levy actions (within Lordship) and Influence to keep trying </p> +<p style="top:136.6pt;left:44.9pt">to Muster the same Lord (or others).</p> +<p style="top:156.6pt;left:44.9pt"><b>MUSTERING:</b> When a Lord is Mustered—</p> +<p style="top:174.1pt;left:44.9pt">• If possible, place that Lord’s cylinder at that Lord’s Seat where </p> +<p style="top:189.1pt;left:54.9pt">no Enemy Lord and <span style="color:#9e552b">▶</span> mark that Stronghold with Friendly Fa-</p> +<p style="top:204.1pt;left:54.9pt">vour (if not already Friendly). <b><i>NOTE: </i></b><i>The Seat may be Neutral </i></p> +<p style="top:219.1pt;left:54.9pt"><i>or Enemy before converting to Friendly Favour. </i><span style="color:#9e552b">▶</span> If any Ene-</p> +<p style="top:234.1pt;left:54.9pt">my Lord(s) occupy that Lord’s Seat, instead place the Mustered </p> +<p style="top:249.1pt;left:54.9pt">Lord at a Friendly Seat of any other of that side’s Lords where </p> +<p style="top:264.1pt;left:54.9pt">no Enemy Lord (leaving Favour as is). </p> +<p style="top:285.9pt;left:50.6pt"><b><i>DESIGN NOTE:</i></b><i> Although Lords had preferred manors and </i></p> +<p style="top:300.9pt;left:50.6pt"><i>castles, they held lands all around England and could gather </i></p> +<p style="top:315.9pt;left:50.6pt"><i>an army almost anywhere.</i></p> +<p style="top:340.4pt;left:44.9pt">• Put that Lord’s card on an unused Lord mat and place a Retinue </p> +<p style="top:355.4pt;left:54.9pt">marker along with the starting Troops and Assets shown on the </p> +<p style="top:370.4pt;left:54.9pt">card (1.5.3).</p> +<p style="top:389.3pt;left:44.9pt"><span class="h3">3.4.3 Levy Vassal.</span> <span style="color:#9e552b">▶</span> A Lord at a Friendly Locale may use a </p> +<p style="top:405.3pt;left:44.9pt">Levy action to attempt to Muster a Vassal. That Vassal’s markers </p> +<p style="top:420.3pt;left:44.9pt">must be on the map (at the Vassal’s Seat). In addition, that Vassal </p> +<p style="top:435.3pt;left:44.9pt">Seat Stronghold must be Friendly to the Levying side and free of </p> +<p style="top:450.3pt;left:44.9pt">Enemy Lords.</p> +<p style="top:469.1pt;left:44.9pt"><b>PROCEDURE:</b> The player declares which Vassal is to be Lev-</p> +<p style="top:484.1pt;left:44.9pt">ied. The Levying Lord then checks Influence (1.4.2, no cost for </p> +<p style="top:499.1pt;left:44.9pt">Ways), modifying the Lord’s Influence rating by adding or sub-</p> +<p style="top:514.1pt;left:44.9pt">tracting that Vassal’s Loyalty rating (1.5.4, if any). Success Mus-</p> +<p style="top:529.1pt;left:44.9pt">ters the Vassal to the Levying Lord as detailed below; failure has </p> +<p style="top:544.1pt;left:44.9pt">no effect. A Lord may make repeated attempts to Levy the same </p> +<p style="top:559.1pt;left:44.9pt">Vassal, using a Levy action and spending Influence for each try.</p> +<p style="top:577.8pt;left:44.9pt"><b>MUSTERING A VASSAL:</b> When Mustered—</p> +<p style="top:596.6pt;left:44.9pt">• Place one Vassal marker from that Vassal’s Seat on the Levying </p> +<p style="top:611.6pt;left:54.9pt">Lord’s mat to serve as a Forces unit.</p> +<p style="top:629.1pt;left:44.9pt">• Place the Vassal’s other marker face up on the Calendar, a num-</p> +<p style="top:644.1pt;left:54.9pt">ber of boxes to the right of the current Turn equal to the Vassal’s </p> +<p style="top:659.1pt;left:54.9pt">Service rating (1.5.4).</p> +<p style="top:679.1pt;left:44.9pt"><span style="color:#9e552b">▶</span> 3.4.4 Levy Troops. A Lord at a Friendly Stronghold—<i>not</i> </p> +<p style="top:694.1pt;left:44.9pt">in an Exile box—that is not yet Exhausted (1.3.1) may use a Levy </p> +<p style="top:709.1pt;left:44.9pt">action to Muster Troops. </p> +<p style="top:727.8pt;left:44.9pt"><b>PROCEDURE:</b> The Levying Lord adds Troops from the pool </p> +<p style="top:742.8pt;left:44.9pt">(as able, 1.6) to that Lord’s mat as listed for the Lord’s current </p> +<p style="top:757.8pt;left:44.9pt">location on the foldout’s Strongholds table. Then mark the Lord’s </p> +<p style="top:772.8pt;left:44.9pt">location as Depleted, or—if already Depleted—flip the Depleted </p> +<p style="top:787.8pt;left:44.9pt">marker to Exhausted. </p> +<p style="top:806.6pt;left:44.9pt"><b><i>NOTE:</i></b><i> Unlike Levy of Lords or Vassals, Levy of Troops does not </i></p> +<p style="top:821.6pt;left:44.9pt"><i>require an Influence check. The pool of wood pieces limits Troop </i></p> +<p style="top:836.6pt;left:44.9pt"><i>Muster for both sides together (1.6).</i></p> +<p style="top:858.9pt;left:44.9pt"><span class="h3">3.4.5 Levy Transport.</span> </p> +<p style="top:859.9pt;left:176.5pt">A Lord at a Friendly Locale</p> +<p style="top:859.9pt;left:371.2pt"> </p> +<p style="top:874.9pt;left:44.9pt">may use one Levy action to add <span style="color:#9e552b">▶</span> two Carts to that </p> +<p style="top:889.9pt;left:44.9pt">Lord’s mat. Instead, a Lord may add one Ship if—</p> +<p style="top:908.6pt;left:44.9pt">• The Lord is at a Friendly Port or in an Exile box,</p> +<p style="top:76.8pt;left:393.7pt">• Fewer than nine Lords total on both sides already have Ships, </p> +<p style="top:91.8pt;left:403.7pt"><i>and</i> </p> +<p style="top:109.5pt;left:393.7pt">• The active Lord does not already have two Ships</p> +<p style="top:124.5pt;left:403.7pt">(1.5.3, 1.7.3).</p> +<p style="top:144.5pt;left:393.7pt"><b><i>NOTE:</i></b><i> Unlike Troop Levy, Transport Levy neither </i></p> +<p style="top:159.5pt;left:393.7pt"><i>causes nor is hindered by Depletion or Exhaustion.</i></p> +<p style="top:177.2pt;left:393.7pt"><span class="h3">3.4.6 Levy Capability.</span> A Lord at a Friendly Locale may ob-</p> +<p style="top:193.2pt;left:393.7pt">tain one Capability (an Arts of War card’s bottom half, 1.9.1) per </p> +<p style="top:208.2pt;left:393.7pt">Levy action. Select from that side’s currently unused cards in the </p> +<p style="top:223.2pt;left:393.7pt">scenario—</p> +<p style="top:242.0pt;left:393.7pt">• The lower left of each Arts of War card shows the Livery Badg-</p> +<p style="top:257.0pt;left:403.7pt">es of those Lords who can Levy that Capability, often “Any”. </p> +<p style="top:272.0pt;left:403.7pt">Ignore whether the Lord is either numbered version, such as </p> +<p style="top:287.0pt;left:403.7pt">Somerset (1) or (2).</p> +<p style="top:304.5pt;left:393.7pt">• Each Capability specifies in its text requirements and/or effects </p> +<p style="top:319.5pt;left:403.7pt">related to the Lord who Levied it. Place the card at the bottom </p> +<p style="top:334.5pt;left:403.7pt">edge of that Lord’s mat, with the upper half of the card (the </p> +<p style="top:349.5pt;left:403.7pt">card’s Event) tucked out of view underneath the mat. A Lord </p> +<p style="top:364.5pt;left:403.7pt">may only have two Capability cards at a time, neither with the </p> +<p style="top:379.5pt;left:403.7pt">same name, and may not Levy more so long as two Capability </p> +<p style="top:394.5pt;left:403.7pt">cards remain at that Lord’s mat. </p> +<p style="top:416.3pt;left:399.3pt"><b><i>PLAY NOTE:</i></b><i> Levying a Capability blocks the Event on that </i></p> +<p style="top:431.3pt;left:399.3pt"><i>card from occurring.</i></p> +<p style="top:437.0pt;left:719.9pt"><i> </i></p> +<p style="top:460.3pt;left:401.2pt"><span style="color:#9e552b">▶</span> <b><span style="color:#b23427">Important:</span></b> Players cannot voluntarily discard Capabilities </p> +<p style="top:475.3pt;left:401.2pt">(1.9.1). Capabilities remain with a Lord until a rule or card text </p> +<p style="top:490.3pt;left:401.2pt">forces discard.</p> +<p style="top:517.0pt;left:393.7pt"><b><i>NOTE:</i></b><i> After completing Muster, players discard any “This Levy” </i></p> +<p style="top:532.0pt;left:393.7pt"><i>Events (3.1.3).</i></p> +<p style="top:568.2pt;left:397.4pt;font-size:21.9pt"><span style="color:#fff" class="h1">4.0 CAMPAIGN</span></p> +<p style="top:601.5pt;left:393.7pt">After Levy, conduct that Turn’s Campaign, completing the steps </p> +<p style="top:616.5pt;left:393.7pt">below. The Sequence of Play page of the foldout summarizes the </p> +<p style="top:631.5pt;left:393.7pt">Campaign steps.</p> +<p style="top:650.2pt;left:393.7pt"><b>CAMPAIGN STEPS:</b></p> +<p style="top:669.0pt;left:393.7pt">• <b>Plan: </b>Each side sets its Campaign Plan—an ordered stack of </p> +<p style="top:684.0pt;left:403.7pt">Command cards (4.1).</p> +<p style="top:701.5pt;left:393.7pt">• <b>Activation:</b> Starting with the Rebel player, one side flips its top </p> +<p style="top:716.5pt;left:403.7pt">Command card and executes actions (4.2-4.6) with the Lord on </p> +<p style="top:731.5pt;left:403.7pt">that card or does nothing if a Pass card.</p> +<p style="top:749.0pt;left:406.2pt">o <b><i>Actions:</i></b> One side is Active, using Command card actions; </p> +<p style="top:764.0pt;left:416.2pt">the other side is Inactive.</p> +<p style="top:781.5pt;left:406.2pt">o <b><i>Feed:</i></b> At the end of each card, both sides’ Lords who moved </p> +<p style="top:796.5pt;left:416.2pt">or fought Feed their Troops and <span style="color:#9e552b">▶</span> may have to Pillage and/</p> +<p style="top:811.5pt;left:416.2pt">or Disband (4.7).</p> +<p style="top:829.0pt;left:393.7pt">• <b>More Activations: </b>The other side next flips its top card and </p> +<p style="top:844.0pt;left:403.7pt">executes that Activation (Actions, Feed). Continue to alternate </p> +<p style="top:859.0pt;left:403.7pt">Activations by side until both Plan stacks are exhausted.</p> +<p style="top:876.5pt;left:393.7pt">• <b>End Campaign:</b> After the sides exhaust Plan stacks and finish </p> +<p style="top:891.5pt;left:403.7pt">all Command Activations, the Campaign ends. Reset as listed at </p> +<p style="top:906.5pt;left:403.7pt">4.8 and, if this was not the scenario’s last Turn, advance and flip </p> +<p style="top:921.5pt;left:403.7pt">the Campaign marker to the next Turn’s Levy.</p> +</div> + +<div id="page13" style="background-image:url('rulebook/rulebook13.jpg');width:766.0pt;height:990.2pt"> +<p style="top:946.8pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:686.5pt;font-size:13.8pt">13</p> +<p style="top:78.2pt;left:44.9pt;font-size:17.5pt" class="h2">4.1 Plan</p> +<p style="top:103.4pt;left:44.9pt">The players each build a Plan for that Campaign by selecting and </p> +<p style="top:118.4pt;left:44.9pt">stacking Command cards (1.9.2). The current Calendar box speci-</p> +<p style="top:133.4pt;left:44.9pt">fies the number of cards that each Plan stack must use:</p> +<p style="top:150.9pt;left:44.9pt">• 4 cards for January/February/March.</p> +<p style="top:168.4pt;left:44.9pt">• 6 cards for April/May.</p> +<p style="top:185.9pt;left:44.9pt">• 7 cards for June/July.</p> +<p style="top:203.4pt;left:44.9pt">• 6 cards for August/September.</p> +<p style="top:220.9pt;left:44.9pt">• 4 cards for October/November/December.</p> +<p style="top:239.9pt;left:44.9pt"><span class="h3">4.1.1 Selecting Cards.</span> A Plan may use any cards from that </p> +<p style="top:255.9pt;left:44.9pt">side’s Command deck (1.9.2). Use Pass cards to fill out a Plan </p> +<p style="top:270.9pt;left:44.9pt">Stack to the Calendar specified total, when a side has too few </p> +<p style="top:285.9pt;left:44.9pt">Lords on the map to do so with Lords who might become Active. </p> +<p style="top:304.7pt;left:44.9pt"><b><i>NOTE: </i></b><i>Each Lord has three Command action cards, so could </i></p> +<p style="top:319.7pt;left:44.9pt"><i>become Active up to three times per Campaign.</i></p> +<p style="top:337.4pt;left:44.9pt"><span class="h3">4.1.2 Arranging Stacks.</span> Each side stacks its four-to-seven </p> +<p style="top:353.4pt;left:44.9pt">selected Command cards in any order desired, face down. The </p> +<p style="top:368.4pt;left:44.9pt">top face-down card will be that side’s first Active Lord, and so </p> +<p style="top:383.4pt;left:44.9pt">on. Players may not rearrange Plan stacks once built. Keep all re-</p> +<p style="top:398.4pt;left:44.9pt">maining Command cards face down as well. Players always may </p> +<p style="top:413.4pt;left:44.9pt">inspect their own Plan and the other side’s played but not unused </p> +<p style="top:428.4pt;left:44.9pt">Command cards. </p> +<p style="top:449.0pt;left:50.6pt"><b><i>PLAY NOTE:</i></b><i> When arranging one’s Plan stack, fan the cards </i></p> +<p style="top:464.0pt;left:50.6pt"><i>to show the order of Lords by corner symbols from left to right, </i></p> +<p style="top:479.0pt;left:50.6pt"><i>then flip face down.</i></p> +<p style="top:510.4pt;left:44.9pt;font-size:17.5pt" class="h2">4.2 Command</p> +<p style="top:535.7pt;left:44.9pt">After building Plan stacks, Rebels then King’s side alternate flip-</p> +<p style="top:550.7pt;left:44.9pt">ping (revealing) the current top Command card of their stack—</p> +<p style="top:565.7pt;left:44.9pt">one Rebel card, then one King’s side card, and so on. After reveal-</p> +<p style="top:580.7pt;left:44.9pt">ing a Command card, a side Activates the Lord shown on that card </p> +<p style="top:595.7pt;left:44.9pt">or Passes if revealing a Pass card (4.2.3).</p> +<p style="top:614.4pt;left:44.9pt"><b><i>NOTE:</i></b><i> After each Command card, Lords who moved and/or </i></p> +<p style="top:629.4pt;left:44.9pt"><i>fought will Feed their Troops and might have to </i><span style="color:#9e552b">▶</span><i> Pillage and/</i></p> +<p style="top:644.4pt;left:44.9pt"><i>or Disband (4.7).</i></p> +<p style="top:674.0pt;left:62.4pt;font-size:11.2pt"><i>Lord’s </i></p> +<p style="top:687.5pt;left:62.4pt;font-size:11.2pt"><i>Badge</i></p> +<p style="top:712.2pt;left:62.4pt;font-size:11.2pt"><i>Command </i></p> +<p style="top:725.7pt;left:62.4pt;font-size:11.2pt"><i>rating </i></p> +<p style="top:739.2pt;left:62.4pt;font-size:11.2pt"><i>(actions </i></p> +<p style="top:752.7pt;left:62.4pt;font-size:11.2pt"><i>available)</i></p> +<p style="top:820.9pt;left:167.0pt;font-size:11.2pt"><i>Yorkist</i></p> +<p style="top:836.0pt;left:204.1pt;font-size:11.2pt"><i>Command cards</i></p> +<p style="top:820.9pt;left:272.4pt;font-size:11.2pt"><i>Lancastrian</i></p> +<p style="top:853.5pt;left:44.9pt"><span class="h3">4.2.1 Actions.</span> A Lord shown on a Command card (bearing that </p> +<p style="top:869.5pt;left:44.9pt">Lord’s Command rating number, 1.9.2), may execute a series of </p> +<p style="top:884.5pt;left:44.9pt">Commands of the owning player’s choice (4.2.2, 4.3-4.6), in any </p> +<p style="top:899.5pt;left:44.9pt">order, using actions numbering up to that Lord’s Command rating </p> +<p style="top:914.5pt;left:44.9pt">(1.5.2, as shown on the card and Lord cylinder), including Pass </p> +<p style="top:76.8pt;left:393.7pt">(4.6.5). <b><i>EXCEPTION:</i></b> Certain Commands—March <span style="color:#9e552b">▶</span> via Path </p> +<p style="top:91.8pt;left:393.7pt">(4.3.3) and Sail (4.6.1)—take all actions of an entire card.</p> +<p style="top:112.4pt;left:399.3pt"><b><i>PLAY NOTE:</i></b><i> Lords may use multiple actions for a single Com-</i></p> +<p style="top:127.4pt;left:399.3pt"><i>mand type, such as three actions on a card to Tax three times. </i></p> +<p style="top:142.4pt;left:399.3pt"><i>Remember when taking actions to account for any Capability </i></p> +<p style="top:157.4pt;left:399.3pt"><i>cards (1.9.1) that modify the Active Lord’s Command rating.</i></p> +<p style="top:180.8pt;left:393.7pt"><span class="h3">4.2.2 Command Menu.</span> Lords select from Command actions </p> +<p style="top:196.8pt;left:393.7pt">listed on the Commands foldout page and detailed below: March, </p> +<p style="top:211.8pt;left:393.7pt">Sail, Supply, Forage, Tax, <span style="color:#9e552b">▶</span> Parley, or Pass (4.3-4.6).</p> +<p style="top:229.6pt;left:393.7pt"><span class="h3">4.2.3 Pass Card.</span> Upon revealing a Pass card or the card of a </p> +<p style="top:245.6pt;left:393.7pt">Lord not on the map, that side does nothing. Play instead passes </p> +<p style="top:260.6pt;left:393.7pt">to the other side or ends the Campaign if neither side has cards </p> +<p style="top:275.6pt;left:393.7pt">left in its Plan (4.8).</p> +<p style="top:301.3pt;left:393.7pt;font-size:17.5pt" class="h2">4.3 March</p> +<p style="top:326.6pt;left:393.7pt">A Lord may expend a Command action to March between Strong-</p> +<p style="top:341.6pt;left:393.7pt">holds or from Scotland.</p> +<p style="top:360.3pt;left:393.7pt"><b>MOVED-FOUGHT:</b> As a reminder upon any movement during </p> +<p style="top:375.7pt;left:455.7pt">March, put a Moved/ Fought marker on or next to </p> +<p style="top:390.7pt;left:455.7pt">each side’s moving Lord cylinders.</p> +<p style="top:434.7pt;left:393.7pt"><span class="h3">4.3.1 Group March.</span> When an Active Marshal Marches, any </p> +<p style="top:450.7pt;left:393.7pt">or all Lords in the same Locale <i>may</i> March with the Marshal. </p> +<p style="top:465.7pt;left:393.7pt"><span style="color:#9e552b">▶</span> When an Active Lieutenant Marches, all Lords with the Lieu-</p> +<p style="top:480.7pt;left:393.7pt">tenant except a Marshal may do so. Mark all who March Moved-</p> +<p style="top:495.7pt;left:393.7pt">Fought.</p> +<p style="top:513.5pt;left:393.7pt"><span class="h3">4.3.2 Haul.</span> Before Marching, Lords must Discard any </p> +<p style="top:529.5pt;left:517.7pt">Provender exceeding the number of their </p> +<p style="top:544.5pt;left:517.7pt">Carts, including Sharing if a Group </p> +<p style="top:559.5pt;left:517.7pt">(1.5.3, 4.3.1).</p> +<p style="top:596.9pt;left:401.2pt"><b><span style="color:#b23427">Important:</span></b> Lords do not need Carts to March nor to carry </p> +<p style="top:611.9pt;left:401.2pt">Coin, as long as they discard any Provender in excess of Carts.</p> +<p style="top:637.2pt;left:393.7pt"><span class="h3">4.3.3 March Speed.</span> A Lord or Group (4.3.1) uses March Com-</p> +<p style="top:653.2pt;left:393.7pt">mands to move to adjacent Locales via connecting Ways (1.3.1), </p> +<p style="top:668.2pt;left:393.7pt">as specified below.</p> +<p style="top:687.0pt;left:393.7pt"><span style="color:#9e552b">▶</span> <b>HIGHWAY: </b>A Lord or Group uses one Command action to </p> +<p style="top:702.0pt;left:393.7pt">March along a Highway to an adjacent Stronghold and then <i>may</i> </p> +<p style="top:717.0pt;left:393.7pt">immediately March along a second Highway (only) for no added </p> +<p style="top:732.0pt;left:393.7pt">action cost (reaching a Stronghold two Locales distant for just </p> +<p style="top:747.0pt;left:393.7pt">one action).</p> +<p style="top:765.7pt;left:393.7pt"><span style="color:#9e552b">▶</span> <b>ROAD: </b>A Lord or Group uses one Command action to March </p> +<p style="top:780.7pt;left:393.7pt">along a Road to an adjacent Stronghold.</p> +<p style="top:799.5pt;left:393.7pt"><span style="color:#9e552b">▶</span> <b>PATH:</b> A Lord or Group uses all actions of that Command card </p> +<p style="top:814.5pt;left:393.7pt">to March along a Path to an adjacent Stronghold.</p> +<p style="top:902.9pt;left:393.7pt;font-size:11.2pt"><i> </i></p> +<p style="top:902.9pt;left:478.1pt;font-size:11.2pt"><i>Path </i></p> +<p style="top:902.9pt;left:544.3pt;font-size:11.2pt"><i>Road </i></p> +<p style="top:902.9pt;left:604.6pt;font-size:11.2pt"><i>Highway</i></p> +<p style="top:917.7pt;left:508.8pt;font-size:11.2pt"><i>Types of Ways (1.3.1)</i></p> +</div> + +<div id="page14" style="background-image:url('rulebook/rulebook14.jpg');width:766.0pt;height:990.2pt"> +<p style="top:945.7pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:66.3pt;font-size:13.8pt">14</p> +<p style="top:79.2pt;left:44.9pt"><span style="color:#9e552b">▶</span> 4.3.4 Intercept. Whenever an Active Lord or Group March-</p> +<p style="top:94.2pt;left:44.9pt">es to a Stronghold that is adjacent to any Enemy Lord(s) by High-</p> +<p style="top:109.2pt;left:44.9pt">way or Road (not Path), a single such Enemy Lord <i>may</i> attempt </p> +<p style="top:124.2pt;left:44.9pt">once to Intercept the Marching Lord(s). An Intercepting Marshal </p> +<p style="top:139.2pt;left:44.9pt">or Lieutenant <i>may</i> bring Lords of the same side along as if a </p> +<p style="top:154.2pt;left:44.9pt">Group (4.3.1). (The destination Stronghold may itself be an Ap-</p> +<p style="top:169.2pt;left:44.9pt">proach, 4.3.5.)</p> +<p style="top:187.9pt;left:44.9pt"><b>PROCEDURE:</b> The Intercepting Lord rolls a die. If the roll is </p> +<p style="top:202.9pt;left:44.9pt">equal to or less than that Lord’s Valour rating (1.5.2), the Inter-</p> +<p style="top:217.9pt;left:44.9pt">cepting Lord or Group moves to the adjacent Stronghold as if </p> +<p style="top:232.9pt;left:44.9pt">using a March action to get there (Carts limit Provender, mark </p> +<p style="top:247.9pt;left:44.9pt">as Moved). The Marching Lord or Group Approaches the Inter-</p> +<p style="top:262.9pt;left:44.9pt">cepting Lord(s) there as if the latter arrived earlier (4.3.5, with </p> +<p style="top:277.9pt;left:44.9pt">Intercepting Lords choosing either Exile or to Defend in Battle, </p> +<p style="top:292.9pt;left:44.9pt">4.4). Failure has no effect.</p> +<p style="top:313.5pt;left:50.6pt"><b><i>PLAY NOTE:</i></b><i> Intercept can serve to force Battle or reinforce a </i></p> +<p style="top:328.5pt;left:50.6pt"><i>Battle that is about to occur. </i></p> +<p style="top:351.9pt;left:44.9pt"><span class="h3">4.3.5 Approach.</span> If a Marching Lord or Group enters the </p> +<p style="top:367.9pt;left:44.9pt">Stronghold location of any Enemy Lord(s), <span style="color:#9e552b">▶</span> including because </p> +<p style="top:382.9pt;left:44.9pt">of Intercept (4.3.4), each Enemy Lord there <i>must</i> choose either </p> +<p style="top:397.9pt;left:44.9pt">Exile or Battle, as follows, then Command actions end.</p> +<p style="top:416.7pt;left:44.9pt"><span style="color:#9e552b">▶</span> <b>EXILE:</b> For each Lord who chooses Exile—</p> +<p style="top:434.2pt;left:44.9pt">• First, that side loses Influence points equal to that Lord’s printed </p> +<p style="top:449.2pt;left:54.9pt">Influence rating plus one per Vassal on that Lord’s mat.</p> +<p style="top:466.7pt;left:44.9pt">• Then, that Lord gives up Assets to Approaching Enemy Lords </p> +<p style="top:481.7pt;left:54.9pt">as if Spoils after Battle (4.4.3).</p> +<p style="top:499.2pt;left:44.9pt">• Lastly, the Lord going into Exile and that Lord’s Vassals Dis-</p> +<p style="top:514.2pt;left:54.9pt">band (3.2.4). Put an Exile marker on that Lord’s cylinder on the </p> +<p style="top:529.2pt;left:54.9pt">Calendar.</p> +<p style="top:549.2pt;left:44.9pt"><b>BATTLE:</b> If any Enemy Lords remain there after completing any </p> +<p style="top:564.2pt;left:44.9pt">Exile per above, then immediately fight a Battle (as part of that </p> +<p style="top:579.2pt;left:44.9pt">March Command) with the Marching side as Attacker (4.4).</p> +<p style="top:597.9pt;left:44.9pt"><b>RECOVERY:</b> After resolving any Exile or Battle resulting from </p> +<p style="top:612.9pt;left:44.9pt">Approach, skip any Command actions remaining on this card </p> +<p style="top:627.9pt;left:44.9pt">(4.2.1). Go to Feed (4.7).</p> +<p style="top:650.3pt;left:52.4pt"><b><span style="color:#b23427">Important:</span></b> Whether Enemy Lords choose Exile or Battle, Ap-</p> +<p style="top:665.3pt;left:52.4pt">proach blocks any further March or other Command actions on </p> +<p style="top:680.3pt;left:52.4pt">the current card.</p> +<p style="top:713.7pt;left:44.9pt;font-size:17.5pt" class="h2">4.4 Battle</p> +<p style="top:738.9pt;left:44.9pt">When a Lord Approaches an Enemy Lord (4.3.4-.5) who chooses </p> +<p style="top:753.9pt;left:44.9pt">Battle rather than <span style="color:#9e552b">▶</span> Exile, a Battle ensues (after any Exile). All </p> +<p style="top:768.9pt;left:44.9pt">Lords remaining at the Stronghold location must participate. Ap-</p> +<p style="top:783.9pt;left:44.9pt">proaching Lords Attack, and the other side’s Lords Defend. The </p> +<p style="top:798.9pt;left:44.9pt">foldout’s Battle page summarizes these rules.</p> +<p style="top:824.1pt;left:44.9pt"><b>MARKER:</b> As a reminder where Lords are fighting,</p> +<p style="top:824.1pt;left:371.2pt"> </p> +<p style="top:839.1pt;left:44.9pt">put the Battle marker at that Stronghold.</p> + +<p style="top:95.6pt;left:511.1pt;font-size:18.8pt;transform-origin:18px 6px;transform:rotate(90deg)">F R O N T</p> +<p style="top:85.2pt;left:446.9pt;font-size:18.8pt;transform-origin:18px 6px;transform:rotate(90deg)">R E S E R V E</p> +<p style="top:204.0pt;left:573.4pt;font-size:18.8pt;transform-origin:18px 6px;transform:rotate(270deg)">F R O N T</p> +<p style="top:214.3pt;left:637.7pt;font-size:18.8pt;transform-origin:18px 6px;transform:rotate(270deg)">R E S E R V E</p> +<p style="top:137.0pt;left:476.4pt;transform-origin:12px 6px;transform:rotate(90deg)">Center</p> +<p style="top:171.8pt;left:699.2pt;transform-origin:12px 6px;transform:rotate(270deg)">Player</p> +<p style="top:172.5pt;left:616.5pt;transform-origin:12px 6px;transform:rotate(270deg)">Center</p> +<p style="top:137.7pt;left:394.0pt;transform-origin:12px 6px;transform:rotate(90deg)">Player</p> + +<p style="top:259.6pt;left:393.7pt"><span class="h3">4.4.1 Battle Array.</span> Players Array their Lords involved—either </p> +<p style="top:275.6pt;left:393.7pt">cylinders on the Battle mat or mats on the table, as players prefer. </p> +<p style="top:294.4pt;left:393.7pt">• <span style="color:#9e552b">▶</span> Defenders then Attackers position their Lords.</p> +<p style="top:310.6pt;left:393.7pt">• A side may have a Lord each in up to three possible Front posi-</p> +<p style="top:325.6pt;left:403.7pt">tions: left, center, and right. Other Lords start in Reserve. </p> +<p style="top:343.1pt;left:393.7pt">• The Defenders first fill in Front center then Front left and/or </p> +<p style="top:358.1pt;left:403.7pt">right positions with one other Lord present in each, if any, and </p> +<p style="top:373.1pt;left:403.7pt">put any remaining Lords in Reserve. </p> +<p style="top:390.6pt;left:393.7pt">• The Attacker must place one Lord directly opposite each Front </p> +<p style="top:405.6pt;left:403.7pt">Defending Lord, first in the center, then left and/or right, as able. </p> +<p style="top:427.4pt;left:399.3pt"><b><i>PLAY NOTE:</i></b><i> Players may use Lord cylinders on the Battle mat </i></p> +<p style="top:442.4pt;left:399.3pt"><i>or Array Lord mats, as preferred. </i></p> +<p style="top:466.9pt;left:393.7pt"><span style="color:#9e552b">▶</span> <b>VALOUR:</b> Put Valour markers on each Lord’s mat, equal to </p> +<p style="top:481.9pt;left:393.7pt">that Lord’s Valour rating (1.5.2).</p> +<p style="top:500.6pt;left:393.7pt"><b>EVENTS:</b> Defending then Attacking sides then may play Held </p> +<p style="top:515.6pt;left:393.7pt">Events that specify “in Battle”, as applicable (3.1.3).</p> +<p style="top:533.4pt;left:393.7pt"><span class="h3">4.4.2 Rounds.</span> Once Arrayed, a Battle continues Round after </p> +<p style="top:549.4pt;left:393.7pt">Round, until all of at least one side’s Lords Rout. A Round of </p> +<p style="top:564.4pt;left:393.7pt">Battle will go through the steps below in this order: <span style="color:#9e552b">▶</span> Flee, Re-</p> +<p style="top:579.4pt;left:393.7pt">position, Engage, Strike, Lord Rout. Strikes within each Engage-</p> +<p style="top:594.4pt;left:393.7pt">ment will simultaneously total Missile Hits and roll Protection to </p> +<p style="top:609.4pt;left:393.7pt">determine units’ Rout, then do the same for Melee. See the battle </p> +<p style="top:624.4pt;left:393.7pt">play aid. </p> +<p style="top:643.1pt;left:393.7pt"><b><i>NOTE:</i></b><i> Some Event Battle effects vary by Round.</i></p> +<p style="top:661.9pt;left:393.7pt"><span style="color:#9e552b">▶</span> <b>FLEE:</b> At the start of each Battle Round, the Defenders then </p> +<p style="top:676.9pt;left:455.7pt">the Attackers declare whether any of their Lords will </p> +<p style="top:691.9pt;left:455.7pt">Flee the Battle and, if so, which. Lords who Flee im-</p> +<p style="top:706.9pt;left:455.7pt">mediately Rout (see below). Flip their Retinue over </p> +<p style="top:721.9pt;left:455.7pt">to “Fled”: at Battle’s end, they will check Death with </p> +<p style="top:736.9pt;left:393.7pt">a benefit of –2 to the roll (4.4.3). </p> +<p style="top:755.6pt;left:393.7pt"><b><i>NOTE:</i></b><i> If all Lords on a side Flee (4.4.3), immediately end the </i></p> +<p style="top:770.6pt;left:393.7pt"><i>Battle. </i></p> +<p style="top:789.4pt;left:393.7pt"><b>REPOSITION:</b> As needed each Round, both sides reposition </p> +<p style="top:804.4pt;left:393.7pt">Lords as follows (in this order).</p> +<p style="top:821.9pt;left:393.7pt">• <b><i>Rout. </i></b>Remove Routed Lords (including any who Fled) from </p> +<p style="top:836.9pt;left:403.7pt">the Battle Array. They no longer occupy any Array position nor </p> +<p style="top:851.9pt;left:403.7pt">participate further until Ending the Battle (4.4.3).</p> +<p style="top:869.4pt;left:393.7pt">• <b><i>Advance.</i></b> First the Defender then the Attacker slides any Un-</p> +<p style="top:884.4pt;left:403.7pt">routed Lords in Reserve into any empty Front positions (one </p> +<p style="top:899.4pt;left:403.7pt">Lord per position).</p> +</div> + +<div id="page15" style="background-image:url('rulebook/rulebook15.jpg');width:766.0pt;height:990.2pt"> +<p style="top:946.8pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:686.5pt;font-size:13.8pt">15</p> +<p style="top:76.8pt;left:44.9pt">• <b><i>Center.</i></b> If a Front center position remains empty, Defender then </p> +<p style="top:91.8pt;left:54.9pt">Attacker must select and slide one of that side’s Lords from </p> +<p style="top:106.8pt;left:54.9pt">either left or right front to fill its empty Front center position.</p> +<p style="top:126.8pt;left:44.9pt"><b>ENGAGE:</b> Lords in Front will fight the Lord directly opposite </p> +<p style="top:141.8pt;left:44.9pt">or—if none opposite—an Enemy they are Flanking. Each pair or </p> +<p style="top:156.8pt;left:44.9pt">group of opposing Lords fighting each other is an Engagement.</p> +<p style="top:174.3pt;left:44.9pt">• <b><i>Flanking.</i></b> A Lord in Front who has no Enemy Lord opposite </p> +<p style="top:189.3pt;left:54.9pt">Engages the closest Front Enemy Lord: center may choose left </p> +<p style="top:204.3pt;left:54.9pt">or right.</p> +<p style="top:275.9pt;left:128.3pt;font-size:12.7pt">Center</p> +<p style="top:328.9pt;left:294.9pt;font-size:18.9pt">Defenders</p> +<p style="top:311.9pt;left:270.6pt;font-size:12.7pt">Center</p> +<p style="top:251.7pt;left:96.0pt;font-size:18.9pt">Attackers</p> +<p style="top:233.9pt;left:160.0pt;font-size:30.9pt"><b><span style="color:#be1d2c">A</span></b></p> +<p style="top:289.1pt;left:159.9pt;font-size:30.9pt"><b><span style="color:#be1d2c">B</span></b></p> +<p style="top:287.6pt;left:233.9pt;font-size:30.9pt"><b><span style="color:#be1d2c">C</span></b></p> +<p style="top:342.8pt;left:232.3pt;font-size:30.9pt"><b><span style="color:#be1d2c">D</span></b></p> +<p style="top:389.4pt;left:44.9pt"><b><i><span style="color:#626366">EXAMPLE:</span></i></b><i><span style="color:#626366"> Battle Rout has resulted in the above Array. Lords B </span></i></p> +<p style="top:404.4pt;left:44.9pt"><i><span style="color:#626366">and C oppose each other, A Flanks C, and D Flanks B. Therefore, </span></i></p> +<p style="top:419.4pt;left:44.9pt"><i><span style="color:#626366">all four Lords form a single Engagement. A and B will total their </span></i></p> +<p style="top:434.4pt;left:44.9pt"><i><span style="color:#626366">Hits and resolve Protection together, as will C with D.</span></i></p> +<p style="top:455.6pt;left:44.9pt"><b>STRIKE:</b> <span style="color:#9e552b">▶</span> The Attacking side next declares the order of En-</p> +<p style="top:470.6pt;left:44.9pt">gagements. Then, Engagement by Engagement, the Forces of all </p> +<p style="top:485.6pt;left:44.9pt">Lords of each side within that Engagement Strike those of the </p> +<p style="top:500.6pt;left:44.9pt">other side in two steps: Missiles, then Melee.</p> +<p style="top:519.4pt;left:44.9pt">• <b><i>Missiles.</i></b><b> </b><span style="color:#9e552b">▶</span> Simultaneously total each side’s Missile Hits </p> +<p style="top:534.4pt;left:188.4pt">within the Engagement. Defenders </p> +<p style="top:549.4pt;left:188.4pt">then Attackers then choose which of </p> +<p style="top:564.4pt;left:188.4pt">their own Lords in each Engagement </p> +<p style="top:579.4pt;left:188.4pt">will absorb Hits first. Defending </p> +<p style="top:594.4pt;left:54.9pt">then Attacking Lords apply the Hits to their units, roll Protec-</p> +<p style="top:609.4pt;left:54.9pt">tion, reroll for Valour, and Rout units before Melee.</p> +<p style="top:626.9pt;left:44.9pt">• <b><i>Melee.</i></b><i> </i>After determining any Rout from Missiles, resolve </p> +<p style="top:641.9pt;left:98.4pt">Melee Hits in the same way.</p> +<p style="top:689.4pt;left:44.9pt"><b>TOTAL HITS:</b> Units each cause from ½ to 3 Hits, depending on </p> +<p style="top:704.4pt;left:146.2pt">Forces and Strike type—see the foldout’s </p> +<p style="top:719.4pt;left:146.2pt">Forces table. Total all Hits for Missiles or all </p> +<p style="top:734.4pt;left:146.2pt">Hits for Melee, including the Forces of all </p> +<p style="top:749.4pt;left:146.2pt">Lords of a side within that Engagement, </p> +<p style="top:764.4pt;left:44.9pt">rounding up. As helpful, mark total Hits on the edge track.</p> +<p style="top:783.1pt;left:44.9pt"><b><i>NOTE:</i></b><i> You do not roll to generate Hits—they generate automat</i><i>-</i></p> +<p style="top:798.1pt;left:44.9pt"><i>ically based on the Forces Striking.</i></p> +<p style="top:816.9pt;left:44.9pt"><b>APPLY HITS:</b> Hits apply to any Forces units of any Enemy Lords </p> +<p style="top:831.9pt;left:44.9pt">within that Engagement, as selected by the owner, Hit by Hit.</p> +<p style="top:233.9pt;left:492.0pt;font-size:11.2pt"><i>A portion of the Forces table</i></p> +<p style="top:252.9pt;left:393.7pt"><b>PROTECTION:</b> The Forces table shows various unit types’ Ar-</p> +<p style="top:267.9pt;left:393.7pt">moured or Unarmoured Protection. Protection provides saving </p> +<p style="top:282.9pt;left:393.7pt">rolls that can nullify Hits. Card text (1.9.1) can change these die-</p> +<p style="top:297.9pt;left:393.7pt">roll ranges by altering the top number of the range.</p> +<p style="top:345.0pt;left:455.5pt;font-size:11.2pt"><i>A Lord’s Retinue counter showing Armour 1-4 (unmodified) </i></p> +<p style="top:358.5pt;left:455.7pt;font-size:11.2pt"><i>Protection</i></p> +<p style="top:376.3pt;left:393.7pt"><b>ROLL BY HIT:</b> Hits cause die rolls against Protection that may </p> +<p style="top:391.3pt;left:393.7pt">or may not Rout Forces.</p> +<p style="top:408.8pt;left:393.7pt">• <b><i>Protection Rolls.</i></b> For each Hit that a player assigns to a Reti-</p> +<p style="top:423.8pt;left:403.7pt">nue, Vassal, or Troop unit, it rolls a die against its Protection. A </p> +<p style="top:438.8pt;left:403.7pt">roll within its Protection range means that Hit has no effect (no </p> +<p style="top:453.8pt;left:403.7pt">Rout). A roll above that range Routs it.</p> +<p style="top:471.3pt;left:393.7pt">• <span style="color:#9e552b">▶</span><b><i>Valour Rerolls.</i></b> Lords begin each Battle with Valour markers </p> +<p style="top:486.3pt;left:403.7pt">equal to the Lord’s Valour rating (1.5.2). A Lord may expend </p> +<p style="top:501.3pt;left:403.7pt">(set aside) Valour markers to reroll that Lord’s own Forces’ </p> +<p style="top:516.3pt;left:403.7pt">failed Protection, one marker per reroll, up to one reroll of each </p> +<p style="top:531.3pt;left:403.7pt">failed Protection roll.</p> +<p style="top:548.8pt;left:393.7pt">• <b><i>Forces Rout</i></b><b>.</b> A Retinue, Vassal, or Troop unit Routs as soon </p> +<p style="top:563.8pt;left:403.7pt">as it fails to negate a Hit with a successful Protection roll: slide </p> +<p style="top:578.8pt;left:403.7pt">its counter or piece to the “Routed” section of the Lord’s mat. </p> +<p style="top:593.8pt;left:403.7pt">Routed units no longer Strike nor absorb Hits in that Battle. </p> +<p style="top:608.8pt;left:403.7pt"><b><i>NOTE:</i></b><i> Unrouted Forces fight on as long as their Lord mat re</i><i>-</i></p> +<p style="top:623.8pt;left:403.7pt"><i>mains in the Battle Array.</i></p> +<p style="top:641.3pt;left:393.7pt"><b>LORD ROUT: </b>After all of a Round’s Strikes, Protection rolls, </p> +<p style="top:656.3pt;left:393.7pt">and Valour rerolls, check each Lord for Rout. <span style="color:#9e552b">▶</span> A Lord Routs if </p> +<p style="top:671.3pt;left:393.7pt">either all that Lord’s Troops have Routed (regardless of Retinue </p> +<p style="top:686.3pt;left:393.7pt">or Vassals) or if that Lord’s Retinue has Routed, or both.</p> +<p style="top:705.0pt;left:393.7pt"><b><i><span style="color:#626366">EXAMPLE:</span></i></b><i><span style="color:#626366"> A Lord’s Retinue fails its Armour roll. The player </span></i></p> +<p style="top:720.0pt;left:393.7pt"><i><span style="color:#626366">uses one of that Lord’s Valour markers to roll again. That roll </span></i></p> +<p style="top:735.0pt;left:393.7pt"><i><span style="color:#626366">fails, so the Retinue Routs and so will the Lord.</span></i></p> +<p style="top:756.3pt;left:393.7pt"><b>NEW ROUND:</b> If at least one Lord on each side has yet to Rout, </p> +<p style="top:771.3pt;left:393.7pt">begin a new Round with the “Flee” step (above); otherwise end </p> +<p style="top:786.3pt;left:393.7pt">per below.</p> +<p style="top:804.0pt;left:393.7pt"><span class="h3">4.4.3 Ending the Battle.</span> If only one side still has Unrouted </p> +<p style="top:820.0pt;left:393.7pt">Lords, that side wins the Battle. If all Lords of both sides Routed, </p> +<p style="top:835.0pt;left:393.7pt">both sides lose. In either case, proceed thus— </p> +<p style="top:853.8pt;left:393.7pt"><b>INFLUENCE:</b> As a reward, the Battle’s winning side gains In-</p> +<p style="top:868.8pt;left:393.7pt">fluence points equal to the sum of the printed Influence ratings </p> +<p style="top:883.8pt;left:393.7pt">(1.5.2) plus one per Vassal of the Lords who fought on the de-</p> +<p style="top:898.8pt;left:393.7pt">feated side.</p> +</div> + +<div id="page16" style="background-image:url('rulebook/rulebook16.jpg');width:766.0pt;height:990.2pt"> +<p style="top:945.7pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:66.3pt;font-size:13.8pt">16</p> +<p style="top:77.8pt;left:44.9pt"><b>SPOILS:</b> <span style="color:#9e552b">▶</span> A winning side’s Unrouted Lords might receive As-</p> +<p style="top:92.8pt;left:44.9pt">sets from the losing side’s Lords. </p> +<p style="top:110.3pt;left:44.9pt">• If the Battle Stronghold Favours the winning side, the winning </p> +<p style="top:125.3pt;left:54.9pt">side takes all the losing Lords’ Carts and Provender (only), dis-</p> +<p style="top:140.3pt;left:54.9pt">tributed as desired among the mats of Unrouted winning Lords. </p> +<p style="top:157.8pt;left:44.9pt">• If the Stronghold is Neutral, total and halve all the losers’ Carts, </p> +<p style="top:172.8pt;left:54.9pt">rounding up, and separately total and halve all Provender, be-</p> +<p style="top:187.8pt;left:54.9pt">fore transfer.</p> +<p style="top:205.3pt;left:44.9pt">• If the Stronghold Favours the losers, transfer nothing.</p> +<p style="top:227.1pt;left:50.6pt"><b><i>DESIGN NOTE:</i></b><i> Ships are not taken as Spoils because they </i></p> +<p style="top:242.1pt;left:50.6pt"><i>are distant from the field. Armies in this era also stored coin </i></p> +<p style="top:257.1pt;left:50.6pt"><i>safely away from battles.</i></p> +<p style="top:281.5pt;left:44.9pt"><b>LOSSES:</b> Unrouted Lords determine the fate of their Routed </p> +<p style="top:296.5pt;left:44.9pt">Troops pieces (not Retinues or Vassals), as follows.</p> +<p style="top:314.0pt;left:44.9pt">• Roll a die for each Routed Troop unit.</p> +<p style="top:331.5pt;left:44.9pt">• Compare each Troop unit’s roll to its inherent Protection, as </p> +<p style="top:346.5pt;left:54.9pt">shown on the Forces table for that type (unmodified by Events </p> +<p style="top:361.5pt;left:54.9pt">or Capabilities).</p> +<p style="top:379.0pt;left:44.9pt">• Troops that roll within those ranges are no longer Routed—</p> +<p style="top:394.0pt;left:54.9pt">push them above the line on their mat. </p> +<p style="top:411.5pt;left:44.9pt">• Those that fail their roll are Lost—remove those pieces to the </p> +<p style="top:426.5pt;left:54.9pt">pool. </p> +<p style="top:444.0pt;left:44.9pt">• <span style="color:#9e552b">▶</span> Immediately Disband (3.2.4) any <i>Unrouted</i> Lord who Loses </p> +<p style="top:459.0pt;left:54.9pt">all that Lord’s own Troops (regardless of Retinue or Vassal units </p> +<p style="top:474.0pt;left:54.9pt">remaining).</p> +<p style="top:495.3pt;left:44.9pt"><span style="color:#9e552b">▶</span> <b>DEATH CHECK AND DISBAND: </b>Routed Lords now Die or </p> +<p style="top:510.3pt;left:44.9pt">Disband. Routed Vassals Disband. </p> +<p style="top:527.8pt;left:44.9pt">• <b><i>Events.</i></b><b> </b>First, Defenders then Attackers may play Held Events </p> +<p style="top:542.8pt;left:54.9pt">that affect Death checks.</p> +<p style="top:560.3pt;left:44.9pt">• <b><i>Death Check.</i></b> Then, each side rolls a die for each of its Routed </p> +<p style="top:575.3pt;left:82.9pt">Lords—one by one, Defenders first, player chooses order </p> +<p style="top:590.3pt;left:82.9pt">of own Lords. A Routed Lord Dies on a roll of 3-6. Sub-</p> +<p style="top:605.3pt;left:54.9pt">tract two from the roll ( –2) for Lords who Fled (4.4.2). </p> +<p style="top:622.8pt;left:44.9pt">• <b><i>Death.</i></b><b> </b>Lords who Die immediately Disband (3.2.4). Also, re-</p> +<p style="top:637.8pt;left:54.9pt">move their Seats from the map and their Lord cards, Command </p> +<p style="top:652.8pt;left:54.9pt">cards, cylinders, and Seat markers from the game. <b><i>NOTE:</i></b><i> Sce-</i></p> +<p style="top:667.8pt;left:54.9pt"><i>nario rules might replace Lords who Die (6.2-6.3).</i></p> +<p style="top:685.3pt;left:44.9pt">• <b><i>Disband. </i></b>Next, Disband normally (3.2.4) all Routed Lords who </p> +<p style="top:700.3pt;left:54.9pt">did not Die as well as all Routed Vassals of Unrouted Lords. </p> +<p style="top:715.3pt;left:54.9pt"><b><i>NOTE:</i></b><i> Vassals do not Die, as they represent entire families.</i></p> +<p style="top:732.8pt;left:44.9pt">• <b><i>Cards.</i></b> Finally, if any Special Vassals Disbanded, discard their </p> +<p style="top:747.8pt;left:54.9pt">named Capability cards (1.5.4, 1.9.1)</p> +<p style="top:768.0pt;left:44.9pt"><span class="h3">4.4.4 Aftermath.</span> After resolving the Ending the Battle seg-</p> +<p style="top:784.0pt;left:44.9pt">ment, conclude the Battle as follows.</p> +<p style="top:801.5pt;left:44.9pt">• <b>Moved-Fought:</b> Mark all Surviving Lords Fought (if not al-</p> +<p style="top:816.5pt;left:54.9pt">ready marked).</p> +<p style="top:834.0pt;left:44.9pt">• <b>Events:</b> Discard all Hold Events (3.1.3) used in this Battle.</p> +<p style="top:851.5pt;left:44.9pt">• <b>Recovery: </b>Skip any Command actions remaining on this card </p> +<p style="top:866.5pt;left:54.9pt">(4.3.5). Go to Feed (4.7).</p> +<p style="top:78.2pt;left:393.7pt;font-size:17.5pt" class="h2">4.5 Supply</p> +<p style="top:103.4pt;left:393.7pt">A Lord at a Friendly Locale may use a Command action to add </p> +<p style="top:118.4pt;left:393.7pt">Provender to that Lord’s mat from <span style="color:#9e552b">▶</span> a Friendly Stronghold or </p> +<p style="top:133.4pt;left:393.7pt">Port. </p> +<p style="top:152.4pt;left:393.7pt"><span class="h3">4.5.1 Sources and Routes.</span> The Active Lord must already </p> +<p style="top:168.6pt;left:455.7pt">be at or have an unbroken Route, served by Carts, </p> +<p style="top:168.6pt;left:719.9pt"> </p> +<p style="top:183.6pt;left:455.7pt"><span style="color:#9e552b">▶</span> to a single Stronghold or Port that that Lord will </p> +<p style="top:198.6pt;left:455.7pt">use as a Supply Source. Mark Sources as helpful. </p> +<p style="top:226.1pt;left:393.7pt">• A Supply Route must be an unbroken chain of Friendly Locales </p> +<p style="top:241.1pt;left:403.7pt">adjacent by Way (not across any Sea) and free of Enemy Lords, </p> +<p style="top:256.1pt;left:403.7pt">including the Active Lord’s Locale and the Source. </p> +<p style="top:273.6pt;left:393.7pt">• If drawing from a Stronghold (rather than using a Port) as a </p> +<p style="top:288.6pt;left:403.7pt">Source, it may not be Exhausted (1.3.1).</p> +<p style="top:306.1pt;left:393.7pt">• To add Provender with Ships, the Source must be a Port.</p> +<p style="top:323.6pt;left:393.7pt">• If the Lord is in an Exile box, Supply must use Ships and a Port </p> +<p style="top:338.6pt;left:403.7pt">on the same Sea as a Source. <b><i>EXCEPTION:</i></b> Lords in Scotland </p> +<p style="top:353.6pt;left:403.7pt">may use Supply Routes (by Path) from there to a Stronghold.</p> +<p style="top:373.6pt;left:393.7pt"><b><i>NOTE:</i></b><i> An Exile box is never a Supply Source.</i></p> +<p style="top:392.3pt;left:393.7pt"><b>CARTS: </b>To add Provender, the Active Lord must have or Share </p> +<p style="top:407.3pt;left:455.7pt">(1.5.3) at least one Cart per Provender for each inter-</p> +<p style="top:422.3pt;left:455.7pt">vening Way crossed (if any) along any Route to a </p> +<p style="top:437.3pt;left:455.7pt">Source. <b><i>NOTE:</i></b><i> A Lord drawing Provender from that </i></p> +<p style="top:452.3pt;left:455.7pt"><i>Lord’s current location—or by Sea if at a Port or Ex</i><i>-</i></p> +<p style="top:467.3pt;left:393.7pt"><i>ile box—would not need any Carts.</i></p> +<p style="top:490.7pt;left:401.2pt"><span style="color:#9e552b">▶</span> <b><span style="color:#b23427">Important:</span></b> In order to draw multiple Provender per Supply </p> +<p style="top:505.7pt;left:401.2pt">action, a Lord must have a Cart for each Provender along each </p> +<p style="top:520.7pt;left:401.2pt">Way along any Supply Route.</p> +<p style="top:546.3pt;left:393.7pt"><span class="h3">4.5.2 Add Provender.</span> <span style="color:#9e552b">▶</span> The Active Lord adds Provender </p> +<p style="top:562.3pt;left:455.7pt">to that Lord’s mat per <i>either</i> the Source Stronghold <i>or</i> </p> +<p style="top:577.3pt;left:455.7pt">Ships for a Port Source (not both), within the Trans-</p> +<p style="top:592.3pt;left:455.7pt">port limit (Carts along Routes to Sources).</p> +<p style="top:621.1pt;left:393.7pt"><b>STRONGHOLD SOURCE:</b> If the Source is a Stronghold, add </p> +<p style="top:636.1pt;left:393.7pt">the amount of Provender shown for that Stronghold type on the </p> +<p style="top:651.1pt;left:393.7pt">foldout’s Stronghold table (within the Transport limit, above). </p> +<p style="top:666.1pt;left:393.7pt">Then mark that Stronghold as Depleted or—if already Depleted—</p> +<p style="top:681.1pt;left:393.7pt">flip to Exhausted 91.3.1). </p> +<p style="top:699.8pt;left:393.7pt"><b><i>NOTE:</i></b><i> Depleted and Exhausted markers do not affect Supply </i></p> +<p style="top:714.8pt;left:393.7pt"><i>Routes, only Strongholds as Sources.</i></p> +<p style="top:733.6pt;left:393.7pt"><b><i><span style="color:#626366">EXAMPLE: </span></i></b><i><span style="color:#626366">A Lord with four Carts, two Ways from a Friendly </span></i></p> +<p style="top:748.6pt;left:393.7pt"><i><span style="color:#626366">Depleted City, could draw two Provender for a Supply action and </span></i></p> +<p style="top:763.6pt;left:393.7pt"><i><span style="color:#626366">flip the City to Exhausted.</span></i></p> +<p style="top:784.8pt;left:393.7pt"><b>PORT SOURCE:</b> If the Source is a Port, add an amount of </p> +<p style="top:799.8pt;left:455.7pt">Provender equal to the Active Lord’s Ships (includ-</p> +<p style="top:814.8pt;left:455.7pt">ing Shared, 1.5.3, so may total more than two). If us-</p> +<p style="top:829.8pt;left:455.7pt">ing any overland Route to the Port, do so within the </p> +<p style="top:844.8pt;left:455.7pt">requirement for Carts (4.5.1). Ignore Depletion and </p> +<p style="top:859.8pt;left:393.7pt">Exhaustion.</p> +</div> + +<div id="page17" style="background-image:url('rulebook/rulebook17.jpg');width:766.0pt;height:990.2pt"> +<p style="top:946.8pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:686.5pt;font-size:13.8pt">17</p> +<p style="top:78.2pt;left:44.9pt;font-size:17.5pt" class="h2">4.6 Other Commands</p> +<p style="top:102.4pt;left:44.9pt"><span class="h3">4.6.1 Sail.</span> <span style="color:#9e552b">▶</span> The Active Lord at any Port or Exile Box or at Sea </p> +<p style="top:118.4pt;left:44.9pt">may use all actions of that Lord’s Command card to move directly </p> +<p style="top:133.4pt;left:44.9pt">to any Port on the same Sea that is free of Enemy Lords or into </p> +<p style="top:148.4pt;left:44.9pt">that or an adjacent Sea (Irish Sea or North Sea to English Channel </p> +<p style="top:163.4pt;left:44.9pt">or vice versa, 1.3.1); or, if at Sea, instead to such a Port on an ad-</p> +<p style="top:178.4pt;left:44.9pt">jacent Sea. <b><i>NOTE: </i></b><i>See Sailing example in the Background Book, </i></p> +<p style="top:193.4pt;left:44.9pt"><i>page 14.</i></p> +<p style="top:212.2pt;left:44.9pt">• An Active Marshal or Lieutenant <i>may</i> Sail with other Lords as if </p> +<p style="top:227.2pt;left:54.9pt">a Group March (4.3.1), Sharing Ships among the Group (1.5.3).</p> +<p style="top:244.7pt;left:44.9pt">• To move, the Active Lord must have or Share at least one Ship </p> +<p style="top:259.7pt;left:117.0pt">per six Forces units (1.6), two Provender, and two </p> +<p style="top:274.7pt;left:117.0pt">Carts (each rounded up). <b><i>NOTE: </i></b><i>A single Ship can </i></p> +<p style="top:289.7pt;left:116.9pt"><i>carry Forces </i>and<i> Provender </i>and<i> Carts up to each </i></p> +<p style="top:304.7pt;left:116.9pt"><i>of those limits. Lords may discard Assets as needed </i></p> +<p style="top:319.7pt;left:54.9pt"><i>to Sail (1.7.2).</i></p> +<p style="top:339.7pt;left:44.9pt"><b>MOVED-FOUGHT:</b> Mark Sailing Lords Moved.</p> +<p style="top:358.4pt;left:44.9pt"><b><i>NOTE:</i></b><i> Lords at Sea at the end of the Campaign must attempt to </i></p> +<p style="top:373.4pt;left:44.9pt"><i>Disembark (4.8.2).</i></p> +<p style="top:391.2pt;left:44.9pt"><span class="h3">4.6.2 Forage.</span> <span style="color:#9e552b">▶</span> A Lord at any Locale that is not yet Exhaust-</p> +<p style="top:407.2pt;left:44.9pt">ed (1.3.1, regardless of Favour and including an Exile box) may </p> +<p style="top:422.2pt;left:44.9pt">use a Command action to seek to add one Provender to that </p> +<p style="top:437.2pt;left:44.9pt">Lord’s mat:</p> +<p style="top:455.9pt;left:44.9pt">• If the Locale is Friendly and no Enemy Lord is adjacent, suc-</p> +<p style="top:470.9pt;left:54.9pt">cess is automatic. Add one Provender.</p> +<p style="top:488.4pt;left:44.9pt">• If Neutral and no Enemy Lord is adjacent, add one Provender </p> +<p style="top:503.4pt;left:54.9pt">only on a die roll of 1-4. </p> +<p style="top:520.9pt;left:44.9pt">• If Enemy Locale <i>or</i> any Enemy Lord is adjacent,</p> +<p style="top:535.9pt;left:54.9pt">do so only on a die roll of 1-3. </p> +<p style="top:554.7pt;left:44.9pt"><b>DEPLETE:</b> If Forage adds Provender (only), </p> +<p style="top:569.7pt;left:95.9pt">mark the Locale (including an Exile box) Depleted, </p> +<p style="top:584.7pt;left:95.6pt">or—if already Depleted—flip the marker to Ex-</p> +<p style="top:599.7pt;left:95.6pt">hausted.</p> +<p style="top:624.0pt;left:50.6pt"><b><i>PLAY NOTE:</i></b><i> Forage needs no Transport or Source but is less </i></p> +<p style="top:639.0pt;left:50.6pt"><i>sure and bountiful than Supply.</i></p> +<p style="top:662.4pt;left:44.9pt"><span class="h3">4.6.3 Tax.</span> A Lord at a Friendly Locale may use a Command </p> +<p style="top:678.4pt;left:107.0pt">action to add Coin to that Lord’s mat from that Lord’s </p> +<p style="top:693.4pt;left:107.0pt">own Seat Stronghold, <span style="color:#9e552b">▶</span> a Seat of one of that Lord’s </p> +<p style="top:708.4pt;left:107.0pt">Vassals (1.3.1, 1.5.4), or a Special Stronghold (Lon-</p> +<p style="top:723.4pt;left:107.0pt">don, Calais, or Harlech). The Taxed Stronghold must </p> +<p style="top:738.4pt;left:44.9pt">not yet be Exhausted (1.3.1) and must be connected to that Lord </p> +<p style="top:753.4pt;left:44.9pt">by an unbroken Route of adjacent Friendly Locales free of Enemy </p> +<p style="top:768.4pt;left:107.0pt">Lords, including both the Lord’s Locale and the </p> +<p style="top:783.4pt;left:107.0pt">Taxed Stronghold. If the Lord has a Ship, the Route </p> +<p style="top:798.4pt;left:107.0pt">may link Ports and/or an Exile box on the same Sea. </p> +<p style="top:813.4pt;left:107.0pt">As helpful, mark the Taxed Stronghold as a Source. </p> +<p style="top:832.2pt;left:44.9pt"><b>PROCEDURE:</b> After selecting the Stronghold to be Taxed, </p> +<p style="top:847.2pt;left:44.9pt">the Active Lord checks Influence (1.4.2). If successful, add the </p> +<p style="top:862.2pt;left:44.9pt">amount of Coin shown for the Taxed Stronghold type on the fold-</p> +<p style="top:877.2pt;left:44.9pt">out’s Stronghold table to that Lord’s mat. <b><i>EXCEPTION</i></b>—</p> +<p style="top:895.9pt;left:44.9pt">• If the Taxed Locale is the Active Lord’s Seat, do not check In-</p> +<p style="top:910.9pt;left:54.9pt">fluence, Tax succeeds automatically.</p> +<p style="top:76.8pt;left:393.7pt"><b>DEPLETE:</b> If Coin added, mark the Taxed Stronghold as </p> +<p style="top:91.8pt;left:444.4pt">Depleted, or—if already Depleted—flip the marker to </p> +<p style="top:106.8pt;left:444.3pt">Exhausted. </p> +<p style="top:146.8pt;left:393.7pt"><span style="color:#9e552b">▶</span> 4.6.4 Parley. A Lord can spend Command actions during </p> +<p style="top:161.8pt;left:393.7pt">Campaign to Parley as during Levy (3.4.1), however— </p> +<p style="top:180.6pt;left:393.7pt">• The Route to the Parley’s target Stronghold may extend no fur-</p> +<p style="top:195.6pt;left:403.7pt">ther than a Stronghold adjacent to the Active Lord or, via Ship, </p> +<p style="top:210.6pt;left:403.7pt">from a Port or Exile box to a Port on the same Sea.</p> +<p style="top:228.1pt;left:393.7pt">• Parley targeting the Active Lord’s own location (only) succeeds </p> +<p style="top:243.1pt;left:403.7pt">automatically, without checking Influence or expending Influ-</p> +<p style="top:258.1pt;left:403.7pt">ence points.</p> +<p style="top:278.1pt;left:393.7pt"><b><i>NOTE:</i></b><i> Campaign Parley is otherwise the same as during Levy, </i></p> +<p style="top:293.1pt;left:393.7pt"><i>using Command instead of Lordship. Parley beyond the Lord’s </i></p> +<p style="top:308.1pt;left:393.7pt"><i>own location requires the Lord to occupy a Friendly Locale, re-</i></p> +<p style="top:323.1pt;left:393.7pt"><i>quires the target Stronghold to be free of Enemy Lords, and calls </i></p> +<p style="top:338.1pt;left:393.7pt"><i>for the usual Influence check for success, including an extra Influ</i><i>-</i></p> +<p style="top:353.1pt;left:393.7pt"><i>ence point for distance (1.4.2).</i></p> +<p style="top:370.8pt;left:393.7pt"><span class="h3">4.6.5 Pass.</span> An Active Lord may opt to Pass (do nothing) with </p> +<p style="top:386.8pt;left:393.7pt">any Command actions.</p> +<p style="top:412.6pt;left:393.7pt;font-size:17.5pt" class="h2">4.7 Feed</p> +<p style="top:437.8pt;left:505.6pt">At the end of each Command card, those </p> +<p style="top:452.8pt;left:506.3pt">Lords on the Rebel then King’s side </p> +<p style="top:467.8pt;left:506.3pt">marked Moved-Fought (because they took </p> +<p style="top:482.8pt;left:506.3pt">part in March, Intercept, Battle, or Sail; </p> +<p style="top:497.8pt;left:455.7pt">4.3, 4.3.4, 4.4, 4.6.1) must Feed their Troops. Each </p> +<p style="top:512.8pt;left:455.7pt">such Lord <i>must</i> remove one Provender (from own </p> +<p style="top:527.8pt;left:455.7pt">mat or Shared, 1.5.3) <span style="color:#9e552b">▶</span> per six Troop units on that </p> +<p style="top:542.8pt;left:455.7pt">Lord’s mat, rounded up. <b><i>NOTES:</i></b><i> Do not count Reti-</i></p> +<p style="top:557.8pt;left:393.7pt"><i>nues or Vassals. As helpful, put “Feed x2” or “Feed x3” markers </i></p> +<p style="top:572.8pt;left:393.7pt"><i>on mats.</i></p> +<p style="top:591.6pt;left:393.7pt"><b>SHARING/GREED:</b> Expend Provender for Feed by the same </p> +<p style="top:606.6pt;left:393.7pt">restrictions as Coin for Pay (3.2). </p> +<p style="top:625.3pt;left:393.7pt"><b>PILLAGE:</b> Lords who Feed their Troops less than required must </p> +<p style="top:640.3pt;left:393.7pt">immediately attempt to Pillage their Locales as if they failed to </p> +<p style="top:655.3pt;left:393.7pt">Pay them (3.2.1, including possible Unfed Disband and Influence </p> +<p style="top:670.3pt;left:393.7pt">penalties), except that they then attempt to Feed them with the </p> +<p style="top:685.3pt;left:393.7pt">Provender gained (rather than Pay them with the Coin gained).</p> +<p style="top:704.1pt;left:393.7pt"><b>REMOVE MARKERS:</b> Once Fed, remove Moved-Fought </p> +<p style="top:719.1pt;left:393.7pt">markers from all Lords and proceed with the next Command card </p> +<p style="top:734.1pt;left:393.7pt">of the other side, if any.</p> +<p style="top:759.8pt;left:393.7pt;font-size:17.5pt" class="h2">4.8 End Campaign</p> +<p style="top:785.1pt;left:393.7pt">After revealing all Command cards in both sides’ Plan stacks, end </p> +<p style="top:800.1pt;left:393.7pt">the Turn. </p> +<p style="top:818.8pt;left:393.7pt"><span style="color:#9e552b">▶</span> 4.8.1 Tides of War. At the end of each Campaign, calculate </p> +<p style="top:833.8pt;left:393.7pt">the amount of Influence points that each side will gain and adjust </p> +<p style="top:848.8pt;left:393.7pt">the Influence marker by the net amount. An Influence table on </p> +<p style="top:863.8pt;left:393.7pt">the foldout’s Commands page lists these awards. <b><i>NOTE:</i></b><i> Some </i></p> +<p style="top:878.8pt;left:393.7pt"><i>Capability cards (1.9.1) affect Tides of War. </i></p> +<p style="top:897.6pt;left:393.7pt">• Each Area (North, South, and Wales, 1.3.1) awards one point </p> +<p style="top:912.6pt;left:403.7pt">to each side that has at least one Lord anywhere within it <i>plus</i> </p> +</div> + +<div id="page18" style="background-image:url('rulebook/rulebook18.jpg');width:766.0pt;height:990.2pt"> +<p style="top:945.7pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:66.3pt;font-size:13.8pt">18</p> +<p style="top:76.8pt;left:54.9pt">two points to a side that Dominates it—has the Favour of <i>all</i> its </p> +<p style="top:91.8pt;left:54.9pt">Strongholds (regardless of Lords present). </p> +<p style="top:109.3pt;left:44.9pt">• Favour at Special Strongholds (1.3.1) awards points individual-</p> +<p style="top:124.3pt;left:54.9pt">ly: two each for London and Calais plus one for Harlech. <b><i>EX-</i></b></p> +<p style="top:139.3pt;left:54.9pt"><b><i>CEPTION: </i></b>Award no points to a side for Favour at a Special </p> +<p style="top:154.3pt;left:54.9pt">Stronghold while any Enemy Lord occupies it.</p> +<p style="top:171.8pt;left:44.9pt">• A side that has the most total Favour markers at a given type of </p> +<p style="top:186.8pt;left:54.9pt">Stronghold (1.3.1) earns two points for Cities plus one each for </p> +<p style="top:201.8pt;left:54.9pt">Towns and Fortresses.</p> +<p style="top:221.8pt;left:44.9pt"><b><i>NOTE: </i></b><i>Sides earn each award for having the most of that kind of </i></p> +<p style="top:236.8pt;left:44.9pt"><i>Stronghold, not per Stronghold. </i></p> +<p style="top:255.6pt;left:44.9pt"><b><i><span style="color:#626366">EXAMPLE:</span></i></b><i><span style="color:#626366"> Yorkists have Favour at five Cities, Lancastrians at </span></i></p> +<p style="top:270.6pt;left:44.9pt"><i><span style="color:#626366">one City. The Yorkist side earns two Influence points total for hav</span></i><i><span style="color:#626366">-</span></i></p> +<p style="top:285.6pt;left:44.9pt"><i><span style="color:#626366">ing the most Cities.</span></i></p> +<p style="top:306.8pt;left:44.9pt">• At the end of certain Turns marked “Gain Lords Influence” on </p> +<p style="top:321.8pt;left:54.9pt">the Calendar (January-February-March and August-Septem-</p> +<p style="top:336.8pt;left:54.9pt">ber), each Side gains Influence points equal to the sum of print-</p> +<p style="top:351.8pt;left:54.9pt">ed Influence ratings of all its Lords on the map (including those </p> +<p style="top:366.8pt;left:54.9pt">in Exile boxes).</p> +<p style="top:386.8pt;left:44.9pt"><span style="color:#9e552b">▶</span> 4.8.2 Disembark. Each Lord currently at Sea (4.6.1), first </p> +<p style="top:401.8pt;left:44.9pt">Rebel then King’s side, now rolls a die. </p> +<p style="top:420.6pt;left:44.9pt">• <b>Shipwreck: </b>Lords who roll 1-4 permanently Disband (3.2.4). </p> +<p style="top:435.6pt;left:84.9pt">Remove their Seats from the map and their Lord cards, </p> +<p style="top:450.6pt;left:84.9pt">Command cards, cylinders, and Seat markers from the </p> +<p style="top:465.6pt;left:54.9pt">game. The owning side loses Influence points equal to the </p> +<p style="top:480.6pt;left:54.9pt">Lord’s printed Influence rating plus one per Vassal Disbanded </p> +<p style="top:495.6pt;left:54.9pt">(as if Unpaid or Unfed, 3.2.1).</p> +<p style="top:513.1pt;left:44.9pt">• <b>Land: </b>Place Lords who roll 5-6 at any Ports on that Sea free of </p> +<p style="top:528.1pt;left:54.9pt">Enemy Lords; they must immediately Feed (4.7). Lords who </p> +<p style="top:543.1pt;left:54.9pt">roll 5-6 but cannot reach a free Port instead Disband normally </p> +<p style="top:558.1pt;left:54.9pt">(3.2.4).</p> +<p style="top:578.1pt;left:44.9pt"><b><i>NOTE:</i></b><i> Shipwreck is similar to Death in Battle (4.4.3), including </i></p> +<p style="top:593.1pt;left:44.9pt"><i>for Succession by scenario rule (6.2-6.3), but it incurs the Unpaid </i></p> +<p style="top:608.1pt;left:44.9pt"><i>penalty (3.2.1), and no Events influence the check (1.9.1).</i></p> +<p style="top:625.8pt;left:44.9pt"><span class="h3">4.8.3 Victory Check.</span> <span style="color:#9e552b">▶</span> After Tides of War and any Disem-</p> +<p style="top:641.8pt;left:44.9pt">bark, check for game end and victory—</p> +<p style="top:660.6pt;left:44.9pt">• If any side has no Lords on the map and no Exile Lords in next </p> +<p style="top:675.6pt;left:54.9pt">Turn’s Calendar box, end the game and determine Campaign </p> +<p style="top:690.6pt;left:54.9pt">Victory (5.1).</p> +<p style="top:708.1pt;left:44.9pt">• If a side has Influence points equaling or exceeding the scenar-</p> +<p style="top:723.1pt;left:54.9pt">io’s current Victory threshold (5.2, if any), it wins immediately. </p> +<p style="top:740.6pt;left:44.9pt">• If neither of the above, but the just-concluded Campaign was </p> +<p style="top:755.6pt;left:54.9pt">part of the scenario’s final Turn, the game ends: the side with </p> +<p style="top:770.6pt;left:54.9pt">the most Influence points wins (5.3). </p> +<p style="top:788.1pt;left:44.9pt">• If none of the above, proceed with play. </p> +<p style="top:809.9pt;left:50.6pt"><b><i>PLAY NOTE:</i></b><i> For scenarios Ia and II, be sure to adjust the Vic</i><i>-</i></p> +<p style="top:824.9pt;left:50.6pt"><i>tory Check marker to show the threshold listed for the current </i></p> +<p style="top:839.9pt;left:50.6pt"><i>Turn (5.2, 6.0).</i></p> +<p style="top:78.2pt;left:393.7pt"><span class="h3">4.8.4 Grow.</span> <span style="color:#9e552b">▶</span> At the end of each August-September Turn </p> +<p style="top:93.3pt;left:444.7pt">(boxes 4, 9, and 14—marked “Grow” on the Calendar), </p> +<p style="top:108.3pt;left:444.3pt">remove all Depleted markers from the map, then flip all </p> +<p style="top:123.3pt;left:444.3pt">the Exhausted markers to their Depleted side. </p> +<p style="top:141.0pt;left:393.7pt"><span class="h3">4.8.5 Waste.</span> <span style="color:#9e552b">▶</span> At the end of October-November-December </p> +<p style="top:157.0pt;left:393.7pt">Turns 5 and 10 (only, marked “Waste” on the Calendar), all on-</p> +<p style="top:172.0pt;left:393.7pt">map Rebel then Kings’ Lords adjust their mat items thus:</p> +<p style="top:190.8pt;left:393.7pt">• Provender, Carts, and Ships each to one-half their amount, </p> +<p style="top:205.8pt;left:403.7pt">rounded up.</p> +<p style="top:223.3pt;left:393.7pt">• Coin and Troops to exactly those shown on the Lord’s card as </p> +<p style="top:238.3pt;left:403.7pt">Setup. <b><i>EXCEPTION:</i></b> Do not remove Mercenaries or Handgun-</p> +<p style="top:253.3pt;left:403.7pt">ners.</p> +<p style="top:273.3pt;left:393.7pt"><b><i>NOTE:</i></b><i> Waste does not affect Vassals or cards.</i></p> +<p style="top:291.0pt;left:393.7pt"><span class="h3">4.8.6 Reset.</span> Prepare for the next Turn:</p> +<p style="top:310.8pt;left:393.7pt">• Discard all “This Campaign” Events (3.1.3).</p> +<p style="top:328.3pt;left:393.7pt">• Rebels then King’s side may discard any Held Arts of War cards </p> +<p style="top:343.3pt;left:403.7pt">(<span style="color:#9e552b">▶</span> only—<i>not</i> Capabilities at Lord mats) as desired back into </p> +<p style="top:358.3pt;left:403.7pt">their decks (1.9.1).</p> +<p style="top:375.8pt;left:393.7pt">• Advance the Campaign marker to the next Turn box and flip the </p> +<p style="top:390.8pt;left:403.7pt">marker to Levy (2.2.2).</p> +<p style="top:428.2pt;left:397.4pt;font-size:21.9pt"><span style="color:#fff" class="h1">5.0 VICTORY</span></p> +<p style="top:461.5pt;left:393.7pt"><span style="color:#9e552b">▶</span> In <i>Plantagenet</i>, either Disband and Death of Lords or accu-</p> +<p style="top:476.5pt;left:393.7pt">mulation of Influence points will determine Victory. Check for </p> +<p style="top:491.5pt;left:393.7pt">victory after each Campaign (4.8.3, 5.1-5.2) and then at the end </p> +<p style="top:506.5pt;left:393.7pt">of the scenario (5.3, after each War if playing the grand scenar-</p> +<p style="top:521.5pt;left:393.7pt">io). Scenario special rules may provide added victory conditions </p> +<p style="top:536.5pt;left:393.7pt">(6.0-6.3).</p> +<p style="top:562.3pt;left:393.7pt;font-size:17.5pt" class="h2">5.1 Campaign Victory</p> +<p style="top:587.5pt;left:393.7pt">If a side upon Victory check (4.8.3) has no Lords on the map (in-</p> +<p style="top:602.5pt;left:393.7pt">cluding none in any Exile boxes) and no Lord cylinders marked </p> +<p style="top:617.5pt;left:393.7pt">Exile in the Calendar box for the next Turn (only), the game ends </p> +<p style="top:632.5pt;left:393.7pt">immediately—the other side wins regardless of Influence points. </p> +<p style="top:651.3pt;left:393.7pt">• If the above applies to both sides, the game instead ends in a </p> +<p style="top:666.3pt;left:403.7pt">draw.</p> +<p style="top:697.3pt;left:393.7pt"><span style="color:#9e552b">▶</span> 5.2 Threshold Victory</p> +<p style="top:718.5pt;left:393.7pt">Several scenarios list Influence point thresholds, some by Turn. </p> +<p style="top:733.5pt;left:393.7pt">If a side has reached or exceeded a Turn’s threshold after a Cam-</p> +<p style="top:748.5pt;left:393.7pt">paign’s Tides of War and Disembark steps (4.8.3), it wins imme-</p> +<p style="top:763.5pt;left:393.7pt">diately.</p> +<p style="top:789.3pt;left:393.7pt;font-size:17.5pt" class="h2">5.3 Scenario End Victory</p> +<p style="top:814.5pt;left:393.7pt">If neither side has won by the Victory check (4.8.3) of the final </p> +<p style="top:829.5pt;left:393.7pt">Campaign of a Scenario, <span style="color:#9e552b">▶</span> the side with more Influence points </p> +<p style="top:844.5pt;left:393.7pt">wins; if tied, the game ends in a draw.</p> +</div> + +<div id="page19" style="background-image:url('rulebook/rulebook19.jpg');width:766.0pt;height:990.2pt"> +<p style="top:946.8pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:686.5pt;font-size:13.8pt">19</p> +<p style="top:387.9pt;left:48.7pt;font-size:21.9pt"><span style="color:#fff" class="h1">6.0 SCENARIOS</span></p> +<p style="top:421.2pt;left:44.9pt">Prepare general setup per 2.1. Agree on whether to use the Hid-</p> +<p style="top:436.2pt;left:44.9pt">den Mats option (1.5.3). Choose a scenario from the Scenarios </p> +<p style="top:451.2pt;left:44.9pt">Guide chart below or the “quickstart” in the Background Book. </p> +<p style="top:466.2pt;left:44.9pt">Find the scenario in the following pages and set it up.<i> </i><b><i>NOTE:</i></b><i> The </i></p> +<p style="top:481.2pt;left:44.9pt"><i>Bosworth Battle mini-scenario does not use the game board, the </i></p> +<p style="top:496.2pt;left:44.9pt"><i>Hidden Mats option, or the Command deck.</i></p> +<p style="top:76.8pt;left:393.7pt"><b>DECKS:</b> Each side has one Arts of War deck and one Command </p> +<p style="top:91.8pt;left:393.7pt">deck. <span style="color:#9e552b">▶</span> Assemble each sides Arts of War deck for that scenario </p> +<p style="top:106.8pt;left:393.7pt">by including only cards without any roses at center plus those </p> +<p style="top:121.8pt;left:393.7pt">with the number of roses corresponding to that scenario number </p> +<p style="top:136.8pt;left:393.7pt">(I, II, or III, ignoring letters; 1.9.1). Alternatively, if playing the </p> +<p style="top:151.8pt;left:393.7pt">Wars of the Roses grand scenario, set up Arts of War decks as </p> +<p style="top:166.8pt;left:393.7pt">instructed (6.3).</p> +<p style="top:185.6pt;left:393.7pt"><b>MUSTERED LORDS:</b> <span style="color:#9e552b">▶</span> Find the named Lord cards listed </p> +<p style="top:200.6pt;left:393.7pt">(1.5.1). For each, prepare a Mustered Lord mat as if just Levied </p> +<p style="top:215.6pt;left:393.7pt">(1.5.3, 3.4.2), with that Lord’s card and starting Forces and Assets. </p> +<p style="top:242.3pt;left:473.1pt"><span style="color:#9e552b">▶</span> Then find and place that Lord’s Seat marker </p> +<p style="top:257.3pt;left:473.1pt">(matching that Lord’s badge) at the Stronghold </p> +<p style="top:272.3pt;left:473.1pt">listed on the Lord card and noted on the back of </p> +<p style="top:287.3pt;left:473.1pt">the marker.</p> +<p style="top:382.9pt;left:393.7pt"><b>MAP, CALENDAR, INFLUENCE TRACK:</b> As listed for that </p> +<p style="top:397.9pt;left:393.7pt">scenario, place Mustered Lord cylinders, <span style="color:#9e552b">▶</span> regular Vassal marker </p> +<p style="top:412.9pt;left:393.7pt">pairs (1.5.4), <span style="color:#9e552b">▶</span> round Exile box alignment markers, and any other </p> +<p style="top:427.9pt;left:393.7pt">markers (1.8) on the map; cylinders and markers on the Calendar </p> +<p style="top:442.9pt;left:393.7pt">(2.2); and <span style="color:#9e552b">▶</span> markers on the Influence edge track (1.3.1).</p> +<p style="top:461.6pt;left:393.7pt"><b>SPECIAL RULES: </b>Note any listed special rules, such as “Cap-</p> +<p style="top:476.6pt;left:393.7pt">ture of the King”, and Victory Threshold(s) for that scenario.</p> +<p style="top:495.4pt;left:393.7pt"><b>BEGIN PLAY:</b> Commence the first Levy by shuffling each side’s </p> +<p style="top:510.4pt;left:393.7pt">Arts of War deck and drawing random Capabilities (3.1.1-3.1.2).</p> +<p style="top:552.8pt;left:44.3pt;font-size:20.0pt">Scenario Guide</p> +<p style="top:581.8pt;left:81.0pt;font-size:13.8pt"><b>1b. </b><b><span style="color:#ed1c24">Towton, 1461</span></b></p> +<p style="top:881.6pt;left:65.3pt;font-size:13.8pt"><b>Battle Scenario-III(B). Bosworth, 22 August 1485</b></p> +<p style="top:779.4pt;left:58.5pt;font-size:13.8pt"><b>1a. </b><b><span style="color:#976bae">Henry VI, 1459-1461</span></b></p> +<p style="top:799.6pt;left:58.5pt;font-size:13.8pt"><b>II. </b><b><span style="color:#976bae">Warwick’s Rebellion, 1469-1471</span></b></p> +<p style="top:819.9pt;left:58.5pt;font-size:13.8pt"><b>I-III(?). </b><b><span style="color:#976bae">Wars of the Roses, 1459-1485</span></b></p> +<p style="top:840.2pt;left:58.5pt;font-size:13.8pt"><b>III. </b><b><span style="color:#00adef">My Kingdom for a Horse, 1484-1485</span></b></p> +<p style="top:581.8pt;left:477.7pt;font-size:13.8pt"><b>1c. </b><b><span style="color:#f68a1e">Somerset’s Return, 1463-1464</span></b></p> +<p style="top:348.5pt;left:76.0pt;font-size:11.2pt"><i>Edward IV and Lancastrian fugitives at Tewkesbury Abbey</i></p> +</div> + +<div id="page20" style="background-image:url('rulebook/rulebook20.jpg');width:766.0pt;height:990.2pt"> +<p style="top:945.7pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:66.3pt;font-size:13.8pt">20</p> +<p style="top:134.3pt;left:44.9pt"><b>Seasons: </b>This is a longer scenario (15 Turns, three years). Play </p> +<p style="top:149.3pt;left:44.9pt">from the first Levy of 1459 (box 1) through the last Campaign of </p> +<p style="top:164.3pt;left:44.9pt">1461 (box 15).</p> +<p style="top:183.1pt;left:44.9pt"><b>Sides:</b> Lancastrians King, Yorkists Rebel (1.1).</p> +<p style="top:201.8pt;left:44.9pt"><b>Arts of War:</b> Each side forms a deck of its 13 no-rose and 9 one-</p> +<p style="top:216.8pt;left:44.9pt">rose Arts of War cards (1.9.1). Return all remaining Arts of War </p> +<p style="top:231.8pt;left:44.9pt">cards to the game box.</p> +<p style="top:250.6pt;left:44.9pt"><b>Lord Cards:</b> Next, find the following cards for the Lords that will </p> +<p style="top:265.6pt;left:44.9pt">be involved in this scenario (1.5.1).</p> +<p style="top:284.3pt;left:44.9pt"><b><i> </i></b></p> +<p style="top:284.3pt;left:101.2pt"><b><i>Lancastrian— </i></b></p> +<p style="top:284.3pt;left:236.2pt"><b><i>Yorkist—</i></b></p> +<p style="top:299.3pt;left:44.9pt"> </p> +<p style="top:299.3pt;left:101.2pt">• Henry VI. </p> +<p style="top:299.3pt;left:236.2pt">• York.</p> +<p style="top:314.3pt;left:44.9pt"> </p> +<p style="top:314.3pt;left:101.2pt">• Somerset (1). </p> +<p style="top:314.3pt;left:236.2pt">• March.</p> +<p style="top:329.3pt;left:44.9pt"> </p> +<p style="top:329.3pt;left:101.2pt">• Northumberland. </p> +<p style="top:329.3pt;left:236.2pt">• Salisbury.</p> +<p style="top:344.3pt;left:44.9pt"> </p> +<p style="top:344.3pt;left:101.2pt">• Exeter (1). </p> +<p style="top:344.3pt;left:236.2pt">• Warwick.</p> +<p style="top:359.3pt;left:44.9pt"> </p> +<p style="top:359.3pt;left:101.2pt">• Buckingham. </p> +<p style="top:359.3pt;left:236.2pt">• Rutland.</p> +<p style="top:378.1pt;left:44.9pt"><b>Mustered Lord Mats:</b> Set up the following mats for the Lords </p> +<p style="top:393.1pt;left:44.9pt">whose cylinders will start on map (1.5.3).</p> +<p style="top:411.8pt;left:44.9pt"><b><i>Lancastrians—</i></b>Henry VI and Somerset (1).</p> +<p style="top:594.5pt;left:44.9pt"><b><i>Yorkists—</i></b>York and March.</p> +<p style="top:133.9pt;left:393.7pt;font-size:13.8pt"><b>Map:</b></p> +<p style="top:153.7pt;left:393.7pt"><i>See the setup illustration on the next page.</i></p> +<p style="top:172.4pt;left:393.7pt">• Scotland and France <b>Exile</b> boxes marked Lancastrian, Ireland </p> +<p style="top:187.4pt;left:403.7pt">and Burgundy Yorkist.</p> +<p style="top:204.9pt;left:393.7pt">• <b>Seats</b> for each Lord listed on Lord cards above, at the Locales </p> +<p style="top:219.9pt;left:403.7pt">specified on each marker.</p> +<p style="top:237.4pt;left:393.7pt">• All 13 regular <b>Vassal</b> marker pairs (no Special Vassals) at their </p> +<p style="top:252.4pt;left:403.7pt">Vassal Seats.</p> +<p style="top:269.9pt;left:393.7pt">• Lancastrian (red) <b>Favour</b> at London and Wells.</p> +<p style="top:287.4pt;left:393.7pt">• Yorkist (white) <b>Favour</b> at Ely and Ludlow.</p> +<p style="top:304.9pt;left:393.7pt">• <b>Henry VI</b> and <b>Somerset</b> (with silver ring) at London (red cyl-</p> +<p style="top:319.9pt;left:403.7pt">inders).</p> +<p style="top:337.4pt;left:393.7pt">• <b>York</b> at Ely, <b>March</b> at Ludlow (white cylinders).</p> +<p style="top:356.4pt;left:393.7pt;font-size:13.8pt"><b>Calendar:</b></p> +<p style="top:376.2pt;left:393.7pt">• Box 1 has the <b>Levy</b> marker.</p> +<p style="top:393.7pt;left:393.7pt">• Box 2 has <b>Northumberland</b> (red), <b>Salisbury</b> (white).</p> +<p style="top:411.2pt;left:393.7pt">• Box 3 has <b>Exeter</b> (red), <b>Warwick</b> (white).</p> +<p style="top:428.7pt;left:393.7pt">• Box 5 has <b>Buckingham</b> (red), Rutland (white).</p> +<p style="top:447.7pt;left:393.7pt;font-size:13.8pt"><b>Influence Track: </b></p> +<p style="top:467.4pt;left:393.7pt">• Influence marker at 0 on Lancastrian (red) side.</p> +<p style="top:484.9pt;left:393.7pt">• Fortress marker Yorkist (white) at 1, Town Yorkist (white) at 0, </p> +<p style="top:499.9pt;left:403.7pt">City Yorkist (white) at 0.</p> +<p style="top:517.4pt;left:393.7pt">• Victory Check marker at 40.</p> +<p style="top:537.4pt;left:393.7pt"><b>Allied Networks: </b>Lords may use Exile boxes only as follows.</p> +<p style="top:553.7pt;left:393.7pt">• Henry VI and Somerset—Scotland.</p> +<p style="top:571.2pt;left:393.7pt">• Northumberland, Exeter, Buckingham—France.</p> +<p style="top:588.7pt;left:393.7pt">• York and Rutland—Ireland.</p> +<p style="top:606.2pt;left:393.7pt">• March, Warwick, and Salisbury—Burgundy.</p> +<p style="top:626.2pt;left:393.7pt"><b>Capture of the King:</b> If Yorkists win a Battle against Henry VI, </p> +<p style="top:641.2pt;left:393.7pt">they add +10 Influence points. </p> +<p style="top:657.4pt;left:393.7pt">• Instead of checking for Henry VI’s Death (4.4.3), Disband him </p> +<p style="top:672.4pt;left:403.7pt">(3.2.4). The Yorkists place his cylinder on the mat of any Un-</p> +<p style="top:687.4pt;left:403.7pt">routed Yorkist Lord at the Battle (instead of on the Calendar).</p> +<p style="top:704.9pt;left:393.7pt">• While a Yorkist Lord holds him, Henry VI cannot Muster and </p> +<p style="top:719.9pt;left:403.7pt">does not count as on map.</p> +<p style="top:737.4pt;left:393.7pt">• If that Lord goes into Exile, Disbands, or Dies, place Henry </p> +<p style="top:752.4pt;left:403.7pt">VI on the Calendar as if just Disbanded; Lancastrian adds +10 </p> +<p style="top:767.4pt;left:403.7pt">Influence points. </p> +<p style="top:789.9pt;left:393.7pt"><b>Victory Thresholds: </b></p> +<p style="top:806.2pt;left:393.7pt">• 40+ Influence on Turns 1-5.</p> +<p style="top:823.7pt;left:393.7pt">• 35+ Influence on Turns 6-10.</p> +<p style="top:841.2pt;left:393.7pt">• 30+ Influence on Turns 11-15. </p> +<p style="top:842.2pt;left:567.6pt;font-size:11.2pt"><i> </i></p> +<p style="top:78.2pt;left:44.9pt;font-size:20.0pt">Ia. Henry VI, 1459-1461</p> +<p style="top:109.2pt;left:44.9pt"><i><span style="color:#81431c">Richard of York and his sons, with the help of Richard Neville and his son, rebel against King Henry VI.</span></i></p> +</div> + +<div id="page21" style="background-image:url('rulebook/rulebook21.jpg');width:766.0pt;height:990.2pt"> +<p style="top:946.8pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:686.5pt;font-size:13.8pt">21</p> +<p style="top:924.4pt;left:236.8pt;font-size:11.2pt"><i>Starting setup positions for Scenario Ia, “Henry VI”, 1459-1461</i></p> +</div> + +<div id="page22" style="background-image:url('rulebook/rulebook22.jpg');width:766.0pt;height:990.2pt"> +<p style="top:945.7pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:66.3pt;font-size:13.8pt">22</p> +<p style="top:134.1pt;left:44.9pt"><b>Seasons: </b>This is a brief introductory scenario. Play just the first </p> +<p style="top:149.1pt;left:44.9pt">Levy and Campaign of 1461 (box 1).</p> +<p style="top:167.8pt;left:44.9pt"><b>Sides: </b>Lancastrians King, Yorkists Rebel (1.1).</p> +<p style="top:186.6pt;left:44.9pt"><b>Arts of War:</b> Each side forms a deck of its 13 no-rose and 9 one-</p> +<p style="top:201.6pt;left:44.9pt">rose Arts of War cards (1.9.1). Return all remaining Arts of War </p> +<p style="top:216.6pt;left:44.9pt">cards to the game box.</p> +<p style="top:235.3pt;left:44.9pt"><b>Lord Cards:</b> Next, find the following cards for the Lords who </p> +<p style="top:250.3pt;left:44.9pt">will be involved in this scenario (1.5.1).</p> +<p style="top:269.1pt;left:44.9pt"><b><i> </i></b></p> +<p style="top:269.1pt;left:101.2pt"><b><i>Lancastrian— </i></b></p> +<p style="top:269.1pt;left:236.2pt"><b><i>Yorkist—</i></b></p> +<p style="top:284.1pt;left:44.9pt"> </p> +<p style="top:284.1pt;left:101.2pt">• Somerset (1). </p> +<p style="top:284.1pt;left:236.2pt">• March.</p> +<p style="top:299.1pt;left:44.9pt"> </p> +<p style="top:299.1pt;left:101.2pt">• Exeter (1). </p> +<p style="top:299.1pt;left:236.2pt">• Norfolk.</p> +<p style="top:314.1pt;left:44.9pt"> </p> +<p style="top:314.1pt;left:101.2pt">• Northumberland. </p> +<p style="top:314.1pt;left:236.2pt">• Warwick.</p> +<p style="top:637.6pt;left:44.9pt"><b>Mustered Lord Mats:</b> Set up six mats, one with each of the Lord </p> +<p style="top:652.6pt;left:44.9pt">cards listed above (1.5.3). </p> +<p style="top:672.4pt;left:44.9pt"><b>Mustered Vassal:</b> Add a <b>Fauconberg</b> Vassal marker</p> +<p style="top:672.4pt;left:371.2pt"> </p> +<p style="top:687.4pt;left:44.9pt">(1.5.4) to March’s mat.</p> +<p style="top:133.9pt;left:393.7pt;font-size:13.8pt"><b>Map:</b></p> +<p style="top:153.7pt;left:393.7pt">• <b>Seats</b> for each Lord listed under Lord cards above, at the Lo-</p> +<p style="top:168.7pt;left:403.7pt">cales specified on each marker.</p> +<p style="top:186.2pt;left:393.7pt">• The 11 regular <b>Vassal</b> marker pairs <i>other than</i> Fauconberg and </p> +<p style="top:201.2pt;left:403.7pt">Norfolk at their Vassal Seats.</p> +<p style="top:218.7pt;left:393.7pt">• Lancastrian (red) <b>Favour</b> at St. Albans and all six Strongholds </p> +<p style="top:233.7pt;left:403.7pt">within the North Area.</p> +<p style="top:251.2pt;left:393.7pt">• Yorkist (white) <b>Favour</b> at London, Calais, Hereford, Glouces-</p> +<p style="top:266.2pt;left:403.7pt">ter, Oxford, and all nine Strongholds within the South Area.</p> +<p style="top:283.7pt;left:393.7pt">• <b>Somerset</b> (silver ring) and <b>Exeter</b> at Newcastle, <b>Northumber-</b></p> +<p style="top:298.7pt;left:403.7pt"><b>land</b> at Carlisle (red cylinders).</p> +<p style="top:316.2pt;left:393.7pt">• <b>March</b>, <b>Norfolk</b>, and <b>Warwick</b> at London (white cylinders).</p> +<p style="top:336.2pt;left:393.7pt"><b><i>NOTE:</i></b><i> There is no need to mark Exile boxes, as this scenario is </i></p> +<p style="top:351.2pt;left:393.7pt"><i>too short for Lords to end up there.</i></p> +<p style="top:371.4pt;left:393.7pt;font-size:13.8pt"><b>Calendar: </b></p> +<p style="top:391.2pt;left:393.7pt">• Box 1 has the Levy marker. </p> +<p style="top:408.7pt;left:393.7pt">• Box 2 has the End marker. </p> +<p style="top:426.2pt;left:393.7pt">• Box 4 has Fauconberg Vassal.</p> +<p style="top:447.7pt;left:393.7pt;font-size:13.8pt"><b>Influence Track: </b></p> +<p style="top:467.4pt;left:393.7pt">Influence marker at 0 on Yorkist (white) side (and no Stronghold </p> +<p style="top:482.4pt;left:393.7pt">markers).</p> +<p style="top:501.2pt;left:393.7pt"><b>Norfolk is Late: </b>In the first Battle that includes Norfolk and any </p> +<p style="top:516.2pt;left:393.7pt">other Yorkist Lord(s), Norfolk Arrays and stays in Reserve (4.4.1) </p> +<p style="top:531.2pt;left:393.7pt">until Round 2.</p> +<p style="top:549.9pt;left:393.7pt"><b>Test of Arms:</b> After each and any Battle at York, set it to Favour </p> +<p style="top:564.9pt;left:393.7pt">the winning side. A side with Favour at York at the end of the </p> +<p style="top:579.9pt;left:393.7pt">Campaign wins the Scenario. The sides draw if neither has Favour </p> +<p style="top:594.9pt;left:393.7pt">there. </p> +<p style="top:613.7pt;left:393.7pt"><b>Victory Threshold:</b> None.</p> +<p style="top:78.2pt;left:44.9pt;font-size:20.0pt">Ib. Towton, 1461</p> +<p style="top:109.2pt;left:44.9pt"><i><span style="color:#81431c">A climactic showdown will decide who is to be King of England for the next 10 years, Henry VI or Edward IV.</span></i></p> +<p style="top:881.1pt;left:481.7pt;font-size:11.2pt"><i>A scene from the battle of Towton</i></p> +</div> + +<div id="page23" style="background-image:url('rulebook/rulebook23.jpg');width:766.0pt;height:990.2pt"> +<p style="top:946.8pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:686.5pt;font-size:13.8pt">23</p> +<p style="top:149.9pt;left:44.9pt"><b>Seasons:</b> This is a short scenario (three Turns, eight months). Play </p> +<p style="top:164.9pt;left:44.9pt">from October 1463 (box 5) Levy through the April/May 1464 </p> +<p style="top:179.9pt;left:44.9pt">Campaign (box 7).</p> +<p style="top:198.7pt;left:44.9pt"><b>Sides:</b> Yorkists King, Lancastrians Rebel.</p> +<p style="top:217.4pt;left:44.9pt"><b>Arts of War:</b> Each side forms a deck of its 13 no-rose and 9 one-</p> +<p style="top:232.4pt;left:44.9pt">rose Arts of War cards (1.9.1). Return all remaining Arts of War </p> +<p style="top:247.4pt;left:44.9pt">cards to the game box.</p> +<p style="top:266.2pt;left:44.9pt"><b>Lord Cards: </b>Find the following cards for the Lords who will be </p> +<p style="top:281.2pt;left:44.9pt">involved in this scenario (1.5.1).</p> +<p style="top:299.9pt;left:44.9pt"><b><i> </i></b></p> +<p style="top:299.9pt;left:101.2pt"><b><i>Yorkist— </i></b></p> +<p style="top:299.9pt;left:236.2pt"><b><i>Lancastrian—</i></b></p> +<p style="top:314.9pt;left:44.9pt"> </p> +<p style="top:314.9pt;left:101.2pt">• March. </p> +<p style="top:314.9pt;left:236.2pt">• Henry VI.</p> +<p style="top:329.9pt;left:44.9pt"> </p> +<p style="top:329.9pt;left:101.2pt">• Warwick. </p> +<p style="top:329.9pt;left:236.2pt">• Somerset (1).</p> +<p style="top:685.0pt;left:50.6pt"><b><i>DESIGN NOTE:</i></b><i> Edward uses his “March” card because he is </i></p> +<p style="top:700.0pt;left:50.6pt"><i>still a young and inexperienced king. Henry VI’s side is Rebel </i></p> +<p style="top:715.0pt;left:50.6pt"><i>because Somerset is in rebellion against Edward’s control of </i></p> +<p style="top:730.0pt;left:50.6pt"><i>England.</i></p> +<p style="top:149.6pt;left:393.7pt;font-size:13.8pt"><b>Mustered Lord Mats:</b></p> +<p style="top:169.3pt;left:393.7pt"><b><i>Yorkists—</i></b>March, Warwick with Lancastrian Capability card L23 </p> +<p style="top:184.3pt;left:393.7pt">Montagu and Montagu Special Vassal marker (see Montagu spe-</p> +<p style="top:199.3pt;left:393.7pt">cial rule below).</p> +<p style="top:218.1pt;left:393.7pt"><b><i>Lancastrians—</i></b>Somerset.</p> +<p style="top:238.3pt;left:393.7pt;font-size:13.8pt"><b>Map:</b></p> +<p style="top:258.1pt;left:393.7pt">• Burgundy <b>Exile</b> box marked Yorkist, Scotland Lancastrian </p> +<p style="top:273.1pt;left:403.7pt">(only).</p> +<p style="top:290.6pt;left:393.7pt">• <b>Seats</b> for March, Warwick, Henry VI, and Somerset at the Lo-</p> +<p style="top:305.6pt;left:403.7pt">cales specified on each marker.</p> +<p style="top:323.1pt;left:393.7pt">• All 13 regular <b>Vassal</b> marker pairs at their Vassal Seats.</p> +<p style="top:340.6pt;left:393.7pt">• Yorkist (white) <b>Favour</b> at Ludlow, Hereford, London, Calais, </p> +<p style="top:355.6pt;left:403.7pt">and all nine Strongholds within the South Area.</p> +<p style="top:373.1pt;left:393.7pt">• Lancastrian (red) <b>Favour</b> at Harlech, Pembroke, Cardiff, Ches-</p> +<p style="top:388.1pt;left:403.7pt">ter, Lancaster, and all six Strongholds within the North Area.</p> +<p style="top:405.6pt;left:393.7pt">• <b>March</b> and <b>Warwick</b> at London (white cylinders).</p> +<p style="top:423.1pt;left:393.7pt">• <b>Somerset</b> at Bamburgh (red cylinder with ring).</p> +<p style="top:444.6pt;left:393.7pt;font-size:13.8pt"><b>Calendar: </b></p> +<p style="top:464.3pt;left:393.7pt">• Box 5 has <b>Levy</b> marker and <b>Henry VI</b> (red cylinder) with <b>Exile</b> </p> +<p style="top:479.3pt;left:403.7pt">marker. </p> +<p style="top:496.8pt;left:393.7pt">• Box 8 has <b>End</b> marker.</p> +<p style="top:533.3pt;left:393.7pt;font-size:13.8pt"><b>Influence Track:</b></p> +<p style="top:553.1pt;left:393.7pt">• Influence marker at 6 on Lancastrian (red) side.</p> +<p style="top:570.6pt;left:393.7pt">• Fortress marker Lancastrian (red) at 1, Town Lancastrian (red) </p> +<p style="top:585.6pt;left:403.7pt">at 0, City Yorkist (white) at 2.</p> +<p style="top:603.1pt;left:393.7pt">• Victory Check marker at 25.</p> +<p style="top:623.1pt;left:393.7pt"><b>Montagu:</b> Warwick—even though a Yorkist—sets up with the </p> +<p style="top:638.1pt;left:393.7pt">Lancastrian 2-rose Montagu Capability card and its Special Vas-</p> +<p style="top:653.1pt;left:393.7pt">sal (1.5.4). Disband or removal of Warwick or Montagu removes </p> +<p style="top:668.1pt;left:393.7pt">the card from play.</p> +<p style="top:686.8pt;left:393.7pt"><b>Brief Rebellion:</b> Skip Waste (4.8.5).</p> +<p style="top:705.6pt;left:393.7pt"><b>Victory Threshold: </b>25+ Influence. </p> +<p style="top:78.2pt;left:44.9pt;font-size:20.0pt">Ic. Somerset’s Return, 1463-1464</p> +<p style="top:109.2pt;left:44.9pt"><i><span style="color:#81431c">As the Scots expel Henry VI, Henry Beaufort, Duke of Somerset, turns on Edward IV—a new king seeking to prove himself in the shadow </span></i></p> +<p style="top:124.2pt;left:44.9pt"><i><span style="color:#81431c">of the mighty Warwick.</span></i></p> +</div> + +<div id="page24" style="background-image:url('rulebook/rulebook24.jpg');width:766.0pt;height:990.2pt"> +<p style="top:945.7pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:66.3pt;font-size:13.8pt">24</p> +<p style="top:149.9pt;left:44.9pt"><b>Seasons: </b>This is a longer scenario (15 Turns, three years). Play </p> +<p style="top:164.9pt;left:44.9pt">from the first Levy of 1469 (box 1) through the last Campaign of </p> +<p style="top:179.9pt;left:44.9pt">1471 (box 15).</p> +<p style="top:198.7pt;left:44.9pt"><b>Sides:</b> Yorkists King, Lancastrians are Rebel.</p> +<p style="top:217.4pt;left:44.9pt"><b>Arts of War: </b>12 or 13 no-rose and 9 two-rose cards per deck—</p> +<p style="top:232.4pt;left:44.9pt">for the Lancastrian deck, remove card L4 Be Sent for/Heralds </p> +<p style="top:247.4pt;left:44.9pt">from this scenario.</p> +<p style="top:266.2pt;left:44.9pt"><b>Lord Cards:</b></p> +<p style="top:284.9pt;left:44.9pt"><b><i> </i></b></p> +<p style="top:284.9pt;left:101.2pt"><b><i>Yorkist— </i></b></p> +<p style="top:284.9pt;left:236.2pt"><b><i>Lancastrian—</i></b></p> +<p style="top:299.9pt;left:44.9pt"> </p> +<p style="top:299.9pt;left:101.2pt">• Edward IV. </p> +<p style="top:299.9pt;left:236.2pt">• Warwick.</p> +<p style="top:314.9pt;left:44.9pt"> </p> +<p style="top:314.9pt;left:101.2pt">• Pembroke. </p> +<p style="top:314.9pt;left:236.2pt">• Clarence.</p> +<p style="top:329.9pt;left:44.9pt"> </p> +<p style="top:329.9pt;left:101.2pt">• Devon. </p> +<p style="top:329.9pt;left:236.2pt">• Jasper Tudor (1).</p> +<p style="top:344.9pt;left:44.9pt"> </p> +<p style="top:344.9pt;left:101.2pt">• Gloucester (1). </p> +<p style="top:344.9pt;left:236.2pt">• Margaret.</p> +<p style="top:359.9pt;left:44.9pt"> </p> +<p style="top:359.9pt;left:101.2pt">• Northumberland (1). </p> +<p style="top:359.9pt;left:236.2pt">• Somerset (2).</p> +<p style="top:374.9pt;left:44.9pt"> </p> +<p style="top:374.9pt;left:101.2pt"> </p> +<p style="top:374.9pt;left:236.2pt">• Exeter (2).</p> +<p style="top:389.9pt;left:44.9pt"> </p> +<p style="top:389.9pt;left:101.2pt"> </p> +<p style="top:389.9pt;left:236.2pt">• Oxford.</p> +<p style="top:408.7pt;left:44.9pt"><b>Mustered Lord Mats:</b></p> +<p style="top:427.4pt;left:44.9pt"><b><i>Yorkists—</i></b>Edward IV and Pembroke.</p> +<p style="top:446.2pt;left:44.9pt"><b><i>Lancastrians— </i></b>Warwick, Clarence, Jasper Tudor.</p> +<p style="top:466.4pt;left:44.9pt;font-size:13.8pt"><b>Map:</b></p> +<p style="top:486.2pt;left:44.9pt">• Burgundy <b>Exile</b> box marked Yorkist, France Lancastrian (only).</p> +<p style="top:503.7pt;left:44.9pt">• <b>Seats</b> for the Lords listed under Lord cards above, at the Lo-</p> +<p style="top:518.7pt;left:54.9pt">cales specified on the cards.</p> +<p style="top:536.2pt;left:44.9pt">• The 11 regular <b>Vassal</b> marker pairs other than Devon and Ox-</p> +<p style="top:551.2pt;left:54.9pt">ford at their Vassal Seats.</p> +<p style="top:568.7pt;left:44.9pt">• Yorkist (white) <b>Favour</b> at London, Ely, Ludlow, Carlisle, Pem-</p> +<p style="top:583.7pt;left:54.9pt">broke, and Exeter.</p> +<p style="top:601.2pt;left:44.9pt">• Lancastrian (red) <b>Favour</b> at Calais, Harlech, York, Coventry, </p> +<p style="top:616.2pt;left:54.9pt">and Wells.</p> +<p style="top:633.7pt;left:44.9pt">• <b>Edward IV</b> at London and <b>Pembroke</b> at Pembroke (white cyl-</p> +<p style="top:648.7pt;left:54.9pt">inders).</p> +<p style="top:666.2pt;left:44.9pt">• <b>Warwick</b> at Calais, <b>Clarence</b> at York, <b>Jasper Tudor </b>at Harlech </p> +<p style="top:681.2pt;left:54.9pt">(red cylinders).</p> +<p style="top:702.7pt;left:44.9pt;font-size:13.8pt"><b>Calendar:</b></p> +<p style="top:722.4pt;left:44.9pt">• Box 1 has <b>Levy</b> marker and <b>Devon</b> (white cylinder).</p> +<p style="top:739.9pt;left:44.9pt">• Box 9 has <b>Gloucester</b> (silver ring) and <b>Northumberland</b> </p> +<p style="top:754.9pt;left:54.9pt">(white cylinders); and, marked Exile, <b>Margaret</b>, <b>Somerset</b> (no </p> +<p style="top:769.9pt;left:54.9pt">ring), <b>Oxford</b>, and <b>Exeter</b> (red cylinders).</p> +<p style="top:149.6pt;left:393.7pt;font-size:13.8pt"><b>Influence Track:</b></p> +<p style="top:169.3pt;left:393.7pt">• Influence marker at 0 on Yorkist (white) side.</p> +<p style="top:186.8pt;left:393.7pt">• Fortress marker Yorkist (white) at 2, Town Yorkist (white) at 0, </p> +<p style="top:201.8pt;left:403.7pt">City Yorkist (white) at 0.</p> +<p style="top:219.3pt;left:393.7pt">• Victory Check marker at 40.</p> +<p style="top:240.8pt;left:393.7pt;font-size:13.8pt"><b>Foreign Haven: </b></p> +<p style="top:260.6pt;left:393.7pt">• Whenever Warwick goes into Exile upon Yorkist Approach </p> +<p style="top:275.6pt;left:403.7pt">(4.3.5), shift all Lancastrian Lords on the Calendar (including </p> +<p style="top:290.6pt;left:403.7pt">Warwick) leftward (only) to the current Turn; then shift all </p> +<p style="top:305.6pt;left:403.7pt">Yorkists on the Calendar leftward (only) to the next Turn.</p> +<p style="top:323.1pt;left:393.7pt">• Whenever Edward IV is Routed in Battle while Margaret is <i>not</i> </p> +<p style="top:338.1pt;left:403.7pt">on map, he may go into Exile (4.3.5) instead of checking for </p> +<p style="top:353.1pt;left:403.7pt">Death (4.4.3).</p> +<p style="top:373.1pt;left:393.7pt"><b>Shaky Allies:</b> Upon placing Margaret in the France Exile box, per-</p> +<p style="top:388.1pt;left:393.7pt">manently remove Clarence (return his mat’s items to their pools </p> +<p style="top:403.1pt;left:393.7pt">and his cylinder, Lord card, and Seat marker to the game box). </p> +<p style="top:418.1pt;left:393.7pt">Margaret and Warwick may never enter the same Stronghold.</p> +<p style="top:436.8pt;left:393.7pt"><b>Queen Regent:</b> Each Tides of War that Margaret is at London, </p> +<p style="top:451.8pt;left:393.7pt">Lancastrians add +3 Influence.</p> +<p style="top:473.1pt;left:393.7pt"><b>Victory Thresholds: </b></p> +<p style="top:489.3pt;left:393.7pt">• 40+ Influence on Turns 1-5.</p> +<p style="top:506.8pt;left:393.7pt">• 35+ Influence on Turns 6-10.</p> +<p style="top:524.3pt;left:393.7pt">• 30+ Influence on Turns 11-15.</p> +<p style="top:921.4pt;left:468.6pt;font-size:11.2pt"><i>Battle array at Barnet, 14th April 1471</i></p> +<p style="top:78.2pt;left:44.9pt;font-size:20.0pt">II. Warwick’s Rebellion, 1469-1471</p> +<p style="top:109.2pt;left:44.9pt"><i><span style="color:#81431c">Slighted by the King he made, Warwick schemes with Edward’s brother, the Duke of Clarence, then allies with Margaret d’Anjou and </span></i></p> +<p style="top:124.2pt;left:44.9pt"><i><span style="color:#81431c">Lancastrian exiles in France.</span></i></p> +</div> + +<div id="page25" style="background-image:url('rulebook/rulebook25.jpg');width:766.0pt;height:990.2pt"> +<p style="top:946.8pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:686.5pt;font-size:13.8pt">25</p> +<p style="top:78.7pt;left:44.9pt;font-size:19.3pt">III. My Kingdom for a Horse, 1484-1485</p> +<p style="top:109.2pt;left:44.9pt"><i><span style="color:#81431c">King Richard III defends his crown against Henry Tudor to set the </span></i></p> +<p style="top:124.2pt;left:44.9pt"><i><span style="color:#81431c">fate of the Plantagenet dynasty.</span></i></p> +<p style="top:142.9pt;left:44.9pt"><b>Seasons: </b>This is a medium scenario (seven Turns, 16 months). </p> +<p style="top:157.9pt;left:44.9pt">Play from June/July 1484 (box 3) Levy through the end of Au-</p> +<p style="top:172.9pt;left:44.9pt">gust/September 1485 (box 9).</p> +<p style="top:191.7pt;left:44.9pt"><b>Sides:</b> Yorkists King, Lancastrians Rebel.</p> +<p style="top:210.4pt;left:44.9pt"><b>Arts of War:</b> 13 no-rose and 6 three-rose cards per deck.</p> +<p style="top:229.2pt;left:44.9pt"><b>Lord Cards:</b></p> +<p style="top:247.9pt;left:44.9pt"><b><i> </i></b></p> +<p style="top:247.9pt;left:101.2pt"><b><i>Yorkist— </i></b></p> +<p style="top:247.9pt;left:236.2pt"><b><i>Lancastrian—</i></b></p> +<p style="top:262.9pt;left:44.9pt"> </p> +<p style="top:262.9pt;left:101.2pt">• Gloucester (2). </p> +<p style="top:262.9pt;left:236.2pt">• Henry Tudor.</p> +<p style="top:277.9pt;left:44.9pt"> </p> +<p style="top:277.9pt;left:101.2pt">• Northumberland (2). </p> +<p style="top:277.9pt;left:236.2pt">• Jasper Tudor (2).</p> +<p style="top:292.9pt;left:44.9pt"> </p> +<p style="top:292.9pt;left:101.2pt">• Norfolk. </p> +<p style="top:292.9pt;left:236.2pt">• Oxford.</p> +<p style="top:307.9pt;left:44.9pt"> </p> +<p style="top:307.9pt;left:101.2pt">• Richard III. </p> +<p style="top:328.2pt;left:44.9pt;font-size:13.8pt"><b>Mustered Lord Mats:</b></p> +<p style="top:347.9pt;left:44.9pt"><b><i>Yorkists—</i></b>Gloucester (or Richard III), Northumberland, Norfolk.</p> +<p style="top:366.7pt;left:44.9pt"><b><i>Lancastrians—</i></b>Henry Tudor, Jasper Tudor, Oxford.</p> +<p style="top:386.9pt;left:44.9pt;font-size:13.8pt"><b>Map:</b></p> +<p style="top:406.7pt;left:44.9pt">• Burgundy <b>Exile</b> box marked Yorkist, France Lancastrian (only).</p> +<p style="top:424.2pt;left:44.9pt">• <b>Seats</b> for the Lords listed under Lord cards above, at the Lo-</p> +<p style="top:439.2pt;left:54.9pt">cales specified on the cards.</p> +<p style="top:456.7pt;left:44.9pt">• The 11 regular <b>Vassal</b> marker pairs <i>other than</i> Oxford and Nor-</p> +<p style="top:471.7pt;left:54.9pt">folk at their Vassal Seats.</p> +<p style="top:489.2pt;left:44.9pt">• Yorkist (white) <b>Favour</b> at London, Calais, Carlisle, Arundel, </p> +<p style="top:504.2pt;left:54.9pt">Gloucester, and York.</p> +<p style="top:521.7pt;left:44.9pt">• Lancastrian (red) <b>Favour</b> at Oxford, Harlech, and Pembroke.</p> +<p style="top:539.2pt;left:44.9pt">• <b>Gloucester</b> (gold ring) at London, <b>Northumberland</b> at Carl-</p> +<p style="top:554.2pt;left:54.9pt">isle, <b>Norfolk</b> at Arundel (white cylinders).</p> +<p style="top:571.7pt;left:44.9pt">• <b>Henry Tudor</b>, <b>Jasper Tudor</b>, and <b>Oxford</b> in France Exile box </p> +<p style="top:586.7pt;left:54.9pt">(red cylinders).</p> +<p style="top:608.2pt;left:44.9pt;font-size:13.8pt"><b>Calendar: </b></p> +<p style="top:627.9pt;left:44.9pt">• Box 3 has the <b>Levy</b> marker.</p> +<p style="top:645.4pt;left:44.9pt">• Box 10 has the <b>End</b> marker.</p> +<p style="top:686.9pt;left:44.9pt;font-size:13.8pt"><b>Influence Track: </b></p> +<p style="top:706.7pt;left:44.9pt">• Influence marker at 0 on Yorkist (white) side.</p> +<p style="top:724.2pt;left:44.9pt">• Lancastrian (red) Fortress marker at 1, Town Yorkist (white) at </p> +<p style="top:739.2pt;left:54.9pt">1, City Yorkist (white) at 2.</p> +<p style="top:759.2pt;left:44.9pt"><b>King Richard:</b> The Yorkist player at setup or during any Muster </p> +<p style="top:774.2pt;left:44.9pt">(3.4) with Gloucester at London may replace the Gloucester Lord </p> +<p style="top:789.2pt;left:44.9pt">card in place with <b>Richard III</b>, affecting various Arts of War.</p> +<p style="top:807.9pt;left:44.9pt"><b>Ravaged Land: </b>Skip all Grow and Waste (4.8.4-.5).</p> +<p style="top:826.7pt;left:44.9pt"><b>Victory Threshold: </b>45+ Influence.</p> +<p style="top:392.3pt;left:393.7pt;font-size:20.0pt">III(B). Bosworth, 22 August 1485</p> +<p style="top:423.3pt;left:393.7pt"><i><span style="color:#81431c">Richard III and Henry Tudor clash in an epic final battle.</span></i></p> +<p style="top:442.1pt;left:393.7pt"><b>Seasons:</b> This is a Battle-only mini-scenario. It does not use the </p> +<p style="top:457.1pt;left:393.7pt">game board (so ignore the map, Calendar, and Influence track). </p> +<p style="top:472.1pt;left:393.7pt">Rather than playing any Turns, just Array Lord mats for a Battle </p> +<p style="top:487.1pt;left:393.7pt">(4.4) and fight the Battle out for victory.</p> +<p style="top:505.8pt;left:393.7pt"><b>Sides: </b>Yorkists King, Lancastrians Rebel.</p> +<p style="top:524.6pt;left:393.7pt"><b>Arts of War:</b> 13 no-rose and 6 three-rose cards per deck.</p> +<p style="top:543.3pt;left:393.7pt"><b>Lord Cards:</b></p> +<p style="top:562.1pt;left:393.7pt"><b><i> </i></b></p> +<p style="top:562.1pt;left:449.9pt"><b><i>Yorkist— </i></b></p> +<p style="top:562.1pt;left:584.9pt"><b><i>Lancastrian—</i></b></p> +<p style="top:577.1pt;left:393.7pt"> </p> +<p style="top:577.1pt;left:449.9pt">• Richard III. </p> +<p style="top:577.1pt;left:584.9pt">• Henry Tudor.</p> +<p style="top:592.1pt;left:393.7pt"> </p> +<p style="top:592.1pt;left:449.9pt">• Northumberland (2). </p> +<p style="top:592.1pt;left:584.9pt">• Jasper Tudor (2).</p> +<p style="top:607.1pt;left:393.7pt"> </p> +<p style="top:607.1pt;left:449.9pt">• Norfolk. </p> +<p style="top:607.1pt;left:584.9pt">• Oxford. </p> +<p style="top:627.3pt;left:393.7pt;font-size:13.8pt"><b>Mustered Lord Mats:</b></p> +<p style="top:647.1pt;left:393.7pt"><b><i>Yorkists—</i></b>Richard III, Northumberland, Norfolk.</p> +<p style="top:665.8pt;left:393.7pt"><b><i>Lancastrians—</i></b>Henry Tudor, Jasper Tudor, Oxford.</p> +<p style="top:684.6pt;left:393.7pt"><b>On Bosworth Field:</b> Each player, working behind a screen, se-</p> +<p style="top:699.6pt;left:393.7pt">cretly chooses four Capability cards. Distribute the Capabilities </p> +<p style="top:714.6pt;left:393.7pt">among the Lords. Then Array the mats, one Lord at Front Center, </p> +<p style="top:729.6pt;left:393.7pt">one at Front Left, and one at Front Right, placing each Lord’s </p> +<p style="top:744.6pt;left:393.7pt">Valour tokens (4.4.1). Finally, reveal Arrays and begin the Battle </p> +<p style="top:759.6pt;left:393.7pt">with Round 1 (4.4.2).</p> +<p style="top:778.3pt;left:393.7pt"><b>Victory: </b>The winner of the Battle wins the scenario. If all Lords </p> +<p style="top:793.3pt;left:393.7pt">on both sides Rout, the game is a draw.</p> +<p style="top:360.9pt;left:476.5pt;font-size:11.2pt"><i>A scene from the battle of Bosworth</i></p> +</div> + +<div id="page26" style="background-image:url('rulebook/rulebook26.jpg');width:766.0pt;height:990.2pt"> +<p style="top:945.7pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:66.3pt;font-size:13.8pt">26</p> +<p style="top:134.3pt;left:44.9pt"><b>Wars and Respite: </b>This full-length scenario links versions of </p> +<p style="top:149.3pt;left:44.9pt">Scenarios I, II, and III into a single grand conflict (36 or 37 Turns </p> +<p style="top:164.3pt;left:44.9pt">total), with added rules and altered setups. Play each of three </p> +<p style="top:179.3pt;left:44.9pt">sub-scenarios—called “Wars”—in order. Rule sections 6.1 and </p> +<p style="top:194.3pt;left:44.9pt">6.2 below detail how to go from one War to the next, and 6.3 lists </p> +<p style="top:209.3pt;left:44.9pt">setup and special rules for each. Refer during play to the separate </p> +<p style="top:224.3pt;left:44.9pt">Wars of the Roses aid sheet for summaries of these special rules </p> +<p style="top:239.3pt;left:44.9pt">and victory conditions for each War.</p> +<p style="top:258.1pt;left:44.9pt"><b>Heirs and Succession:</b> A specific set of Lords are rank-ordered </p> +<p style="top:273.1pt;left:44.9pt">Heirs for each side. Heirs affect setup and play as explained in the </p> +<p style="top:288.1pt;left:44.9pt">Victory special rules below, Surrender (6.1.1), Succession (6.2.2), </p> +<p style="top:303.1pt;left:44.9pt">and each War’s own special rules (6.3). One side of the Wars of </p> +<p style="top:318.1pt;left:44.9pt">the Roses aid sheet illustrates the Succession of these Heirs for </p> +<p style="top:333.1pt;left:44.9pt">each War.</p> +<p style="top:351.8pt;left:44.9pt"><b>Dynastic Victory: </b>A side that has its entire list of Heirs removed </p> +<p style="top:366.8pt;left:44.9pt">(6.2.1, including Warwick) immediately loses the full Wars of the </p> +<p style="top:381.8pt;left:44.9pt">Roses. <b><i>NOTE:</i></b><i> This is not possible for the Lancastrians in the first </i></p> +<p style="top:396.8pt;left:44.9pt"><i>and second Wars because of Henry Tudor, nor for the Yorkists in </i></p> +<p style="top:411.8pt;left:44.9pt"><i>the first War (only) because of Gloucester.</i></p> +<p style="top:430.6pt;left:44.9pt"><b>War Victory:</b> A side that has all its Heirs listed for the current </p> +<p style="top:445.6pt;left:44.9pt">War only (6.2.1, 6.3) removed by Death, Shipwreck, setup, or </p> +<p style="top:460.6pt;left:44.9pt">special rules (4.4.3, 4.8.2, 6.3) immediately loses that War. A side </p> +<p style="top:475.6pt;left:44.9pt">that wins a Campaign or Threshold Victory in the first or second </p> +<p style="top:490.6pt;left:44.9pt">War (5.1-5.2) wins that War only. In either case, go to Respite and </p> +<p style="top:505.6pt;left:44.9pt">War (6.1).</p> +<p style="top:524.3pt;left:44.9pt"><b>Final Victory:</b> Ignore Scenario End Victory (5.3) until after the </p> +<p style="top:539.3pt;left:44.9pt">third War, IIIY or IIIL. The side that wins the third War wins the </p> +<p style="top:554.3pt;left:44.9pt">Wars of the Roses.</p> +<p style="top:135.7pt;left:393.7pt;font-size:17.5pt" class="h2"><span style="color:#9e552b">▶</span> 6.1 Respite and War</p> +<p style="top:160.9pt;left:393.7pt">To begin the Wars of the Roses, set up and play the first War, </p> +<p style="top:175.9pt;left:393.7pt">“Plantagenets Go to War” (6.3). That War’s outcome will deter-</p> +<p style="top:190.9pt;left:393.7pt">mine which version of the next War to set up.</p> +<p style="top:208.7pt;left:393.7pt"><span class="h3">6.1.1 Surrender.</span> A side in the first or second War may concede </p> +<p style="top:224.7pt;left:393.7pt">that War as the loser (so as to proceed to Renewed War, 6.1.2), just </p> +<p style="top:239.7pt;left:393.7pt">before their last Heir still present in that War (6.2, listed as an Heir </p> +<p style="top:254.7pt;left:393.7pt">in that War’s setup but not yet removed) rolls for Death (4.4.3, </p> +<p style="top:269.7pt;left:393.7pt">only, not Disembark, 4.8.2).</p> +<p style="top:287.4pt;left:393.7pt"><span class="h3">6.1.2 Renewed War.</span> At the end of a War, note which Heirs </p> +<p style="top:303.4pt;left:393.7pt">were removed, for example, by leaving them in the game box. </p> +<p style="top:318.4pt;left:393.7pt">Then set up the next War (6.3).</p> +<p style="top:337.2pt;left:393.7pt">• After the first War, if the Yorkists won the War, set up IIY. If the </p> +<p style="top:352.2pt;left:403.7pt">Lancastrians won, set up IIL.</p> +<p style="top:369.7pt;left:393.7pt">• After the second War, if the Yorkists won it, set up IIIY. If the </p> +<p style="top:384.7pt;left:403.7pt">Lancastrians won, set up IIIL.</p> +<p style="top:411.7pt;left:393.7pt;font-size:17.5pt" class="h2"><span style="color:#9e552b">▶</span> 6.2 Heirs and Succession</p> +<p style="top:435.9pt;left:393.7pt"><span class="h3">6.2.1 Heirs.</span> A Lord’s card (1.5.1) notes whether that Lord is an </p> +<p style="top:451.9pt;left:393.7pt">Heir and, if so, what rank. Possible Heirs ranked highest to lowest </p> +<p style="top:466.9pt;left:393.7pt">are as follows. </p> +<p style="top:488.2pt;left:393.7pt"><b><i>Yorkists—</i></b></p> +<p style="top:504.4pt;left:393.7pt">• Heir #1: York.</p> +<p style="top:521.9pt;left:393.7pt">• Heir #2: March or Edward IV (eldest son of York).</p> +<p style="top:539.4pt;left:393.7pt">• Heir #3: Rutland (middle son).</p> +<p style="top:556.9pt;left:393.7pt">• Heir #4: Gloucester (1) or (2) or Richard III (youngest son).</p> +<p style="top:574.4pt;left:393.7pt">• Heir #5: Warwick—perhaps, in the third War only.</p> +<p style="top:78.2pt;left:44.9pt;font-size:20.0pt">I-III(?). Wars of the Roses, 1459-1485</p> +<p style="top:109.2pt;left:44.9pt"><i><span style="color:#81431c">Royal cousins muster England for three great spasms of fighting, to find by test of arms who will be King.</span></i></p> +</div> + +<div id="page27" style="background-image:url('rulebook/rulebook27.jpg');width:766.0pt;height:990.2pt"> +<p style="top:946.8pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:686.5pt;font-size:13.8pt">27</p> +<p style="top:76.6pt;left:44.9pt"><b><i>Lancastrians— </i></b></p> +<p style="top:92.8pt;left:44.9pt">• Heir #1: Henry VI.</p> +<p style="top:110.3pt;left:44.9pt">• Heir #2: Margaret (with her son Prince Edward).</p> +<p style="top:127.8pt;left:44.9pt">• Heir #3: Somerset (1) (2nd cousin of Henry VI).</p> +<p style="top:145.3pt;left:44.9pt">• Heir #4: Somerset (2) (next brother in line).</p> +<p style="top:162.8pt;left:44.9pt">• Heir #5: Henry Tudor (nephew of Henry VI).</p> +<p style="top:180.3pt;left:44.9pt">• Heir #6: Warwick—perhaps, in the third War only.</p> +<p style="top:200.3pt;left:44.9pt"><b>KING:</b> The highest-ranking Heir of the King’s side present in a </p> +<p style="top:215.3pt;left:44.9pt">War will be King, affecting Succession aspects during setup and </p> +<p style="top:230.3pt;left:44.9pt">play such as added Lords and Arts of War card mix (6.2.2, 6.3).</p> +<p style="top:250.9pt;left:50.6pt"><b><i>DESIGN NOTE:</i></b><i> Lancastrians and Yorkists had many pos</i><i>-</i></p> +<p style="top:265.9pt;left:50.6pt"><i>sible royal heirs, with shifting recognition over the period of </i></p> +<p style="top:280.9pt;left:50.6pt"><i>the strength of various claims. The game for purposes of play </i></p> +<p style="top:295.9pt;left:50.6pt"><i>includes only the most likely heirs. For example, Clarence ap-</i></p> +<p style="top:310.9pt;left:50.6pt"><i>pears only as a pawn in Warwick’s rebellion (War IIY), not as a </i></p> +<p style="top:325.9pt;left:50.6pt"><i>Yorkist Heir, because his brothers so readily disposed of him as </i></p> +<p style="top:340.9pt;left:50.6pt"><i>any challenge to their claims.</i></p> +<p style="top:346.6pt;left:371.2pt"><i> </i></p> +<p style="top:364.3pt;left:44.9pt"><span class="h3">6.2.2 Succession.</span> Removal of an Heir by Death or Ship-</p> +<p style="top:380.3pt;left:44.9pt">wreck (4.4.3, 4.8.2, not mere Disband or Exile) can bring in new </p> +<p style="top:395.3pt;left:44.9pt">Lords and cards, either upon setup of the next War or—in certain </p> +<p style="top:410.3pt;left:44.9pt">Wars—immediately during play (6.3). Each War’s setup or spe-</p> +<p style="top:425.3pt;left:44.9pt">cial rules identify who might Succeed whom, when, and to where. </p> +<p style="top:440.3pt;left:44.9pt">The Wars of the Roses aid sheet summarizes the order of Succes-</p> +<p style="top:455.3pt;left:44.9pt">sion by Lord for each War.</p> +<p style="top:477.8pt;left:52.4pt"><b><span style="color:#b23427">Important:</span></b> Upon Death or Shipwreck, check if the removed </p> +<p style="top:492.8pt;left:52.4pt">Lord is an Heir subject to Succession as specified in the special </p> +<p style="top:507.8pt;left:52.4pt">rules for that War.</p> +<p style="top:534.1pt;left:44.9pt"><b>REMOVE:</b> An Heir (6.2.1) removed by Death or Shipwreck </p> +<p style="top:549.1pt;left:44.9pt">(4.4.3, 4.8.2) is permanently out of the game and may not return </p> +<p style="top:564.1pt;left:44.9pt">in future Wars (6.1.2). In contrast, a Lord who is not an Heir and </p> +<p style="top:579.1pt;left:44.9pt">is removed might return in the setup of a future War (6.3).</p> +<p style="top:597.8pt;left:44.9pt"><b><i>NOTE: </i></b><i>Dead Heirs do not return in later Wars. Lords who are </i></p> +<p style="top:612.8pt;left:44.9pt"><i>not Heirs, in contrast, can Die or Shipwreck and return in a later </i></p> +<p style="top:627.8pt;left:44.9pt"><i>War (representing other members of the same family, for exam-</i></p> +<p style="top:642.8pt;left:44.9pt"><i>ple). Warwick is </i>not<i> an Heir until so designated in the third War, </i></p> +<p style="top:657.8pt;left:44.9pt"><i>so may always return in that War (6.3).</i></p> +<p style="top:676.6pt;left:44.9pt"><b>ADD:</b> Add a new arrival’s Command cards to the game, Lord </p> +<p style="top:691.6pt;left:44.9pt">card (to a mat if Mustered), Seat to the map, and cylinder to the </p> +<p style="top:706.6pt;left:44.9pt">Calendar or map.</p> +<p style="top:725.3pt;left:44.9pt"><b>REPLACE:</b> To replace a Lord “in place”, swap Lord cards on </p> +<p style="top:740.3pt;left:44.9pt">the mat currently in use, cylinders in place on the gameboard, </p> +<p style="top:755.3pt;left:44.9pt">and Command cards where they are, including in that side’s Plan </p> +<p style="top:770.3pt;left:44.9pt">stack. </p> +<p style="top:789.1pt;left:44.9pt"><b>TO CALENDAR:</b> Adding a Lord to the Calendar during play </p> +<p style="top:804.1pt;left:44.9pt">places the cylinder in the next Turn box, and during setup into a </p> +<p style="top:819.1pt;left:44.9pt">Calendar box as directed.</p> +<p style="top:837.8pt;left:44.9pt"><b>SEATS:</b> Exchange any removed Lord’s Seat with the new arriv-</p> +<p style="top:852.8pt;left:44.9pt">al’s Seat on the mat, as applicable. </p> +<p style="top:871.6pt;left:44.9pt"><b>ARTS OF WAR:</b> Sometimes, Succession also adjusts which Arts </p> +<p style="top:886.6pt;left:44.9pt">of War cards are in play. Remove cards from wherever they are, </p> +<p style="top:901.6pt;left:44.9pt">including Held Events and Mustered Capabilities, and add cards </p> +<p style="top:916.6pt;left:44.9pt">to that side’s Arts of War deck, as directed. Cards repeated from </p> +<p style="top:76.8pt;left:393.7pt">one Lord to the next stay where they are <i><span style="color:#626366">(</span></i><b><i><span style="color:#626366">EXAMPLE:</span></i></b><i><span style="color:#626366"> Card Y20 </span></i></p> +<p style="top:91.8pt;left:393.7pt"><i><span style="color:#626366">in War IIL)</span></i>.</p> +<p style="top:112.4pt;left:399.3pt"><b><i>PLAY NOTE:</i></b><i> Loss of a side’s Heirs can end a War or the entire </i></p> +<p style="top:127.4pt;left:399.3pt"><i>scenario. See the Wars of the Roses Victory special rules above </i></p> +<p style="top:142.4pt;left:399.3pt"><i>and 6.1.1 Surrender.</i></p> +<p style="top:173.8pt;left:393.7pt;font-size:17.5pt" class="h2">6.3 The Wars</p> +<p style="top:207.1pt;left:393.7pt;font-size:20.0pt">I. Plantagenets Go to War, 1459-1461</p> +<p style="top:238.1pt;left:393.7pt"><i><span style="color:#81431c">York and Warwick’s rebellion touches off decades of bloodshed </span></i></p> +<p style="top:253.1pt;left:393.7pt"><i><span style="color:#81431c">among cousins chasing the English crown.</span></i></p> +<p style="top:271.8pt;left:393.7pt"><b>War: </b>This is the first of three Wars of the Roses. Set up Scenario </p> +<p style="top:286.8pt;left:393.7pt">Ia “Henry VI” per page 20.</p> +<p style="top:305.6pt;left:393.7pt"><b>Seasons: </b>Play from the first Levy of 1459 (box 1) through the last </p> +<p style="top:320.6pt;left:393.7pt">Campaign of 1461 (box 15), using the Wars of the Roses rules </p> +<p style="top:335.6pt;left:393.7pt">starting page 26 and the special rules below (including Succes-</p> +<p style="top:350.6pt;left:393.7pt">sion) in place of those listed for Scenario Ia.</p> +<p style="top:369.3pt;left:393.7pt"><b>Sides: </b>Lancastrians King, Yorkists Rebel.</p> +<p style="top:389.6pt;left:393.7pt;font-size:13.8pt"><b>Special Rules—</b></p> +<p style="top:409.3pt;left:393.7pt"><b>Lancastrian Succession:</b> Lancastrian Heirs present for this War </p> +<p style="top:424.3pt;left:393.7pt">are Henry VI, Margaret (Edward), Somerset (1), and Somerset </p> +<p style="top:439.3pt;left:393.7pt">(2) (only). Removal of Henry VI or Somerset (1) and Muster of </p> +<p style="top:454.3pt;left:393.7pt">Margaret during play triggers additions as listed below. (See also </p> +<p style="top:469.3pt;left:393.7pt">Automatic War Victory special rule below.)</p> +<p style="top:488.1pt;left:393.7pt">• Removal of Henry VI (4.4.3, 4.8.2) adds Margaret to the next </p> +<p style="top:503.1pt;left:403.7pt">Calendar box (6.2.2). Remove Arts of War cards L15 and L17 </p> +<p style="top:518.1pt;left:403.7pt">from play (wherever they are) and add L27 and L31 to the Lan-</p> +<p style="top:533.1pt;left:403.7pt">castrian deck. </p> +<p style="top:550.6pt;left:393.7pt">• Muster of Margaret immediately assigns Arts of War card L26 </p> +<p style="top:565.6pt;left:403.7pt">Edward to her mat as a free, mandatory Capability. Her Dis-</p> +<p style="top:580.6pt;left:403.7pt">band or removal (3.2.4, 4.4.3, 4.8.2) sets the card aside rather </p> +<p style="top:595.6pt;left:403.7pt">than back into the deck—the Event Henry Released cannot </p> +<p style="top:610.6pt;left:403.7pt">occur. The Capability returns to Margaret if she Musters anew.</p> +<p style="top:628.1pt;left:393.7pt">• Removal of Somerset (1) adds Somerset (2) to the next Calen-</p> +<p style="top:643.1pt;left:403.7pt">dar box (whether or not highest Heir).</p> +<p style="top:663.1pt;left:393.7pt"><b>Yorkist Succession:</b> Yorkist Heirs present for this War are York, </p> +<p style="top:678.1pt;left:393.7pt">March, and Rutland. Do not replace or add any Yorkists. (But see </p> +<p style="top:693.1pt;left:393.7pt">Automatic War Victory.) </p> +<p style="top:711.8pt;left:393.7pt"><b>Allied Networks:</b> Lords use Exile boxes as follows.</p> +<p style="top:730.6pt;left:393.7pt">• Henry VI and any Somerset—Scotland.</p> +<p style="top:748.1pt;left:393.7pt">• Margaret, Northumberland, Exeter, and Buckingham—France.</p> +<p style="top:765.6pt;left:393.7pt">• York and Rutland—Ireland.</p> +<p style="top:783.1pt;left:393.7pt">• March, Warwick, and Salisbury—Burgundy.</p> +<p style="top:803.1pt;left:393.7pt"><b>Automatic War Victory:</b></p> +<p style="top:819.3pt;left:393.7pt">• Removal (4.4.3, 4.8.2) of Henry VI and Somerset (1) immedi-</p> +<p style="top:834.3pt;left:403.7pt">ately wins the War for the Yorkists.</p> +<p style="top:851.8pt;left:393.7pt">• Removal of York, March, and Rutland immediately wins the </p> +<p style="top:866.8pt;left:403.7pt">War for the Lancastrians.</p> +<p style="top:886.8pt;left:393.7pt"><b>Victory Threshold:</b> 40+ Influence. </p> +</div> + +<div id="page28" style="background-image:url('rulebook/rulebook28.jpg');width:766.0pt;height:990.2pt"> +<p style="top:945.7pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:66.3pt;font-size:13.8pt">28</p> +<p style="top:78.2pt;left:44.9pt;font-size:20.0pt">IIY. The Kingmaker, 1469-1471</p> +<p style="top:109.2pt;left:44.9pt"><i><span style="color:#81431c">His power waning as the new King cements rule after the first War </span></i></p> +<p style="top:124.2pt;left:44.9pt"><i><span style="color:#81431c">of the Roses, Warwick plots a comeback.</span></i></p> +<p style="top:142.9pt;left:44.9pt"><b>War:</b> This is the second War of the Roses if the Yorkists win the </p> +<p style="top:157.9pt;left:44.9pt">first War. Set up Scenario II “Warwick’s Rebellion”, page 24; how-</p> +<p style="top:172.9pt;left:44.9pt">ever, do <i>not</i> yet form Arts of War decks or set up any <i>Yorkist</i> Lords </p> +<p style="top:187.9pt;left:44.9pt">or Seats. Modify the setup as below, using Succession to find a </p> +<p style="top:202.9pt;left:44.9pt">Yorkist King and set each side’s Lords and Arts of War cards.</p> +<p style="top:221.7pt;left:44.9pt"><b>Seasons:</b> Play from the first Levy of 1469 (box 1) through the last </p> +<p style="top:236.7pt;left:44.9pt">Campaign of 1471 (box 15).</p> +<p style="top:255.4pt;left:44.9pt"><b>Sides:</b> Yorkists King, Lancastrians Rebel.</p> +<p style="top:275.7pt;left:44.9pt;font-size:13.8pt"><b>Setup Modifications—</b></p> +<p style="top:295.4pt;left:44.9pt"><b>Arts of War: </b>Start Yorkists with all no-rose cards plus Y25, Y26, </p> +<p style="top:310.4pt;left:44.9pt">Y27, Y29, Y30; Lancastrians with all no-rose <i>except</i> L4, plus </p> +<p style="top:325.4pt;left:44.9pt">L23, L24, L25, L29, L30, L36. Succession can add or later re-</p> +<p style="top:340.4pt;left:44.9pt">move more cards.</p> +<p style="top:359.2pt;left:44.9pt"><b>Yorkists: </b>Add <b>Rutland</b>, <i>unless</i> removed in first War, Mustered </p> +<p style="top:374.2pt;left:44.9pt">with Yorkist Favour at Canterbury (slide Yorkist Cities marker to </p> +<p style="top:389.2pt;left:44.9pt">1); <b>Devon</b> in Calendar box 1, <b>Gloucester</b> (1) (silver ring) and </p> +<p style="top:404.2pt;left:44.9pt"><b>Northumberland</b> (1) in box 9 (6.2.2).</p> +<p style="top:422.9pt;left:44.9pt"><b>Yorkist Succession: </b>The four Heirs listed below can be present </p> +<p style="top:437.9pt;left:44.9pt">in this War and become King whenever that Heir is the high-</p> +<p style="top:452.9pt;left:44.9pt">est-ranked who remains (6.2.1). At setup and in play, adjust for </p> +<p style="top:467.9pt;left:44.9pt">who is King as follows (6.2.2, including cards, mats, cylinders, </p> +<p style="top:482.9pt;left:44.9pt">and Seats).</p> +<p style="top:500.4pt;left:44.9pt">• <b><i>York.</i></b><i> </i>If still present, add <b>York</b> as King, Mustered at London. </p> +<p style="top:515.4pt;left:54.9pt"><i>Unless</i> removed, Muster <b>March</b> at Ludlow. For as long as </p> +<p style="top:530.4pt;left:54.9pt">York remains present (only), add Arts of War cards Y14, Y18, </p> +<p style="top:545.4pt;left:54.9pt">Y19, Y20.</p> +<p style="top:562.9pt;left:44.9pt">• <b><i>March/Edward IV.</i></b><b> </b>If York removed and March present, replace </p> +<p style="top:577.9pt;left:54.9pt">March with <b>Edward IV</b> as King, Mustered at London at setup, </p> +<p style="top:592.9pt;left:54.9pt">or in place during play. As long as Edward IV remains (only), </p> +<p style="top:607.9pt;left:54.9pt">add cards Y23, Y24, Y28, Y31.</p> +<p style="top:625.4pt;left:44.9pt">• <b><i>Rutland</i></b><b>. </b>If York and March removed at setup, Rutland as King </p> +<p style="top:640.4pt;left:54.9pt">sets up at London (not Canterbury). Rutland, while King, adds </p> +<p style="top:655.4pt;left:54.9pt">Y20, Y21, Y28, Y35.</p> +<p style="top:672.9pt;left:44.9pt">• <b><i>Gloucester/Richard III</i></b><b>.</b> If Gloucester becomes King, replace </p> +<p style="top:687.9pt;left:54.9pt">him in place with <b>Richard III</b>. Richard III adds cards Y32, </p> +<p style="top:702.9pt;left:54.9pt">Y33, Y34, Y35.</p> +<p style="top:722.9pt;left:44.9pt">In addition, as soon as two or fewer of the above four Heirs re-</p> +<p style="top:737.9pt;left:44.9pt">main, add <b>Pembroke</b>, at setup Mustered at Pembroke, or during </p> +<p style="top:752.9pt;left:44.9pt">play to the next Calendar box.</p> +<p style="top:771.7pt;left:44.9pt"><b>Lancastrian Succession:</b> These Heirs can be present and adjust </p> +<p style="top:786.7pt;left:44.9pt">other Lords and/or Arts of War (6.2.2).</p> +<p style="top:804.2pt;left:44.9pt">• <b><i>Henry VI.</i></b> If Henry VI survived the first War, he replaces <b>Mar-</b></p> +<p style="top:819.2pt;left:54.9pt"><b>garet</b> in box 9 of the Calendar, marked Exile. If Henry VI is lat-</p> +<p style="top:834.2pt;left:54.9pt">er removed, add <b>Margaret</b> to the next Calendar box (no Exile). </p> +<p style="top:849.2pt;left:54.9pt">For as long as Henry VI remains present (only), add Arts of War </p> +<p style="top:864.2pt;left:54.9pt">cards L17, L18, L20, L21.</p> +<p style="top:881.7pt;left:44.9pt">• <b><i>Margaret (Edward).</i></b> When Margaret is present, add cards L27, </p> +<p style="top:896.7pt;left:54.9pt">L28, L31. When Margaret Musters, she uses card L26 Edward </p> +<p style="top:911.7pt;left:54.9pt">as per the first War’s Lancastrian Succession.</p> +<p style="top:76.8pt;left:393.7pt">• <b><i>Somerset. </i></b>If Somerset (1) survived the first War, replace <b>Som-</b></p> +<p style="top:91.8pt;left:403.7pt"><b>erset (2)</b> (no ring) with <b>(1)</b> in box 9, marked Exile. If Somer-</p> +<p style="top:106.8pt;left:403.7pt">set (1) is removed, add <b>Somerset (2)</b> to the next Calendar box. </p> +<p style="top:121.8pt;left:403.7pt">Whenever a Somerset is highest Heir, add cards L20, L21, L27.</p> +<p style="top:143.3pt;left:393.7pt;font-size:13.8pt"><b>Special Rules—</b></p> +<p style="top:163.1pt;left:393.7pt"><b>Succession:</b> For any Heir removed during play (4.4.3, 4.8.2), con-</p> +<p style="top:178.1pt;left:393.7pt">duct Succession as given above, including removing and adding </p> +<p style="top:193.1pt;left:393.7pt">Arts of War (6.2.2).</p> +<p style="top:211.8pt;left:393.7pt"><b>Shaky Allies:</b> Margaret and Warwick may never enter the same </p> +<p style="top:226.8pt;left:393.7pt">Stronghold.</p> +<p style="top:245.6pt;left:393.7pt"><b>Foreign Haven:</b> If Warwick chooses Exile upon Approach (4.3.5) </p> +<p style="top:260.6pt;left:393.7pt">or Dies as a <i>defender</i> (4.4.3), shift all Lancastrians on the Calen-</p> +<p style="top:275.6pt;left:393.7pt">dar left to the current Turn and all Yorkists left to the next Turn.</p> +<p style="top:294.3pt;left:393.7pt"><b>Gloucester: </b>After resolving Event Y28 Gloucester As Heir, set </p> +<p style="top:309.3pt;left:393.7pt">the card aside for reference in setup of the next War. Its Capability </p> +<p style="top:324.3pt;left:393.7pt">becomes unavailable.</p> +<p style="top:343.1pt;left:393.7pt"><b>Natural Causes: </b>After victory in this War, roll two dice each for </p> +<p style="top:358.1pt;left:393.7pt">Henry VI and York, if still present—a roll <i>less than</i> the last Turn </p> +<p style="top:373.1pt;left:393.7pt">played removes that Heir. Then roll one die for Edward IV (only, </p> +<p style="top:388.1pt;left:393.7pt">not March)—remove him on a roll of “6”.</p> +<p style="top:406.8pt;left:393.7pt"><b>Victory Threshold:</b> 40+ Influence.</p> +<p style="top:433.6pt;left:393.7pt;font-size:20.0pt">IIL. Lancastrian Legitimacy Fades, </p> +<p style="top:457.6pt;left:393.7pt;font-size:20.0pt">1469-1471</p> +<p style="top:488.6pt;left:393.7pt"><i><span style="color:#81431c">Rejecting the first War’s verdict, Warwick rallies the House of </span></i></p> +<p style="top:503.6pt;left:393.7pt"><i><span style="color:#81431c">York to renew its bid for the crown.</span></i></p> +<p style="top:522.3pt;left:393.7pt"><b>War: </b>This is the second War if the Lancastrians win the first War. </p> +<p style="top:537.3pt;left:393.7pt">Setup as below, with Succession. </p> +<p style="top:556.1pt;left:393.7pt"><b>Seasons:</b> Play the first Turn of 1469 (box 1) through the last Cam-</p> +<p style="top:571.1pt;left:393.7pt">paign of 1471 (box 15).</p> +<p style="top:589.8pt;left:393.7pt"><b>Sides: </b>Lancastrians King, Yorkists Rebel.</p> +<p style="top:610.1pt;left:393.7pt;font-size:13.8pt"><b>Setup—</b></p> +<p style="top:629.8pt;left:393.7pt"><b>Arts of War: </b>Lancastrians start with all no-rose cards <i>except</i> L4, </p> +<p style="top:644.8pt;left:393.7pt">plus L18, L19, L20, L21, L25, L29, L34; Yorkists with all no-rose </p> +<p style="top:659.8pt;left:393.7pt">plus Y15, Y16, Y17, Y22, Y28, Y29, Y31, Y34. Succession will </p> +<p style="top:674.8pt;left:393.7pt">add and possibly later remove cards.</p> +<p style="top:696.1pt;left:393.7pt"><b>Lancastrian Lord Cards:</b></p> +<p style="top:712.3pt;left:393.7pt">• <i>Unless</i> removed in first War, Henry VI, Margaret, Somerset (1), </p> +<p style="top:727.3pt;left:403.7pt">Somerset (2).</p> +<p style="top:744.8pt;left:393.7pt">• Northumberland, Exeter (1), Oxford, Jasper Tudor (1).</p> +<p style="top:767.3pt;left:393.7pt"><b>Yorkist Lord Cards:</b></p> +<p style="top:783.6pt;left:393.7pt">• <i>Unless</i> removed in first War, York, March, Rutland.</p> +<p style="top:801.1pt;left:393.7pt">• Gloucester (1), Warwick, Salisbury, Devon, Pembroke.</p> +<p style="top:821.1pt;left:393.7pt"><b>Lancastrian Succession:</b> Lancastrian Heirs are Henry VI, Mar-</p> +<p style="top:836.1pt;left:393.7pt">garet, Somerset (1), and Somerset (2), less any removed in the </p> +<p style="top:851.1pt;left:393.7pt">first War. The highest ranked is King (6.2.1, Margaret as her son </p> +<p style="top:866.1pt;left:393.7pt">Edward).</p> +<p style="top:883.6pt;left:393.7pt">• <b><i>Henry VI</i></b>, so long as King, adds cards L15, L17. If Henry VI </p> +<p style="top:898.6pt;left:403.7pt">removed, add Margaret to the Calendar, box 1 at setup or next </p> +<p style="top:913.6pt;left:403.7pt">box in play (6.2.2). </p> +</div> + +<div id="page29" style="background-image:url('rulebook/rulebook29.jpg');width:766.0pt;height:990.2pt"> +<p style="top:946.8pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:686.5pt;font-size:13.8pt">29</p> +<p style="top:76.8pt;left:44.9pt">• <b><i>Margaret</i></b> upon Muster uses card L26 EDWARD as per first </p> +<p style="top:91.8pt;left:54.9pt">War, Lancastrian Succession. So long as Margaret (Edward) is </p> +<p style="top:106.8pt;left:54.9pt">King, add L27, L31.</p> +<p style="top:124.3pt;left:44.9pt">• <b><i>Somerset</i></b> while King adds L16, L27. Any removal of Somerset </p> +<p style="top:139.3pt;left:54.9pt">(1) (whether King or not) replaces Somerset (1) with Somerset </p> +<p style="top:154.3pt;left:54.9pt">(2) in place (6.2.2).</p> +<p style="top:174.3pt;left:44.9pt"><b>Yorkist Succession:</b> Yorkist Heirs are York, March, Rutland, and </p> +<p style="top:189.3pt;left:44.9pt">Gloucester (1). The highest Heir present adjusts Arts of War cards </p> +<p style="top:204.3pt;left:44.9pt">as follows.</p> +<p style="top:221.8pt;left:44.9pt">• <b><i>York</i></b> as highest-ranking Heir adds Y14, Y20.</p> +<p style="top:239.3pt;left:44.9pt">• <b><i>March</i></b> or <b><i>Rutland</i></b> as highest Heir adds Y20, Y21.</p> +<p style="top:256.8pt;left:44.9pt">• <b><i>Gloucester</i></b> as highest Heir adds Y25, Y30.</p> +<p style="top:279.3pt;left:44.9pt"><b>Mustered Lord Mats:</b></p> +<p style="top:295.6pt;left:44.9pt"><b><i>Lancastrians—</i></b>The King, Somerset (1) or (2) (if not King), Jas-</p> +<p style="top:310.6pt;left:44.9pt">per Tudor.</p> +<p style="top:329.3pt;left:44.9pt"><b><i>Yorkists—</i></b>Warwick, Salisbury, Pembroke.</p> +<p style="top:349.6pt;left:44.9pt;font-size:13.8pt"><b>Map:</b></p> +<p style="top:369.3pt;left:44.9pt">• France <b>Exile</b> box Lancastrian, Burgundy Yorkist.</p> +<p style="top:386.8pt;left:44.9pt">• <b>Seat</b> markers per Lord cards listed above.</p> +<p style="top:404.3pt;left:44.9pt">• The 11 regular <b>Vassal</b> marker pairs other than Devon and Ox-</p> +<p style="top:419.3pt;left:54.9pt">ford at their Vassal Seats.</p> +<p style="top:436.8pt;left:44.9pt">• Lancastrian (red) <b>Favour</b> at London, Harlech, Wells, Oxford, </p> +<p style="top:451.8pt;left:54.9pt">Exeter, Carlisle.</p> +<p style="top:469.3pt;left:44.9pt">• Yorkist (white) <b>Favour</b> at Calais, York, Ely, Pembroke, Lud-</p> +<p style="top:484.3pt;left:54.9pt">low.</p> +<p style="top:501.8pt;left:44.9pt">• The <b>King</b> at London, <b>Somerset</b> at Wells (unless King), <b>Jasper </b></p> +<p style="top:516.8pt;left:54.9pt"><b>Tudor</b> at Harlech (red cylinders).</p> +<p style="top:534.3pt;left:44.9pt">• <b>Warwick</b> at Calais, <b>Salisbury</b> at York, and <b>Pembroke</b> at Pem-</p> +<p style="top:549.3pt;left:54.9pt">broke (white cylinders).</p> +<p style="top:570.8pt;left:44.9pt;font-size:13.8pt"><b>Calendar:</b></p> +<p style="top:590.6pt;left:44.9pt">• Box 1 has the Levy marker and Devon (white cylinder).</p> +<p style="top:608.1pt;left:44.9pt">• Box 2 has <b>Exeter</b> and <b>Oxford</b> (red cylinders).</p> +<p style="top:625.6pt;left:44.9pt">• Box 7 has <b>York</b>, <b>March</b>, <b>Rutland</b>, <b>Gloucester</b> (silver ring) </p> +<p style="top:640.6pt;left:54.9pt">(white cylinders), all with Exile markers.</p> +<p style="top:658.1pt;left:44.9pt">• Box 8 has <b>Northumberland</b> (red cylinder).</p> +<p style="top:679.6pt;left:44.9pt;font-size:13.8pt"><b>Influence Track:</b></p> +<p style="top:699.3pt;left:44.9pt">• Influence marker at 0 on Lancastrian (red) side.</p> +<p style="top:716.8pt;left:44.9pt">• Fortress marker Yorkist (white) at 2, Town Lancastrian (red) at </p> +<p style="top:731.8pt;left:54.9pt">0, City Lancastrian (red) at 2.</p> +<p style="top:749.3pt;left:44.9pt">• Victory Check marker at 40.</p> +<p style="top:770.8pt;left:44.9pt;font-size:13.8pt"><b>Special Rules—</b></p> +<p style="top:790.6pt;left:44.9pt"><b>Succession: </b>For Heirs removed in play, conduct Succession as </p> +<p style="top:805.6pt;left:44.9pt">above, adjusting Arts of War (6.2.2).</p> +<p style="top:824.3pt;left:44.9pt"><b>Gloucester:</b> After resolving Event Y28 Gloucester As Heir, set </p> +<p style="top:839.3pt;left:44.9pt">the card aside for reference in setup of the next War. Its Capability </p> +<p style="top:854.3pt;left:44.9pt">becomes unavailable.</p> +<p style="top:873.1pt;left:44.9pt"><b>Natural Causes: </b>After victory in this War, roll two dice each for </p> +<p style="top:888.1pt;left:44.9pt">Henry VI and York, if still present—a roll <i>less than</i> the last Turn </p> +<p style="top:903.1pt;left:44.9pt">played removes that Heir.</p> +<p style="top:921.8pt;left:44.9pt"><b>Victory Threshold:</b> 40+ Influence.</p> +<p style="top:78.2pt;left:393.7pt;font-size:20.0pt">IIIY. New Rivals, 1484-1485</p> +<p style="top:109.2pt;left:393.7pt"><i><span style="color:#81431c">Under Yorkist rule, discontent Lancaster rises to a final bout for </span></i></p> +<p style="top:124.2pt;left:393.7pt"><i><span style="color:#81431c">the Crown of England.</span></i></p> +<p style="top:142.9pt;left:393.7pt"><b>War: </b>This is the third War if the Yorkists win the second War. Set </p> +<p style="top:157.9pt;left:393.7pt">up Scenario III “My Kingdom for a Horse” on page 25; however, </p> +<p style="top:172.9pt;left:393.7pt">hold off choosing cards and setting up any Lords, Seats, or Fa-</p> +<p style="top:187.9pt;left:393.7pt">vour. Modify setup as below, including Succession to find which </p> +<p style="top:202.9pt;left:393.7pt">Yorkist is King and set Arts of War cards.</p> +<p style="top:221.7pt;left:393.7pt"><b>Seasons:</b> Play seven complete Turns, June/July 1484 (box 3) </p> +<p style="top:236.7pt;left:393.7pt">through August/September 1485 (box 9).</p> +<p style="top:255.4pt;left:393.7pt"><b>Sides: </b>Yorkists King, Lancastrians Rebel.</p> +<p style="top:275.7pt;left:393.7pt;font-size:13.8pt"><b>Setup Modifications—</b></p> +<p style="top:295.4pt;left:393.7pt"><b>Arts of War:</b> Yorkists start with all no-rose cards plus Y36; Lan-</p> +<p style="top:310.4pt;left:393.7pt">castrians all no-rose plus L33, L34, L36, L37. Heirs and Succes-</p> +<p style="top:325.4pt;left:393.7pt">sion permanently add cards.</p> +<p style="top:344.2pt;left:393.7pt"><b><i>NOTE:</i></b><i> All Lords who set up in this War do so Mustered (with </i></p> +<p style="top:359.2pt;left:393.7pt"><i>mats), none start on the Calendar.</i></p> +<p style="top:380.4pt;left:393.7pt"><b>Yorkist Heirs and Lords: </b></p> +<p style="top:396.7pt;left:393.7pt">• Yorkist Heirs are York, March or Edward IV, Rutland, and </p> +<p style="top:411.7pt;left:403.7pt">Gloucester (1), Gloucester (2), or Richard III, less any removed </p> +<p style="top:426.7pt;left:403.7pt">in previous Wars.</p> +<p style="top:444.2pt;left:393.7pt">• If Event Y28 Gloucester As Heir occurred in the second War </p> +<p style="top:459.2pt;left:403.7pt">(set aside per IIY or IIL special rule), and if both Rutland and </p> +<p style="top:474.2pt;left:403.7pt">Gloucester remain, remove Rutland now.</p> +<p style="top:491.7pt;left:393.7pt">• If Rutland now remains as the only Heir, remove Rutland </p> +<p style="top:506.7pt;left:403.7pt">and add the Yorkist <b>Warwick</b> as King at London (6.2.2, with </p> +<p style="top:521.7pt;left:403.7pt">cards, mat, cylinder, and Seat), <b>Salisbury</b> at York, and cards </p> +<p style="top:536.7pt;left:403.7pt">Y16, Y17, Y22.</p> +<p style="top:554.2pt;left:393.7pt">• If exactly one of York, March/Edward IV, or Gloucester/Rich-</p> +<p style="top:569.2pt;left:403.7pt">ard III now remains, add <b>Northumberland (2) </b>at Carlisle and </p> +<p style="top:584.2pt;left:403.7pt">card Y37.</p> +<p style="top:601.7pt;left:393.7pt">• Add <b>Norfolk</b> at Arundel.</p> +<p style="top:621.7pt;left:393.7pt"><b>Yorkist Succession:</b> The highest-ranked among the Heirs listed </p> +<p style="top:636.7pt;left:393.7pt">above who still remain sets up as King at London (6.2.1-6.2.2, </p> +<p style="top:651.7pt;left:393.7pt">adding cards, mat, cylinder, and Seat). The next highest sets up as </p> +<p style="top:666.7pt;left:393.7pt">an Heir who can become King. Remove all other Yorkist Heirs.</p> +<p style="top:684.2pt;left:393.7pt">• <b><i>York.</i></b><b> </b>York as King adds cards Y14, Y21.</p> +<p style="top:701.7pt;left:393.7pt">• <b><i>March/Edward IV.</i></b><b> </b>If York is King and March remains, set up </p> +<p style="top:716.7pt;left:403.7pt"><b>March</b> at Ludlow and add card Y20. If March is King, set up </p> +<p style="top:731.7pt;left:403.7pt"><b>Edward IV</b> at London instead of March at Ludlow and add </p> +<p style="top:746.7pt;left:403.7pt">Y23, Y24.</p> +<p style="top:764.2pt;left:393.7pt">• <b><i>Rutland.</i></b><b> </b>If he remains as Heir to York or Edward IV, set <b>Rut-</b></p> +<p style="top:779.2pt;left:403.7pt"><b>land</b> up at Canterbury. If Rutland and Gloucester remain, set up </p> +<p style="top:794.2pt;left:403.7pt">Rutland as King at London. Rutland as Heir to York adds Y20, </p> +<p style="top:809.2pt;left:403.7pt">Heir to Edward IV Y31, or King Y20, Y21.</p> +<p style="top:826.7pt;left:393.7pt">• <b><i>Gloucester/Richard III.</i></b> If York or Edward IV is King and </p> +<p style="top:841.7pt;left:403.7pt">Gloucester remains, set up <b>Gloucester (1)</b> (silver ring) at </p> +<p style="top:856.7pt;left:403.7pt">Gloucester. If Rutland is King and Gloucester remains, set up </p> +<p style="top:871.7pt;left:403.7pt"><b>Gloucester (2) </b>(gold ring) at London. Gloucester (1) or (2) adds </p> +<p style="top:886.7pt;left:403.7pt">card Y34 plus, if with Edward IV, Y28. If Gloucester is King, </p> +<p style="top:901.7pt;left:403.7pt">set up <b>Richard III</b> (gold ring) at London instead of Gloucester </p> +<p style="top:916.7pt;left:403.7pt">and add cards Y32, Y33.</p> +</div> + +<div id="page30" style="background-image:url('rulebook/rulebook30.jpg');width:766.0pt;height:990.2pt"> +<p style="top:945.7pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:66.3pt;font-size:13.8pt">30</p> +<p style="top:76.8pt;left:44.9pt"><b>Lancastrian Heir: </b>There is exactly one, either— </p> +<p style="top:94.3pt;left:44.9pt">• <b><i>Margaret</i></b> (with Edward, Prince of Wales)—<i>unless</i> removed ear-</p> +<p style="top:109.3pt;left:54.9pt">lier—in the France Exile box. Add L27, L31. She uses card L26 </p> +<p style="top:124.3pt;left:54.9pt">Edward per the first War’s Lancastrian Succession, page 27. </p> +<p style="top:141.8pt;left:44.9pt">• <b><i>Henry Tudor</i></b>—if no Margaret and if anyone but Edward IV </p> +<p style="top:156.8pt;left:54.9pt">(York, Rutland, Richard III, or Warwick) is King—in the France </p> +<p style="top:171.8pt;left:54.9pt">Exile box. Add cards L32, L35.</p> +<p style="top:189.3pt;left:44.9pt">• <b><i>Warwick</i></b> otherwise, at Calais. (In this case, not only King Ed-</p> +<p style="top:204.3pt;left:54.9pt">ward IV but also Richard Neville have survived to fight a final </p> +<p style="top:219.3pt;left:54.9pt">war.) Add cards L23, L30.</p> +<p style="top:239.3pt;left:44.9pt"><b>Lancastrian Lords:</b> Add <b>Oxford</b> and <b>Jasper Tudor (2)</b> either in </p> +<p style="top:254.3pt;left:44.9pt">the France Exile box if with Margaret or Henry Tudor or at Calais </p> +<p style="top:269.3pt;left:44.9pt">if with Warwick.</p> +<p style="top:288.1pt;left:44.9pt"><b>Map:</b> Set London to Yorkist Favour and each side’s other marked </p> +<p style="top:303.1pt;left:44.9pt">Lord Seat (only) to that side’s Favour.</p> +<p style="top:323.3pt;left:44.9pt;font-size:13.8pt"><b>Influence Track: </b></p> +<p style="top:343.1pt;left:44.9pt">• Each Heir (6.2.1, not Warwick) removed in an earlier War by </p> +<p style="top:358.1pt;left:54.9pt">Death, Shipwreck, or Natural Causes special rule costs that side </p> +<p style="top:373.1pt;left:54.9pt">–8 Influence points. </p> +<p style="top:390.6pt;left:44.9pt">• Adjust City, Town, Fortress markers per Favour on the map.</p> +<p style="top:409.6pt;left:44.9pt;font-size:13.8pt"><b>Special Rules—</b></p> +<p style="top:429.3pt;left:44.9pt"><b>Succession:</b> Heir removal affects only setup, not play.</p> +<p style="top:448.1pt;left:44.9pt"><b>Ravaged Land: </b>Skip all Grow and Waste (4.8.4-.5).</p> +<p style="top:466.8pt;left:44.9pt"><b>Victory Threshold: </b>45+ Influence.</p> +<p style="top:493.7pt;left:44.9pt;font-size:19.8pt">IIIL. Yorkists’ Last Stand, 1484-1485</p> +<p style="top:524.9pt;left:44.9pt;font-size:12.1pt"><i><span style="color:#81431c">Despite defeats, the House of York rallies for one final stab at the crown.</span></i></p> +<p style="top:543.3pt;left:44.9pt"><b>War:</b> This is the third War if the Lancastrians win the second War. </p> +<p style="top:558.3pt;left:44.9pt">Setup as below, modifying for Yorkist and Lancastrian Succession. </p> +<p style="top:577.1pt;left:44.9pt"><b>Seasons: </b>Play six Turns, August/September 1484 through Au-</p> +<p style="top:592.1pt;left:44.9pt">gust/September 1485 (boxes 4 through 9).</p> +<p style="top:610.8pt;left:44.9pt"><b>Sides: </b>Lancastrians King, Yorkists Rebel.</p> +<p style="top:631.1pt;left:44.9pt;font-size:13.8pt"><b>Setup—</b></p> +<p style="top:650.8pt;left:44.9pt"><b>Arts of War:</b> Lancastrians start with all no-rose cards plus L25, </p> +<p style="top:665.8pt;left:44.9pt">L34, L36, Yorkists with all no-rose cards plus Y36. Succession </p> +<p style="top:680.8pt;left:44.9pt">will permanently add more cards.</p> +<p style="top:702.1pt;left:44.9pt"><b>Lancastrian Lord Cards:</b></p> +<p style="top:718.3pt;left:44.9pt">• <i>Unless</i> previously removed, Henry VI, Margaret, Somerset (1), </p> +<p style="top:733.3pt;left:54.9pt">and Somerset (2).</p> +<p style="top:750.8pt;left:44.9pt">• Oxford and Jasper Tudor (2).</p> +<p style="top:770.8pt;left:44.9pt"><b>Yorkist Lord Cards:</b></p> +<p style="top:787.1pt;left:44.9pt">• <i>Unless</i> previously removed, York, March, Rutland, Gloucester </p> +<p style="top:802.1pt;left:54.9pt">(1), and Gloucester (2).</p> +<p style="top:819.6pt;left:44.9pt">• Warwick, Norfolk, and Salisbury.</p> +<p style="top:839.7pt;left:44.9pt;font-size:12.4pt"><b>Lancastrian Succession:</b> Lancastrian Heirs are Henry VI, Margaret, </p> +<p style="top:854.7pt;left:44.9pt;font-size:12.4pt">Somerset (1) and (2)—less any removed earlier. The highest ranked </p> +<p style="top:869.7pt;left:44.9pt;font-size:12.4pt">is King (6.2.1, Margaret as Edward)—if Somerset (2), replace him </p> +<p style="top:884.7pt;left:44.9pt;font-size:12.4pt">with Somerset (1) (his ratings showing the power of the Crown). Re-</p> +<p style="top:899.7pt;left:44.9pt;font-size:12.4pt">move the other Heirs. The King (only) adds cards as follows.</p> +<p style="top:917.1pt;left:44.9pt">• <b><i>Henry VI</i></b> adds L15, L17.</p> +<p style="top:76.8pt;left:393.7pt">• <b><i>Margaret</i></b> (Edward) uses card L26 Edward per the first War’s </p> +<p style="top:91.8pt;left:403.7pt">Lancastrian Succession, page 27, and adds L27, L31.</p> +<p style="top:109.3pt;left:393.7pt">• <b><i>Somerset</i></b> adds L18, L20, L27.</p> +<p style="top:131.8pt;left:393.7pt"><b>Yorkist Succession: </b></p> +<p style="top:148.1pt;left:393.7pt">• Yorkist Heirs are York, March, Rutland, and Gloucester, less </p> +<p style="top:163.1pt;left:403.7pt">any removed, and perhaps Warwick.</p> +<p style="top:180.6pt;left:393.7pt">• If Edward IV is present from the second War, replace him with </p> +<p style="top:195.6pt;left:403.7pt"><b>March</b> or Richard III with <b>Gloucester (2)</b>.</p> +<p style="top:213.1pt;left:393.7pt">• If Event Y28 Gloucester As Heir occurred in the second War </p> +<p style="top:228.1pt;left:403.7pt">(set aside per IIY or IIL special rule) and <b>Gloucester (2)</b> re-</p> +<p style="top:243.1pt;left:403.7pt">mains, or if Gloucester is already highest Heir, remove all other </p> +<p style="top:258.1pt;left:403.7pt">Yorkist Heirs and add card Y35.</p> +<p style="top:275.6pt;left:393.7pt">• If York remains, add Y14, Y18 and remove all other Heirs ex-</p> +<p style="top:290.6pt;left:403.7pt">cept the single next highest; if that is March or Rutland, add </p> +<p style="top:305.6pt;left:403.7pt">Y20; if Gloucester, replace Gloucester (2) with <b>Gloucester (1) </b></p> +<p style="top:320.6pt;left:403.7pt">and add Y34.</p> +<p style="top:338.1pt;left:393.7pt">• If neither York nor Gloucester remains as the highest Heir, re-</p> +<p style="top:353.1pt;left:403.7pt">move all Heirs except Warwick.</p> +<p style="top:370.6pt;left:393.7pt">• If no other Yorkist Heir remains, add the Yorkist <b>Warwick</b> as </p> +<p style="top:385.6pt;left:403.7pt">Heir and add card Y16.</p> +<p style="top:403.1pt;left:393.7pt">• If Yorkists now have exactly one Heir, add <b>Salisbury</b> and cards </p> +<p style="top:418.1pt;left:403.7pt">Y17, Y22.</p> +<p style="top:440.6pt;left:393.7pt"><b>Mustered Lord Mats: </b></p> +<p style="top:456.8pt;left:393.7pt"><b><i>Lancastrians—</i></b>The King, Oxford, and Jasper Tudor.</p> +<p style="top:475.6pt;left:393.7pt"><b><i>Yorkists—</i></b>Heir(s), Salisbury if added, and Norfolk.</p> +<p style="top:495.8pt;left:393.7pt;font-size:13.8pt"><b>Map:</b></p> +<p style="top:515.6pt;left:393.7pt">• France <b>Exile</b> box Lancastrian, Burgundy Yorkist.</p> +<p style="top:533.1pt;left:393.7pt">• <b>Seat</b> markers per Lord cards listed above.</p> +<p style="top:550.6pt;left:393.7pt">• The 11 regular <b>Vassal</b> marker pairs other than Oxford and Nor-</p> +<p style="top:565.6pt;left:403.7pt">folk at their Vassal Seats.</p> +<p style="top:583.1pt;left:393.7pt">• Lancastrian (red) <b>Favour</b> at London and at each other Lancas-</p> +<p style="top:598.1pt;left:403.7pt">trian Lord Seat marker (only).</p> +<p style="top:615.6pt;left:393.7pt">• Yorkist (white) <b>Favour</b> at each Yorkist Lord Seat marker (only).</p> +<p style="top:633.1pt;left:393.7pt">• The <b>King</b> at London, <b>Oxford</b> at Oxford, and <b>Jasper Tudor</b> at </p> +<p style="top:648.1pt;left:403.7pt">Pembroke.</p> +<p style="top:665.6pt;left:393.7pt">• All <b>Yorkist</b> <b>Lords</b> per Succession plus <b>Norfolk</b> in Burgundy </p> +<p style="top:680.6pt;left:403.7pt">or—if Warwick present—at Calais.</p> +<p style="top:702.1pt;left:393.7pt;font-size:13.8pt"><b>Calendar:</b></p> +<p style="top:721.8pt;left:393.7pt">• Box 4 has the <b>Levy</b> marker.</p> +<p style="top:739.3pt;left:393.7pt">• Box 10 has the <b>End</b> marker.</p> +<p style="top:774.6pt;left:393.7pt;font-size:13.8pt"><b>Influence Track:</b></p> +<p style="top:794.3pt;left:393.7pt">• Start Influence marker at 0. Then each Heir (6.2.1, not War-</p> +<p style="top:809.3pt;left:403.7pt">wick) removed in an earlier War by Death, Shipwreck, or Natu-</p> +<p style="top:824.3pt;left:403.7pt">ral Causes costs that side –8 Influence points.</p> +<p style="top:841.8pt;left:393.7pt">• Adjust City, Town, and Fortress markers to reflect Favour on </p> +<p style="top:856.8pt;left:403.7pt">the map.</p> +<p style="top:876.8pt;left:393.7pt"><b>Succession:</b> Heir removal affects only setup, not play.</p> +<p style="top:895.6pt;left:393.7pt"><b>Ravaged Land: </b>Skip all Grow and Waste (4.8.4-.5).</p> +<p style="top:914.3pt;left:393.7pt"><b>Victory Threshold: </b>45+ Influence.</p> +</div> + +<div id="page31" style="background-image:url('rulebook/rulebook31.jpg');width:766.0pt;height:990.2pt"> +<p style="top:946.8pt;left:322.5pt;font-size:11.2pt"><i>© 2023 GMT Games, LLC</i></p> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:686.5pt;font-size:13.8pt">31</p> +<p style="top:78.2pt;left:44.9pt;font-size:17.5pt" class="h2">Key Terms Index</p> +<p style="top:107.2pt;left:44.9pt">60/90 Days—Calendar box, a Turn (1.3.2, 2.2.1).</p> +<p style="top:124.7pt;left:44.9pt">Active—Acting on Campaign (4.0).</p> +<p style="top:142.2pt;left:44.9pt">Adjacent—Linked by a Way (1.3.1).</p> +<p style="top:159.7pt;left:44.9pt">Aftermath—Battle end routine (4.4.4). </p> +<p style="top:177.2pt;left:44.9pt">Approach—March to enemy (4.3.5).</p> +<p style="top:194.7pt;left:44.9pt">Area—Grouping of Locales (1.3.1).</p> +<p style="top:212.2pt;left:44.9pt">Armour—Unit Protection (4.4.2).</p> +<p style="top:229.7pt;left:44.9pt">Array—Lords in Battle (4.4.1).</p> +<p style="top:247.2pt;left:44.9pt">Arts of War—card, deck (1.9.1, 3.1).</p> +<p style="top:264.7pt;left:44.9pt">Asset—Provender, Coin, Cart, or Ship (1.7).</p> +<p style="top:282.2pt;left:44.9pt">Attack—Initiate Battle (4.3.5, 4.4).</p> +<p style="top:299.7pt;left:44.9pt">Badge—(Livery Badge) Lord’s symbol (1.5.1).</p> +<p style="top:317.2pt;left:44.9pt">Battle—Fight due to March (4.4).</p> +<p style="top:334.7pt;left:44.9pt">Battle mat—Array option (4.4.1).</p> +<p style="top:352.2pt;left:44.9pt">Calendar—Board track for Turns, Ready Lords, and Vassal </p> +<p style="top:367.2pt;left:59.9pt">Service (1.3.2, 2.2).</p> +<p style="top:384.7pt;left:44.9pt">Campaign—Phase of each Turn (4.0).</p> +<p style="top:402.2pt;left:44.9pt">Capability—Card aspect (1.9.1, 3.1.2, 3.4.6).</p> +<p style="top:419.7pt;left:44.9pt">Cart—Transport type (1.7).</p> +<p style="top:437.2pt;left:44.9pt">Check—Influence test (1.4.2); Death test (4.4.3); Victory test </p> +<p style="top:452.2pt;left:59.9pt">(4.8.3).</p> +<p style="top:469.7pt;left:44.9pt">City—Stronghold type (1.3.1).</p> +<p style="top:487.2pt;left:44.9pt">Coat of Arms—Vassal’s symbol (1.5.4).</p> +<p style="top:504.7pt;left:44.9pt">Coin—Asset type (1.7).</p> +<p style="top:522.2pt;left:44.9pt">Command—Lord rating for Campaign actions (1.5.2, 4.2); card </p> +<p style="top:537.2pt;left:59.9pt">(1.9.2); Activation or action (4.2-4.6).</p> +<p style="top:554.7pt;left:44.9pt">Cylinder—A Lord’s piece (1.5.1).</p> +<p style="top:572.2pt;left:44.9pt">Death—Permanent Lord removal by Battle (4.4.3)</p> +<p style="top:589.7pt;left:44.9pt">Defend—Face an Attack (4.4).</p> +<p style="top:607.2pt;left:44.9pt">Depleted—Locale marker (1.3.1). </p> +<p style="top:624.7pt;left:44.9pt">Disband—Remove Lord from map (3.2).</p> +<p style="top:642.2pt;left:44.9pt">Disembark—End Campaign segment (4.8.2)</p> +<p style="top:659.7pt;left:44.9pt">Dominance—Favour across an entire Area (1.3.1, 4.8.1)</p> +<p style="top:677.2pt;left:44.9pt">Enemy—Of the other side (1.1, 1.3.1).</p> +<p style="top:694.7pt;left:44.9pt">Engagement—Lords fighting each other (4.4.1, 4.4.2).</p> +<p style="top:712.2pt;left:44.9pt">English Ships—Limit on Ship Levy (1.7.3, 3.4.5).</p> +<p style="top:729.7pt;left:44.9pt">Event—Arts of War card aspect (1.9.1).</p> +<p style="top:747.2pt;left:44.9pt">Exhausted—Locale marker (1.3.1). </p> +<p style="top:764.7pt;left:44.9pt">Exile—Lord status on Calendar (3.3.1, 4.3.5), box Locale (1.3.1).</p> +<p style="top:782.2pt;left:44.9pt">Favour—Markers to set Locale allegiance (1.3.1).</p> +<p style="top:799.7pt;left:44.9pt">Feed—Eat after Marched/Fought (4.7).</p> +<p style="top:817.2pt;left:44.9pt">Flank—Fight non-opposite (4.4.2).</p> +<p style="top:834.7pt;left:44.9pt">Flee—Voluntary Rout from Battle (4.4.2).</p> +<p style="top:852.2pt;left:44.9pt">Forage—Command action (4.6.2).</p> +<p style="top:869.7pt;left:44.9pt">Forces—Retinue, Vassal, and Troops units (1.6).</p> +<p style="top:887.2pt;left:44.9pt">Fortress—Stronghold type (1.3.1).</p> +<p style="top:904.7pt;left:44.9pt">Friendly—Of the same side (1.3.1).</p> +<p style="top:922.2pt;left:44.9pt">Front—Forward Array row (4.4.1).</p> +<p style="top:76.8pt;left:393.7pt">Greed—Discard restriction (1.7.2, 3.1.4, 3.2.1, 4.7).</p> +<p style="top:94.3pt;left:393.7pt">Grow—Remove Depleted/Exhausted (4.8.4).</p> +<p style="top:111.8pt;left:393.7pt">Handgunners—Troop type (1.6).</p> +<p style="top:129.3pt;left:393.7pt">Heirs—Lords in line to be King (1.5.1, 6.2.1).</p> +<p style="top:146.8pt;left:393.7pt">Hidden Mats—Rules option (1.5.3).</p> +<p style="top:164.3pt;left:393.7pt">Highway—Way type (1.3.1).</p> +<p style="top:181.8pt;left:393.7pt">Hit—Combat effect endangering a unit (4.4.2).</p> +<p style="top:199.3pt;left:393.7pt">Hold/Held—Event type (1.9.1, 3.1.3, 4.4.1).</p> +<p style="top:216.8pt;left:393.7pt">Influence—Points for victory (1.4.1), task success check (1.4.2), </p> +<p style="top:231.8pt;left:408.7pt">Lord rating for checks (1.5.2).</p> +<p style="top:249.3pt;left:393.7pt">Intercept—Move to adjacent Marching Enemy (4.3.4).</p> +<p style="top:266.8pt;left:393.7pt">King—A side (1.1).</p> +<p style="top:284.3pt;left:393.7pt">Land—Successful Disembark (4.8.2).</p> +<p style="top:301.8pt;left:393.7pt">Levy—Phase of each Turn (3.0); call into play (3.4.2-.6).</p> +<p style="top:319.3pt;left:393.7pt">Lieutenant—Lord type for group move (1.5.1, 4.3.1, 4.3.5, 4.6.1).</p> +<p style="top:336.8pt;left:393.7pt">Livery Badge—Lord’s symbol (1.5.1).</p> +<p style="top:354.3pt;left:393.7pt">Locale—Map space (1.3.1).</p> +<p style="top:371.8pt;left:393.7pt">Longbowmen—Troop type (1.6).</p> +<p style="top:389.3pt;left:393.7pt">Lord—Military Leader; card (1.5.1).</p> +<p style="top:406.8pt;left:393.7pt">Lordship—Lord rating for Levy (1.5.2, 3.4).</p> +<p style="top:424.3pt;left:393.7pt">Loss—Unit removal in combat (4.4.3).</p> +<p style="top:441.8pt;left:393.7pt">Loyalty—Vassal rating for Muster (1.5.4, 3.4.3).</p> +<p style="top:459.3pt;left:393.7pt">Map—Section of game board (1.3.1).</p> +<p style="top:476.8pt;left:393.7pt">March—Command type (4.3).</p> +<p style="top:494.3pt;left:393.7pt">Marshal—Group move Lord (1.5.1, 4.3.1, 4.3.5, 4.6.1).</p> +<p style="top:511.8pt;left:393.7pt">Mat—Display for Lord or Battle Array (1.5.1, 4.4.1).</p> +<p style="top:529.3pt;left:393.7pt">Melee—Strike type (4.4.2).</p> +<p style="top:546.8pt;left:393.7pt">Men-at-Arms—Troop type (1.6).</p> +<p style="top:564.3pt;left:393.7pt">Mercenary—Troop type (1.6).</p> +<p style="top:581.8pt;left:393.7pt">Militia—Troop type (1.6).</p> +<p style="top:599.3pt;left:393.7pt">Missile—Strike type (4.4.2).</p> +<p style="top:616.8pt;left:393.7pt">Moved-Fought—marker (4.3, 4.4, 4.6.1, 4.7).</p> +<p style="top:634.3pt;left:393.7pt">Muster—Levy Segment, enter play (3.4.2-.6).</p> +<p style="top:651.8pt;left:393.7pt">Neutral—Stronghold Favouring neither side (1.3.1).</p> +<p style="top:669.3pt;left:393.7pt">North—A map Area (1.3.1).</p> +<p style="top:686.8pt;left:393.7pt">On Map—At a Locale (1.3.1).</p> +<p style="top:704.3pt;left:393.7pt">Parley—Levy and Command action (3.4.1, 4.6.4).</p> +<p style="top:721.8pt;left:393.7pt">Pass—Command card or action (1.9.2, 4.2.3, 4.6.5).</p> +<p style="top:739.3pt;left:393.7pt">Path—Way type (1.3.1).</p> +<p style="top:756.8pt;left:393.7pt">Pay—Expend Coin (3.2).</p> +<p style="top:774.3pt;left:393.7pt">Pillage—Wreck a Locale (3.2.1, 4.7).</p> +<p style="top:791.8pt;left:393.7pt">Plan—Stack of Command cards (4.1).</p> +<p style="top:809.3pt;left:393.7pt">Port—Locale aspect (1.3.1, 4.5, 4.6.1).</p> +<p style="top:826.8pt;left:393.7pt">Protection—Saving roll (4.4.2).</p> +<p style="top:844.3pt;left:393.7pt">Provender—Asset type (1.7).</p> +<p style="top:861.8pt;left:393.7pt">Rating—Lord or Vassal aspect (1.5).</p> +<p style="top:879.3pt;left:393.7pt">Ready—Able to Muster (3.3.2, 3.4.2).</p> +<p style="top:896.8pt;left:393.7pt">Recovery—Battle end to actions (4.4.4). </p> +<p style="top:914.3pt;left:393.7pt">Rebel—A side (1.1).</p> +</div> + +<div id="page32" style="background-image:url('rulebook/rulebook32.jpg');width:766.0pt;height:990.2pt"> +<p style="top:43.0pt;left:316.5pt;font-size:15.7pt" class="hr">Plantagenet Rules</p> +<p style="top:45.8pt;left:66.3pt;font-size:13.8pt">32</p> +<p style="top:76.8pt;left:44.9pt">Reposition—Move in Array (4.4.2).</p> +<p style="top:94.3pt;left:44.9pt">Reserve—Array back row (4.4.1).</p> +<p style="top:111.8pt;left:44.9pt">Respite—Transition between Wars (6.1).</p> +<p style="top:129.3pt;left:44.9pt">Retinue—Forces type (1.5.1, 1.6).</p> +<p style="top:146.8pt;left:44.9pt">Road—Way type (1.3.1).</p> +<p style="top:164.3pt;left:44.9pt">Rout—Battle harm to unit/Lord (4.4.2).</p> +<p style="top:181.8pt;left:44.9pt">Route—Chain of Friendly Locales, Ways, and/or Ports (3.4.1, </p> +<p style="top:196.8pt;left:59.9pt">4.5.1, 4.6.3, 4.6.4).</p> +<p style="top:214.3pt;left:44.9pt">Sail—Command action (4.6.1).</p> +<p style="top:231.8pt;left:44.9pt">Sea—Map aspect affecting use of Ports (1.3.1).</p> +<p style="top:249.3pt;left:44.9pt">Seat—Stronghold aspect, marker (1.3.1).</p> +<p style="top:266.8pt;left:44.9pt">Service—Vassal rating delaying Pay (1.5.4, 3.2).</p> +<p style="top:284.3pt;left:44.9pt">Share—Use Asset for another Lord (1.5.3). </p> +<p style="top:301.8pt;left:44.9pt">Ship—Transport type (1.7).</p> +<p style="top:319.3pt;left:44.9pt">Shipwreck—Lord removal by Disembark (4.8.2).</p> +<p style="top:336.8pt;left:44.9pt">Source—Supply origin (4.5).</p> +<p style="top:354.3pt;left:44.9pt">South—A map Area (1.3.1).</p> +<p style="top:371.8pt;left:44.9pt">Special Stronghold—London, Calais, Harlech (1.3.1).</p> +<p style="top:389.3pt;left:44.9pt">Special Vassal—Vassal type (1.5.4).</p> +<p style="top:406.8pt;left:44.9pt">Strike—Inflict Hits (4.4.2).</p> +<p style="top:424.3pt;left:44.9pt">Stronghold—Locale type (1.3.1).</p> +<p style="top:76.8pt;left:393.7pt">Succession—Adjustments when Heirs Die (6.2.2).</p> +<p style="top:94.3pt;left:393.7pt">Supply—Command action (4.5).</p> +<p style="top:111.8pt;left:393.7pt">Tax—Command action (4.6.3).</p> +<p style="top:129.3pt;left:393.7pt">Threshold—Victory level (4.8.3, 5.2).</p> +<p style="top:146.8pt;left:393.7pt">Tides of War—Influence scoring segment (4.8.1)</p> +<p style="top:164.3pt;left:393.7pt">Town—Stronghold type (1.3.1).</p> +<p style="top:181.8pt;left:393.7pt">Troops—Wood Forces units (1.6).</p> +<p style="top:199.3pt;left:393.7pt">Transport—Cart or Ship Asset type (1.7).</p> +<p style="top:216.8pt;left:393.7pt">Turn—60 or 90 Days (1.3.2, 2.2.1).</p> +<p style="top:234.3pt;left:393.7pt">Unit—Retinue or Vassal counter, Troops piece (1.6).</p> +<p style="top:251.8pt;left:393.7pt">Unarmoured—Unit Protection roll (4.4.2).</p> +<p style="top:269.3pt;left:393.7pt">Valour—Lord rating and markers for Battle rerolls (1.5.2, 1.8, </p> +<p style="top:284.3pt;left:408.7pt">4.4.1-.2).</p> +<p style="top:301.8pt;left:393.7pt">Vassal—Levied supporters (1.5.4, 3.4.3); Seat type (1.3.1); </p> +<p style="top:316.8pt;left:408.7pt">Forces type (1.6).</p> +<p style="top:334.3pt;left:393.7pt">Wales—A map Area (1.3.1).</p> +<p style="top:351.8pt;left:393.7pt">War—Sub-scenario of the full-length scenario (6.3).</p> +<p style="top:369.3pt;left:393.7pt">Wars of the Roses—Full-length scenario (6.3).</p> +<p style="top:386.8pt;left:393.7pt">Waste—Asset/Troop adjustment (4.8.5).</p> +<p style="top:404.3pt;left:393.7pt">Way—Link between Locales (1.3.1).</p> +<p style="top:526.4pt;left:280.5pt;font-size:16.2pt" class="h2">Action Requirements Summary</p> +<p style="top:551.7pt;left:172.0pt"><b>At Friendly </b></p> +<p style="top:565.4pt;left:181.6pt"><b>Locale?</b></p> +<p style="top:565.4pt;left:246.1pt"><b>Route?</b></p> +<p style="top:551.7pt;left:306.7pt"><b>Check </b></p> +<p style="top:565.4pt;left:295.3pt"><b>Influence?</b></p> +<p style="top:551.7pt;left:365.7pt"><b>Deplete/ </b></p> +<p style="top:565.4pt;left:361.9pt"><b>Exhaust?</b></p> +<p style="top:565.4pt;left:423.8pt"><b>Special?</b></p> +<p style="top:584.1pt;left:71.3pt"><b>Lord</b> (3.4.2)</p> +<p style="top:585.1pt;left:198.3pt">✔</p> +<p style="top:585.1pt;left:318.9pt">✔</p> +<p style="top:584.1pt;left:423.8pt">Target Lord’s or Friendly Seat, free of Enemy</p> +<p style="top:603.7pt;left:71.3pt"><b>Vassal</b> (3.4.3)</p> +<p style="top:604.7pt;left:198.3pt">✔</p> +<p style="top:604.7pt;left:318.9pt">✔</p> +<p style="top:603.7pt;left:423.8pt">Vassal’s Seat Friendly, free of Enemy</p> +<p style="top:623.4pt;left:71.3pt"><b>Troops</b> (3.4.4)</p> +<p style="top:624.3pt;left:198.3pt">✔</p> +<p style="top:624.3pt;left:382.8pt">✔</p> +<p style="top:623.4pt;left:423.8pt">At Stronghold (not in Exile box)</p> +<p style="top:643.1pt;left:71.2pt;font-size:12.3pt"><b>Transport</b> (3.4.5)</p> +<p style="top:644.0pt;left:198.3pt">✔</p> +<p style="top:643.0pt;left:423.8pt">At Port or in Exile box: may add Ship instead of Cart</p> +<p style="top:662.9pt;left:71.2pt;font-size:12.2pt"><b>Capability</b> (3.4.6)</p> +<p style="top:663.6pt;left:198.3pt">✔</p> +<p style="top:662.6pt;left:423.8pt">Until 2 cards / Lord (no discard)</p> +<p style="top:685.7pt;left:71.2pt"><b>Parley</b> </p> +<p style="top:699.4pt;left:70.0pt">(3.4.1, 4.6.4)</p> +<p style="top:683.2pt;left:198.3pt">✔</p> +<p style="top:683.2pt;left:260.4pt">✔</p> +<p style="top:682.3pt;left:423.8pt">Target Stronghold: Neutral or Enemy Favour</p> +<p style="top:702.9pt;left:318.9pt">✔</p> +<p style="top:701.9pt;left:423.8pt">Adjacent (or by Sea): no Enemy Lord. At target: no check</p> +<p style="top:721.5pt;left:71.2pt"><b>March</b> (4.3)</p> +<p style="top:721.5pt;left:423.8pt">From Stronghold or Scotland. Path: entire card</p> +<p style="top:740.2pt;left:71.2pt"><b>Supply</b> (4.5)</p> +<p style="top:741.2pt;left:260.4pt">✔</p> +<p style="top:741.2pt;left:382.8pt">✔</p> +<p style="top:740.2pt;left:423.8pt">Route to Stronghold or Port: 1 Cart / Prov / Way </p> +<p style="top:759.8pt;left:71.2pt"><b>Sail</b> (4.6.1)</p> +<p style="top:759.8pt;left:423.8pt">Ships from Port, Exile, Sea. Entire card. No Enemy Lord</p> +<p style="top:778.5pt;left:71.2pt"><b>Forage</b> (4.6.2)</p> +<p style="top:779.5pt;left:382.8pt">✔</p> +<p style="top:778.5pt;left:423.8pt">Enemy or Neutral Locale or Enemy adjacent: roll</p> +<p style="top:798.1pt;left:71.2pt"><b>Tax</b> (4.6.3)</p> +<p style="top:799.1pt;left:260.4pt">✔</p> +<p style="top:799.1pt;left:318.9pt">✔</p> +<p style="top:799.1pt;left:382.8pt">✔</p> +<p style="top:798.1pt;left:423.8pt">Seat or Special Stronghold. Lord’s Seat: no check </p> +<p style="top:894.9pt;left:344.1pt">© 2023 GMT Games LLC</p> +<p style="top:911.2pt;left:344.1pt">P.O. Box 1308, Hanford, CA 93232 </p> +<p style="top:927.4pt;left:344.1pt">www.GMTGames.com</p> + +<p style="top:641.8pt;left:47.3pt;font-size:11.2pt;transform-origin:12px 10px;transform:rotate(270deg)"><b>Levy</b></p> +<p style="top:772.0pt;left:47.3pt;font-size:11.2pt;transform-origin:12px 10px;transform:rotate(270deg)"><b>Campaign</b></p> +</div> + +</body> +</html> |