diff options
-rw-r--r-- | play.js | 4 | ||||
-rw-r--r-- | rules.js | 10 |
2 files changed, 5 insertions, 9 deletions
@@ -1257,8 +1257,8 @@ function on_update() { ui.held_york.textContent = `${view.held1} Held` ui.held_lancaster.textContent = `${view.held2} Held` - ui.victory_check.style.top = (track_xy[view.victory_check]) + "px" - ui.victory_check.style.left = (track_xy[view.victory_check]) + "px" + ui.victory_check.style.top = (track_xy[view.victory_check][1]) + "px" + ui.victory_check.style.left = (track_xy[view.victory_check][0]) + "px" update_plan() update_cards() @@ -528,7 +528,7 @@ function add_spoils(type, n) { game.spoils[type] += n } -function set_item_on_track(item, track_value) { +function set_item_on_track(item, value) { if (track_value > 45) track_value = 45 set_lord_locale(item, TRACK + track_value) } @@ -1299,6 +1299,7 @@ exports.setup = function (seed, scenario, options) { active: P1, state: "setup_lords", stack: [], + victory_check: 0, hand1: [], hand2: [], @@ -1376,6 +1377,7 @@ function setup_Ia(first_player, second_player) { P1 = first_player P2 = second_player game.active = first_player + game.victory_check = 40 muster_lord(LORD_YORK, LOC_ELY) muster_lord(LORD_MARCH, LOC_LUDLOW) muster_lord(LORD_HENRY_VI, LOC_LONDON) @@ -1387,12 +1389,6 @@ function setup_Ia(first_player, second_player) { set_lord_cylinder_on_calendar(LORD_SALISBURY, 2) set_lord_cylinder_on_calendar(LORD_WARWICK_Y, 3) set_lord_cylinder_on_calendar(LORD_RUTLAND, 5) - set_item_on_track() - set_add(game.pieces.favourl, LOC_LONDON) - set_add(game.pieces.favourl, LOC_WELLS) - - set_add(game.pieces.favoury, LOC_LUDLOW) - set_add(game.pieces.favoury, LOC_ELY) } |