diff options
-rw-r--r-- | rules.js | 60 |
1 files changed, 30 insertions, 30 deletions
@@ -923,7 +923,7 @@ function get_shared_assets(loc, what) { m = get_lord_assets(lord, CART) n += m } - if (game.state === "supply_source" && (lord_has_capability(lord, AOW_YORK_GREAT_SHIPS) || lord_has_capability(AOW_YORK_GREAT_SHIPS)) && what === SHIP) { + if (game.state === "supply_source" && (lord_has_capability(lord, AOW_YORK_GREAT_SHIPS) || lord_has_capability(lord, AOW_YORK_GREAT_SHIPS)) && what === SHIP) { m = get_lord_assets(lord, SHIP) n += m } @@ -950,7 +950,7 @@ function count_group_ships() { let n = 0 for (let lord of game.group) { n += count_lord_ships(lord) - if (lord_has_capability(AOW_YORK_GREAT_SHIPS) || lord_has_capability(AOW_LANCASTER_GREAT_SHIPS)) + if (lord_has_capability(lord, AOW_YORK_GREAT_SHIPS) || lord_has_capability(lord, AOW_LANCASTER_GREAT_SHIPS)) n += count_lord_ships(lord) } return n @@ -2256,7 +2256,7 @@ function setup_III_Y() { add_favoury_marker(LOC_CARLISLE) // TODO: Add Y37 } - if (main_york_heir === LORD_GLOUCESTER_1 || main_york_heir(LORD_RICHARD_III)) { + if (main_york_heir === LORD_GLOUCESTER_1 || main_york_heir === LORD_RICHARD_III) { muster_lord(LORD_NORTHUMBERLAND_Y2, LOC_CARLISLE) add_favoury_marker(LOC_CARLISLE) // TODO: Add Y37 @@ -2536,7 +2536,7 @@ function setup_III_L() { } // FULL SCENARIO HEIR -function main_york_heir() { +function get_main_york_heir() { if (is_lord_in_play(LORD_YORK)) return LORD_YORK if (!is_lord_in_play(LORD_YORK) && is_lord_in_play(LORD_MARCH)) @@ -2551,7 +2551,7 @@ function main_york_heir() { return LORD_WARWICK_Y } -function main_lancaster_heir() { +function get_main_lancaster_heir() { if (is_lord_in_play(LORD_HENRY_VI)) return LORD_HENRY_VI if (!is_lord_in_play(LORD_HENRY_VI) && is_lord_in_play(LORD_MARGARET)) @@ -2892,9 +2892,9 @@ states.scots = { if (game.who !== NOBODY) { let troops = map_get(game.count, game.who, 0) if ((troops & 1) === 0) - gen_action("add_militia") + view.actions.add_militia = 1 if ((troops & 2) === 0) - gen_action("add_men_at_arms") + view.actions.add_men_at_arms = 1 } view.actions.done = 1 }, @@ -2990,9 +2990,9 @@ states.french_troops = { } else { view.prompt = `Add ${2-pack2_get(game.count, 0)} Men at Arms and ${2-pack2_get(game.count, 1)} Militia to ${lord_name[game.who]}.` if (pack2_get(game.count, 0) < 2) - gen_action("add_men_at_arms") + view.actions.add_men_at_arms = 1 if (pack2_get(game.count, 1) < 2) - gen_action("add_militia") + view.actions.add_militia = 1 } view.actions.done = 1 @@ -3959,12 +3959,12 @@ states.earl_rivers = { if (game.who !== NOBODY) { let troops = map_get(game.count, game.who, 0) if ((troops & 1) === 0) - gen_action("add_militia") + view.actions.add_militia = 1 } if (game.who !== NOBODY) { let troops = map_get(game.count, game.who, 0) if ((troops & 1) === 0) - gen_action("add_militia2") + view.actions.add_militia2 = 1 } }, done() { @@ -4702,7 +4702,7 @@ states.levy_muster_lord = { view.actions.soldiers_of_fortune = 1 } - if (game.count === 0 && lord_has_capability(AOW_LANCASTER_THOMAS_STANLEY) && can_add_troops(game.who, here)) { + if (game.count === 0 && lord_has_capability(game.who, AOW_LANCASTER_THOMAS_STANLEY) && can_add_troops(game.who, here)) { view.actions.levy_troops = 1 } // Rising wages event @@ -5040,7 +5040,7 @@ states.the_commons = { prompt() { view.prompt = `Add up to ${game.flags.commons_militia} Militias.` if (game.flags.commons_militia > 0) { - gen_action("add_militia") + view.actions.add_militia = 1 } view.actions.done = 1 }, @@ -5663,7 +5663,7 @@ function influence_capabilities(lord, score) { score += 2 if (has_favoury_marker(here) && lord_has_capability(lord, AOW_YORK_FAIR_ARBITER)) score += 1 - if (lord_has_capability(AOW_YORK_FALLEN_BROTHER) && !is_lord_in_play(LORD_CLARENCE)) + if (lord_has_capability(lord, AOW_YORK_FALLEN_BROTHER) && !is_lord_in_play(LORD_CLARENCE)) score += 2 return score @@ -5913,8 +5913,8 @@ function list_parley_command() { function can_action_parley_levy() { if (game.count <= 0 - && (!game.who === LORD_HENRY_VI || game.flags.free_parley_henry === 0) - && ((!game.who === LORD_GLOUCESTER_1 && !game.who === LORD_GLOUCESTER_2) || game.flags.free_parley_gloucester === 0) + && (game.who !== LORD_HENRY_VI || game.flags.free_parley_henry === 0) + && ((game.who !== LORD_GLOUCESTER_1 && game.who !== LORD_GLOUCESTER_2) || game.flags.free_parley_gloucester === 0) && (!game.flags.jack_cade)) return true let here = get_lord_locale(game.who) @@ -6002,7 +6002,7 @@ states.parley = { locale(loc) { push_undo() game.where = loc - add_influence_check_distance(map_get(game.parley, loc)) + add_influence_check_distance(map_get(game.parley, loc, 0)) }, spend1: add_influence_check_modifier_1, spend3: add_influence_check_modifier_2, @@ -6055,7 +6055,7 @@ function eligible_vassal(vassal) { } if ( !is_favour_friendly(data.vassals[vassal].seat) && - (!game.who === LORD_HENRY_TUDOR || !is_event_in_play(EVENT_LANCASTER_MARGARET_BEAUFORT)) + (game.who !== LORD_HENRY_TUDOR || !is_event_in_play(EVENT_LANCASTER_MARGARET_BEAUFORT)) ) { return false } @@ -6131,7 +6131,7 @@ states.levy_muster_vassal = { // === ACTION: MARCH === function get_way_type(from, to) { - return map_get(data.ways[from], to) + return map_get(data.ways[from], to, undefined) } function format_group_move() { @@ -6839,7 +6839,7 @@ function modify_supply(loc, supply) { let carts = get_shared_assets(here, CART) // Must carry supply over land with one cart per provender per way - let distance = map_get(game.supply, loc) + let distance = map_get(game.supply, loc, 0) if (distance > 0) supply = Math.min(supply, Math.floor(carts / distance)) @@ -7012,7 +7012,7 @@ function goto_forage() { } else { log(`${MISS[die]}, Forage Failure`) } - } else if (has_adjacent_enemy(here) || is_favour_enemy(here)) { + } else if (has_adjacent_enemy(here) || is_favour_enemy(here, game.active)) { let die = roll_die() if (die <= 3) { add_lord_assets(game.command, PROV, 1) @@ -7433,7 +7433,7 @@ states.merchants = { let results = do_influence_check() log(`Attempt to C${AOW_LANCASTER_MERCHANTS} with %${game.command} ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`) if (results.success) { - merchants_success(game.command) + merchants_success() } else { end_merchants_attempt() } @@ -7875,7 +7875,7 @@ function start_battle() { log_h3(`Battle at %${here}`) - init_battle(game.where, 0, 0) + init_battle(game.where) // Troops by capability @@ -8255,7 +8255,7 @@ function can_escape_at(here) { return true if (game.active === LANCASTER && has_favourl_marker(here) && is_seaport(here)) return true - if (search_escape_route(false, here)) + if (search_escape_route(here)) return true return false } @@ -8294,7 +8294,7 @@ states.escape_ship = { inactive: `Escape ship`, prompt() { view.prompt = "Escape Ship: Your lords go to Exile." - gen_action("escape_ship") + view.actions.escape_ship = 1 }, escape_ship() { push_undo() @@ -9091,7 +9091,7 @@ states.culverins_and_falconets = { discard_lord_capability(lord, c) }, done() { - if (is_defender(game.active)) { + if (is_defender()) { set_active_enemy() } else { @@ -9101,10 +9101,10 @@ states.culverins_and_falconets = { } function artillery_hits(ahits) { - if (is_attacker(game.active)) { + if (is_attacker()) { game.battle.attacker_artillery = ahits*2 } - if (is_defender(game.active)) { + if (is_defender()) { game.battle.defender_artillery = ahits*2 } } @@ -9275,7 +9275,7 @@ states.assign_hits = { prompt_hit_forces() }, retinue(lord) { - if((lord === LORD_MARGARET) && (lord_has_capability(AOW_LANCASTER_YEOMEN_OF_THE_CROWN)) && get_lord_forces(lord, MEN_AT_ARMS) > 0) + if ((lord === LORD_MARGARET) && (lord_has_capability(lord, AOW_LANCASTER_YEOMEN_OF_THE_CROWN)) && get_lord_forces(lord, MEN_AT_ARMS) > 0) action_assign_hits(lord, MEN_AT_ARMS) else action_assign_hits(lord, RETINUE) @@ -11144,7 +11144,7 @@ states.disembark = { } }, lord(lord) { - if (do_disembark(lord)) { + if (do_disembark()) { if (has_safe_ports(get_lord_locale(lord))) { game.who = lord } else { |