diff options
-rw-r--r-- | rules.js | 41 |
1 files changed, 10 insertions, 31 deletions
@@ -947,7 +947,7 @@ function count_group_forces(type) { return n } -function count_group_provender(type) { +function count_group_provender() { let n = 0 for (let lord of game.group) n += get_lord_provender(lord) @@ -966,10 +966,7 @@ function count_group_transport(group = game.group) { } function count_group_lords() { - let n = 0 - for (let lord of game.group) - n += 1 - return n + return game.group.length } function max_plan_length() { @@ -1128,7 +1125,7 @@ function for_each_vassal_with_lord(lord, f) { function count_vassals_with_lord(lord) { let n = 0 - for_each_vassal_with_lord(lord, v => { + for_each_vassal_with_lord(lord, _ => { ++n }) return n @@ -1454,8 +1451,7 @@ function refresh_locale(locale) { if (has_depleted_marker(locale)) { remove_depleted_marker(locale) } - - if (is_locale_exhausted(locale)) { + if (has_exhausted_marker(locale)) { remove_exhausted_marker(locale) add_depleted_marker(locale) } @@ -1493,17 +1489,8 @@ function can_add_transport(who, what) { return get_lord_assets(who, what) < 100 } -function count_lord_transport(lord, type) { - let season = current_season() - let n = 0 - n += get_lord_assets(lord, CART) - return n -} - function get_lord_provender(lord) { - let n = 0 - n += get_lord_assets(lord, PROV) - return n + return get_lord_assets(lord, PROV) } function list_ways(from, to) { @@ -1539,7 +1526,7 @@ function reduce_lancaster_influence(amt) { game.influence -= amt } -function increase_lancaster_influnce(amt) { +function increase_lancaster_influence(amt) { game.influence += amt } @@ -2294,6 +2281,7 @@ states.lordship = { } }*/ +/* function prompt_shift_cylinder(list, boxes) { // HACK: look at parent state to see if this can be used as a +2 Lordship event let lordship = NOBODY @@ -2328,7 +2316,6 @@ function prompt_shift_cylinder(list, boxes) { prompt_shift_lord_on_calendar(boxes) } -/* function action_shift_cylinder_calendar(turn) { log(`Shifted L${game.who} to ${turn}.`) set_lord_calendar(game.who, turn) @@ -2431,8 +2418,7 @@ states.levy_arts_of_war_first = { view.prompt = `Arts of War: Assign ${data.cards[c].capability} to a Lord.` } } else { - view.prompt = `Arts of War: Deploy ${data.cards[c].capability}.` - view.actions.deploy = 1 + throw "NO GLOBAL CAPABILITIES" } }, lord(lord) { @@ -2443,13 +2429,6 @@ states.levy_arts_of_war_first = { capability_muster_effects(lord, c) resume_levy_arts_of_war_first() }, - deploy() { - push_undo() - let c = game.what.shift() - log(`${game.active} deployed C${c}.`) - deploy_global_capability(c) - resume_levy_arts_of_war_first() - }, discard() { push_undo() let c = game.what.shift() @@ -2684,7 +2663,7 @@ states.levy_muster_lord = { }, levy_troops() { push_undo() - let info = data.lords[game.who] + let locale = data.locales[get_lord_locale(game.who)].type if ( !lord_has_capability(game.who, AOW_LANCASTER_QUARTERMASTERS) && @@ -2897,7 +2876,7 @@ function can_muster_capability() { } return false } -states.muster_troops + states.muster_capability = { inactive: "Muster", prompt() { |