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-rw-r--r--rules.ts6
1 files changed, 1 insertions, 5 deletions
diff --git a/rules.ts b/rules.ts
index 5db321b..f017378 100644
--- a/rules.ts
+++ b/rules.ts
@@ -6582,10 +6582,6 @@ function is_leeward_battle_line_in_play(lord: Lord) {
// === BATTLE EVENT: SWIFT MANEUVER ===
-function is_swift_maneuver_in_play() {
- return is_event_in_play(EVENT_YORK_SWIFT_MANEUVER)
-}
-
states.swift_maneuver_1 = {
get inactive() {
view.engaged = game.battle.engagements[0]
@@ -7568,7 +7564,7 @@ function action_assign_hits(lord: Lord, type: Force, v=NOVASSAL) {
rout_unit(lord, type, v)
// Swift Maneuver event
- if (is_swift_maneuver_in_play() && type === RETINUE) {
+ if (type === RETINUE && game.active === LANCASTER && is_event_in_play(EVENT_YORK_SWIFT_MANEUVER)) {
if (game.battle.reroll) {
game.state = "swift_maneuver_1"
} else {