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-rw-r--r--rules.ts33
1 files changed, 20 insertions, 13 deletions
diff --git a/rules.ts b/rules.ts
index a7117ac..84ade36 100644
--- a/rules.ts
+++ b/rules.ts
@@ -3310,7 +3310,6 @@ states.campaign_plan = {
inactive: "Plan",
prompt(current) {
let plan = current === YORK ? game.plan_y : game.plan_l
- let lord_list = current === YORK ? all_york_lords : all_lancaster_lords
view.plan = plan
view.actions.plan = []
@@ -3324,7 +3323,7 @@ states.campaign_plan = {
if (count_cards_in_plan(plan, NOBODY) < 7)
gen_action_plan(NOBODY)
- for (let lord of lord_list) {
+ for (let lord of all_friendly_lords()) {
if (is_lord_on_map(lord) && count_cards_in_plan(plan, lord) < 3)
gen_action_plan(lord)
}
@@ -5209,7 +5208,10 @@ function has_strike(pos: number) {
function add_battle_capability_troops() {
let here = get_lord_locale(game.command)
- for (let lord of all_york_lords) {
+ for (let lord of all_lords) {
+ if (get_lord_locale(lord) !== here)
+ continue
+
if (lord_has_capability(lord, AOW_YORK_MUSTERD_MY_SOLDIERS) && has_favoury_marker(here)) {
add_lord_forces(lord, MEN_AT_ARMS, 2)
add_lord_forces(lord, LONGBOWMEN, 1)
@@ -5250,7 +5252,10 @@ function add_battle_capability_troops() {
function remove_battle_capability_troops() {
let here = get_lord_locale(game.command)
- for (let lord of all_york_lords) {
+ for (let lord of all_lords) {
+ if (get_lord_locale(lord) !== here)
+ continue
+
if (lord_has_capability(lord, AOW_YORK_MUSTERD_MY_SOLDIERS) && has_favoury_marker(here)) {
add_lord_forces(lord, MEN_AT_ARMS, -2)
add_lord_forces(lord, LONGBOWMEN, -1)
@@ -7080,12 +7085,14 @@ states.battle_spoils = {
function goto_death_or_disband() {
remove_battle_capability_troops()
- if (has_defeated_lords()) {
- if (game.battle.loser === LANCASTER && lord_has_capability(LORD_RICHARD_III, AOW_YORK_BLOODY_THOU_ART) && get_lord_locale(LORD_RICHARD_III) === game.battle.where) {
- game.flags.bloody = 1
- }
+
+ if (game.battle.loser === LANCASTER && lord_has_capability(LORD_RICHARD_III, AOW_YORK_BLOODY_THOU_ART) && get_lord_locale(LORD_RICHARD_III) === game.battle.where)
+ game.flags.bloody = 1
+ else
+ game.flags.bloody = 0
+
+ if (has_defeated_lords())
game.state = "death_check"
- }
else
end_death_or_disband()
}
@@ -7093,7 +7100,7 @@ function goto_death_or_disband() {
function end_death_or_disband() {
set_active_enemy()
if (has_defeated_lords()) {
- goto_death_or_disband()
+ game.state = "death_check"
} else {
goto_battle_aftermath()
}
@@ -12147,21 +12154,21 @@ function assert_mutually_exclusive_lords() {
}
function assert_all_lords_have_troops_or_retinue() {
- for (let lord of all_york_lords) {
+ for (let lord of all_lords) {
if (is_lord_on_map(lord) && !count_lord_all_forces(lord) && !get_lord_forces(lord, RETINUE))
throw Error(`ASSERT: Lord "${lord_name[lord]}" without troops or retinue.`)
}
}
function assert_all_lords_on_land() {
- for (let lord of all_york_lords) {
+ for (let lord of all_lords) {
if (is_lord_at_sea(lord))
throw Error(`ASSERT: Lord "${lord_name[lord]}" at sea during Levy phase.`)
}
}
function assert_all_lords_without_routed_troops() {
- for (let lord of all_york_lords) {
+ for (let lord of all_lords) {
if (lord_has_routed_troops(lord))
throw Error(`ASSERT: Lord "${lord_name[lord]}" has routed troops during Levy phase.`)
}