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-rw-r--r--rules.ts25
1 files changed, 15 insertions, 10 deletions
diff --git a/rules.ts b/rules.ts
index c37f7ce..904ba8f 100644
--- a/rules.ts
+++ b/rules.ts
@@ -3286,10 +3286,11 @@ function can_add_transport(who: Lord, what: Asset) {
// === 3.4.6 LEVY CAPABILITY ===
function can_add_lord_capability(lord: Lord) {
- if (get_lord_capability(lord, 0) < 0)
- return true
- if (get_lord_capability(lord, 1) < 0)
- return true
+ if (get_lord_capability(lord, 0) < 0 || get_lord_capability(lord, 1) < 0) {
+ for (let c of list_deck())
+ if (can_lord_levy_capability_card(lord, c))
+ return true
+ }
return false
}
@@ -3333,18 +3334,22 @@ function discard_lord_capability(lord: Lord, c: Card) {
throw new Error("capability not found")
}
+function can_lord_levy_capability_card(lord: Lord, c: Card) {
+ if (!data.cards[c].lords || set_has(data.cards[c].lords, lord))
+ if (!lord_already_has_capability(lord, c) && forbidden_levy_capabilities(c))
+ return true
+ return false
+}
+
states.levy_capability = {
inactive: "Muster",
prompt() {
let deck = list_deck()
view.prompt = `Levy Capability for ${lord_name[game.command]}.`
view.arts_of_war = deck
- for (let c of deck) {
- if (!data.cards[c].lords || set_has(data.cards[c].lords, game.command)) {
- if (!lord_already_has_capability(game.command, c) && forbidden_levy_capabilities(c))
- gen_action_card(c)
- }
- }
+ for (let c of deck)
+ if (can_lord_levy_capability_card(game.command, c))
+ gen_action_card(c)
},
card(c) {
add_lord_capability(game.command, c)