diff options
-rw-r--r-- | rules.ts | 63 |
1 files changed, 56 insertions, 7 deletions
@@ -23,19 +23,14 @@ Scenario special rules. - Ia: Capture of the King - Ib: Norfolk is Late Ib: Test of Arms - Ib: check exile boxes (just in case)? II: Foreign Haven - Warwick II: Foreign Haven - Edward IV II: Shaky Allies II: Queen Regent - III: King Richard - Review all undo steps. Review all states for needless pauses. Review all states for adding extra pauses to prevent loss of control. @@ -1616,6 +1611,16 @@ function add_york_favour(loc: Locale) { set_add(game.pieces.favoury, loc) } +function set_york_favour(loc: Locale) { + set_add(game.pieces.favoury, loc) + set_delete(game.pieces.favourl, loc) +} + +function set_lancaster_favour(loc: Locale) { + set_add(game.pieces.favourl, loc) + set_delete(game.pieces.favoury, loc) +} + function remove_york_favour(loc: Locale) { if (loc === LOC_LONDON) set_delete(game.pieces.favoury, LONDON_FOR_YORK) @@ -5617,23 +5622,42 @@ function goto_battle() { // === 4.4.1 BATTLE ARRAY === +function norfolk_is_late() { + if (game.scenario === SCENARIO_IB && game.battle.round === 1) { + let n = 0 + for (let lord of all_york_lords) + if (get_lord_locale(lord) === game.battle.where) + ++n + return n > 1 + } + return false +} + function has_friendly_reserves() { - for (let lord of game.battle.reserves) + for (let lord of game.battle.reserves) { + if (lord === LORD_NORFOLK && norfolk_is_late()) + continue if (is_friendly_lord(lord)) return true + } return false } function count_friendly_reserves() { let n = 0 - for (let lord of game.battle.reserves) + for (let lord of game.battle.reserves) { + if (lord === LORD_NORFOLK && norfolk_is_late()) + continue if (is_friendly_lord(lord)) ++n + } return n } function pop_first_reserve() { for (let lord of game.battle.reserves) { + if (lord === LORD_NORFOLK && norfolk_is_late()) + continue if (is_friendly_lord(lord)) { set_delete(game.battle.reserves, lord) return lord @@ -5707,6 +5731,8 @@ states.array_attacker = { let done = true if (array[A1] === NOBODY || array[A2] === NOBODY || array[A3] === NOBODY) { for (let lord of game.battle.reserves) { + if (lord === LORD_NORFOLK && norfolk_is_late()) + continue if (lord !== game.who && is_friendly_lord(lord)) { gen_action_lord(lord) done = false @@ -5732,6 +5758,8 @@ states.array_defender = { let done = true if (array[D1] === NOBODY || array[D2] === NOBODY || array[D3] === NOBODY) { for (let lord of game.battle.reserves) { + if (lord === LORD_NORFOLK && norfolk_is_late()) + continue if (lord !== game.who && is_friendly_lord(lord)) { gen_action_lord(lord) done = false @@ -7222,6 +7250,17 @@ function end_battle_round() { return } + if (game.scenario === SCENARIO_IB && game.battle.where === LOC_YORK) { + if (game.battle.loser === YORK) { + log("Test of Arms: York favours Lancaster.") + set_lancaster_favour(LOC_YORK) + } + if (game.battle.loser === LANCASTER) { + log("Test of Arms: York favours York.") + set_york_favour(LOC_YORK) + } + } + game.battle.round++ goto_battle_rounds() } @@ -8722,6 +8761,16 @@ function check_threshold_victory() { // === 5.3 SCENARIO END VICTORY === function check_scenario_end_victory() { + if (game.scenario === SCENARIO_IB) { + if (has_york_favour(LOC_YORK)) + goto_game_over(YORK, "York favours York.") + else if (has_lancaster_favour(LOC_YORK)) + goto_game_over(LANCASTER, "York favours Lancaster.") + else + goto_game_over("Draw", "York favours nobody.") + return true + } + if (current_turn() + 1 === scenario_end_marker[game.scenario]) { if (game.influence === 0) goto_game_over("Draw", "The game ended in a draw.") |