diff options
-rw-r--r-- | rules.js | 340 |
1 files changed, 142 insertions, 198 deletions
@@ -358,7 +358,7 @@ const AOW_LANCASTER_CULVERINS_AND_FALCONETS = [L1 , L2] const AOW_LANCASTER_MUSTERD_MY_SOLDIERS = L3 const AOW_LANCASTER_HERALDS = L4 const AOW_LANCASTER_CHURCH_BLESSINGS = L5 -const AOW_LANCASTER_GREAT_SHIPS = L6 // TODO Resolve bug about not correctly +const AOW_LANCASTER_GREAT_SHIPS = L6 // TODO Resolve bug about not correctly // targeting ports on other seats and further const AOW_LANCASTER_HARBINGERS = L7 const AOW_LANCASTER_HAY_WAINS = L8 @@ -508,7 +508,7 @@ const EVENT_YORK_PARLIAMENT_TRUCE = Y12 // TODO // Read L11 Basically it forbids to go to locales where enemy are as long as // this event is active (until end of this campaign) const EVENT_YORK_ASPIELLES = Y13 -const EVENT_YORK_RICHARD_OF_YORK = Y14 +const EVENT_YORK_RICHARD_OF_YORK = Y14 const EVENT_YORK_LONDON_FOR_YORK = Y15 const EVENT_YORK_THE_COMMONS = Y16 const EVENT_YORK_SHEWOLF_OF_FRANCE = Y17 @@ -517,7 +517,7 @@ const EVENT_YORK_CALTROPS = Y19 // TODO // Play in Battle after BATTLE ARRAY. Select a FRIENDLY LORD // for him to produce 2 more melee hits in his engagements (he may chose 1 on 2 different engagements) // the lancastrianw ill himself put the hits between his lords -const EVENT_YORK_YORKIST_PARADE = Y20 +const EVENT_YORK_YORKIST_PARADE = Y20 const EVENT_YORK_SIR_RICHARD_LEIGH = Y21 const EVENT_YORK_LOYALTY_AND_TRUST = Y22 const EVENT_YORK_CHARLES_THE_BOLD = Y23 @@ -533,16 +533,15 @@ const EVENT_YORK_REGROUP = Y30 // TODO // for recover per armour const EVENT_YORK_EARL_RIVERS = Y31 const EVENT_YORK_THE_KINGS_NAME = Y32 // TODO IMPROVE PROMPTS/QOL -const EVENT_YORK_EDWARD_V = Y33 +const EVENT_YORK_EDWARD_V = Y33 const EVENT_YORK_AN_HONEST_TALE_SPEEDS_BEST = Y34 -const EVENT_YORK_PRIVY_COUNCIL = Y35 +const EVENT_YORK_PRIVY_COUNCIL = Y35 const EVENT_YORK_SWIFT_MANEUVER = Y36 const EVENT_YORK_PATRICK_DE_LA_MOTE = Y37 // Check all push/clear_undo // TODO : Check BUG done visible in Death of Disband despite being false - const NOBODY = -1 const NOWHERE = -1 const NOTHING = -1 @@ -828,7 +827,6 @@ function get_force_name(lord, n, x) { return FORCE_TYPE_NAME[n] } - // TODO: can be removed (no cylinder shift, only set) function shift_lord_cylinder(lord, dir) { set_lord_calendar(lord, get_lord_calendar(lord) + dir) @@ -903,7 +901,6 @@ function is_lord_unfed(lord) { return get_lord_moved(lord) } - function feed_lord_skip(lord) { // reuse "moved" flag for hunger set_lord_moved(lord, 0) @@ -1159,7 +1156,6 @@ function find_lord_with_capability_card(c) { return NOBODY } - function is_lord_on_map(lord) { let loc = get_lord_locale(lord) return loc !== NOWHERE && loc < CALENDAR @@ -2086,7 +2082,7 @@ function setup_II_Y() { game.active = LANCASTER game.victory_check = 45 game.influence = 0 - + for (let lord = first_lord; lord <= last_lord; lord++) { if (is_lord_in_play(lord)) { disband_lord(lord, false) @@ -2122,8 +2118,8 @@ function setup_II_Y() { muster_lord(LORD_MARCH, LOC_LUDLOW) } // TODO: Add cards Y14, Y18, Y19, Y20 - } - + } + if (main_york_heir === LORD_MARCH) { muster_lord(LORD_EDWARD_IV, LOC_LONDON) // Removed because he can't appear in scenario III @@ -2133,16 +2129,16 @@ function setup_II_Y() { if (main_york_heir === LORD_RUTLAND) { muster_lord(LORD_RUTLAND, LOC_LONDON) - // TODO: Add cards Y20, Y21, Y28, Y35 + // TODO: Add cards Y20, Y21, Y28, Y35 } // If < 2 heirs, muster Pembroke - if ((main_york_heir === LORD_RUTLAND || main_york_heir === LORD_GLOUCESTER_1) + if ((main_york_heir === LORD_RUTLAND || main_york_heir === LORD_GLOUCESTER_1) || (main_york_heir === LORD_EDWARD_IV && !is_lord_in_play(LORD_RUTLAND))) { muster_lord(LORD_PEMBROKE, LOC_PEMBROKE) } - // Lancaster setup + // Lancaster setup // TODO: Add cards L1-L3, L5-L13, L23, L24, L25, L29, L30, L36 if (main_lancaster_heir === LORD_HENRY_VI) { @@ -2177,14 +2173,12 @@ function setup_II_Y() { set_lord_calendar(LORD_EXETER_2, 9) set_lord_in_exile(LORD_EXETER_2) - add_favourl_marker(LOC_CALAIS) add_favourl_marker(LOC_YORK) add_favourl_marker(LOC_HARLECH) add_favourl_marker(LOC_COVENTRY) add_favourl_marker(LOC_WELLS) - add_favoury_marker(LOC_LONDON) add_favoury_marker(LOC_ELY) add_favoury_marker(LOC_LUDLOW) @@ -2211,7 +2205,7 @@ function setup_II_L() { game.active = YORK game.victory_check = 40 game.influence = 0 - + for (let lord = first_lord; lord <= last_lord; lord++) { if (is_lord_in_play(lord)) { disband_lord(lord, false) @@ -2228,11 +2222,11 @@ function setup_II_L() { discard_events("this_campaign") // Setup - // Lancaster setup + // Lancaster setup // TODO: Add cards L1-L3, L5-L13, L18, L19, L20, L21, L25, L29, L34 if (main_lancaster_heir === LORD_HENRY_VI) { - muster_lord(LORD_HENRY_VI, LOC_LONDON) + muster_lord(LORD_HENRY_VI, LOC_LONDON) // TODO: Add L15, L17 if (is_lord_in_play(LORD_SOMERSET_1)) { muster_lord(LORD_SOMERSET_1, LOC_WELLS) @@ -2261,8 +2255,6 @@ function setup_II_L() { } } - - // Yorkist setup // TODO: Add cards Y1-Y13, Y15, Y16, Y17, Y22, Y28, Y29, Y31, Y34 @@ -2270,8 +2262,8 @@ function setup_II_L() { set_lord_calendar(LORD_YORK, 7) set_lord_in_exile(LORD_YORK) // TODO: Add cards Y14, Y20 - } - + } + if (main_york_heir === LORD_MARCH) { set_lord_calendar(LORD_MARCH, 7) set_lord_in_exile(LORD_MARCH) @@ -2280,7 +2272,7 @@ function setup_II_L() { if (main_york_heir === LORD_RUTLAND) { set_lord_calendar(LORD_MARCH, 7) - // TODO: Add cards Y20, Y21 + // TODO: Add cards Y20, Y21 } if (main_york_heir === LORD_GLOUCESTER_1) { @@ -2335,7 +2327,6 @@ function setup_II_L() { } - function setup_III_Y() { game.turn = 1 << 1 game.scenario = "IIIY. New Rivals" @@ -2343,7 +2334,7 @@ function setup_III_Y() { game.active = LANCASTER game.victory_check = 45 game.influence = 0 - + if (!is_lord_in_play(LORD_YORK)) { game.influence += 8 } @@ -2368,7 +2359,6 @@ function setup_III_Y() { if (!is_lord_in_play(LORD_SOMERSET_1) && !is_lord_in_play(LORD_SOMERSET_2)) { game.influence -= 8 } - for (let lord = first_lord; lord <= last_lord; lord++) { if (is_lord_in_play(lord)) { @@ -2391,13 +2381,13 @@ function setup_III_Y() { if (has_Y28_happened()) { if (is_lord_in_play(LORD_RUTLAND) && (is_lord_in_play(LORD_GLOUCESTER_1) || is_lord_in_play(LORD_GLOUCESTER_2) || is_lord_in_play(LORD_RICHARD_III))) { // If Gloucester (any) and Rutland, Rutland dies - disband_lord(LORD_RUTLAND, true) + disband_lord(LORD_RUTLAND, true) } } if (main_york_heir === LORD_RUTLAND && (!is_lord_in_play(LORD_GLOUCESTER_1) && !is_lord_in_play(LORD_GLOUCESTER_2))) { // If Rutland is lone heir, Rutland dies - disband_lord(LORD_RUTLAND, true) + disband_lord(LORD_RUTLAND, true) //Warwick becomes king muster_lord(LORD_WARWICK_Y, LOC_LONDON) add_favoury_marker(LOC_LONDON) @@ -2427,7 +2417,6 @@ function setup_III_Y() { muster_lord(LORD_NORFOLK, LOC_ARUNDEL) add_favoury_marker(LOC_ARUNDEL) - if (main_york_heir === LORD_YORK) { // TODO: Add Y14, Y21 if (is_lord_in_play(LORD_MARCH)) { @@ -2522,7 +2511,7 @@ function setup_III_Y() { else if (is_lord_on_map(LORD_WARWICK_L)) { muster_lord(LORD_OXFORD, LOC_CALAIS) add_favourl_marker(LOC_OXFORD) - muster_lord(LORD_JASPER_TUDOR_2, LOC_CALAIS) + muster_lord(LORD_JASPER_TUDOR_2, LOC_CALAIS) add_favoury_marker(LOC_PEMBROKE) } else { @@ -2543,7 +2532,7 @@ function setup_III_L() { game.active = YORK game.victory_check = 45 game.influence = 0 - + if (!is_lord_in_play(LORD_YORK)) { game.influence += 8 } @@ -2568,7 +2557,6 @@ function setup_III_L() { if (!is_lord_in_play(LORD_SOMERSET_1) && !is_lord_in_play(LORD_SOMERSET_2)) { game.influence -= 8 } - for (let lord = first_lord; lord <= last_lord; lord++) { if (is_lord_in_play(lord)) { @@ -2607,7 +2595,7 @@ function setup_III_L() { add_favourl_marker(LOC_WELLS) disband_lord(LORD_SOMERSET_2, true) // TODO: Add L18, L20, L27 - } + } muster_lord(LORD_OXFORD, LOC_OXFORD) muster_lord(LORD_JASPER_TUDOR_2, LOC_PEMBROKE) add_favourl_marker(LOC_OXFORD) @@ -2631,7 +2619,7 @@ function setup_III_L() { } } - if (main_york_heir === LORD_YORK) { + if (main_york_heir === LORD_YORK) { muster_lord(LORD_YORK, LOC_BURGUNDY) add_favoury_marker(LOC_ELY) // TODO: Add Y14, Y18 @@ -2647,10 +2635,10 @@ function setup_III_L() { else if (!is_lord_in_play(LORD_MARCH) && is_lord_in_play(LORD_RUTLAND)) { // Only next highest heir alive disband_lord(LORD_GLOUCESTER_1, true) - disband_lord(LORD_GLOUCESTER_2, true) + disband_lord(LORD_GLOUCESTER_2, true) muster_lord(LORD_RUTLAND, LOC_BURGUNDY) add_favoury_marker(LOC_CANTERBURY) - //TODO: Add Y20 + //TODO: Add Y20 } else if (!is_lord_in_play(LORD_MARCH) && !is_lord_in_play(LORD_RUTLAND) && (is_lord_in_play(LORD_GLOUCESTER_1) || is_lord_in_play(LORD_GLOUCESTER_2))) { // Final Scenario, and no succession rule @@ -2701,7 +2689,6 @@ function setup_III_L() { setup_vassals([ VASSAL_OXFORD, VASSAL_NORFOLK ]) } - // FULL SCENARIO HEIR function main_york_heir() { if (is_lord_in_play(LORD_YORK)) @@ -2713,7 +2700,7 @@ function main_york_heir() { if (!is_lord_in_play(LORD_YORK) && !is_lord_in_play(LORD_MARCH) && !is_lord_in_play(LORD_EDWARD_IV) && is_lord_in_play(LORD_RUTLAND)) return LORD_RUTLAND if (!is_lord_in_play(LORD_YORK) && !is_lord_in_play(LORD_MARCH) && !is_lord_in_play(LORD_EDWARD_IV) && !is_lord_in_play(LORD_RUTLAND) && (is_lord_in_play(LORD_GLOUCESTER_1) || is_lord_in_play(LORD_GLOUCESTER_2) || is_lord_in_play(LORD_RICHARD_III))) - return LORD_GLOUCESTER_1 + return LORD_GLOUCESTER_1 if (!is_lord_in_play(LORD_YORK) && !is_lord_in_play(LORD_MARCH) && !is_lord_in_play(LORD_EDWARD_IV) && !is_lord_in_play(LORD_RUTLAND) && !is_lord_in_play(LORD_GLOUCESTER_1) && !is_lord_in_play(LORD_GLOUCESTER_2) && !is_lord_in_play(LORD_RICHARD_III)) return LORD_WARWICK_Y } @@ -2730,10 +2717,9 @@ function main_lancaster_heir() { if (!is_lord_in_play(LORD_HENRY_VI) && !is_lord_in_play(LORD_MARGARET) && !is_lord_in_play(LORD_SOMERSET_1) && !is_lord_in_play(LORD_SOMERSET_2) && is_lord_in_play(LORD_HENRY_TUDOR)) return LORD_HENRY_TUDOR if (!is_lord_in_play(LORD_HENRY_VI) && !is_lord_in_play(LORD_MARGARET) && !is_lord_in_play(LORD_SOMERSET_1) && !is_lord_in_play(LORD_SOMERSET_2) && !is_lord_in_play(LORD_HENRY_TUDOR) && is_lord_in_play(LORD_WARWICK_L)) - return LORD_WARWICK_L + return LORD_WARWICK_L } - function goto_setup_lords() { // setup will be used in some scenarios end_setup_lords() @@ -2773,21 +2759,20 @@ function is_event_in_play(c) { function is_leeward_battle_line_in_play(lord) { if (is_archery_step()) { - if (is_event_in_play(EVENT_LANCASTER_LEEWARD_BATTLE_LINE) + if (is_event_in_play(EVENT_LANCASTER_LEEWARD_BATTLE_LINE) && !is_event_in_play(EVENT_YORK_LEEWARD_BATTLE_LINE) && is_york_lord(lord)) { logevent(EVENT_LANCASTER_LEEWARD_BATTLE_LINE) return true } - if (is_event_in_play(EVENT_YORK_LEEWARD_BATTLE_LINE) + if (is_event_in_play(EVENT_YORK_LEEWARD_BATTLE_LINE) && !is_event_in_play(EVENT_LANCASTER_LEEWARD_BATTLE_LINE) && is_lancaster_lord(lord)) { logevent(EVENT_YORK_LEEWARD_BATTLE_LINE) return true } - - + } return false } @@ -2799,11 +2784,11 @@ function is_caltrops_in_play() { function is_regroup_in_play() { if (game.active === YORK) - return is_event_in_play(EVENT_YORK_REGROUP) + return is_event_in_play(EVENT_YORK_REGROUP) } function is_swift_maneuver_in_play() { - return is_event_in_play(EVENT_YORK_SWIFT_MANEUVER) + return is_event_in_play(EVENT_YORK_SWIFT_MANEUVER) } function is_york_dominating_north() { @@ -2815,7 +2800,7 @@ function is_york_dominating_north() { } } } - if (dom > 5) + if (dom > 5) return true return false @@ -2830,11 +2815,11 @@ function is_york_dominating_south() { } } } - if (dom > 9) + if (dom > 9) return true - if (dom > 4 - && (lord_has_capability(LORD_MARCH, AOW_YORK_SOUTHERNERS) - || lord_has_capability(LORD_RUTLAND, AOW_YORK_SOUTHERNERS) + if (dom > 4 + && (lord_has_capability(LORD_MARCH, AOW_YORK_SOUTHERNERS) + || lord_has_capability(LORD_RUTLAND, AOW_YORK_SOUTHERNERS) || lord_has_capability(LORD_YORK, AOW_YORK_SOUTHERNERS))) return true @@ -2850,10 +2835,10 @@ function is_york_dominating_wales() { } } } - if (dom > 5) + if (dom > 5) return true - if (dom > 2 - && (lord_has_capability(LORD_MARCH, AOW_YORK_WELSHMEN) + if (dom > 2 + && (lord_has_capability(LORD_MARCH, AOW_YORK_WELSHMEN) || lord_has_capability(LORD_YORK, AOW_YORK_WELSHMEN))) return true @@ -2891,10 +2876,10 @@ function is_jack_cade_eligible(lord) { return false if (is_york_dominating_south() && (is_adjacent_to_south(lord) || is_lord_in_south(lord))) return true - if (is_york_dominating_north() && (is_adjacent_to_north(lord) || is_lord_in_north(lord))) + if (is_york_dominating_north() && (is_adjacent_to_north(lord) || is_lord_in_north(lord))) return true if (is_york_dominating_wales() && (is_adjacent_to_wales(lord) || is_lord_in_wales(lord))) - return true + return true return false } @@ -3038,7 +3023,6 @@ function end_immediate_event() { // === EVENTS: UNIQUE IMMEDIATE EVENTS === - // === EVENTS: LANCASTER SCOTS EVENT === function goto_lancaster_event_scots() { @@ -3331,7 +3315,6 @@ function goto_lancaster_event_welsh_rebellion() { } } - states.welsh_rebellion_remove_troops = { inactive: "Welsh Rebellion - Remove troops", prompt() { @@ -3400,7 +3383,6 @@ states.welsh_rebellion_remove_troops = { }, } - states.welsh_rebellion_remove_favour = { inactive: "Robin's Rebellion", prompt() { @@ -3589,7 +3571,6 @@ function goto_lancaster_event_to_wilful_disobediance() { logi(`No Effect`) } - } states.wilful_disobediance = { inactive: "to wilful disobediance", @@ -3762,7 +3743,6 @@ function can_tax_collectors_at(here, lord) { return false } - function search_tax_collectors(result, start) { let ships = get_shared_assets(start, SHIP) @@ -3863,7 +3843,6 @@ states.double_tax_collectors = { let results = do_influence_check() logi(`Tax : ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`) - if (lord_has_capability(game.who, AOW_YORK_SO_WISE_SO_YOUNG)) { log(`C${AOW_YORK_SO_WISE_SO_YOUNG}.`) add_lord_assets(game.who, COIN, 1) @@ -4030,7 +4009,6 @@ function goto_york_event_sir_richard_leigh() { } } - states.richard_leigh = { inactive: "Richard Leigh", prompt() { @@ -4065,12 +4043,12 @@ function goto_york_event_charles_the_bold() { end_immediate_event() } -// === EVENTS: DUBIOUS CLARENCE === +// === EVENTS: DUBIOUS CLARENCE === function goto_dubious_clarence() { let can_play = false - if ((is_lord_on_map(LORD_EDWARD_IV) && !is_lord_on_calendar(LORD_EDWARD_IV)) - && is_lord_on_map(LORD_CLARENCE) && !is_lord_on_calendar(LORD_CLARENCE)) + if ((is_lord_on_map(LORD_EDWARD_IV) && !is_lord_on_calendar(LORD_EDWARD_IV)) + && is_lord_on_map(LORD_CLARENCE) && !is_lord_on_calendar(LORD_CLARENCE)) can_play = true if (can_play) { @@ -4105,8 +4083,6 @@ states.dubious_clarence = { }, } - - // === EVENTS: YORKIST NORTH === function goto_york_event_yorkist_north() { @@ -4127,7 +4103,6 @@ function goto_york_event_yorkist_north() { // === EARL RIVERS === - function goto_york_event_earl_rivers() { game.state = "earl_rivers" game.count = [] @@ -4241,7 +4216,7 @@ function prompt_held_event_intercept() { function can_play_held_event(c) { switch (c) { - /* APPROACH + /* APPROACH case EVENT_LANCASTER_BLOCKED_FORD: return can_play_l_blocked_ford() case EVENT_YORK_BLOCKED_FORD: @@ -4277,7 +4252,7 @@ function can_play_held_event_lordship(c) { function can_play_held_event_intercept(c) { switch (c) { case EVENT_LANCASTER_FLANK_ATTACK: - return can_play_l_flank_attack() + return can_play_l_flank_attack() case EVENT_YORK_FLANK_ATTACK: return can_play_y_flank_attack() } @@ -4350,7 +4325,6 @@ function can_play_y_parliament_truce() { return false } - function can_play_rebel_supply_depot() { if (game.group) { for (let lord of game.group) { @@ -4384,11 +4358,11 @@ function can_play_sun_in_splendour() { } function can_play_l_flank_attack() { - if (game.active === LANCASTER + if (game.active === LANCASTER && game.state === "intercept" - && game.who !== NOBODY - && !is_event_in_play(EVENT_YORK_PARLIAMENT_TRUCE) - && !is_event_in_play(EVENT_LANCASTER_PARLIAMENT_TRUCE)) + && game.who !== NOBODY + && !is_event_in_play(EVENT_YORK_PARLIAMENT_TRUCE) + && !is_event_in_play(EVENT_LANCASTER_PARLIAMENT_TRUCE)) { return true } @@ -4396,11 +4370,11 @@ function can_play_l_flank_attack() { } function can_play_y_flank_attack() { - if (game.active === YORK - && game.state === "intercept" - && game.who !== NOBODY - && !is_event_in_play(EVENT_YORK_PARLIAMENT_TRUCE) - && !is_event_in_play(EVENT_LANCASTER_PARLIAMENT_TRUCE)) + if (game.active === YORK + && game.state === "intercept" + && game.who !== NOBODY + && !is_event_in_play(EVENT_YORK_PARLIAMENT_TRUCE) + && !is_event_in_play(EVENT_LANCASTER_PARLIAMENT_TRUCE)) { return true } @@ -4420,7 +4394,7 @@ states.sun_in_splendour = { if (is_lord_on_calendar(LORD_EDWARD_IV)) { for (let loc = first_locale; loc <= last_locale; loc++) { if (is_friendly_locale(loc)) { - done = false + done = false gen_action_locale(loc) } } @@ -4444,7 +4418,6 @@ function end_sun_in_splendour() { pop_state() } - // === EVENTS : HOLD - REBEL SUPPLY DEPOT === function goto_rebel_supply_depot() { @@ -4453,7 +4426,6 @@ function goto_rebel_supply_depot() { push_state("rebel_supply_depot") } - states.rebel_supply_depot = { inactive: "Rebel Supply depot", prompt() { @@ -4520,7 +4492,6 @@ states.aspielles = { } view.actions.done = 1 - }, lord(lord) { clear_undo() @@ -4537,8 +4508,6 @@ states.aspielles = { }, } - - // === EVENTS: HOLD - SURPRISE LANDING === function goto_play_surprise_landing() { @@ -4583,7 +4552,7 @@ states.surprise_landing = { // === CAPABILITIES === -// When a lord levy a capability, its + Lordship +// When a lord levy a capability, its + Lordship // effects and muster vassal applies instantly function capability_muster_effects(lord, c) { if (c === AOW_LANCASTER_MONTAGU) @@ -4638,7 +4607,7 @@ function lordship_effects(lord) { } if (is_york_lord(lord) && is_jack_cade_eligible(lord)) { game.flags.jack_cade = 2 - } + } if (is_york_lord(lord) && is_event_in_play(EVENT_YORK_SUCCESSION)) { game.flags.succession = 1 } @@ -4830,8 +4799,8 @@ function reset_flags() { function can_lord_muster(lord) { // already mustered (except free levy)! - if (get_lord_moved(lord) - && (game.flags.free_levy !== 1 || lord !== LORD_HENRY_TUDOR) + if (get_lord_moved(lord) + && (game.flags.free_levy !== 1 || lord !== LORD_HENRY_TUDOR) && (game.flags.free_parley_henry === 0 || lord !== LORD_HENRY_VI) && (game.flags.free_parley_gloucester === 0 || (lord !== LORD_GLOUCESTER_1 || lord !== LORD_GLOUCESTER_2))) return false @@ -4852,7 +4821,7 @@ states.levy_muster = { inactive: "Muster", prompt() { view.prompt = "Levy: Muster with your Lords." - + prompt_held_event() let done = true for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { @@ -4872,7 +4841,7 @@ states.levy_muster = { push_state("levy_muster_lord") game.who = lord game.count = data.lords[lord].lordship - reset_flags() + reset_flags() lordship_effects(lord) }, end_muster() { @@ -5073,7 +5042,7 @@ states.levy_muster_lord = { }, capability() { - push_undo() + push_undo() push_state("muster_capability") }, parley() { @@ -5117,7 +5086,7 @@ states.kings_name = { view.prompt = `King's Name: You pay may 1 Influence to cancel last ${game.what} action` view.actions.pass = 1 view.actions.pay = 1 - }, + }, pay() { push_undo() reduce_influence(1) @@ -5166,7 +5135,7 @@ function goto_kings_name_cancel() { break; case "Levy Vassal": game.which = NOTHING - end_levy_muster_vassal() + end_levy_muster_vassal() case "Levy Troops": kings_name_reset_troops() pop_state() @@ -5258,7 +5227,7 @@ states.rising_wages = { }, } -// Check if the levy troops is at vassal seat +// Check if the levy troops is at vassal seat function chamberlains_eligible_levy(locale) { for (let vassal = first_vassal; vassal <= last_vassal; ++vassal) @@ -5487,18 +5456,18 @@ function can_add_lord_capability(lord) { } function forbidden_levy_capabilities(c) { - // Some capabilities override the forbidden levy vassals + // Some capabilities override the forbidden levy vassals if (lord_has_capability(game.who, AOW_LANCASTER_TWO_ROSES)) { if (c === AOW_LANCASTER_THOMAS_STANLEY || AOW_LANCASTER_MY_FATHERS_BLOOD) { return true } - } + } // Forbids levy vassals, even through capabilities if (is_event_in_play(EVENT_YORK_YORKISTS_BLOCK_PARLIAMENT)) { - if (c === AOW_LANCASTER_THOMAS_STANLEY - || c === AOW_LANCASTER_EDWARD - || c === AOW_LANCASTER_MONTAGU - || c === AOW_LANCASTER_MY_FATHERS_BLOOD + if (c === AOW_LANCASTER_THOMAS_STANLEY + || c === AOW_LANCASTER_EDWARD + || c === AOW_LANCASTER_MONTAGU + || c === AOW_LANCASTER_MY_FATHERS_BLOOD || c === AOW_LANCASTER_ANDREW_TROLLOPE) { return false } @@ -5603,13 +5572,13 @@ states.campaign_plan = { if (plan.length < max_plan_length()) { view.actions.end_plan = 0 if (count_cards_in_plan(plan, NOBODY) < 7) - gen_action_plan(NOBODY) + gen_action_plan(NOBODY) for (let lord = first; lord <= last; ++lord) { if (is_lord_on_map(lord) && count_cards_in_plan(plan, lord) < 3) gen_action_plan(lord) } - + } else { view.actions.end_plan = 1 } @@ -5710,7 +5679,7 @@ function is_first_action() { return game.flags.first_action } -// If march on a highway, set the flag so the lord can go through +// If march on a highway, set the flag so the lord can go through // a second highway at no cost function is_first_march_highway() { if (game.flags.first_march_highway === 1) @@ -5776,7 +5745,6 @@ function end_command() { goto_feed() } - // Captain capability (lieutenant/marshall only if no other) function other_marshal_or_lieutenant(lord, loc) { let here = loc @@ -5851,7 +5819,7 @@ states.command = { view.actions.merchants = 1 if (can_action_agitators()) view.actions.agitators = 1 - if (can_action_exile_pact() && is_york_lord(game.command)) + if (can_action_exile_pact() && is_york_lord(game.command)) view.actions.exile_pact = 1 }, @@ -5919,44 +5887,43 @@ function influence_capabilities(lord, score) { } // Cards that allows automatic success -function automatic_success(lord, score) { +function automatic_success(lord, score) { if (lord_has_capability(lord, AOW_LANCASTER_TWO_ROSES)) score = 6 - if (game.active === LANCASTER - && is_event_in_play(EVENT_LANCASTER_THE_EARL_OF_RICHMOND) + if (game.active === LANCASTER + && is_event_in_play(EVENT_LANCASTER_THE_EARL_OF_RICHMOND) && game.state === "levy_muster_vassal") score = 6 - if (game.active === LANCASTER - && game.flags.parliament_votes === 1 - && game.state === "parley") + if (game.active === LANCASTER + && game.flags.parliament_votes === 1 + && game.state === "parley") score = 6 - if (game.active === YORK - && game.flags.jack_cade > 0 - && game.state === "parley") + if (game.active === YORK + && game.flags.jack_cade > 0 + && game.state === "parley") score = 6 - if (game.active === YORK - && game.flags.succession === 1 - && game.state === "parley") + if (game.active === YORK + && game.flags.succession === 1 + && game.state === "parley") score = 6 if (is_campaign_phase() - && game.command === LORD_DEVON - && get_lord_locale(LORD_DEVON) === LOC_EXETER - && is_event_in_play(EVENT_YORK_DORSET) - && game.state === "parley") + && game.command === LORD_DEVON + && get_lord_locale(LORD_DEVON) === LOC_EXETER + && is_event_in_play(EVENT_YORK_DORSET) + && game.state === "parley") score = 6 return score } - // Initiate influence check with cards influencing the cost overriding all others // (even automatic at no cost) function init_influence_check(lord) { game.check = [] game.check.push({ cost: 1, modifier: 0, source: "base" }) game.check.push({ cost: 0, modifier: data.lords[lord].influence, source: "lord" }) - if (game.active === LANCASTER + if (game.active === LANCASTER && is_event_in_play(EVENT_YORK_AN_HONEST_TALE_SPEEDS_BEST) && game.state === "parley"){ game.check.push({ cost: 1, modifier: 0, source:"An Honest tale speeds best"}) @@ -6002,9 +5969,9 @@ function count_influence_score() { function count_influence_cost() { if (is_campaign_phase() - && game.command === LORD_DEVON - && get_lord_locale(LORD_DEVON) === LOC_EXETER - && is_event_in_play(EVENT_YORK_DORSET) + && game.command === LORD_DEVON + && get_lord_locale(LORD_DEVON) === LOC_EXETER + && is_event_in_play(EVENT_YORK_DORSET) && game.state === "parley") { return 0 } @@ -6059,13 +6026,11 @@ function prompt_influence_check() { gen_action_locale(game.where) view.actions.check = 1 - view.prompt += `Cost: ${count_influence_cost()} - Range (${range(count_influence_score())})` } // === ACTION: PARLEY === - // TODO : FIX Parley through strongholds overseas function can_parley_at(loc) { return !is_exile(loc) && !is_friendly_locale(loc) && !has_enemy_lord(loc) @@ -6168,7 +6133,7 @@ function list_parley_command() { } function can_action_parley_levy() { - if (game.count <= 0 + if (game.count <= 0 && (!game.who === LORD_HENRY_VI || game.flags.free_parley_henry === 0) && ((!game.who === LORD_GLOUCESTER_1 && !game.who === LORD_GLOUCESTER_2) || game.flags.free_parley_gloucester === 0) && (!game.flags.jack_cade)) @@ -6218,23 +6183,23 @@ function end_parley() { pop_state() game.where = NOWHERE game.parley = NOTHING - if (game.flags.free_parley_henry > 0 && game.who === LORD_HENRY_VI) { + if (game.flags.free_parley_henry > 0 && game.who === LORD_HENRY_VI) { --game.flags.free_parley_henry ++game.count } - if (game.flags.free_parley_gloucester > 0 && (game.who === LORD_GLOUCESTER_1 || game.who === LORD_GLOUCESTER_2)) { + if (game.flags.free_parley_gloucester > 0 && (game.who === LORD_GLOUCESTER_1 || game.who === LORD_GLOUCESTER_2)) { --game.flags.free_parley_gloucester ++game.count } if (game.flags.jack_cade > 0) { --game.flags.jack_cade - ++game.count + ++game.count } end_influence_check() if (is_campaign_phase()) { - if (game.active === YORK && is_event_in_play(EVENT_LANCASTER_NEW_ACT_OF_PARLIAMENT)) + if (game.active === YORK && is_event_in_play(EVENT_LANCASTER_NEW_ACT_OF_PARLIAMENT)) spend_all_actions() - else + else spend_action(1) resume_command() @@ -6266,7 +6231,7 @@ states.parley = { clear_undo() let results = do_influence_check() - + if (game.flags.parliament_votes === 1) { log(`Parley at ${data.locales[game.where].name}. Automatic Success.`) logevent(EVENT_LANCASTER_PARLIAMENT_VOTES) @@ -6282,13 +6247,13 @@ states.parley = { game.flags.succession = 0 } else if (is_campaign_phase() - && game.command === LORD_DEVON - && get_lord_locale(LORD_DEVON) === LOC_EXETER - && is_event_in_play(EVENT_YORK_DORSET) + && game.command === LORD_DEVON + && get_lord_locale(LORD_DEVON) === LOC_EXETER + && is_event_in_play(EVENT_YORK_DORSET) && game.state === "parley") { log(`Parley at ${data.locales[game.where].name}. Automatic Success. C${EVENT_YORK_DORSET}.`) } - else + else log(`Attempt to Parley at %${game.where} ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`) if (results.success) { shift_favour_toward(game.where) @@ -6311,8 +6276,8 @@ function eligible_vassal(vassal) { if (!is_vassal_ready(vassal)) { return false } - if (!is_favour_friendly(data.vassals[vassal].seat) - && (!game.who === LORD_HENRY_TUDOR + if (!is_favour_friendly(data.vassals[vassal].seat) + && (!game.who === LORD_HENRY_TUDOR || !is_event_in_play(EVENT_LANCASTER_MARGARET_BEAUFORT))) { return false } @@ -6360,7 +6325,7 @@ states.levy_muster_vassal = { if (lord_has_capability(game.who, AOW_LANCASTER_TWO_ROSES)) { log(`Automatic Success. C${AOW_LANCASTER_TWO_ROSES}.`) - } + } else if (game.active === LANCASTER && is_event_in_play(EVENT_LANCASTER_THE_EARL_OF_RICHMOND) && game.state === "levy_muster_vassal") { log(`Automatic Success. C${EVENT_LANCASTER_THE_EARL_OF_RICHMOND}.`) } @@ -6400,10 +6365,9 @@ function format_group_move() { return "" } - // Wales forbidden to the lancastrians for march, sail, intercept function is_wales_forbidden(loc) { - if (game.active === LANCASTER && is_event_in_play(EVENT_YORK_OWAIN_GLYNDWR) && data.locales[loc].region === "Wales") + if (game.active === LANCASTER && is_event_in_play(EVENT_YORK_OWAIN_GLYNDWR) && data.locales[loc].region === "Wales") return true return false } @@ -6428,13 +6392,13 @@ function prompt_march() { for (let to of data.locales[from].highways) { if (!is_wales_forbidden(to)) { gen_action_locale(to) - } + } } } else if ((game.actions === 0 && is_first_march_highway()) || game.flags.surprise_landing === 2) { for (let to of data.locales[from].highways) { if (!is_wales_forbidden(to)) { gen_action_locale(to) - } + } } } if ( @@ -6446,7 +6410,7 @@ function prompt_march() { for (let to of data.locales[from].roads) { if (!is_wales_forbidden(to)) { gen_action_locale(to) - } + } } } } @@ -6467,7 +6431,6 @@ function march_with_group_1() { march_with_group_2() } - // No laden but re-used to discard extra provender states.march_laden = { inactive: "March", @@ -6588,8 +6551,7 @@ states.intercept = { view.prompt = `Choose lord to intercept moving lords?` let to = get_lord_locale(game.command) - - // TODO : FLANK ATTACK through the held intercept + // TODO : FLANK ATTACK through the held intercept // or held event but with more conditions (for example state = "intercept") prompt_held_event_intercept() @@ -7297,7 +7259,7 @@ states.tax = { let results = do_influence_check() logi(`Tax : ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`) - + if (lord_has_capability(game.command, AOW_YORK_SO_WISE_SO_YOUNG)) { log(`C${AOW_YORK_SO_WISE_SO_YOUNG}.`) add_lord_assets(game.command, COIN, 1) @@ -7345,7 +7307,6 @@ function has_enough_available_ships_for_army() { function can_action_sail() { // Must use whole action except if seamanship in play - if (is_lancaster_lord(game.command)) { if (!is_first_action() && !is_event_in_play(EVENT_LANCASTER_SEAMANSHIP)) return false @@ -7413,7 +7374,7 @@ states.sail = { if (!has_enemy_lord(to) || lord_has_capability(game.command, AOW_LANCASTER_HIGH_ADMIRAL)) { if (!is_wales_forbidden(to)) { gen_action_locale(to) - } + } } } } else if (overflow_cart > 0) { @@ -7449,7 +7410,7 @@ states.sail = { if (is_seamanship_in_play()) spend_action(1) - else + else spend_all_actions() // you can go to unbesieged enemy lord with norfolk capability @@ -7486,7 +7447,6 @@ function tow_extra_ip() { return false } - states.tow_extra_ip = { inactive: "We done needs of charity", prompt() { @@ -7540,7 +7500,6 @@ function goto_merchants() { init_influence_check(game.command) } - states.merchants = { inactive: "Merchants", prompt() { @@ -7631,7 +7590,7 @@ function levy_burgundians(lord) { } } -// === EVENT ACTION : EXILE PACT === +// === EVENT ACTION : EXILE PACT === function can_action_exile_pact() { if (game.actions <= 0 || !is_event_in_play(EVENT_YORK_EXILE_PACT)) @@ -7661,7 +7620,6 @@ states.exile_pact = { } } - function end_exile_pact() { spend_action(1) push_undo() @@ -7689,7 +7647,6 @@ function goto_agitators() { game.state = "agitators" } - states.agitators = { inactive: "Agitators", prompt() { @@ -7801,7 +7758,6 @@ function end_heralds_attempt() { resume_command() } - // === BATTLE === function set_active_attacker() { @@ -8250,10 +8206,10 @@ function prompt_battle_events_death() { view.actions.done = 1 } -// === EVENT : WARDEN OF THE MARCHES === +// === EVENT : WARDEN OF THE MARCHES === function can_play_warden_of_the_marches() { - if (data.locales[game.battle.where].region === "North") + if (data.locales[game.battle.where].region === "North") return true return false } @@ -8263,7 +8219,6 @@ function goto_play_warden_of_the_marches() { push_state("warden_of_the_marches") } - states.warden_of_the_marches = { inactive: "Warden of the Marches", prompt() { @@ -8271,7 +8226,7 @@ states.warden_of_the_marches = { view.prompt = "Warden of the Marches: Select a friendly locale in the North to move routed lords there" for (let loc = first_locale; loc <= last_locale; loc++) { if (is_friendly_locale(loc) && in_north(loc) && loc !== game.battle.where) { - done = false + done = false gen_action_locale(loc) } } @@ -8300,14 +8255,14 @@ function end_warden_of_the_marches() { pop_state() } -// === EVENT : ESCAPE SHIP === +// === EVENT : ESCAPE SHIP === function can_play_escape_ship() { return can_escape_at(game.battle.where) } function can_escape_at(here) { - if (game.active === YORK && has_favoury_marker(here) && is_seaport(here)) + if (game.active === YORK && has_favoury_marker(here) && is_seaport(here)) return true if (game.active === LANCASTER && has_favourl_marker(here) && is_seaport(here)) return true @@ -8320,7 +8275,7 @@ function search_escape_route(start) { search_seen.fill(0); search_seen[start] = 1; let queue = [start]; - + while (queue.length > 0) { let here = queue.shift(); let dist = search_dist[here]; @@ -8348,7 +8303,6 @@ function goto_play_escape_ship() { game.who = NOBODY } - states.escape_ship = { inactive: `Escape ship`, prompt() { @@ -8365,15 +8319,13 @@ states.escape_ship = { for (let lord of game.battle.routed) { log(`${lord_name[lord]} went to exile.`) exile_lord(lord) - set_delete(game.battle.routed, lord) + set_delete(game.battle.routed, lord) } goto_battle_aftermath() }, } - - -// === EVENT : TALBOT TO THE RESCUE === +// === EVENT : TALBOT TO THE RESCUE === function can_play_talbot_to_the_rescue() { return true @@ -8598,7 +8550,6 @@ function goto_influence_check_for_trust_not_him() { push_state("for_trust_not_him_bribe") } - states.for_trust_not_him_bribe = { inactive: `Influence check`, prompt() { @@ -8618,7 +8569,7 @@ states.for_trust_not_him_bribe = { if (results.success) { clear_undo() muster_vassal(game.which, game.who) - end_influence_check() + end_influence_check() end_for_trust_not_him() } else { clear_undo() @@ -8908,7 +8859,7 @@ function count_melee_hits(lord) { if (lord === game.battle.caltrops) { hits += 2 } - + return hits } @@ -9137,8 +9088,8 @@ states.culverins_and_falconets = { if (is_friendly_lord(lord) && (lord_has_capability(lord, AOW_LANCASTER_CULVERINS_AND_FALCONETS))) { gen_action_card(AOW_LANCASTER_CULVERINS_AND_FALCONETS) done = false - } - } + } + } } if (done) { view.prompt = "Culverins and Falconets : Done" @@ -9439,7 +9390,7 @@ function spend_valour(lord) { function check_protection_capabilities(protection) { if (game.what === MEN_AT_ARMS || game.what === MILITIA) { - if (lord_has_capability(game.who, AOW_LANCASTER_PIQUIERS) && + if (lord_has_capability(game.who, AOW_LANCASTER_PIQUIERS) && (get_lord_routed_forces(game.who, MILITIA) + get_lord_routed_forces(game.who, MEN_AT_ARMS) < 3)) { protection = 4 } @@ -9548,8 +9499,6 @@ states.spend_valour = { }, } - - states.swift_maneuver = { inactive: "Swift Maneuver", prompt() { @@ -9908,7 +9857,7 @@ states.death_or_disband = { if (is_friendly_lord(lord)) { gen_action_lord(lord) done = false - view.actions.done = 0 // That shouldn't necessary but it is + view.actions.done = 0 // That shouldn't necessary but it is } } for (let lord of game.battle.routed) { @@ -9920,12 +9869,12 @@ states.death_or_disband = { } if (game.flags.warden_of_the_marches && game.active === LANCASTER) { done = true - } + } if (done) { view.actions.done = 1 } }, - lord(lord) { + lord(lord) { clear_undo() let here = get_lord_locale(lord) let threshold = 2 @@ -10323,7 +10272,7 @@ states.pay_lords = { if (done) { view.actions.done = 1 } - if (!done) + if (!done) view.actions.pay_all = 1 } else { view.actions.disband = 1 @@ -10348,7 +10297,7 @@ states.pay_lords = { push_undo() for (let lord = first_friendly_lord; lord <= last_friendly_lord; lord++) { if (is_lord_on_map(lord) && is_lord_unfed(lord)) { - ++game.count + ++game.count set_lord_moved(lord, 0) if (is_exile(get_lord_locale(lord))) { ++game.count @@ -10435,7 +10384,7 @@ states.pay_vassals = { pay_all() { push_undo() for (let v = first_vassal; v <= last_vassal; v++) { - if (is_vassal_mustered_with_friendly_lord(v) + if (is_vassal_mustered_with_friendly_lord(v) && get_vassal_service(v) === current_turn()) { pay_vassal(v) reduce_influence(1) @@ -10465,7 +10414,7 @@ function goto_ready_vassals() { function goto_muster_exiles() { for (let x = first_friendly_lord; x <= last_friendly_lord; x++) { - if ((get_lord_locale(x) === current_turn() + CALENDAR && get_lord_in_exile(x)) + if ((get_lord_locale(x) === current_turn() + CALENDAR && get_lord_in_exile(x)) || (is_lancaster_lord(x) && is_lord_on_calendar((get_lord_locale(x)) && get_lord_in_exile(x) && is_event_in_play(EVENT_LANCASTER_BE_SENT_FOR)))) { game.state = "muster_exiles" return @@ -10494,7 +10443,7 @@ states.muster_exiles = { if (game.who === NOBODY) { for (let x = first_friendly_lord; x <= last_friendly_lord; x++) { - if ((get_lord_locale(x) === current_turn() + CALENDAR && get_lord_in_exile(x)) + if ((get_lord_locale(x) === current_turn() + CALENDAR && get_lord_in_exile(x)) || (is_lancaster_lord(x) && is_lord_on_calendar((get_lord_locale(x)) && get_lord_in_exile(x) && is_event_in_play(EVENT_LANCASTER_BE_SENT_FOR)))) { gen_action_lord(x) done = false @@ -11116,7 +11065,6 @@ function tides_calc() { doml += 2 } - if ( lord_has_capability(LORD_EXETER_1, AOW_LANCASTER_COUNCIL_MEMBER) || lord_has_capability(LORD_EXETER_2, AOW_LANCASTER_COUNCIL_MEMBER) || @@ -11128,7 +11076,6 @@ function tides_calc() { doml += 1 } - if (lord_has_capability(LORD_EDWARD_IV, AOW_YORK_FIRST_SON)) { log(`Capability: First Son 1 Influence for York`) domy += 1 @@ -11150,7 +11097,6 @@ function tides_calc() { } } - log(`Total ` + domy + ` Influence for York`) log(`Total ` + doml + ` Influence for Lancaster`) @@ -11908,8 +11854,6 @@ function map_delete(map, item) { } } - - let log_sanity = [] exports.fuzz_log = function (fuzz_info) { console.log(`${fuzz_info.state.state} - ${fuzz_info.actions} - - ${fuzz_info.args} [${fuzz_info.chosen_action}, ${fuzz_info.chosen_arg}] `) |