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-rw-r--r--play.js3
-rw-r--r--rules.js60
2 files changed, 31 insertions, 32 deletions
diff --git a/play.js b/play.js
index 1658ebe..3552840 100644
--- a/play.js
+++ b/play.js
@@ -1493,6 +1493,9 @@ function on_update() {
action_button("spend1", "Spend 1 Influence")
action_button("spend3", "Spend 3 Influence")
+ // Supply
+ action_button("stronghold", "Stronghold")
+ action_button("port", "Port")
// Events
action_button("decline", "Decline")
diff --git a/rules.js b/rules.js
index 2c2c940..ac215a6 100644
--- a/rules.js
+++ b/rules.js
@@ -1517,7 +1517,9 @@ function setup_Ia() {
add_favoury_marker(LOC_BURGUNDY)
add_favoury_marker(LOC_IRELAND)
-
+ muster_lord(LORD_RUTLAND, LOC_IRELAND)
+ add_favoury_marker(LOC_PEMBROKE)
+
}
function setup_Ib() {
@@ -2631,7 +2633,6 @@ function goto_command() {
game.flags.first_march_highway = 0
resume_command()
- update_supply_possible()
}
function resume_command() {
@@ -3165,7 +3166,6 @@ function march_with_group_3() {
game.march = 0
spend_all_actions()
resume_command()
- update_supply_possible()
return
}
@@ -3173,7 +3173,6 @@ function march_with_group_3() {
game.march = 0
resume_command()
- update_supply_possible()
}
function goto_confirm_approach() {
@@ -3242,19 +3241,19 @@ function supply_adjacent(here, lord) {
// === ACTION: SUPPLY ===
-function find_supply_sources(lord, carts, ships) {
-
+function supply_accept(loc, carts, ships) {
+ return !is_exile(loc.locale)
+ && is_friendly_locale(loc.locale)
+ && !has_enemy_lord(loc.locale)
+ && (!has_exhausted_marker(loc.locale)|| (ships > 0 && is_seaport(loc.locale)) )
+ && (carts >= loc.distance)
- let search = map_search(lord,
- (loc) => {
- return !is_exile(loc.locale)
- && is_friendly_locale(loc.locale)
- && !has_enemy_lord(loc.locale)
- && (!has_depleted_marker(loc.locale)|| (ships > 0 && is_seaport(loc.locale)) )
- && (carts <= loc.distance)
+}
- }, supply_adjacent, false)
+function find_supply_sources(lord, carts, ships) {
+ let search = map_search(lord,
+ (loc) => supply_accept(loc, carts, ships), supply_adjacent, false)
let results = []
for (let loc of search)
@@ -3263,11 +3262,7 @@ function find_supply_sources(lord, carts, ships) {
}
-function update_supply_possible() {
- if (game.actions < 1) {
- game.supply = 0
- return
- }
+function init_supply() {
let here = get_lord_locale(game.command)
let carts = get_shared_assets(here, CART)
let ships = get_shared_assets(here, SHIP)
@@ -3286,17 +3281,24 @@ function can_action_supply() {
}
function can_supply() {
- return game.supply !== 0 && Array.isArray(game.supply.sources) && game.supply.sources.length > 0
+ let here = get_lord_locale(game.command)
+ let carts = get_shared_assets(here, CART)
+ let ships = get_shared_assets(here, SHIP)
+
+ let search = map_search(game.command, (loc) => supply_accept(loc, carts, ships), supply_adjacent, false)
+
+ return search.next().done !== true
}
function goto_supply() {
push_undo()
log(`Supplied`)
game.state = "supply_source"
+ init_supply()
}
function get_supply_from_source(source){
- if (has_depleted_marker(source)) return 0
+ if (has_exhausted_marker(source)) return 0
if (source === LOC_LONDON || source === LOC_CALAIS) {
return 3
@@ -3309,12 +3311,6 @@ function get_supply_from_source(source){
states.supply_source = {
inactive: "Supply",
prompt() {
- if (!can_supply()) {
- view.prompt = "Supply: No valid Supply Sources."
- view.action.done = 1
- return
- }
-
view.prompt = "Supply: Select Supply Source."
let list = []
@@ -3339,7 +3335,8 @@ states.supply_source = {
if (is_seaport(source))
sea_supply = game.supply.ships
- supply = Math.min(get_supply_from_source(source), Math.floor(game.supply.carts/source_item.distance))
+ if (!is_exile(get_lord_locale(game.command)))
+ supply = Math.min(get_supply_from_source(source), Math.floor(game.supply.carts/source_item.distance))
if (supply > 0 && sea_supply === 0) {
logi(`Stronghold at %${source}`)
@@ -3362,7 +3359,7 @@ states.supply_source = {
function end_supply() {
spend_action(1)
resume_command()
- update_supply_possible()
+ game.supply = 0
}
function goto_select_supply_type(supply, sea_supply) {
@@ -3384,9 +3381,9 @@ states.select_supply_type = {
gen_action("port", game.what)
},
stronghold(supply) {
- logi(`Stronghold at %${gane.where}`)
+ logi(`Stronghold at %${game.where}`)
add_lord_assets(game.command, PROV, supply)
- deplete_locale(source)
+ deplete_locale(game.where)
end_select_supply_type()
},
port(sea_supply) {
@@ -3610,7 +3607,6 @@ states.sail = {
}
spend_all_actions()
resume_command()
- update_supply_possible()
},
}