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-rw-r--r--rules.js49
-rw-r--r--rules.ts49
2 files changed, 70 insertions, 28 deletions
diff --git a/rules.js b/rules.js
index 232df2b..15854dd 100644
--- a/rules.js
+++ b/rules.js
@@ -222,12 +222,19 @@ function find_sea_mask(here) {
return 4;
return 0;
}
+function find_disembark_ports(here) {
+ if (here === data.sea_1)
+ return data.port_1;
+ if (here === data.sea_2)
+ return data.port_2;
+ if (here === data.sea_3)
+ return data.port_3;
+ throw "IMPOSSIBLE";
+}
function find_ports(here, lord) {
- // for Parley, Supply, and Tax purposes only (not Disembark)
- if (lord !== NOBODY) {
- if ((lord_has_capability(lord, AOW_YORK_GREAT_SHIPS) || lord_has_capability(lord, AOW_LANCASTER_GREAT_SHIPS)))
- return data.all_ports;
- }
+ // for Parley, Supply, and Tax purposes only
+ if ((shared_has_capability(lord, AOW_YORK_GREAT_SHIPS) || shared_has_capability(lord, AOW_LANCASTER_GREAT_SHIPS)))
+ return data.all_ports;
if (here === data.sea_1)
return data.port_1;
if (here === data.sea_2)
@@ -862,6 +869,20 @@ function lord_has_capability_card(lord, c) {
return true;
return false;
}
+function group_has_capability(group, card_or_list) {
+ for (let lord of group)
+ if (lord_has_capability(lord, card_or_list))
+ return true;
+ return false;
+}
+function shared_has_capability(lord, card_or_list) {
+ let loc = get_lord_locale(lord);
+ for (let lord of all_friendly_lords())
+ if (get_lord_locale(lord) === loc)
+ if (lord_has_capability(lord, card_or_list))
+ return true;
+ return false;
+}
function lord_has_capability(lord, card_or_list) {
if (Array.isArray(card_or_list)) {
for (let card of card_or_list)
@@ -3455,7 +3476,7 @@ states.supply_source = {
};
function use_stronghold_supply(source, amount) {
log(`Supply ${amount} from S${source}.`);
- if (lord_has_capability(game.command, AOW_LANCASTER_HAY_WAINS))
+ if (shared_has_capability(game.command, AOW_LANCASTER_HAY_WAINS))
logcap(AOW_LANCASTER_HAY_WAINS);
add_lord_assets(game.command, PROV, amount);
if (chamberlains_eligible_supply(source))
@@ -3467,11 +3488,11 @@ function use_stronghold_supply(source, amount) {
}
function use_port_supply(source, amount) {
log(`Supply ${amount} from S${source} (Port).`);
- if (lord_has_capability(game.command, AOW_LANCASTER_HAY_WAINS))
+ if (shared_has_capability(game.command, AOW_LANCASTER_HAY_WAINS))
logcap(AOW_LANCASTER_HAY_WAINS);
- if (lord_has_capability(game.command, AOW_YORK_GREAT_SHIPS))
+ if (shared_has_capability(game.command, AOW_YORK_GREAT_SHIPS))
logcap(AOW_YORK_GREAT_SHIPS);
- if (lord_has_capability(game.command, AOW_LANCASTER_GREAT_SHIPS))
+ if (shared_has_capability(game.command, AOW_LANCASTER_GREAT_SHIPS))
logcap(AOW_LANCASTER_GREAT_SHIPS);
add_lord_assets(game.command, PROV, amount);
}
@@ -3644,9 +3665,9 @@ function do_sail(to) {
log(`Sail to S${to}${format_group_move()}.`);
if (!is_marshal(game.command) && !is_lieutenant(game.command) && game.group.length > 1)
logcap(AOW_YORK_CAPTAIN);
- if (lord_has_capability(game.command, AOW_YORK_GREAT_SHIPS))
+ if (group_has_capability(game.group, AOW_YORK_GREAT_SHIPS))
logcap(AOW_YORK_GREAT_SHIPS);
- if (lord_has_capability(game.command, AOW_LANCASTER_GREAT_SHIPS))
+ if (group_has_capability(game.group, AOW_LANCASTER_GREAT_SHIPS))
logcap(AOW_LANCASTER_GREAT_SHIPS);
game.sail_from = get_lord_locale(game.command);
clear_flag(FLAG_MARCH_TO_PORT);
@@ -4318,7 +4339,7 @@ function march_with_group_2() {
log(`March to S${to}${format_group_move()}.`);
if (!is_marshal(game.command) && !is_lieutenant(game.command) && game.group.length > 1)
logcap(AOW_YORK_CAPTAIN);
- if (lord_has_capability(game.command, AOW_LANCASTER_HAY_WAINS))
+ if (group_has_capability(game.group, AOW_LANCASTER_HAY_WAINS))
logcap(AOW_LANCASTER_HAY_WAINS);
if (game.group.length === 1 && type === "road") {
if (lord_has_capability(game.command, AOW_YORK_YORKISTS_NEVER_WAIT)) {
@@ -7898,7 +7919,7 @@ function roll_disembark() {
}
}
function has_safe_ports(sea) {
- for (let loc of find_ports(sea, NOBODY))
+ for (let loc of find_disembark_ports(sea))
if (!has_enemy_lord(loc))
if (is_move_allowed(game.who, loc))
return true;
@@ -7945,7 +7966,7 @@ states.disembark_to = {
inactive: "Disembark",
prompt() {
view.prompt = `Disembark: Land ${lord_name[game.who]} at a port.`;
- for (let loc of find_ports(get_lord_locale(game.who), NOBODY))
+ for (let loc of find_disembark_ports(get_lord_locale(game.who)))
if (!has_enemy_lord(loc) && is_move_allowed(game.who, loc))
gen_action_locale(loc);
},
diff --git a/rules.ts b/rules.ts
index 4945c17..7da03f1 100644
--- a/rules.ts
+++ b/rules.ts
@@ -533,13 +533,18 @@ function find_sea_mask(here: Locale) {
return 0
}
+function find_disembark_ports(here: Locale): Locale[] {
+ if (here === data.sea_1) return data.port_1
+ if (here === data.sea_2) return data.port_2
+ if (here === data.sea_3) return data.port_3
+ throw "IMPOSSIBLE"
+}
+
function find_ports(here: Locale, lord: Lord): Locale[] {
+ // for Parley, Supply, and Tax purposes only
- // for Parley, Supply, and Tax purposes only (not Disembark)
- if (lord !== NOBODY) {
- if ((lord_has_capability(lord, AOW_YORK_GREAT_SHIPS) || lord_has_capability(lord, AOW_LANCASTER_GREAT_SHIPS)))
- return data.all_ports
- }
+ if ((shared_has_capability(lord, AOW_YORK_GREAT_SHIPS) || shared_has_capability(lord, AOW_LANCASTER_GREAT_SHIPS)))
+ return data.all_ports
if (here === data.sea_1) return data.port_1
if (here === data.sea_2) return data.port_2
@@ -1223,6 +1228,22 @@ function lord_has_capability_card(lord: Lord, c: Card) {
return false
}
+function group_has_capability(group: Lord[], card_or_list: Card | Card[]) {
+ for (let lord of group)
+ if (lord_has_capability(lord, card_or_list))
+ return true
+ return false
+}
+
+function shared_has_capability(lord: Lord, card_or_list: Card | Card[]) {
+ let loc = get_lord_locale(lord)
+ for (let lord of all_friendly_lords())
+ if (get_lord_locale(lord) === loc)
+ if (lord_has_capability(lord, card_or_list))
+ return true
+ return false
+}
+
function lord_has_capability(lord: Lord, card_or_list: Card | Card[]) {
if (Array.isArray(card_or_list)) {
for (let card of card_or_list)
@@ -4209,7 +4230,7 @@ states.supply_source = {
function use_stronghold_supply(source: Locale, amount: number) {
log(`Supply ${amount} from S${source}.`)
- if (lord_has_capability(game.command, AOW_LANCASTER_HAY_WAINS))
+ if (shared_has_capability(game.command, AOW_LANCASTER_HAY_WAINS))
logcap(AOW_LANCASTER_HAY_WAINS)
add_lord_assets(game.command, PROV, amount)
@@ -4224,11 +4245,11 @@ function use_stronghold_supply(source: Locale, amount: number) {
function use_port_supply(source: Locale, amount: number) {
log(`Supply ${amount} from S${source} (Port).`)
- if (lord_has_capability(game.command, AOW_LANCASTER_HAY_WAINS))
+ if (shared_has_capability(game.command, AOW_LANCASTER_HAY_WAINS))
logcap(AOW_LANCASTER_HAY_WAINS)
- if (lord_has_capability(game.command, AOW_YORK_GREAT_SHIPS))
+ if (shared_has_capability(game.command, AOW_YORK_GREAT_SHIPS))
logcap(AOW_YORK_GREAT_SHIPS)
- if (lord_has_capability(game.command, AOW_LANCASTER_GREAT_SHIPS))
+ if (shared_has_capability(game.command, AOW_LANCASTER_GREAT_SHIPS))
logcap(AOW_LANCASTER_GREAT_SHIPS)
add_lord_assets(game.command, PROV, amount)
@@ -4420,9 +4441,9 @@ function do_sail(to: Locale) {
if (!is_marshal(game.command) && !is_lieutenant(game.command) && game.group.length > 1)
logcap(AOW_YORK_CAPTAIN)
- if (lord_has_capability(game.command, AOW_YORK_GREAT_SHIPS))
+ if (group_has_capability(game.group, AOW_YORK_GREAT_SHIPS))
logcap(AOW_YORK_GREAT_SHIPS)
- if (lord_has_capability(game.command, AOW_LANCASTER_GREAT_SHIPS))
+ if (group_has_capability(game.group, AOW_LANCASTER_GREAT_SHIPS))
logcap(AOW_LANCASTER_GREAT_SHIPS)
game.sail_from = get_lord_locale(game.command)
@@ -5197,7 +5218,7 @@ function march_with_group_2() {
if (!is_marshal(game.command) && !is_lieutenant(game.command) && game.group.length > 1)
logcap(AOW_YORK_CAPTAIN)
- if (lord_has_capability(game.command, AOW_LANCASTER_HAY_WAINS))
+ if (group_has_capability(game.group, AOW_LANCASTER_HAY_WAINS))
logcap(AOW_LANCASTER_HAY_WAINS)
if (game.group.length === 1 && type === "road") {
@@ -9260,7 +9281,7 @@ function roll_disembark() {
}
function has_safe_ports(sea: Locale) {
- for (let loc of find_ports(sea, NOBODY))
+ for (let loc of find_disembark_ports(sea))
if (!has_enemy_lord(loc))
if (is_move_allowed(game.who, loc))
return true
@@ -9306,7 +9327,7 @@ states.disembark_to = {
inactive: "Disembark",
prompt() {
view.prompt = `Disembark: Land ${lord_name[game.who]} at a port.`
- for (let loc of find_ports(get_lord_locale(game.who), NOBODY))
+ for (let loc of find_disembark_ports(get_lord_locale(game.who)))
if (!has_enemy_lord(loc) && is_move_allowed(game.who, loc))
gen_action_locale(loc)
},