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-rw-r--r--rules.js126
1 files changed, 77 insertions, 49 deletions
diff --git a/rules.js b/rules.js
index 157874d..0466624 100644
--- a/rules.js
+++ b/rules.js
@@ -6307,7 +6307,7 @@ function march_with_group_2() {
for (let lord of game.group) {
set_lord_locale(lord, to)
- // Note: We flag the lords moved and levy burgundians after king's parley has resolved.
+ // Note: We flag the lords moved and levy burgundians after king's parley and parliament's truce have resolved.
// See end_kings_parley.
}
@@ -6332,6 +6332,7 @@ function end_march() {
function goto_intercept() {
let here = get_lord_locale(game.command)
for (let next of data.locales[here].not_paths) {
+ // TODO: forbid lancaster intercept into york moving to york, and vice versa
if (has_enemy_lord(next)) {
if (!is_wales_forbidden(next)) {
clear_undo()
@@ -6352,54 +6353,6 @@ function end_intercept() {
goto_kings_parley()
}
-function goto_kings_parley() {
- // If Henry VI in space, with King's Parley capability
- if (game.active === YORK) {
- if (get_lord_locale(LORD_HENRY_VI) === game.march.to) {
- if (lord_has_capability(LORD_HENRY_VI, AOW_LANCASTER_KINGS_PARLEY)) {
- set_active_enemy()
- game.state = "kings_parley"
- return
- }
- }
- }
- end_kings_parley()
-}
-
-states.kings_parley = {
- inactive: "King's Parley?",
- prompt() {
- view.prompt = "You may discard King's Parley to cancel Yorkist approach."
- gen_action_card(AOW_LANCASTER_KINGS_PARLEY)
- view.actions.pass = 1
- },
- card(c) {
- push_undo()
- discard_lord_capability(LORD_HENRY_VI, AOW_LANCASTER_KINGS_PARLEY)
-
- // Cancel approach!
- for (let lord of game.group)
- set_lord_locale(lord, game.march.from)
-
- set_active_enemy()
- end_march()
- },
- pass() {
- set_active_enemy()
- end_kings_parley()
- },
-}
-
-function end_kings_parley() {
- // Note: we flag the lords moved and levy burgundians after king's parley has resolved
- for (let lord of game.group) {
- set_lord_moved(lord, 1)
- levy_burgundians(lord)
- }
-
- goto_exiles()
-}
-
states.intercept = {
inactive: "Intercept",
prompt() {
@@ -6521,6 +6474,81 @@ function for_each_friendly_lord_in_locale(loc, f) {
f(lord)
}
+// === King's Parley / Parliament's Truce -- cancel Approach ===
+
+// TODO: merge states into one question
+
+function goto_kings_parley() {
+ // If Henry VI in space, with King's Parley capability
+ // TODO: ... unless he intercepted York lords already present ?
+ // TODO: ... or remove possibility for above case.
+ if (game.active === YORK) {
+ if (get_lord_locale(LORD_HENRY_VI) === game.march.to) {
+ if (lord_has_capability(LORD_HENRY_VI, AOW_LANCASTER_KINGS_PARLEY)) {
+ set_active_enemy()
+ game.state = "kings_parley"
+ return
+ }
+ }
+ }
+ end_kings_parley()
+}
+
+states.kings_parley = {
+ inactive: "King's Parley?",
+ prompt() {
+ view.prompt = "You may discard King's Parley to cancel Yorkist approach."
+ gen_action_card(AOW_LANCASTER_KINGS_PARLEY)
+ view.actions.pass = 1
+ },
+ card(c) {
+ push_undo()
+ discard_lord_capability(LORD_HENRY_VI, AOW_LANCASTER_KINGS_PARLEY)
+
+ // Cancel approach!
+ for (let lord of game.group)
+ set_lord_locale(lord, game.march.from)
+
+ set_active_enemy()
+ end_march()
+ },
+ pass() {
+ set_active_enemy()
+ end_kings_parley()
+ },
+}
+
+function end_kings_parley() {
+ goto_parliaments_truce()
+}
+
+function goto_parliaments_truce() {
+
+ // The non-active player can cancel approach with parliament's truce
+
+ // We don't allow the active player to cancel an intercept -- if they want to cancel
+ // an interception, they should have played the event before marching.
+
+ end_parliaments_truce()
+}
+
+function end_parliaments_truce() {
+
+ // Note: we flag the lords moved and levy burgundians after king's parley and parliament's truce have resolved
+ for (let lord of game.group) {
+ set_lord_moved(lord, 1)
+ levy_burgundians(lord)
+ }
+
+ goto_blocked_ford()
+}
+
+function goto_blocked_ford() {
+ // The marching lord can now play blocked ford to prevent going into exile.
+
+ goto_exiles()
+}
+
// === Exile ===
function goto_exiles() {