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-rw-r--r--rules.js21
1 files changed, 2 insertions, 19 deletions
diff --git a/rules.js b/rules.js
index 02706e8..3324365 100644
--- a/rules.js
+++ b/rules.js
@@ -1400,7 +1400,7 @@ function setup_Ib(first_player, second_player) {
}
function setup_Ic(first_player, second_player) {
- game.turn = 1 << 1
+ game.turn = 5 << 1
P1 = first_player
@@ -1474,7 +1474,7 @@ function setup_ItoIII(first_player, second_player) {
set_lord_cylinder_on_calendar(LORD_RUTLAND, 5)
}
-// setup may be used in some scenarios
+// setup will be used in some scenarios
states.setup_lords = {
@@ -1482,28 +1482,11 @@ states.setup_lords = {
prompt() {
view.prompt = "Set up your Lords."
let done = true
- for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
- if (is_lord_on_map(lord) && !get_lord_moved(lord)) {
- if (data.lords[lord].assets.transport > 0) {
- gen_action_lord(lord)
- done = false
- }
- }
- }
if (done) {
view.prompt += " All done."
view.actions.end_setup = 1
}
},
- lord(lord) {
- push_undo()
-
- // FIXME: clean up these transitions
- push_state("muster_lord_transport")
- set_lord_moved(lord, 1)
- game.who = lord
- game.count = data.lords[lord].assets.transport
- },
end_setup() {
clear_undo()
end_setup_lords()