diff options
-rw-r--r-- | play.js | 10 | ||||
-rw-r--r-- | rules.js | 6 |
2 files changed, 16 insertions, 0 deletions
@@ -554,6 +554,10 @@ const ui = { towny: document.getElementById("towns_y"), citiesl: document.getElementById("cities_l"), citiesy: document.getElementById("cities_y"), + influence_point_l: document.getElementById("ip_l"), + influence_point_y: document.getElementById("ip_y"), + + court1_header: document.getElementById("court1_header"), court2_header: document.getElementById("court2_header"), court1: document.getElementById("court1"), @@ -1284,6 +1288,12 @@ function on_update() { ui.fortressy.style.top = (track_xy[view.fortressy][1]) + "px" ui.fortressy.style.left = (track_xy[view.fortressy][0]) + "px" + ui.influence_point_l.style.top = (track_xy[view.influence_point_l][1]) + "px" + ui.influence_point_l.style.left = (track_xy[view.influence_point_l][0]) + "px" + + ui.influence_point_y.style.top = (track_xy[view.influence_point_y][1]) + "px" + ui.influence_point_y.style.left = (track_xy[view.influence_point_y][0]) + "px" + update_plan() update_cards() @@ -1306,6 +1306,8 @@ exports.setup = function (seed, scenario, options) { townl:0, fortressl:0, citiesl:0, + influence_point_l: 0, + influence_point_y: 0, hand1: [], hand2: [], @@ -1390,6 +1392,8 @@ function setup_Ia(first_player, second_player) { game.citiesl = 0 game.fortressy = 0 game.fortressl = 0 + game.influence_point_l = 0 + game.influence_point_y = 0 muster_lord(LORD_YORK, LOC_ELY) muster_lord(LORD_MARCH, LOC_LUDLOW) muster_lord(LORD_HENRY_VI, LOC_LONDON) @@ -6906,6 +6910,8 @@ exports.view = function (state, current) { fortressy: game.fortressy, citiesl: game.citiesl, citiesy: game.citiesy, + influence_point_l: game.influence_point_l, + influence_point_y: game.influence_point_y, events: game.events, |