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-rw-r--r--rules.ts6
1 files changed, 3 insertions, 3 deletions
diff --git a/rules.ts b/rules.ts
index af97ae4..a54a5cf 100644
--- a/rules.ts
+++ b/rules.ts
@@ -8452,7 +8452,7 @@ function check_disband_victory() {
function check_threshold_victory() {
// This needs to change to account for graduated victory thresholds in some scenarios.
- if (Math.abs(game.influence) >= scenario_victory_threshold(game.scenario)) {
+ if (Math.abs(game.influence) >= scenario_victory_threshold()) {
if (game.influence > 0)
goto_game_over(LANCASTER, `${LANCASTER} won with ${game.influence} Influence.`)
else
@@ -8526,7 +8526,7 @@ function scenario_victory_threshold() {
return 30
case SCENARIO_IB:
return 100 // no threshold
- case SCENARIO_IC
+ case SCENARIO_IC:
return 25
case SCENARIO_II:
if (turn <= 5)
@@ -11730,7 +11730,7 @@ exports.view = function (state, current) {
end: scenario_last_turn[game.scenario],
turn: game.turn,
- victory_check: scenario_victory_threshold(game.scenario),
+ victory_check: scenario_victory_threshold(),
influence: game.influence,
events: game.events,