diff options
-rw-r--r-- | rules.js | 60 |
1 files changed, 29 insertions, 31 deletions
@@ -9982,25 +9982,25 @@ function end_warwicks_propaganda() { // === EVENT: WELSH REBELLION === function goto_lancaster_event_welsh_rebellion() { - let can_play_remove_troops = false - let can_play_remove_favour = false + let can_remove_troops = false + let can_remove_favour = false for (let lord = first_york_lord; lord <= last_york_lord; ++lord) { if (is_lord_on_map(lord) && is_lord_in_wales(lord)) { set_lord_moved(lord, 1) - can_play_remove_troops = true + can_remove_troops = true } } for (let loc = first_locale; loc <= last_locale; loc++) { if (is_wales(loc) && has_favoury_marker(loc)) - can_play_remove_favour = true + can_remove_favour = true } - if (can_play_remove_troops) { + if (can_remove_troops) { game.state = "welsh_rebellion_remove_troops" game.who = NOBODY game.count = 0 } - else if (can_play_remove_favour) { + else if (can_remove_favour) { game.state = "welsh_rebellion_remove_favour" game.who = NOBODY game.count = 0 @@ -10026,52 +10026,50 @@ states.welsh_rebellion_remove_troops = { view.actions.done = 1 } } - else if (game.who !== NOBODY) { - if (game.count >= 0) { - view.prompt = `Remove ${game.count} Troops from ${data.lords[game.who].name}.` - if (game.count === 0) { - set_lord_moved(game.who, 0) - view.actions.done = 1 - } - else { - if (get_lord_forces(game.who, BURGUNDIANS) > 0) - gen_action_burgundians(game.who) - if (get_lord_forces(game.who, MERCENARIES) > 0) - gen_action_mercenaries(game.who) - if (get_lord_forces(game.who, LONGBOWMEN) > 0) - gen_action_longbowmen(game.who) - if (get_lord_forces(game.who, MEN_AT_ARMS) > 0) - gen_action_men_at_arms(game.who) - if (get_lord_forces(game.who, MILITIA) > 0) - gen_action_militia(game.who) - } - } + else { + view.prompt = `Remove ${game.count} Troops from ${data.lords[game.who].name}.` + if (get_lord_forces(game.who, BURGUNDIANS) > 0) + gen_action_burgundians(game.who) + if (get_lord_forces(game.who, MERCENARIES) > 0) + gen_action_mercenaries(game.who) + if (get_lord_forces(game.who, LONGBOWMEN) > 0) + gen_action_longbowmen(game.who) + if (get_lord_forces(game.who, MEN_AT_ARMS) > 0) + gen_action_men_at_arms(game.who) + if (get_lord_forces(game.who, MILITIA) > 0) + gen_action_militia(game.who) } }, lord(lord) { push_undo() + set_lord_moved(lord, 0) game.who = lord game.count = 2 }, burgundians(lord) { add_lord_forces(lord, BURGUNDIANS, -1) - game.count-- + if (--game.count === 0 || !lord_has_unrouted_units(lord)) + game.who = NOBODY }, mercenaries(lord) { add_lord_forces(lord, MERCENARIES, -1) - game.count-- + if (--game.count === 0 || !lord_has_unrouted_units(lord)) + game.who = NOBODY }, longbowmen(lord) { add_lord_forces(lord, LONGBOWMEN, -1) - game.count-- + if (--game.count === 0 || !lord_has_unrouted_units(lord)) + game.who = NOBODY }, men_at_arms(lord) { add_lord_forces(lord, MEN_AT_ARMS, -1) - game.count-- + if (--game.count === 0 || !lord_has_unrouted_units(lord)) + game.who = NOBODY }, militia(lord) { add_lord_forces(lord, MILITIA, -1) - game.count-- + if (--game.count === 0 || !lord_has_unrouted_units(lord)) + game.who = NOBODY }, done() { end_welsh_rebellion_remove_troops() |