diff options
-rw-r--r-- | play.js | 2 | ||||
-rw-r--r-- | rules.js | 315 |
2 files changed, 171 insertions, 146 deletions
@@ -280,7 +280,7 @@ function get_locale_tip(id) { let loc = data.locales[id] let tip = loc.name if (set_has(data.seaports, id)) - tip += " - Seaport" + tip += " - Port" let list = [] for (let lord = 0; lord < data.lords.length; ++lord) { if (data.lords[lord].seat === id) @@ -3472,6 +3472,8 @@ function can_parley_at(loc) { var search_seen = new Array(last_locale + 1) var search_dist = new Array(last_locale + 1) +var search_carts = new Array(last_locale + 1) +var search_ships = new Array(last_locale + 1) function search_parley(result, start) { let ships = get_shared_assets(start, SHIP) @@ -3573,32 +3575,6 @@ function list_parley_levy() { return search_parley([], here) } -function* map_search(lord, acceptfn, adjacentfn, prune = true) { - let start = get_lord_locale(lord) - let queue = [ { locale: start, distance: 0 } ] - let seen = [ start ] - - while (queue.length > 0) { - let item = queue.shift() - - if (acceptfn(item)) { - yield item - if (prune) - continue - } - - if (is_friendly_locale(item.locale)) { - let distance = item.distance + 1 - for (let next of adjacentfn(item.locale, lord)) { - if (!set_has(seen, next)) { - set_add(seen, next) - queue.push({ locale: next, distance }) - } - } - } - } -} - function goto_parley() { push_state("parley") @@ -4153,62 +4129,118 @@ function take_spoils(type) { // === ACTION: SUPPLY (SEARCHING) === -function supply_adjacent(here, lord) { - let lord_loc = get_lord_locale(lord) - if (is_exile(here) && get_shared_assets(here, SHIP) > 0) { - return find_ports_from_locale(here) - } else if (is_exile(lord_loc) && lord_loc !== here) { - return [] +// If Lord is in Exile: use ships and a port on the same sea. +// If Lord is not in Exile or is in Scotland: use carts by way. +// If Lord is in Exile in Scotland: may use carts by way to stronghold. +// If source is stronghold: must use way. +// Record number of carts needed in result map. + +// TODO: supply from scotland with carts? no ways defined in data + +function can_supply_at(loc, ships) { + // if theoretically possible to supply (does not check carts or ships) + if (is_stronghold(loc) && is_friendly_locale(loc)) { + if (ships > 0 && is_seaport(loc)) + return true + if (!has_exhausted_marker(loc)) + return true } - return data.locales[here].adjacent + return false } -// === ACTION: SUPPLY === +function search_supply_by_way(result, start, carts, ships) { + search_dist.fill(0) + search_seen.fill(0) + search_seen[start] = 1 -function supply_accept(loc, carts, ships) { - return ( - !is_exile(loc.locale) && - is_friendly_locale(loc.locale) && - !has_enemy_lord(loc.locale) && - (!has_exhausted_marker(loc.locale) || (ships > 0 && is_seaport(loc.locale))) && - carts >= loc.distance - ) -} + let queue = [ start ] + while (queue.length > 0) { + let here = queue.shift() + let dist = search_dist[here] -function find_supply_sources(lord, carts, ships) { - let search = map_search(lord, loc => supply_accept(loc, carts, ships), supply_adjacent, false) + if (can_supply_at(here, ships)) { + if (result) + map_set(result, here, dist) + else + return true + } - let results = [] - for (let loc of search) - results.push(loc) - return results + if (is_friendly_locale(here)) { + let next_dist = dist + 1 + if (next_dist <= carts) { + for (let next of data.locales[here].adjacent) { + if (!search_seen[next]) { + search_seen[next] = 1 + search_dist[next] = next_dist + queue.push(next) + } + } + } + } + } + + if (result) + return result + return false } -function init_supply() { +function search_supply_by_sea(result, here) { + // Search via sea from Exile box. + if (is_friendly_locale(here)) { + for (let next of find_ports(here)) { + if (can_supply_at(next, 1)) { + if (result) + map_set(result, next, 0) + else + return true + } + } + } + if (result) + return result + return false +} + +function search_supply(result) { let here = get_lord_locale(game.command) let carts = get_shared_assets(here, CART) let ships = get_shared_assets(here, SHIP) + if (ships > 0 && is_exile(here)) + result = search_supply_by_sea(result, here) + result = search_supply_by_way(result, here, carts, ships) + return result +} + +// === ACTION: SUPPLY === + +function command_has_harbingers() { + return ( + lord_has_capability(game.command, AOW_LANCASTER_HARBINGERS) || + lord_has_capability(game.command, AOW_YORK_HARBINGERS) + ) +} - game.supply = { - sources: find_supply_sources(game.command, carts, ships), - carts: carts, - ships: ships, +function command_has_stafford_branch(loc) { + if (lord_has_capability(game.command, AOW_YORK_STAFFORD_BRANCH)) { + return ( + loc === LOC_EXETER || + loc === LOC_LAUNCESTON || + loc === LOC_PLYMOUTH || + loc === LOC_WELLS || + loc === LOC_DORCHESTER + ) } + return false +} + +function init_supply() { + game.supply = search_supply([]) } function can_action_supply() { if (game.actions < 1) return false - return can_supply() -} - -function can_supply() { - let here = get_lord_locale(game.command) - let carts = get_shared_assets(here, CART) - let ships = get_shared_assets(here, SHIP) - let search = map_search(game.command, loc => supply_accept(loc, carts, ships), supply_adjacent, false) - - return search.next().done !== true + return search_supply(false) } function goto_supply() { @@ -4218,32 +4250,41 @@ function goto_supply() { init_supply() } -function get_supply_from_source(source) { - let prov = 0 +function modify_supply(loc, supply) { + let here = get_lord_locale(game.command) + let carts = get_shared_assets(here, CART) - if (has_exhausted_marker(source)) - return prov + // Must carry supply over land with one cart per provender per way + let distance = map_get(game.supply, loc) + if (distance > 0) + supply = Math.min(supply, Math.floor(carts / distance)) - if ( - game.command === LORD_DEVON && - lord_has_capability(LORD_DEVON, AOW_YORK_STAFFORD_BRANCH) && - (game.where === LOC_EXETER || - game.where === LOC_LAUNCESTON || - game.where === LOC_PLYMOUTH || - game.where === LOC_WELLS || - game.where === LOC_DORCHESTER) - ) - prov += 1 + // Harbingers event doubles supply received + if (command_has_harbingers()) + supply = supply * 2 - if (source === LOC_LONDON || source === LOC_CALAIS) { - prov += 2 - return prov - } else if (is_city(source)) { - prov += 1 - return prov + return supply +} + +function get_port_supply_amount(loc) { + if (is_seaport(loc)) { + let here = get_lord_locale(game.command) + let ships = get_shared_assets(here, SHIP) + return modify_supply(loc, ships) } - prov += 1 - return prov + return 0 +} + +function get_stronghold_supply_amount(loc) { + if (!has_exhausted_marker(loc)) { + let supply = 1 + if (loc === LOC_LONDON || loc === LOC_CALAIS) + supply = 2 + if (command_has_stafford_branch(loc)) + supply += 1 + return modify_supply(loc, supply) + } + return 0 } states.supply_source = { @@ -4251,89 +4292,73 @@ states.supply_source = { prompt() { view.prompt = "Supply: Select Supply Source." - let list = [] - if (game.supply.carts > 0) - list.push(`${game.supply.carts} Cart`) - if (game.supply.ships > 0) - list.push(`${game.supply.ships} Ship`) + let here = get_lord_locale(game.command) + let carts = get_shared_assets(here, CART) + let ships = get_shared_assets(here, SHIP) - if (list.length > 0) - view.prompt += " " + list.join(", ") + "." + if (carts > 0) + view.prompt += ` ${carts} Cart.` + if (ships > 0) + view.prompt += ` ${carts} Ship.` - for (let x of game.supply.sources) - gen_action_locale(x.locale) + for (let i = 0; i < game.supply.length; i += 2) + gen_action_locale(game.supply[i]) }, - locale(source) { - let source_item = game.supply.sources.find(s => s.locale === source) - if (source_item !== undefined) { - let supply = 0 - let sea_supply = 0 - - if (is_seaport(source)) - sea_supply = game.supply.ships + locale(loc) { + push_undo() - if (!is_exile(get_lord_locale(game.command))) - supply = Math.min(get_supply_from_source(source), Math.floor(game.supply.carts / source_item.distance)) + let port_supply = get_port_supply_amount(loc) + let stronghold_supply = get_stronghold_supply_amount(loc) - if ( - lord_has_capability(game.command, AOW_LANCASTER_HARBINGERS) || - lord_has_capability(game.command, AOW_YORK_HARBINGERS) - ) { - supply = supply * 2 - sea_supply = sea_supply * 2 - } + if (stronghold_supply > 0 && port_supply === 0) { + use_stronghold_supply(loc, stronghold_supply) + return + } - if (supply > 0 && sea_supply === 0) { - logi(`Stronghold at %${source}`) - add_lord_assets(game.command, PROV, supply) - deplete_locale(source) - } else if (sea_supply > 0 && supply === 0) { - logi(`Seaport at %${source}`) - add_lord_assets(game.command, PROV, sea_supply) - } else { - game.where = source - goto_select_supply_type(supply, sea_supply) - return - } + if (port_supply > 0 && stronghold_supply === 0) { + use_port_supply(loc, port_supply) + return } - end_supply() + + game.where = loc + game.state = "select_supply_type" }, } -function end_supply() { - spend_action(1) - resume_command() - game.supply = 0 +function use_stronghold_supply(source, amount) { + logi(`${amount} from Stronghold at %${source}`) + add_lord_assets(game.command, PROV, amount) + deplete_locale(source) + end_supply() } -function goto_select_supply_type(supply, sea_supply) { - push_state("select_supply_type") - game.count = supply - game.what = sea_supply +function use_port_supply(source, amount) { + logi(`${amount} from Port at %${source}`) + add_lord_assets(game.command, PROV, amount) + end_supply() } -function end_select_supply_type() { - pop_state() - end_supply() +function end_supply() { + spend_action(1) + resume_command() + game.supply = 0 } states.select_supply_type = { inactive: "Supply", prompt() { - view.prompt = `Supply: ${game.count} from Stronghold or ${game.what} from Port?` + let port = get_port_supply_amount(game.where) + let stronghold = get_stronghold_supply_amount(game.where) + + view.prompt = `Supply: ${stronghold} from Stronghold or ${port} from Port?` view.actions.stronghold = 1 view.actions.port = 1 }, stronghold() { - logi(`Stronghold at %${game.where}`) - add_lord_assets(game.command, PROV, game.count) - deplete_locale(game.where) - end_select_supply_type() + use_stronghold_supply(source, get_stronghold_supply_amount(source)) }, port() { - logi(`Seaport at %${game.where}`) - add_lord_assets(game.command, PROV, game.what) - end_select_supply_type() + use_port_supply(source, get_port_supply_amount(source)) }, } @@ -4604,7 +4629,7 @@ states.sail = { let overflow_cart = (cart / 2 - ships) * 2 if (overflow_prov <= 0 && overflow_cart <= 0) { - view.prompt = `Sail: Select a destination Seaport.` + view.prompt = `Sail: Select a destination Port.` for (let to of find_sail_locales(here)) { if (to !== here) if (!has_enemy_lord(to) || lord_has_capability(game.command, AOW_LANCASTER_HIGH_ADMIRAL)) |