diff options
-rw-r--r-- | rules.js | 44 |
1 files changed, 22 insertions, 22 deletions
@@ -1894,6 +1894,7 @@ states.pay = { } } + // Pillage if (done) { view.prompt = "Pay: You must Pillage and/or Disband." for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { @@ -1979,10 +1980,6 @@ function goto_pillage_coin() { game.what = COIN } -function end_pillage() { - pop_state() -} - function can_pillage(loc) { return !is_exile(loc) && !has_exhausted_marker(loc) } @@ -2024,7 +2021,7 @@ states.pillage = { disband_lord(lord) }, done() { - end_pillage() + pop_state() }, } @@ -2621,13 +2618,13 @@ states.levy_muster_lord = { commission_of_array() { push_undo() push_the_kings_name() - push_state("commission_of_array") + game.state = "commission_of_array" }, capability() { push_undo() push_the_kings_name() - push_state("muster_capability") + game.state = "muster_capability" }, parley() { @@ -2999,7 +2996,6 @@ states.muster_capability = { card(c) { add_lord_capability(game.who, c) capability_muster_effects(game.who, c) - pop_state() goto_the_kings_name("Capability C${c}") }, } @@ -6827,7 +6823,7 @@ function goto_death_or_disband() { if (game.battle.loser === LANCASTER && lord_has_capability(LORD_RICHARD_III, AOW_YORK_BLOODY_THOU_ART) && get_lord_locale(LORD_RICHARD_III) === game.battle.where) { game.flags.bloody = 1 } - game.state = "death_or_disband" + game.state = "death_check" } else end_death_or_disband() @@ -6858,7 +6854,7 @@ function prompt_held_event_death_check() { } } -states.death_or_disband = { +states.death_check = { inactive: "Death or Disband", prompt() { view.prompt = `Death or Disband: Select lords to roll for Death or Disband.` @@ -6956,7 +6952,7 @@ function search_escape_route(start) { } function goto_play_escape_ship() { - push_state("escape_ship") + game.state = "escape_ship" game.who = NOBODY } @@ -6978,7 +6974,7 @@ states.escape_ship = { exile_lord(lord) set_delete(game.battle.routed, lord) } - goto_battle_aftermath() + game.state = "death_check" }, } @@ -7016,7 +7012,7 @@ function can_play_warden_of_the_marches() { function goto_play_warden_of_the_marches() { push_undo() - push_state("warden_of_the_marches") + game.state = "warden_of_the_marches" } states.warden_of_the_marches = { @@ -7070,7 +7066,7 @@ states.warden_of_the_marches = { function end_warden_of_the_marches() { game.flags.warden_of_the_marches = 1 game.who = NOBODY - pop_state() + game.state = "death_check" } // === 4.4.4 ENDING THE BATTLE: AFTERMATH === @@ -7144,6 +7140,7 @@ function goto_feed() { if (has_friendly_lord_who_must_feed()) { push_state("feed") } else { + // TODO: clean up transitions for End Command -> Feed and Disembark -> Feed if (game.state !== "disembark") goto_remove_markers() } @@ -7247,6 +7244,7 @@ states.feed_lord_shared = { function end_feed() { pop_state() game.where = NOWHERE + // TODO: clean up transitions for End Command -> Feed and Disembark -> Feed if (game.state !== "disembark") goto_remove_markers() } @@ -7574,7 +7572,7 @@ function is_lord_at_sea(lord) { function goto_disembark() { if (has_lords_at_sea()) { - push_state("disembark") + game.state = "disembark" } else { end_disembark() } @@ -9089,7 +9087,6 @@ states.soldiers_of_fortune = { } function end_soldiers_of_fortune() { - pop_state() goto_the_kings_name("Soldiers of Fortune") } @@ -9156,7 +9153,6 @@ states.commission_of_array = { } function end_commission_of_array() { - pop_state() goto_the_kings_name("Commission of Array") } @@ -10956,8 +10952,10 @@ function can_play_held_event(c) { switch (c) { case EVENT_LANCASTER_ASPIELLES: return can_play_l_aspielles() + // TODO: move into states.command ? case EVENT_LANCASTER_REBEL_SUPPLY_DEPOT: return can_play_rebel_supply_depot() + // TODO: move into states.command ? case EVENT_LANCASTER_SURPRISE_LANDING: return can_play_surprise_landing() case EVENT_LANCASTER_PARLIAMENTS_TRUCE: @@ -10984,6 +10982,7 @@ function action_held_event(c) { function goto_held_event(c) { switch (c) { // Play upon Death Check + // TODO: move into states.death_check case EVENT_YORK_ESCAPE_SHIP: case EVENT_LANCASTER_ESCAPE_SHIP: goto_play_escape_ship() @@ -10996,11 +10995,14 @@ function goto_held_event(c) { break // Play in Levy + // TODO: move into states.levy case EVENT_YORK_SUN_IN_SPLENDOUR: goto_play_sun_in_splendour() break + + // Play in Levy (for passive effect) case EVENT_YORK_YORKIST_PARADE: - goto_play_yorkist_parade() + // no effect break // Play any time @@ -11010,11 +11012,13 @@ function goto_held_event(c) { break // Play after march/sail to seaport + // TODO: move into states.command ? case EVENT_LANCASTER_REBEL_SUPPLY_DEPOT: goto_play_rebel_supply_depot() break // Play after sail to seaport + // TODO: move into states.command ? case EVENT_LANCASTER_SURPRISE_LANDING: goto_play_surprise_landing() break @@ -11031,10 +11035,6 @@ function can_play_yorkist_parade() { return false } -function goto_play_yorkist_parade() { - // no effect -} - // === HELD EVENT (LEVY): SUN IN SPLENDOUR === function can_play_sun_in_splendour() { |