diff options
-rw-r--r-- | rules.ts | 9 |
1 files changed, 3 insertions, 6 deletions
@@ -1939,10 +1939,7 @@ function prompt_influence_check() { view.actions.spend1 = 1 view.actions.spend3 = 1 } - if (game.where !== NOWHERE) - gen_action_locale(game.where) view.actions.check = 1 - view.prompt += `Cost: ${count_influence_cost()} - Range (${range(count_influence_score())})` } @@ -3003,7 +3000,6 @@ states.levy_muster_lord_attempt = { inactive: "Levy Lord", prompt() { view.prompt = `Levy Lord ${lord_name[game.other]}. ` - prompt_influence_check() }, spend1: add_influence_check_modifier_1, @@ -3782,6 +3778,7 @@ states.supply_source = { } if (port_supply > 0 && stronghold_supply === 0) { + // TODO: naval blockade? use_port_supply(loc, port_supply) return } @@ -4188,8 +4185,8 @@ function get_tax_amount(loc: Locale, lord: Lord) { states.tax = { inactive: "Tax", prompt() { - view.prompt = "Tax: Select the location to tax." if (game.where === NOWHERE) { + view.prompt = "Tax: Select the location to tax." for (let loc of search_tax([], get_lord_locale(game.command), game.command)) gen_action_locale(loc) } else { @@ -4409,8 +4406,8 @@ function end_parley(success: boolean) { states.parley = { inactive: "Parley", prompt() { - view.prompt = "Parley: Choose a Locale to Parley." if (game.where === NOWHERE) { + view.prompt = "Parley: Choose a Locale to Parley." for (let i = 0; i < game.parley.length; i += 2) gen_action_locale(game.parley[i] as Locale) } else { |