diff options
-rw-r--r-- | rules.js | 27 |
1 files changed, 16 insertions, 11 deletions
@@ -2448,7 +2448,9 @@ states.levy_muster = { } function resume_levy_muster_lord() { + game.state = "levy_muster_lord" --game.count + // muster over only if the lord has not spend their free levy actions if (game.count === 0 && game.flags.jack_cade === 0 && game.flags.free_levy === 0 && can_add_troops(game.who, get_lord_locale(game.who))) { set_lord_moved(game.who, 1) @@ -2624,12 +2626,10 @@ states.levy_muster_lord = { if (eligible_kings_name()) { goto_kings_name("Levy Troops") } - if (is_event_in_play(EVENT_YORK_THE_COMMONS) && is_york_lord(game.who)) { - push_undo() - game.flags.commons_militia = 2 - push_state("the_commons") - } - resume_levy_muster_lord() + if (is_event_in_play(EVENT_YORK_THE_COMMONS) && is_york_lord(game.who)) + goto_the_commons() + else + resume_levy_muster_lord() }, levy_beloved_warwick() { @@ -11081,30 +11081,35 @@ function chamberlains_eligible_levy(locale) { // === EVENT: THE COMMONS === +// each Levy Troops action ends with coming here + +function goto_the_commons() { + game.state = "the_commons" + game.flags.commons_militia = 2 +} + states.the_commons = { inactive: "The Commons", prompt() { view.prompt = `Add up to ${game.flags.commons_militia} Militias.` - if (game.flags.commons_militia > 0) { + if (game.flags.commons_militia > 0) view.actions.add_militia = 1 - } view.actions.done = 1 }, add_militia() { push_undo() add_lord_forces(game.who, MILITIA, 1) - --game.flags.commons_militia + if (--game.flags.commons_militia === 0) + end_the_commons() }, done() { push_undo() end_the_commons() - } } function end_the_commons() { game.flags.commons_militia = 0 - pop_state() resume_levy_muster_lord() } |