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-rw-r--r--rules.js89
1 files changed, 56 insertions, 33 deletions
diff --git a/rules.js b/rules.js
index 730ab12..afb2af7 100644
--- a/rules.js
+++ b/rules.js
@@ -2807,6 +2807,23 @@ function end_levy_muster() {
goto_levy_discard_events()
}
+function can_lord_muster(lord) {
+ // already mustered (except free levy)!
+ if (get_lord_moved(lord) && game.flags.free_levy !== 1)
+ return false
+
+ // must be on map
+ if (is_lord_on_map(lord)) {
+ // can use lordship
+ if (is_lord_at_friendly_locale(lord))
+ return true
+ // can only parley
+ if (can_parley_at(get_lord_locale(lord)))
+ return true
+ }
+ return false
+}
+
states.levy_muster = {
inactive: "Muster",
prompt() {
@@ -2816,13 +2833,9 @@ states.levy_muster = {
let done = true
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
- if (
- is_lord_at_friendly_locale(lord) &&
- !is_lord_on_calendar(lord) &&
- (!get_lord_moved(lord) || game.flags.free_levy === 1)
- ) {
+ if (can_lord_muster(lord)) {
gen_action_lord(lord)
- done = true
+ done = false // ???
}
}
if (done) {
@@ -2864,40 +2877,50 @@ states.levy_muster_lord = {
prompt_held_event_lordship()
- if (game.count > 0) {
- // Roll to muster Ready Lord at Seat
- for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
- if (is_lord_ready(lord) && has_locale_to_muster(lord))
- gen_action_lord(lord)
- }
+ let here = get_lord_locale(game.who)
- // Muster Ready Vassal Forces
- if (is_friendly_locale(get_lord_locale(game.who))) {
- for (let vassal = first_vassal; vassal <= last_vassal; vassal++)
- if (is_vassal_ready(vassal) && is_favour_friendly(data.vassals[vassal].seat))
- gen_action_vassal(vassal)
- }
+ if (is_friendly_locale(here)) {
+ if (game.count > 0) {
+ // Roll to muster Ready Lord at Seat
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
+ if (is_lord_ready(lord) && has_locale_to_muster(lord))
+ gen_action_lord(lord)
+ }
- // Add Transport
- if (is_seaport(get_lord_locale(game.who)) && get_lord_assets(game.who, SHIP) < 2)
- view.actions.take_ship = 1
+ // Muster Ready Vassal Forces
+ if (is_friendly_locale(here)) {
+ for (let vassal = first_vassal; vassal <= last_vassal; vassal++)
+ if (is_vassal_ready(vassal) && is_favour_friendly(data.vassals[vassal].seat))
+ gen_action_vassal(vassal)
+ }
- if (can_add_transport(game.who, CART))
- view.actions.take_cart = 1
+ // Add Transport
+ if (is_seaport(here) && get_lord_assets(game.who, SHIP) < 2)
+ view.actions.take_ship = 1
- if (can_add_troops(game.who, get_lord_locale(game.who)))
- view.actions.levy_troops = 1
+ if (can_add_transport(game.who, CART))
+ view.actions.take_cart = 1
- // Add Capability
- if (can_add_lord_capability(game.who))
- view.actions.capability = 1
+ if (can_add_troops(game.who, here))
+ view.actions.levy_troops = 1
- if (can_action_parley_levy())
- view.actions.parley = 1
- }
+ // Add Capability
+ if (can_add_lord_capability(game.who))
+ view.actions.capability = 1
- if (game.count === 0 && game.flags.free_levy === 1 && can_add_troops(game.who, get_lord_locale(game.who))) {
- view.actions.levy_troops = 1
+ if (can_action_parley_levy())
+ view.actions.parley = 1
+ }
+
+ if (game.count === 0 && game.flags.free_levy === 1 && can_add_troops(game.who, here)) {
+ view.actions.levy_troops = 1
+ }
+ } else {
+ // Can only Parley if locale is not friendly.
+ if (game.count > 0) {
+ if (can_action_parley_levy())
+ view.actions.parley = 1
+ }
}
view.actions.done = 1