diff options
-rw-r--r-- | rules.js | 56 |
1 files changed, 10 insertions, 46 deletions
@@ -6341,7 +6341,7 @@ function goto_intercept() { } } } - goto_exiles() + end_intercept() } function end_intercept() { @@ -6421,12 +6421,6 @@ function goto_intercept_march() { } } -function end_intercept_march() { - // successfully intercepted by here. Make sure to clear out actions - spend_all_actions() - goto_intercept_exiles() -} - function do_intercept_march() { for (let lord of game.intercept_group) { set_lord_locale(lord, get_lord_locale(game.command)) @@ -6436,6 +6430,12 @@ function do_intercept_march() { end_intercept_march() } +function end_intercept_march() { + // back to originally marching lord + set_active_enemy() + end_intercept() +} + states.intercept_march = { inactive: "Intercept", prompt() { @@ -6471,51 +6471,15 @@ function for_each_friendly_lord_in_locale(loc, f) { f(lord) } -function goto_intercept_exiles() { - let here = get_lord_locale(game.command) - for (let lord = first_enemy_lord; lord <= last_enemy_lord; ++lord) { - if (get_lord_locale(lord) === here) { - if (!set_has(game.group, lord)) { - game.state = "intercept_exiles" - set_active_enemy() - return - } - } - } - end_intercept() -} - -function end_intercept_exiles() { - clear_undo() - set_active_enemy() - end_intercept() -} - -states.intercept_exiles = { - inactive: "Intercept Exiles", - prompt() { - view.prompt = "???" - for_each_friendly_lord_in_locale(get_lord_locale(game.command), lord => { - if (!set_has(game.group, lord)) - gen_action_lord(lord) - }) - view.actions.done = 1 - }, - lord(lord) { - push_undo() - exile_lord(lord) - }, - done() { - end_intercept_exiles() - }, -} - // === Exile === function goto_exiles() { let here = get_lord_locale(game.command) if (has_enemy_lord(here)) { clear_undo() + + spend_all_actions() // end command upon any approach + game.state = "exiles" set_active_enemy() } else { |