diff options
author | Tor Andersson <tor@ccxvii.net> | 2024-04-18 12:50:23 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-04-18 12:50:44 +0200 |
commit | ebfa3a1c3c83f1918927804bbbc6d73a663a60ce (patch) | |
tree | 4b6a5e1ac1c0fc6f25e294875d293626db279fad /rules.ts | |
parent | 5978038b184eb8eeb815bd7fdc57965a657614a7 (diff) | |
download | plantagenet-ebfa3a1c3c83f1918927804bbbc6d73a663a60ce.tar.gz |
Separate held event functions into separate functions for each timing.
Diffstat (limited to 'rules.ts')
-rw-r--r-- | rules.ts | 153 |
1 files changed, 91 insertions, 62 deletions
@@ -9,8 +9,6 @@ // TODO: remove unneccessary game.who = NOBODY etc // TODO: call end_influence_check earlier when possible? -// TODO: prompt_held_event -- specific subsets at specific times only (move, battle, death check, after move/sail, any command) - // TODO: use game.command instead of game.who for levy -- can we avoid saving who and count in push_state? // TODO: verify all push_state uses @@ -2186,7 +2184,6 @@ states.pay = { end_pay() { end_pay() }, - card: action_held_event, } states.pay_lord_shared = { @@ -2348,7 +2345,6 @@ states.pay_lords = { inactive: "Pay Lords", prompt() { view.prompt = "Pay Lords in Influence or Disband them." - prompt_held_event() if (game.who === NOBODY) { let done = true for (let lord of all_friendly_lords()) { @@ -2388,7 +2384,6 @@ states.pay_lords = { } } }, - card: action_held_event, done() { end_pay_lords() }, @@ -2685,7 +2680,8 @@ states.levy_muster = { prompt() { view.prompt = "Levy: Muster with your Lords." - prompt_held_event() + prompt_held_event_at_levy() + let done = true for (let lord of all_friendly_lords()) { if (can_lord_muster(lord)) { @@ -2711,7 +2707,7 @@ states.levy_muster = { end_levy_muster() }, - card: action_held_event, + card: action_held_event_at_levy, } function resume_levy_muster_lord() { @@ -3467,7 +3463,7 @@ states.command = { let here = get_lord_locale(game.command) - prompt_held_event() + prompt_held_event_at_campaign() // 4.3.2 Marshals MAY take other lords if ( @@ -3544,7 +3540,7 @@ states.command = { set_toggle(game.group, lord) }, - card: action_held_event, + card: action_held_event_at_campaign, parley() { push_undo() @@ -4660,7 +4656,7 @@ function end_intercept() { goto_kings_parley() } -function can_play_held_event_intercept(c) { +function can_play_held_event_at_intercept(c: Card) { switch (c) { case EVENT_LANCASTER_FLANK_ATTACK: return can_play_flank_attack() @@ -4672,10 +4668,22 @@ function can_play_held_event_intercept(c) { function prompt_held_event_intercept() { for (let c of current_hand()) - if (can_play_held_event_intercept(c)) + if (can_play_held_event_at_intercept(c)) gen_action_card(c) } +function action_held_event_at_intercept(c: Card) { + push_undo() + play_held_event(c) + switch (c) { + // Play at Intercept + case EVENT_LANCASTER_FLANK_ATTACK: + case EVENT_YORK_FLANK_ATTACK: + set_add(game.events, c) + break + } +} + states.intercept = { inactive: "Intercept", prompt() { @@ -4712,10 +4720,7 @@ states.intercept = { set_toggle(game.intercept_group, lord) } }, - card(c) { - push_undo() - play_held_event(c) - }, + card: action_held_event_at_intercept, pass() { set_active_enemy() end_intercept() @@ -7088,7 +7093,7 @@ function end_death_or_disband() { } } -function prompt_held_event_death_check() { +function prompt_held_event_at_death_check() { // both attacker and defender events if (game.active === LANCASTER) { if (can_play_escape_ship()) @@ -7105,12 +7110,31 @@ function prompt_held_event_death_check() { } } +function action_held_event_at_death_check(c: Card) { + push_undo() + play_held_event(c) + switch (c) { + // Play upon Death Check + case EVENT_YORK_ESCAPE_SHIP[0]: + case EVENT_YORK_ESCAPE_SHIP[1]: + case EVENT_LANCASTER_ESCAPE_SHIP: + goto_play_escape_ship() + break + case EVENT_LANCASTER_TALBOT_TO_THE_RESCUE: + goto_play_talbot_to_the_rescue() + break + case EVENT_LANCASTER_WARDEN_OF_THE_MARCHES: + goto_play_warden_of_the_marches() + break + } +} + states.death_check = { inactive: "Death or Disband", prompt() { view.prompt = `Death or Disband: Select lords to roll for Death or Disband.` - prompt_held_event_death_check() + prompt_held_event_at_death_check() let done = true for (let lord of game.battle.fled) { @@ -7158,7 +7182,7 @@ states.death_check = { done() { end_death_or_disband() }, - card: action_held_event, + card: action_held_event_at_death_check, } // === DEATH CHECK EVENT: ESCAPE SHIP === @@ -7462,7 +7486,6 @@ states.feed = { push_undo() end_feed() }, - card: action_held_event, } function resume_feed_lord_shared() { @@ -9337,7 +9360,6 @@ states.soldiers_of_fortune = { end_sof() { end_soldiers_of_fortune() }, - card: action_held_event, } function end_soldiers_of_fortune() { @@ -9403,7 +9425,6 @@ states.commission_of_array = { } end_commission_of_array() }, - card: action_held_event, } function end_commission_of_array() { @@ -11170,84 +11191,85 @@ function end_exile_pact() { function play_held_event(c: Card) { log(`Played E${c}.`) - if (c >= first_york_card && c <= last_york_card) + if (is_york_card(c)) set_delete(game.hand_y, c) else set_delete(game.hand_l, c) +} - /* Hold events with This Levy/Campaign */ - if ( - c === EVENT_YORK_YORKIST_PARADE || - c === EVENT_YORK_PARLIAMENTS_TRUCE || - c === EVENT_LANCASTER_PARLIAMENTS_TRUCE - ) { - set_add(game.events, c) - } +function prompt_held_event_at_levy() { + for (let c of current_hand()) + if (can_play_held_event_at_levy(c)) + gen_action_card(c) } -function prompt_held_event() { +function prompt_held_event_at_campaign() { for (let c of current_hand()) - if (can_play_held_event(c)) + if (can_play_held_event_at_campaign(c)) gen_action_card(c) } -function can_play_held_event(c: Card) { +function can_play_held_event_at_levy(c: Card) { switch (c) { case EVENT_LANCASTER_ASPIELLES: return can_play_l_aspielles() - // TODO: move into states.command ? + case EVENT_YORK_ASPIELLES: + return can_play_y_aspielles() + case EVENT_YORK_YORKIST_PARADE: + return can_play_yorkist_parade() + case EVENT_YORK_SUN_IN_SPLENDOUR: + return can_play_sun_in_splendour() + } + return false +} + +function can_play_held_event_at_campaign(c: Card) { + switch (c) { + case EVENT_LANCASTER_ASPIELLES: + return can_play_l_aspielles() + case EVENT_YORK_ASPIELLES: + return can_play_y_aspielles() case EVENT_LANCASTER_REBEL_SUPPLY_DEPOT: return can_play_rebel_supply_depot() - // TODO: move into states.command ? case EVENT_LANCASTER_SURPRISE_LANDING: return can_play_surprise_landing() case EVENT_LANCASTER_PARLIAMENTS_TRUCE: return can_play_parliaments_truce() case EVENT_YORK_PARLIAMENTS_TRUCE: return can_play_parliaments_truce() - case EVENT_YORK_ASPIELLES: - return can_play_y_aspielles() - case EVENT_YORK_YORKIST_PARADE: - return can_play_yorkist_parade() - case EVENT_YORK_SUN_IN_SPLENDOUR: - return can_play_sun_in_splendour() } return false } -function action_held_event(c: Card) { +function action_held_event_at_levy(c: Card) { push_undo() play_held_event(c) - goto_held_event(c) -} - -function goto_held_event(c: Card) { switch (c) { - // Play upon Death Check - // TODO: move into states.death_check - case EVENT_YORK_ESCAPE_SHIP[0]: - case EVENT_YORK_ESCAPE_SHIP[1]: - case EVENT_LANCASTER_ESCAPE_SHIP: - goto_play_escape_ship() - break - case EVENT_LANCASTER_TALBOT_TO_THE_RESCUE: - goto_play_talbot_to_the_rescue() - break - case EVENT_LANCASTER_WARDEN_OF_THE_MARCHES: - goto_play_warden_of_the_marches() + // Play any time + case EVENT_YORK_ASPIELLES: + case EVENT_LANCASTER_ASPIELLES: + goto_play_aspielles() break // Play in Levy - // TODO: move into states.levy case EVENT_YORK_SUN_IN_SPLENDOUR: goto_play_sun_in_splendour() break // Play in Levy (for passive effect) case EVENT_YORK_YORKIST_PARADE: - // no effect + set_add(game.events, c) break + default: + throw "INVALID CARD" + } +} + +function action_held_event_at_campaign(c: Card) { + push_undo() + play_held_event(c) + switch (c) { // Play any time case EVENT_YORK_ASPIELLES: case EVENT_LANCASTER_ASPIELLES: @@ -11265,6 +11287,15 @@ function goto_held_event(c: Card) { case EVENT_LANCASTER_SURPRISE_LANDING: goto_play_surprise_landing() break + + // Play in Campaign (for passive effect) + case EVENT_LANCASTER_PARLIAMENTS_TRUCE: + case EVENT_YORK_PARLIAMENTS_TRUCE: + set_add(game.events, c) + break + + default: + throw "INVALID CARD" } } @@ -11427,7 +11458,6 @@ states.surprise_landing = { inactive: "Surprise Landing", prompt() { view.prompt = "Surprise Landing : You may march once (no path)." - prompt_held_event() view.group = game.group let here = get_lord_locale(game.command) @@ -11457,7 +11487,6 @@ states.surprise_landing = { set_toggle(game.group, lord) }, locale: goto_march, - card: action_held_event, } // === LOGGING === |