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authorTor Andersson <tor@ccxvii.net>2024-04-21 22:35:08 +0200
committerTor Andersson <tor@ccxvii.net>2024-04-21 22:35:08 +0200
commitc44e390da7c57fbd04c72605294bb4b076c33f87 (patch)
tree23a4e0fe29d4871a6b2a7ac922ce3e57ecc70f60 /rules.ts
parenta58213a5f473f2920c57480f4a5c59a2189fcf43 (diff)
downloadplantagenet-c44e390da7c57fbd04c72605294bb4b076c33f87.tar.gz
Manual disband lords who lost all troops during aftermath.
Diffstat (limited to 'rules.ts')
-rw-r--r--rules.ts56
1 files changed, 39 insertions, 17 deletions
diff --git a/rules.ts b/rules.ts
index 904ba8f..19529ce 100644
--- a/rules.ts
+++ b/rules.ts
@@ -7826,12 +7826,9 @@ states.warden_of_the_marches = {
set_lord_locale(lord, game.where)
- // vassals are disbanded in normal death check state later
+ // vassals are disbanded in usual death check state
// lords without troops are disbanded during aftermath
-
- // remember these lords to remove battle capability troops during aftermath
- // if (!game.battle.warden) game.battle.warden = [] set_add(game.battle.warden, lord)
},
done() {
end_held_event()
@@ -7842,25 +7839,50 @@ states.warden_of_the_marches = {
// === 4.4.4 ENDING THE BATTLE: AFTERMATH ===
-function goto_battle_aftermath() {
- // TODO: manually remove capability troops and disband lords who are left without troops
+function should_disband_lords_without_troops() {
+ for (let lord of all_friendly_lords())
+ if (is_lord_on_map(lord) && !lord_has_unrouted_troops(lord))
+ return true
+ return false
+}
+function goto_battle_aftermath() {
+ // Remove temporary troops granted by capabilities
for (let lord of all_lords)
if (get_lord_locale(lord) !== game.battle.where)
remove_battle_capability_troops(lord)
- for (let lord of all_lords) {
- if (is_lord_on_map(lord)) {
- // Disband lords without troops
- if (!lord_has_unrouted_troops(lord)) {
- set_delete(game.battle.routed, lord)
- set_delete(game.battle.fled, lord)
- disband_lord(lord)
- }
- }
- }
+ set_active_defender()
+ if (should_disband_lords_without_troops())
+ game.state = "aftermath_disband"
+ else
+ end_battle_aftermath_disband()
+}
- end_battle_aftermath()
+function end_battle_aftermath_disband() {
+ set_active_enemy()
+ if (should_disband_lords_without_troops())
+ game.state = "aftermath_disband"
+ else
+ end_battle_aftermath()
+}
+
+states.aftermath_disband = {
+ inactive: "Aftermath",
+ prompt() {
+ view.prompt = "Aftermath: Disband lords with no unrouted troops."
+ for (let lord of all_friendly_lords())
+ if (is_lord_on_map(lord) && !lord_has_unrouted_troops(lord))
+ gen_action_lord(lord)
+ },
+ lord(lord) {
+ throw "STOP"
+ set_delete(game.battle.routed, lord)
+ set_delete(game.battle.fled, lord)
+ disband_lord(lord)
+ if (!should_disband_lords_without_troops())
+ end_battle_aftermath_disband()
+ },
}
function end_battle_aftermath() {