diff options
author | Tor Andersson <tor@ccxvii.net> | 2024-04-20 17:15:21 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-04-20 17:17:01 +0200 |
commit | 99d4f88518af0ad53c8dc499720ccc194898ab85 (patch) | |
tree | f9f8bd10ead6c1627e5b4d6126763f2e87ed64d8 /rules.ts | |
parent | def6e88ffc930ec397631900efb8ccb426c07657 (diff) | |
download | plantagenet-99d4f88518af0ad53c8dc499720ccc194898ab85.tar.gz |
Fix "So wise, so young".
Adds coin even if Tax fails.
Remove remnant of stafford branch check.
Diffstat (limited to 'rules.ts')
-rw-r--r-- | rules.ts | 55 |
1 files changed, 23 insertions, 32 deletions
@@ -794,7 +794,7 @@ const AOW_LANCASTER_CULVERINS_AND_FALCONETS = [L1 , L2] const AOW_LANCASTER_MUSTERD_MY_SOLDIERS = L3 const AOW_LANCASTER_HERALDS = L4 const AOW_LANCASTER_CHURCH_BLESSINGS = L5 -const AOW_LANCASTER_GREAT_SHIPS = L6 // TODO Resolve bug about not correctly targeting ports on other seats and further +const AOW_LANCASTER_GREAT_SHIPS = L6 const AOW_LANCASTER_HARBINGERS = L7 const AOW_LANCASTER_HAY_WAINS = L8 const AOW_LANCASTER_QUARTERMASTERS = L9 @@ -860,7 +860,7 @@ const AOW_YORK_FINAL_CHARGE = Y32 const AOW_YORK_BLOODY_THOU_ART = Y33 const AOW_YORK_SO_WISE_SO_YOUNG = Y34 const AOW_YORK_KINGDOM_UNITED = Y35 -const AOW_YORK_VANGUARD = Y36 // TODO AFTER ALL OTHER BATTLE PROMPTS TO SEE WHERE TO PLACE IT +const AOW_YORK_VANGUARD = Y36 const AOW_YORK_PERCYS_NORTH2 = Y37 const EVENT_LANCASTER_LEEWARD_BATTLE_LINE = L1 @@ -916,7 +916,7 @@ const EVENT_YORK_BLOCKED_FORD = Y11 const EVENT_YORK_PARLIAMENTS_TRUCE = Y12 const EVENT_YORK_ASPIELLES = Y13 const EVENT_YORK_RICHARD_OF_YORK = Y14 -const EVENT_YORK_LONDON_FOR_YORK = Y15 // TODO PROTECTION AND UI +const EVENT_YORK_LONDON_FOR_YORK = Y15 const EVENT_YORK_THE_COMMONS = Y16 const EVENT_YORK_SHEWOLF_OF_FRANCE = Y17 const EVENT_YORK_SUCCESSION = Y18 @@ -931,12 +931,9 @@ const EVENT_YORK_DUBIOUS_CLARENCE = Y26 const EVENT_YORK_YORKIST_NORTH = Y27 const EVENT_YORK_GLOUCESTER_AS_HEIR = Y28 const EVENT_YORK_DORSET = Y29 -const EVENT_YORK_REGROUP = Y30 // TODO -// Play in Battle at Battle Array step. -// If played when Yorkist active they pay click on that event to make the lord recover his TROOPS (no vassals/retinue) -// for recover per armour +const EVENT_YORK_REGROUP = Y30 const EVENT_YORK_EARL_RIVERS = Y31 -const EVENT_YORK_THE_KINGS_NAME = Y32 // TODO IMPROVE PROMPTS/QOL +const EVENT_YORK_THE_KINGS_NAME = Y32 const EVENT_YORK_EDWARD_V = Y33 const EVENT_YORK_AN_HONEST_TALE_SPEEDS_BEST = Y34 const EVENT_YORK_PRIVY_COUNCIL = Y35 @@ -1976,7 +1973,6 @@ function get_parley_influence_bonus(lord: Lord) { function calc_influence_check_cost(bonus, add_cost) { let cost = 1 - // TODO: "free" influence check specials if (bonus === 1) cost += 1 if (bonus === 2) @@ -4263,24 +4259,6 @@ function get_tax_amount(loc: Locale, lord: Lord) { tax += 1 } - if (lord_has_capability(lord, AOW_YORK_SO_WISE_SO_YOUNG)) { - log(`C${AOW_YORK_SO_WISE_SO_YOUNG}.`) - tax += 1 - } - - if ( - lord === LORD_DEVON && ( - loc === LOC_EXETER || - loc === LOC_LAUNCESTON || - loc === LOC_PLYMOUTH || - loc === LOC_WELLS || - loc === LOC_DORCHESTER - ) - ) { - // TODO: log which ability - tax += 1 - } - return tax } @@ -4308,18 +4286,31 @@ states.tax = { if (roll_influence_check(game.command, bonus)) do_tax(game.command, game.where, 1) else - log(`Tax %${game.where} failed.`) + fail_tax(game.command, game.where) end_tax() }, } -function do_tax(where, who, mul) { +function apply_so_wise_so_young(lord) { + if (lord_has_capability(lord, AOW_YORK_SO_WISE_SO_YOUNG)) { + log(`C${AOW_YORK_SO_WISE_SO_YOUNG}.`) + add_lord_assets(lord, COIN, 1) + } +} + +function do_tax(who: Lord, where: Locale, mul: number) { let amount = get_tax_amount(where, who) * mul log(`Tax %${where} for ${mul} Coin.`) add_lord_assets(who, COIN, amount) + apply_so_wise_so_young(who) deplete_locale(where) } +function fail_tax(who: Lord, where: Locale) { + log(`Tax %${where} failed.`) + apply_so_wise_so_young(who) +} + // === 4.6.4 ACTION: PARLEY === function has_free_parley_levy() { @@ -10916,15 +10907,15 @@ states.tax_collectors_lord = { game.where = loc // TODO: naval blockade if only reachable by sea if (loc === data.lords[game.who].seat) { - do_tax(game.where, game.who, 2) + do_tax(game.who, game.where, 2) end_tax_collectors_lord() } }, check(bonus) { if (roll_influence_check(game.who, bonus)) - do_tax(game.where, game.who, 2) + do_tax(game.who, game.where, 2) else - log(`Tax %${game.where} failed.`) + fail_tax(game.who, game.where) end_tax_collectors_lord() }, } |