diff options
author | Tor Andersson <tor@ccxvii.net> | 2024-04-20 15:35:09 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-04-20 15:52:51 +0200 |
commit | 2808918b1f4a8c11bbc1b2dfc995760199a64e77 (patch) | |
tree | 3b538612cc16d52d4cd7c6eb36844af51116c55a /rules.ts | |
parent | d5996cfe2b76d16d4619d1c786bc91c34be00139 (diff) | |
download | plantagenet-2808918b1f4a8c11bbc1b2dfc995760199a64e77.tar.gz |
Put held events in event panel temporarily.
Diffstat (limited to 'rules.ts')
-rw-r--r-- | rules.ts | 49 |
1 files changed, 33 insertions, 16 deletions
@@ -4857,9 +4857,9 @@ states.intercept = { } }, card(c) { + // Flank Attack push_undo() play_held_event(c) - set_add(game.events, c) }, pass() { set_active_enemy() @@ -5037,6 +5037,7 @@ states.parliaments_truce = { }, card(c) { play_held_event(c) + end_passive_held_event() // Cancel approach! for (let lord of game.group) @@ -5719,6 +5720,7 @@ function end_attacker_events() { } function resume_battle_events() { + end_passive_held_event() if (is_attacker()) goto_attacker_events() else @@ -5802,10 +5804,9 @@ function prompt_battle_events() { function action_battle_events(c: Card) { push_undo() play_held_event(c) - set_add(game.events, c) switch (c) { case EVENT_LANCASTER_LEEWARD_BATTLE_LINE: - // nothing to do + resume_battle_events() break case EVENT_LANCASTER_SUSPICION: game.state = "suspicion_1" @@ -5817,7 +5818,7 @@ function action_battle_events(c: Card) { game.state = "ravine" break case EVENT_YORK_LEEWARD_BATTLE_LINE: - // nothing to do + resume_battle_events() break case EVENT_YORK_SUSPICION: game.state = "suspicion_1" @@ -5826,10 +5827,10 @@ function action_battle_events(c: Card) { game.state = "caltrops" break case EVENT_YORK_REGROUP: - // nothing to do + resume_battle_events() break case EVENT_YORK_SWIFT_MANEUVER: - // nothing to do + resume_battle_events() break } } @@ -5977,9 +5978,9 @@ states.caltrops = { lord(lord) { push_undo() game.battle.caltrops = lord - resume_battle_events() logi(`2 Hits added to ${lord_name[lord]} each Melee round`) logevent(EVENT_YORK_CALTROPS) + resume_battle_events() }, } @@ -7582,6 +7583,7 @@ states.escape_ship = { }, done() { push_undo() + end_held_event() game.state = "death_check" }, } @@ -7614,6 +7616,7 @@ states.talbot_to_the_rescue = { }, done() { push_undo() + end_held_event() game.state = "death_check" }, } @@ -7683,15 +7686,12 @@ states.warden_of_the_marches = { }) }, done() { - end_warden_of_the_marches() + end_held_event() + game.where = NOWHERE + game.state = "death_check" }, } -function end_warden_of_the_marches() { - game.where = NOWHERE - game.state = "death_check" -} - // === 4.4.4 ENDING THE BATTLE: AFTERMATH === function goto_battle_aftermath() { @@ -11316,6 +11316,17 @@ function play_held_event(c: Card) { set_delete(game.hand_y, c) else set_delete(game.hand_l, c) + game.this_event = c + set_add(game.events, c) +} + +function end_held_event() { + set_delete(game.events, game.this_event) + delete game.this_event +} + +function end_passive_held_event() { + delete game.this_event } function prompt_held_event_at_levy() { @@ -11379,7 +11390,7 @@ function action_held_event_at_levy(c: Card) { // Play in Levy (for passive effect) case EVENT_YORK_YORKIST_PARADE: - set_add(game.events, c) + end_passive_held_event() break default: @@ -11412,7 +11423,7 @@ function action_held_event_at_campaign(c: Card) { // Play in Campaign (for passive effect) case EVENT_LANCASTER_PARLIAMENTS_TRUCE: case EVENT_YORK_PARLIAMENTS_TRUCE: - set_add(game.events, c) + end_passive_held_event() break default: @@ -11458,6 +11469,7 @@ states.sun_in_splendour = { // TODO: muster to exile box ? logi(`Mustered Edward IV at ${locale_name[loc]}`) + end_held_event() game.state = "muster" }, } @@ -11507,6 +11519,7 @@ states.aspielles = { game.who = lord }, done() { + end_held_event() if (is_levy_phase()) game.state = "muster" else @@ -11558,6 +11571,7 @@ states.rebel_supply_depot = { function end_rebel_supply_depot() { delete game.spoils + end_held_event() game.state = "command" } @@ -11610,7 +11624,10 @@ states.surprise_landing = { lord(lord) { set_toggle(game.group, lord) }, - locale: goto_march, + locale(loc) { + end_held_event() + goto_march(loc) + }, } // === LOGGING === |