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author | teisuru <31881306+teisuru@users.noreply.github.com> | 2023-10-19 23:49:41 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-12-10 18:16:55 +0100 |
commit | d08f3f00a98e1016e20c5cbaaa6e67e3a6e7ea18 (patch) | |
tree | feede0de811f43680f16ec6b3060f7f0c4b5b8be /rules.js | |
parent | 639e658532aeeb14f0c1c7580dd8fc4d72002c73 (diff) | |
download | plantagenet-d08f3f00a98e1016e20c5cbaaa6e67e3a6e7ea18.tar.gz |
Capability L30 merchants
to be improved
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 117 |
1 files changed, 115 insertions, 2 deletions
@@ -381,7 +381,7 @@ const AOW_LANCASTER_EDWARD = L26 const AOW_LANCASTER_BARDED_HORSE = L27 const AOW_LANCASTER_LOYAL_SOMERSET = L28 const AOW_LANCASTER_HIGH_ADMIRAL = L29 -const AOW_LANCASTER_MERCHANTS = L30 // TODO +const AOW_LANCASTER_MERCHANTS = L30 // NEEDS TO BE IMPROVED const AOW_LANCASTER_YEOMEN_OF_THE_CROWN = L31 // TODO const AOW_LANCASTER_TWO_ROSES = L32 const AOW_LANCASTER_PHILIBERT_DE_CHANDEE = L33 @@ -3604,6 +3604,8 @@ states.command = { view.actions.parley = 1 if (can_action_heralds()) view.actions.heralds = 1 + if (can_action_merchants()) + view.actions.merchants = 1 }, pass() { @@ -3622,6 +3624,7 @@ states.command = { tax: goto_tax, sail: goto_sail, heralds: goto_heralds, + merchants: goto_merchants, locale: goto_march, @@ -5026,9 +5029,120 @@ states.confirm_approach_sail = { }, } +// === CAPABILITY : MERCHANTS === + +function can_action_merchants() { + if (game.actions <= 0) + return false + + if (lord_has_capability(game.command, AOW_LANCASTER_MERCHANTS)) + return true + else + return false +} +function goto_merchants() { + game.state = "merchants" +} + +states.merchants = { + inactive: "Merchants", + prompt() { + view.prompt = "Merchants: Succeed an Influence Check to remove 2 adjacent Exhausted/Depleted markers" + let lord = game.command + gen_action_lord(lord) + }, + lord(other) { + clear_undo() + goto_merchants_attempt(other) + }, +} + +function goto_merchants_attempt(lord) { + game.what = lord + game.count = count_deplete(get_lord_locale(game.command)) + push_state("merchants_attempt") + init_influence_check(game.command) +} + +states.merchants_attempt = { + inactive: "Merchants Attempt", + prompt() { + view.prompt = `Attempt to Remove 2 adjacent/Depleted markers ` + prompt_influence_check() + }, + spend1: add_influence_check_modifier_1, + spend3: add_influence_check_modifier_2, + check() { + let results = do_influence_check() + log(`Attempt to remove restore locales ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`) + if (results.success) { + game.who = game.what + merchants_success() + } else { + end_merchants_attempt() + } + }, +} + +function merchants_success() { + push_state("merchants_success") +} + +states.merchants_attempt = { + inactive: "Merchants Success", + prompt() { + view.prompt = `Remove Depleted/Exhausted markers` + deplete_merchants() + }, + locale(loc) { + push_undo() + remove_depleted_marker(loc) + remove_exhausted_marker(loc) + --game.count + if (game.count === 0) + end_merchants_attempt() + } +} + +function end_merchants_attempt() { + spend_action(1) + pop_state() + push_undo() + end_influence_check() + resume_command() +} + +function deplete_merchants(){ + let here = get_lord_locale(game.command) + for (let next of data.locales[here].adjacent) { + if (has_exhausted_marker(next) || has_depleted_marker(next)) + gen_action_locale(next) + } + if (has_exhausted_marker(here) || has_depleted_marker(here)) + gen_action_locale(here) + +} + +function count_deplete(loc) { + for (let next of data.locales[loc].adjacent) { + if (has_exhausted_marker(next) || has_depleted_marker(next)) + ++game.count + } + if (has_exhausted_marker(loc) || has_depleted_marker(loc)) + ++game.count + + if (game.count > 1) + return 2 + if (game.count === 1) + return 1 +} + // === CAPABILITY : HERALDS === function can_action_heralds() { + if (game.actions <= 0) + return false + if (!is_first_action()) return false // at a seaport @@ -5044,7 +5158,6 @@ function can_action_heralds() { function goto_heralds(){ game.state = "heralds" - } states.heralds = { |