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author | teisuru <31881306+teisuru@users.noreply.github.com> | 2024-01-11 13:26:11 +0100 |
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committer | teisuru <31881306+teisuru@users.noreply.github.com> | 2024-01-11 13:26:11 +0100 |
commit | 95fe10ef473567f6de26ab30c669828c8b98227d (patch) | |
tree | d367b6cb29cece7860d30d7f067362966a0acdec /rules.js | |
parent | a13dee41998e26aec38be537e52e48201e53bbd6 (diff) | |
download | plantagenet-95fe10ef473567f6de26ab30c669828c8b98227d.tar.gz |
Event Y32
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 59 |
1 files changed, 33 insertions, 26 deletions
@@ -527,13 +527,7 @@ const EVENT_YORK_REGROUP = Y30 // TODO // If played when Yorkist active they pay click on that event to make the lord recover his TROOPS (no vassals/retinue) // for recover per armour const EVENT_YORK_EARL_RIVERS = Y31 -const EVENT_YORK_THE_KINGS_NAME = Y32 // TODO -// This Levy, Probably most annoying event. -// Gloucester 1 or 2 may cancel each lancastrian Levy action by paying 1 influence point -// Parley, Levy Troops, Levy vassals, Levy other Lord, Levy Transport or Capability) -// The cancellation happens AFTER the result of the action is done. -// The influence point expenditure from Levy other lord, vassals, troops is still done -// But the Depletion from Levy Troops is undone +const EVENT_YORK_THE_KINGS_NAME = Y32 // TODO CHECK ALL CASES, IMPROVE PROMPTS/QOL const EVENT_YORK_EDWARD_V = Y33 const EVENT_YORK_AN_HONEST_TALE_SPEEDS_BEST = Y34 const EVENT_YORK_PRIVY_COUNCIL = Y35 @@ -2283,9 +2277,9 @@ function goto_immediate_event(c) { case EVENT_YORK_DORSET: set_add(game.events, c) return end_immediate_event() - /*case EVENT_YORK_THE_KINGS_NAME: + case EVENT_YORK_THE_KINGS_NAME: set_add(game.events, c) - return end_immediate_event()*/ + return end_immediate_event() case EVENT_YORK_EDWARD_V: set_add(game.events, c) return end_immediate_event() @@ -4388,27 +4382,34 @@ states.levy_muster_lord = { levy_beloved_warwick() { push_undo() add_lord_forces(game.who, MILITIA, 5) + if (eligible_kings_name()) { + goto_kings_name("levy beloved warwick") + } resume_levy_muster_lord() }, levy_irishmen() { push_undo() add_lord_forces(game.who, MILITIA, 5) + if (eligible_kings_name()) { + goto_kings_name("levy irishmen") + } resume_levy_muster_lord() }, soldiers_of_fortune() { push_undo() + if (eligible_kings_name()) { + goto_kings_name("levy irishmen") + } set_lord_unfed(game.who, 1) push_state("soldier_of_fortune") - }, capability() { - push_undo() + push_undo() push_state("muster_capability") }, - parley() { push_undo() goto_parley() @@ -4446,34 +4447,36 @@ function goto_kings_name(action) { states.kings_name = { inactive: `King's name`, prompt() { - view.prompt = `King's Name: You pay may 1 Influence to cancel last ${game.what}` + view.prompt = `King's Name: You pay may 1 Influence to cancel last ${game.what} action` }, pay() { push_undo() reduce_influence(1) goto_kings_name_cancel() }, - pass() { + pass() { set_active_enemy() - resume_levy_muster_lord() + pop_state() } } - function goto_kings_name_cancel() { switch(game.what) { case "levy cart": add_lord_assets(game.who, CART, -2) case "levy ship": add_lord_assets(game.who, SHIP, -1) - + case "levy beloved warwick": + add_lord_forces(game.who, MILITIA, -5) + case "levy irishmen": + add_lord_forces(game.who, MILITIA, -5) + + default: logi(EVENT_YORK_THE_KINGS_NAME) log(`${game.what} action cancelled`) - -} - - + } + resume_levy_muster_lord() } // === EVENT : RISING WAGES === @@ -4790,6 +4793,10 @@ states.muster_capability = { } }, card(c) { + if (eligible_kings_name()) { + log(`${game.who} is mustering ${c}`) + goto_kings_name("capability") + } add_lord_capability(game.who, c) capability_muster_effects(game.who, c) pop_state() @@ -4797,7 +4804,7 @@ states.muster_capability = { }, } -// === LEVY: CALL TO ARMS === +// === LEVY: DISCARD EVENTS === function goto_levy_discard_events() { // Discard "This Levy" events from play. @@ -4806,10 +4813,6 @@ function goto_levy_discard_events() { goto_campaign_plan() } -// === CAMPAIGN: CAPABILITY DISCARD === - -// NONE in Plantagenet. No Global Cap, only discard when disband - // === CAMPAIGN: PLAN === function goto_campaign_plan() { @@ -5527,6 +5530,10 @@ states.parley = { log(`Attempt to Parley at %${game.where} ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`) if (results.success) { + if (eligible_kings_name()) { + log(`${game.who} is mustering ${c}`) + goto_kings_name("parley") + } shift_favour_toward(game.where) } end_parley() |